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[Amendment] Summon Weapon tweak.


Lord_of_losers

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This amendment serves to make 'summon weapon' a little cooler. Right now you can only summon a weapon from a voidal pocket. This amendment will allow you to summon a weapon from its sheath, or some other place on your person. It does not act as a draan bind, nor can you recall a weapon to your hand if it is dropped or disarmed.

 

I just think it would be neat if I also had the option of summoning the weapon to my character's hand from the sheath. That's pretty much it. It's an incredibly minor tweak. I have bolded the amended portions for your convenience. It's just a wording change and a redline added to enforce those changes.

 

Also hi to anyone that wants to comment. I will be claiming that my character made these changes IRP by casting a big spell or something. Look forward to that if it passes. 👍

 

CURRENT

Spoiler

Summon Weapon: Combative

Through familiarizing one’s self with their weapon of choose, they may swiftly draw a blade or simple weapon of their choosing. This is more so a fancy way to unsheathe a weapon and provides no advantage. Complex weapons prove not to work when reconstructed so quickly, as summoning something like a crossbow returns to the material realm in several pieces, beyond use without repair.

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Mechanics:

This is a flavor spell and follows all mechanical rules. It takes 1 emote to cast. Crossbows and complex weapons may not be reconstructed. Normal bows and small projectile weapons, such as slingshots are fine.

Emote Example:

[!] Purple aura began to course around Alicia’s arm, swirling into her palm. Within seconds, a sturdy arming sword elongated from the aura in her palm, catching the hilt in her hand as she’d disconnect, position herself into a defensive guard.

 

Red-lines:

- If you do not have the item on you mechanically, you cannot Summon it.

- Whatever item you summon must be able to be contained reasonably judging by your character’s strength and size (you cannot summon ten iron swords).

- Armor may not be summoned.

- Ammunition for ranged weapons may not be summoned (quiver of arrows or darts for a sling shot; only the weapon alone).

- Shields may not be summoned.

- Cannot summon complex weaponry such as crossbows.


AMENDMENT

Spoiler

Summon Weapon: Combative

Through familiarizing one’s self with their weapon of choose, they may swiftly draw a blade or simple weapon of their choosing. This is more so a fancy way to unsheathe a weapon and provides no advantage. Complex weapons are incapable of being summoned, due to their mechanical complexity.

  Hide contents

Mechanics:

This is a flavor spell and follows all mechanical rules. It takes 1 emote to cast. You may summon a weapon to your hand that is either on your person, such as in a sheath, or in your voidal pocket. Crossbows and complex weapons may not be summoned. Normal bows and small projectile weapons, such as slingshots are fine.

Emote Example:

[!] Purple aura began to course around Alicia’s arm, swirling into her palm. Within seconds, a sturdy arming sword elongated from the aura in her palm, catching the hilt in her hand as she’d disconnect, position herself into a defensive guard.

 

Red-lines:

- If you do not have the item on you mechanically, you cannot Summon it.

- Whatever item you summon must be able to be contained reasonably judging by your character’s strength and size (you cannot summon ten iron swords).

- You cannot summon a weapon to hand that is not either on your person, or in your voidal pocket; i.e, you cannot summon a dropped, thrown, or disarmed weapon to hand.

- Armor may not be summoned.

- Ammunition for ranged weapons may not be summoned (quiver of arrows or darts for a sling shot; only the weapon alone).

- Shields may not be summoned.

- Cannot summon complex weaponry such as crossbows.

 

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I cant wait to act like my persona came up with these changes irp 😁

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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