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[✗] [Alchemy] Vannik Alchemy

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PestyWarlock

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Vannik Alchemy

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Born from necessity and tempered by the unforgiving cold, Vannik alchemy is not a pursuit of luxury or idle curiosity—it is the art of survival in a world that seeks to snuff out the unprepared. The Vannites, hardened whalers and seafarers of the frozen north, do not rely on magic to cheat death. Instead, they turn to alchemical ingenuity, crafting elixirs that fortify the body and preserve warmth to ensure their survival. Vannik alchemy is not a luxury, it is survival distilled.

 


"In Vansk, steel alone don’t keep you alive. Sometimes, it’s what you swallow that does."


 

Tallowskin Ointment [Common, T1]

Mechanics: A dense, fatty moisturizer that shields the skin from the harsh, dry cold of the north. Prevents cracking, windburn, and moisture loss, making it a staple for those who spend their days exposed to the relentless chill of Vansk.

 

Recipe:

Base: Animal Fat

 

- Water: Reduction x2

- Water: Purity x2

- Mundane: Connection x1

 

Within a measure of animal fat, mix wood ash lye first, then add both water symbols and swirl until two separate layers form, one aqueous and one semisolid. then add connection to emulsify.

 

Redlines:

  • Does not protect against magical drying effects on the skin, only natural drying effects.
  • Does not generate any heat.
  • Only works on flesh.
  • Does not require ST signature.

 


"A frozen corpse tells no tales, but a warm heart beats another day."


 

Seabreeze Cleanser [Common, T1]

Mechanics: A strong soap which can be applied on armor, clothing, skin, or other material. Washes off temporary magical and non-magical stenches, such as the permeating smell of fish, and replaces it with a gentle sea salt scent. May cause slight stinging.

 

Recipe:

Base: Animal Fat

 

- Mundane: Purity x1

- Mundane: Clarity x1

- Mundane: Peace x2

- Mundane: Separation x2

 

Mix Animal Fat, Sea Salt, wood ash, and ground pumice stones in a large container. Add each symbol in any order and continue mixing until the soap hardens into the shape of the container.

 

Redlines:

  • Does not cleanse any permanent magical stenches, such as those granted by CAs.
  • The slight stinging can be roleplayed as no more than mild exfoliation of the skin.
  • Does not require ST signature.

 


“The southern folk can’t stand the scent of a good catch.”


 

Sea Leg Solute [Common, T2]

Mechanics: A bitter and salty drink which allows the imbiber a greater sense of balance and digestion while on seafaring vessels. For 4 hours after consumption, the consumer will no longer feel imbalance by the movement of a seafaring vessel nor nausea from sea sickness.

 

Recipe:

Base: Seawater

 

- Mundane: Balance x2

- Mundane: Rigidity x2

- Mundane: Grace x2

 

Bring the seawater to a boil, allowing half of the contents to remain as a thick brine. Add each symbol in the order above slowly over the course of ten minutes to the brine.

 

Redlines:

  • Does not treat dizziness, nausea, nor vertigo from non-seafaring sources.
  • Does not require ST signature.

 


"Land legs, sea legs, all the same after a good drink."


 

Frostbite Poultice [Common, T2]

Mechanics: A medicinal paste that restores blood flow to frostbitten areas without the usual pain and tissue damage caused by rapid reheating. Essential for whalers, sailors, and explorers who risk losing fingers and toes to the frozen wastes. 

 

Recipe:

Base: Aqua Vitae

 

- Fire: Heat x3

- Mundane: Vigour x2

- Mundane: Life x2

- Mundane: Endurance x2

 

Bring the measure of Aqua Vitae to a boil, then add the symbols in the order above to produce a thick mixture which is warm to the touch. Bring the mixture through a sieve, and collect the poultice from the mush.

 

Redlines:

  • Does not treat magical frostbite.
  • Does not require ST signature.

 


"A Vansk man don’t trust magic, but he’ll trust what keeps his hands from freezing to the harpoon."


 

Everflame Puck [Common, T2]

Mechanics: A compact, fibrous puck infused with alchemical compounds. Once ignited, the Everflame Puck resists wind, rain, and even submersion, burning steadily until it is completely consumed in one OOC hour. No amount of water or lack of oxygen will snuff its fire, it will only die when the last of the puck turns to ash.

 

Recipe:

Base: Powdered Charcoal

 

- Fire: Burning x3 

- Fire: Rage x3 

- Mundane: Endurance x2

 

Within a round container, mash fibrous tinder material such as sticks, loose plants, and other materials with a measure of powdered charcoal to form a puck shape. Continue grinding down the materials while slowly adding the symbols in any order. Use careful hands, as too much force may cause the mixture to ignite. 

 

Redlines:

  • The flame and heat produced by the puck are the equivalent of a mundane torch.
  • Cannot be quenched by any magical or mundane methods, only after 1 OOC hour.
  • Flames which spread onto non-puck material do not retain the enduring properties.
  • Does not require ST signature.

 


"A dying fire and a dying man look the same, flickering, fading, and gone before you can save them."


 

Whaleskin Draught [Common, T3]

Mechanics: The Whaleskin Draught provides the drinker's skin with the insulating and hydrodynamic properties of whale blubber. For the next 4 OOC hours after consuming, one's body will become resistant to hypothermia from frigid waters and find their swimming to not inhibit their combative abilities. While under these effects, the swimmer will not face any difficulties fighting or surviving under freezing waters, though their weapons must still be mundanely capable of cutting through the water's force.

 

Recipe:

Base: Whale Oil

 

- Fire: Heat x2

- Water: Balance x2

- Mundane: Agility x3

- Mundane: Endurance x2

 

In a measure of chilled whale oil, slowly add two measures of Fire: Heat over a low flame. Once properly mixed, bring the container into an ice bath. slowly add Water: Balance as the mixture chills, allowing the oil to take on an iridescent purple hue. While chilled, add agility and endurance and thoroughly mix. Add sea salt to mitigate the pungent flavor, or don’t.

 

Redlines:

  • Only protects against hypothermia from water, no other sources. Not blizzards, winds, nor ice. Just liquid water.
  • Does not grant the ability nor knowledge of how to swim.
  • Does not grant the ability to breathe underwater. See Water breathing Potion.
  • While the body may move gracefully in the water, weapons with wide arcs will still find difficulties being swung underwater.
  • Does not require ST signature.

 


"The Long Dark cannot hide, not even in the depths."


 

Whale-Oiled Machine Oil [Rare, T3]

Mechanics: The chill and salt of the frigid northern seas often causes great pains to the mechanisms of both constructs and mundane machines alike. This hearth-warmed oil, when poured upon any metal or stone, cleans off any gathered rust, moss, minor cracks, or other impurities. Additionally, constructs and prosthetics of metal and/or stone would be fortified through the liquid mana within, enough to sustain an additional attack upon their bodies or core for the next 4 OOC hours.

 

Recipe:

Base: Whale Oil, Liquid Mana

 

- Earth: Curtailment x3

- Earth: Order x3

- Mundane: Grace x2

- Mundane: Swiftness x2

 

Bring a mixture of whale oil and mana to a boil, then add vinegar. Swirl while boiling, and ensure that face covering is worn to avoid eye strain. Add curtailment and order, continuing to mix, then allow to rest for one hour until a thick black liquid is formed. Reboil the mixture, then add grace and swiftness.

 

Redlines:

  • Does not repair broken metals or stone.
  • Constructs/prosthetics built of ST-Approved materials may still experience the fortifying effects so long as this does not conflict with the material’s redlines.
  • The fortifying effects only take place in constructs/prosthetics made primarily of metal and/or stone, not any weapons or armor. 
  • Does not refuel atronachs or other beings which subsist off mana.
  • Requires ST signature.

 


"Some call ‘em constructs. We call ‘em kinsmen."


Credits:
The Vansk Community

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I love this, very fitting and on theme for our whaler and construct friends that call Vansk home!

 

+1

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