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THE CLANN AETENING

STRENGTH IN COUNCIL, UNITY IN PURPOSE, HONOR IN ALL.

MUSIC

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THE PURPOSE OF THE CLANNTING

The Clannting is one of the most important institutions of the Scyflings. It not only creates a structure of hierarchy and leadership but is also one of the legacies created to unify all the clans beneath a single banner. Since the ancient past, this has been the primary means for Clans to settle disputes, make declarations, and call for social gatherings and ceremonies. While maintaining order is undoubtedly a priority. The Clannting’s foremost priority is ensuring its people's social and cultural prosperity. This is not a place to get bogged down in creating laws or forging definitions, but rather a place to bring the people together, socialize, and ensure they have something to look forward to in the coming months and years. To ensure this, the Clannting is only called when enough matters of import make it worthwhile. It is not a pre-scheduled affair and often occurs sporadically at the behest of the High Chief and Prince or Princess of Slesvik. It is important to note that the Clannting always adheres to and follows the laws of whichever nation the Scyflings call home.

 

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The Clannting Hall on Athera before Imperial Incursion.


 

THE STRUCTURE OF THE CLANNTING

While not unsophisticated, the Clannting's structure is divided into two parts: the High Seats, which are the leaders of the Scyflings and the head of the proceedings, and the Division of Tingmenn, which represents the people and their various interests, such as the clans, warriors, artisans, and the clanless. Everyone below the High Seats has one vote and an equal voice to speak at the Clannting.

 

THE HIGH SEATS

The High Seats, which includes the High Chief of the Scyflings and the Prince or Princess of Slesvik, has one singular duty, to lead and ensure the smooth proceedings of the Clannting. It is likewise solely their ability to call upon such a gathering. While they likewise have a vote on any matters. The final decision at a Clannting cannot be overturned as per Anadan’s Principles, where the will of the people is above all else, and a ruler is to serve their people, and not the other way around.

 

 

Spoiler

OOC NOTE

The High Seats are as follows:

  • The Prince or Princess of Slesvik
  • The High Chief of the Scyflings

 

 

 

THE DIVISION OF TINGMENN

The Tingmenn consists of the two Elder Bloodlines, the High Seer, and the Chiefs of the Clans, Burgrave and Lendmenn. While each may have their own status, purpose, and position, they are commonly called Tingmenn. Should any one of the seated of their positions be incapable of representing themselves, they may pick a representative of their choosing, but proof of such must be provided to the High Seats. While each gets a seat and a vote, they may not speak over or interrupt the High Chief and Prince or Princess of Slesvik. A more detailed breakdown of each Tingmann and what they represent can be read below:

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg I - THE BLOOD OF EIRIK

Representing the adventurous spirit of EIRIK, their ancestor who pioneered a new Scyfling homeland in Eroch, his descendants are reserved a seat so they can represent his spirit.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg II - THE BLOOD OF OSGOD

Representing the martial spirit of OSGOD, their ancestor marshaled the first army of Haense and protected it at its weakest. His descendants are reserved a seat so they can represent his spirit.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg III - THE HIGH SEER

Representing the Scyfling Seers, who are knowledgeable on the spiritual and supernatural forces of the world.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg IV - THE BURGRAVE

Representing the local government of the Scyfling March and selected by the High Chief of Colborn.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg V - THE CLAN CHIEFS

Representing each of the recognized Scyfling Clans of which they lead.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg VI - THE LENDMANN OF POLARIS

Representing the warriors and their interests and opinions.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg VII - THE LENDMANN OF CAERANDEL

Representing the wisdom of Anadan, giving insight and perspective on matters of old. This seat will always be held by the eldest Scyfling with a natural lifespan, but it can be resigned from and will then pass to the second oldest living Scyfling.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg VIII - THE LENDMANN OF LAUTHLI

Representing the clanless from which they are elected by their fellows. So that their voices might be heard even before they have made a Clan of their own.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg IX - THE LENDMANN OF KONSTEN

Representing the artisans whose dedication to their craft ensures the well-being and fulfilment of the people.

 

AD_4nXfPcjvs4VaQmzsAlsX3EQTSmvhZ2unhS6QbfBjRVqogM85K459Ls23644_nQZQwY1bZuzhzeD5JBpGKszKn87ilzmovbnVWo3BzIw-DY2MHUxWJSGGqZ1R-56abuGs-rxaNUVm1nFA1-kaHsq89PKncf5s?key=xSzBxi0fadfBQHI24gRIZg X - THE LENDMANN OF ALVENHEIM

Representing the elven Scyflings and their bloodline, which grows forever fewer.

 

OOC NOTE

Spoiler

The Tingmenn are as follows:

  • The Blood of Eirik
  • The Blood of Osgod
  • The High Seer
  • The Burgrave
  • The Clan Chiefs
  • The Lendmann of Polaris (Representative of Warriors)
  • The Lendmann of Caerandel (Representative of Wisdom)
  • The Lendmann of Lauthli (Representative of the Clanless)
  • The Lendmann of Konsten (Representative of Artisans)
  • The Lendmann of Alvenheim (Representative of the Alfmir)

 


 

THE PROCEEDINGS OF THE CLANNTING

Prior to any Clannting, a Scyfling Clan is made responsible for providing food, baked goods, and sweets for the audience. As hosts of the Clan Hall, they are also expected to engage in small talk and conversation with those who are there as spectators. The hosts for the next gathering will be selected by the High Seats and announced at the beginning of the event. With this in mind, the official proceedings from start to finish are as follows below:

 

THE CALL OF THE KROGHORN

The Kroghorn is an ancient artifact made from the horn of the great beast Kragothar, who once threatened the peace of the Curzken Highlands, leading to the first Declaration of Verkrig. The one who has the honor of blowing the horn will ceremonially signal the opening of the Clan Hall. Once the horn has been blown, everyone may enter the hall.

 

OOC NOTE

Spoiler

For roleplay purposes, the horn should be blown five minutes before the Clannting. To avoid confusion, a sign will be placed at the door to indicate that it has been blown.

 

THE ARRIVAL OF THE TINGMENN

Leading up to the start of the Clannting, the Tingmenn will announce their arrival upon entering. They should declare their full title and name, for example, “The Lendmann of Polaris, Carr Colborn has arrived.” If someone arrives after the Clannting has started, they must remain silent while taking their seat, as no special privilege is given to those who are tardy. If someone is representing as a replacement for the seat they occupy, they must provide a signed letter confirming their authentic representation.

 

OOC NOTE

Spoiler

Keep it short and sweet, try not to be obnoxious about it.

 

THE MATTERS AT HAND

Scyflings have always placed emphasis on the hand and arm. Just as a friend shakes someone's wrist or arm instead of their hand to showcase trust and closeness, matters are dealt with up close, not from afar. Once all the Tingmenn who have declared their arrival are seated, the High Seats will direct conversation and topics to initiate discussion and votes. This is also the time when any witnesses or testimonies may be called upon from the spectators or Tingmenn. When such topics have come to an end, and if time permits, the High Seat will allow the Tingmenn to bring up any matter of regard.

 

OOC NOTE

Spoiler

If you’re a Tingmann and you want to bring something up, always ask yourself first, “Can this be solved through a private conversation or not?” If the answer is yes, then you should probably not bring it up when the floor is open.

 

 

THE JURIDA

When a dispute between clans needs to be investigated and understood to its fullest before being presented before the Clannting, it is the duty of the Chief Jurida holder of Durinnar, known as the hammer of Justice, to conduct the investigation. The Chief Jurida is often a learned hunter of great wisdom who carries the spirit of Sigryn in their heart. They are selected at the behest of the High Seats whenever their duties are needed, and the position is rarely held at length. It is considered a great crime and brings shame to the Clan to attack or inconvenience the Jurida. Likewise, the Jurida should always show their hammer, Durinnar, to indicate that they are acting in their official capacity. To prevent misunderstandings, the hammer is only in their possession when the High Chief or the Prince or Princess of Slesvik has deemed it necessary.



 

————————————————

 

THE PRIVILEGES OF THE CLANNTING


 

DECLARATIONS

DEKLRATIONS

A declaration made by the Clannting is a call to action for all Scyfling Clans. It includes everyone, and everyone is expected to play their part in accomplishing the task at hand. However, such declarations are not made lightly and rarely occur even once in a lifetime, let alone twice.

 

DECLARATION OF VERKRIG

Spoiler

When the Clannting declares a Verkrig or Vengeance War, it is a serious matter. This declaration is made only after careful consideration. The foe that the war is declared against is often significantly strong and poses a threat to the clans, or has evaded common means of attack. Therefore, all Scyflings are required to put forth their best efforts towards the war's success, regardless of the circumstances. In order to reflect the gravity of such a declaration, it must be unanimously approved by the Clannting. If a minority disagrees, the discussion will continue until a revote either reflects the majority disagreeing or a unanimous vote is reached. Any Tingmenn present is allowed to make arguments for or against the Verkrig.


 

CALLINGS

KALLELSE

A Calling from the Clannting is not as all-encompassing as a Declaration, although it may sometimes rival one. It does not require the participation of all Scyfling Clans and their kin, but rather needs at least one representative from each. Callings are often social events and do not have to be in response to an emergency or problem.

 

CALLING THE LEIDANG

Spoiler

The Scyflings are naturally adventurous people and seek thrills to satisfy their curiosity. The Clannting can gather all the Clans through a Leidang to go on an expedition or excursion by sea or land. While not all Scyflings are required to participate, each clan is expected to send one man or woman and offer resources that may help in the effort. Before the Clannting calls for the Leidang, the route of the expedition and the leader must be decided. Each Tingmann can nominate one person to lead the Leidang. After all nominations have been made, the Clannting will vote on who will lead it.

 

CALLING THE VILDJAKTR

Spoiler

The Clannting is responsible for organizing social events and gatherings, such as the Vildjaktr or Wild Hunt. This event is a grand hunt where participants can earn honor, glory, and prestige for their Clan. While cooperation is encouraged, only those who hunt alone can compete and have the honor of blowing the great Kroghorn at the next Clannting. If a young man or woman wants to impress someone, they might try hunting alone to secure a pelt worthy of their love's interest, as presenting one hunted by others is not fashionable. However, no part of the animal goes to waste, as a feast follows the hunt a few days thereafter where everyone helps in cooking and preparing for the festivities.

 

CALLING THE CLANNFEST

Spoiler

After the Clannting comes the Clannfest, which is held just a week later. The Scyflings each carry a festive spirit after all. All Scyfling Clans are responsible for managing their own section of the festival grounds, where they can sell their goods, offer food, and provide entertainment for everyone. The location of the festival is typically announced the day after the Clannting. Friends and families from other nations and cultures are welcome to join in the festive atmosphere. It's considered a dishonor for a clan not to at least attempt to invite a guest or two. During the festival, it's customary to drink Rimskal, a chilled berry liqueur made with black currants and elderberries, served over ice, which is reserved only for this occasion. Though certainly other drinks make an appearance and are drunk copiously.

 

 

CEREMONIES

SEREMONIER

A ceremony is certainly a social or symbolic event. However, individual clans can often hold ceremonies without the oversight of the Clannting. It is understood that ceremonies of the Clannting are usually social gatherings that may lead to greater rewards or positions. It's important to note and adhere to this distinction for future generations.

 

SVAERDKLANG SEREMONI

Spoiler

Since the days of the Curzken Highlands, the Scyflings have had their women and men carry the sword as warriors. To ensure strength never fades and that their blades remain sharp, the Clang of Swords, or the Meeting of Blades as it is commonly called, is set up. It is here that warriors might challenge each other and showcase their prowess. The final victor and champion is made Lendmann of Polaris, and a runestone is erected in their honor.

 

ARRISAN SEREMONI

Spoiler

During the long winter months, the Scyflings live a slower life, and any step outside might bring a chill to one's bones. To warm up their hearts, the Clannting often announces an Arissan Seremoni where the artisans will be asked to create something around a certain theme. The Clans and all Scyflings are invited to inspect the creations and speak to the creators, as well as try them out should it be permitted. The creations will be judged by the High Seats and the eldest Scyfling present after a thorough inspection. Whoever is deemed victorious will be made Lendmann of Konsten.

 

SKEPMAKERI SEREMONI

Spoiler

When the Clannting needs ships for any purpose, all artisans are informed of an ongoing Skepmakeri Seremoni, during which their designs of vessels, usually Scyfling longships, may be presented before the next Clannting. The three foremost ship designs and their respective makers are rewarded handsomely. It is likewise customary for the Clannting to vote on names for these vessels shortly after the decision is made, for what is a ship without a spirit?

 

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Magnus Rauthrdag idolised the efficient scyfling government. "The clan ting is the best thing since bread in glogg"

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