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Atronach mini patch - The Shadow Rule made public


Samler

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Overall Atronach Redlines and Guidelines

Spoiler


  • Transfiguration and the evocation of choice are all required to create an atronach. This is a long process, unable to be performed in combat.
  • All atronach casting is limited to expulsion of their own forms, unable to summon their evocations above or away from themselves.
  • Atronachs must recharge when the designated time as approached. Failure to meet this requirement could result in the revoking of the Atronach’s CA. Screenshots are recommended to be kept, though optional. 
  • Atronachs have free will so long as it does not contradict a master’s command. An Atronachs will listen to any command given by its ‘impera’ or creator and will be unable to resist commands given. They will not seek to extort or find loopholes in a command. 
  • Atronachs cannot purposefully or deliberately kill their own master.
  • Familiars cannot be larger than seven feet in diameter. They may possess either a humanoid shape or an animal-like shape.
  • All atronachs may hover no more than a meter off the ground, although this offers no mechanical advantage and is only for aesthetic purposes. 
  • Solid atronachs are better than liquid in terms of manipulating the physical world around them, such as moving an object or smashing a wall. However, liquid familiars are far superior at casting from their forms.
  • Atronachs are weak to Fi magic, abjuration, and warding. Should an atronach’s core be destroyed or severely damaged, it can still be repaired.
  • Atronachs on their own are immune to both mental attacks and sensory illusion, as they do not necessarily have a mind to trick.
  • All atronach evocations must adhere to their respective evocation redlines. 
  • Atronachs cannot learn any form of magic.
  • Atronachs cannot be enchanted in and of themselves, though they may use separate enchantments if they are simple enough.
  • A valid CA is required to play an atronach, along with a valid creator. They are not an open race.
  • Atronachs are only freed from their master should the master perish (PK). While the creator may instruct an atronach to serve someone else, the construct will always remain obedient to their creator. 
  • Should an atronach purposefully damage their own core, it is considered a PK and they cannot be repaired with the exception of contingencies.

 

 

New redlines marked with Underline 
 

Spoiler


  • Transfiguration and the evocation of choice are all required to create an atronach. This is a long process, unable to be performed in combat.
  • All atronach casting is limited to expulsion of their own forms, unable to summon their evocations above or away from themselves.
  • Atronachs must recharge when the designated time as approached. Failure to meet this requirement could result in the revoking of the Atronach’s CA. Screenshots are recommended to be kept, though optional. 
  • Atronachs have free will so long as it does not contradict a master’s command. An Atronachs will listen to any command given by its ‘impera’ or creator and will be unable to resist commands given. They will not seek to extort or find loopholes in a command. 
  • Atronachs cannot purposefully or deliberately kill their own master.
  • Familiars cannot be larger than seven feet in diameter. They may possess either a humanoid shape or an animal-like shape.
  • All atronachs may hover no more than a meter off the ground, although this offers no mechanical advantage and is only for aesthetic purposes. 
  • Solid atronachs are better than liquid in terms of manipulating the physical world around them, such as moving an object or smashing a wall. However, liquid familiars are far superior at casting from their forms.
  • Atronachs are weak to Fi magic, abjuration, and warding. Should an atronach’s core be destroyed or severely damaged, it can still be repaired.
  • Atronachs on their own are immune to both mental attacks and sensory illusion, as they do not necessarily have a mind to trick.
  • All atronach evocations must adhere to their respective evocation redlines. 
  • Atronachs cannot learn any form of magic.
  • Atronachs cannot be enchanted in and of themselves, though they may use separate enchantments if they are simple enough.
  • A valid CA is required to play an atronach, along with a valid creator. They are not an open race.
  • Atronachs are only freed from their master should the master perish (PK). While the creator may instruct an atronach to serve someone else, the construct will always remain obedient to their creator. 
  • Should an atronach purposefully damage their own core, it is considered a PK and they cannot be repaired with the exception of contingencies.
  • Any one Forger only possesses [3] slots to produce CA Atronachs, with a slot refreshing 3 months after the creation of the CA Atronach which filled it. Remaking or repairing destroyed cores does not count towards the limit.


 

 


PURPOSE: I don't like shadow rulings only to be found on a discord, 'don’t use another with its own set of rules and guidelines' 'if it doesnt have that redline it goes to the baseline (which is 3 per 3 months like everything else minus ghouls)' One loves contradictions from ST with rulings only found if you read at the correct time. So in other words, purpose is to have rules on the lore page.

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the ST are plotting against you

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10 minutes ago, wowj said:

the ST are plotting against you

So I hear. I don't believe that. I just want shadow rules made into actual rules.

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13 hours ago, Samler said:

So I hear. I don't believe that. I just want shadow rules made into actual rules.

based. I don't know anything about atronach but take my +1

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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