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[✓][CArt] [#12] [The Bonecarver's Helm]

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BobBox

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Name of the Artefact: The Bonecarver's Helm

 

Effects of the artefact: 

 

 

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An age-old legend that tells of Crothstad’s early days states that his first kill was a large and prized elk. To immortalize the beast and the thrill of the hunt, Crothstad carved its skull into a pristine bone mask that he wore on every hunt afterward. The remainder of the elk’s body was also used as a bone shrine placed on the shores near the woods. It would then be later in his life that a special rune was carved into the forehead, one that granted him and any future wearers special abilities.

 

General Redlines

Spoiler

- Cannot be worn at the same time as other helmets.
- The bone and the antlers are the strength of iron.
- The antlers may grow depending on how many hunts have been completed by the owner, becoming fully grown after [5] successful hunts. At five, they will be the size of elk antlers.
- Should a new owner be acquired, the antlers will shrink so that the [5] hunts must be completed again.
- The helm feels weightless to wear.

- Should the helm become chipped or damaged, it will repair itself over [1] OOC day.
- Having the rune on the forehead activated for more than [4] emotes in a row gives the user an intense headache unless the antlers are fully grown.

- For the purpose of this CArt, a creature is classified as a player-played CA or a non-descendant non-player character, such as a deer for example.

 

 


 

Hunter’s Instinct [Combative]

The hunter who wears this mask may find that their eyesight is greatly enhanced so that the vulnerabilities of their prey are now more visible and easy to spot as they are illuminated by a red haze. An animal that has been wounded previously may leak a gentle red haze from their healed wound, while a beast covered in armor may have its soft underbelly highlighted. Eyes of the Hunter may be toggled on or off over [2] emotes, wherein the first is spent to touch the rune on the forehead and the second allows for a red haze to appear or disappear over the user’s eyes.

 

Hunter's Instinct Redlines

Spoiler

-  Eyes of the Hunter will not give a combative advantage when attacking other players unless OOC consent is given and it is considered a hunt. Attacking a ghost you stumbled upon is not a hunt, but stalking and attacking an encampment of some creatures could be.
- Visual weaknesses are determined by either the person running the event (ET or player) or the person being hunted if it is not an event. 
- Requires line of sight to the target and has a range of [20] blocks.
- Requires [2] emotes, [1] to press the rune, and [1] for the effect to toggle. Should the rune already be activated, the wearer may switch between Hunter’s Instinct and Sense Intentions via a [1] emote touch of the rune.
- Only the person wearing the masks can see the weak spots.

 


Sense Intentions [Combative]

The hunter who is adorned with this mask may sense the intention of the animals they view while the rune is active. These feelings are categorized into three groups, scared, angry, and neutral. Should the antlers of the artifact be fully grown, the hunter may further feel if an animal intends to attack them. This requires [2] emotes, [1] to touch the rune on the forehead, and [1] to stare at an animal. Should the rune already be activated, this only requires [1] emote.

 

Sense Intentions Redlines

Spoiler

- Sense Intentions will not give a combative advantage when attacking other players unless OOC consent is given.
- Requires line of sight to the target and has a range of [20] blocks.
- Only works on creatures, not descendants.
- Requires [2] emotes, [1] to press the rune, and [1] for the rune effect to toggle. Should the rune already be activated, the wearer may switch between Sense Intentions and Hunter’s Instinct via a [1] emote touch of the rune.
- The wearer does not physically see the emotions of the animal but rather feels them as if it were a sixth sense.

 


The Hunt's Calling [Passive]

Rumored to be the reason that Crothstad never left the woods, upon wielding one of his relics the user would find that their mind becomes drawn towards large and difficult hunts. Often those who yield multiple relics would feel their minds before more instinctual, acting as if they were an animal themselves, with each relic drawing their mind further towards the great hunt.

 

Like the legendary Crothstad who yielded this relic in the past, the holder’s mind will undergo a wild transformation that scales depending on how many relics they possess. Someone who holds one relic, for example, may simply feel the need to hunt for all their food, though someone who holds three may spend hours of their day within the forest. Should all six successfully be brought together, the owner may lose their mind to the thrill of the hunt entirely.

 

The Hunt's Calling Redlines

Spoiler

- Collecting one or two of the Crothstad Relics will cause the holder’s mind to be more inclined towards hunting. For example, they may feel the need to spend time out in nature or hunt for their own food.
- Collecting three or four Crothstad Relics will cause the owner to become more animalistic, oftentimes feeling a rush of intense adrenaline from hunting. They may operate more on instinct and may become upset if someone hunts on their land. The feelings that one feels towards the hunt are now akin to an orcish blood rush.

- Those with three or more artifacts will additionally become difficult to coordinate with and speak to, as their mind becomes obsessed with the hunt. They will no longer work well with others, and will not participate with other's plans.
- Collecting five Crothstad Relics will put the owner’s mind on the verge of becoming completely consumed by The Hunt. No longer would they willingly spend time in cities and eat food they did not hunt. The user will also feel heavily inclined to create shrines using animal bones, much as Crothstad himself did. 
- Collecting all six Crothstad Relics will cause the owner to become completely lost in The Great Hunt, powerless to the desire to hunt larger and greater animals and creatures. 
- The effects listed above are examples of what could occur at each tier, players are welcome to roleplay the effects more harshly or create new ones should they fit the theme.
- Even if stored away in a chest, the owner will still feel the effects of the relics as they call them towards The Hunt.

 

 

 

Artefact redlines: 

 General Redlines

Spoiler

- Cannot be worn at the same time as other helmets.
- The bone and the antlers are the strength of iron.
- The antlers may grow depending on how many hunts have been completed by the owner, becoming fully grown after [5] successful hunts. At five, they will be the size of elk antlers.
- Should a new owner be acquired, the antlers will shrink so that the [5] hunts must be completed again.
- The helm feels weightless to wear.

- Should the helm become chipped or damaged, it will repair itself over [1] OOC day.
- Having the rune on the forehead activated for more than [4] emotes in a row gives the user an intense headache unless the antlers are fully grown.

- For the purpose of this CArt, a creature is classified as a player-played CA or a non-descendant non-player character, such as a deer for example.

 

 Hunter's Instinct Redlines

Spoiler

-  Eyes of the Hunter will not give a combative advantage when attacking other players unless OOC consent is given and it is considered a hunt. Attacking a ghost you stumbled upon is not a hunt, but stalking and attacking an encampment of some creatures could be.
- Visual weaknesses are determined by either the person running the event (ET or player) or the person being hunted if it is not an event. 
- Requires line of sight to the target and has a range of [20] blocks.
- Requires [2] emotes, [1] to press the rune, and [1] for the effect to toggle. Should the rune already be activated, the wearer may switch between Hunter’s Instinct and Sense Intentions via a [1] emote touch of the rune.
- Only the person wearing the masks can see the weak spots.

 

 Sense Intentions Redlines

Spoiler

- Sense Intentions will not give a combative advantage when attacking other players unless OOC consent is given.
- Requires line of sight to the target and has a range of [20] blocks.
- Only works on creatures, not descendants.
- Requires [2] emotes, [1] to press the rune, and [1] for the rune effect to toggle. Should the rune already be activated, the wearer may switch between Sense Intentions and Hunter’s Instinct via a [1] emote touch of the rune.
- The wearer does not physically see the emotions of the animal but rather feels them as if it were a sixth sense.

 

 The Hunt's Calling Redlines

Spoiler

- Collecting one or two of the Crothstad Relics will cause the holder’s mind to be more inclined towards hunting. For example, they may feel the need to spend time out in nature or hunt for their own food.
- Collecting three or four Crothstad Relics will cause the owner to become more animalistic, oftentimes feeling a rush of intense adrenaline from hunting. They may operate more on instinct and may become upset if someone hunts on their land. The feelings that one feels towards the hunt are now akin to an orcish blood rush.

- Those with three or more artifacts will additionally become difficult to coordinate with and speak to, as their mind becomes obsessed with the hunt. They will no longer work well with others, and will not participate with other's plans.
- Collecting five Crothstad Relics will put the owner’s mind on the verge of becoming completely consumed by The Hunt. No longer would they willingly spend time in cities and eat food they did not hunt. The user will also feel heavily inclined to create shrines using animal bones, much as Crothstad himself did. 
- Collecting all six Crothstad Relics will cause the owner to become completely lost in The Great Hunt, powerless to the desire to hunt larger and greater animals and creatures. 
- The effects listed above are examples of what could occur at each tier, players are welcome to roleplay the effects more harshly or create new ones should they fit the theme.
- Even if stored away in a chest, the owner will still feel the effects of the relics as they call them towards The Hunt.

 

 

 

Explanation of the effects: 

The Bonecarver's Helm is the mask and helmet once worn by Crothstad, carved out of bone and riddled with mysterious runes. Through these runes, the wearer is granted two abilities that allow them to spot the weaknesses of the creature's they hunt, as well as sense the intentions of the creatures.

 

 

ET Responsible for this Artefact: BobBox

 

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Approved.

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#12

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