I remember the swap from CRP default to PVP that greatly increased the QoL of dealing with bandits/spooks as a guard back in 2013. I have found that CRP in bad faith is more often then not more frustrating then PVP in bad faith. While PVP has had egregious "metas" where you see stalling or item disparity (nexus) that push that beyond the norm these have typically been fostered by systems set in place by staff without corrections made fast enough. Meanwhile CRP in bad faith is always incredibly prolonged instances of OOC arguing and powergaming (be it intentional or unintention).
Atleast when I am pulled into a PvP situation such as being robbed (be it in good faith or bad faith) it is 90% of the time a short affair that allows for a great amount of flexibility in how I incorporate that outcome into roleplay afterwards. The only time I've seen CRP proceed swiftly with minimal arguing is with two individuals who are acting in incredibly good faith or when rolls are used to determine outcome.
Either way these arguments have been going on forever and both sides tend to view themselves as a majority of the community.
Edit: Magic bloat has also contributed to a degradation in CRP quality. Atm there are 70+ accepted magic/submagics/creatureapps that each contain abilities/redlines which I can guarantee even the oldest of lore brains don't have comprehensive understanding of the capabilities of more then 50% at a given time. This makes near every encounter with combat magic roleplay involve some sort of confusion or argument that I have seen in the last 2 years.