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ʀᴀᴅɪᴀɴᴛ ɢᴜᴀʀᴅ ᴏꜰ ɪᴅᴜɴɪᴀ
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Uphold the Peace.

Guard the Gate.

Keep Safe the People.

Hunt the Darkspawn.

Slay the Beast.

Help Thy Comrade.

Cleanse the land of all its Darkness.

Be the Light.

 

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The Radiant Guard of Idunia, the military and guard force of the Apostolic Kingdom of Idunia, boasts a distinguished history. Established in the March of Barrowton, they are renowned for vanquishing dark creatures and vile beasts. Veterans of numerous conflicts, the Radiant Guard has fought valiantly to protect the unique Adunian culture and heritage. 

What truly sets apart the Radiant Guard from other forces on the continent is the emphasis placed on oaths within the guard force. A man’s word is not just his thoughts, but should be an intimate reflection of his soul. This tenet of the Radiant Guard further emphasizes the time-honored Numenedain tradition of taking the Oath of Tar-Numenatar.

Responsible for maintaining peace within the realm and shielding the people from harm, the Radiant Guard exists not merely as a martial force but as a living order, fighting for the forces of GOD and the light. Its members carry a sacred duty upon their proud shoulders to aid their brother in arms and cleanse the land of darkness.

Spoiler

https://imgur.com/a/6ZsEyf7

Radiant Guard Warriors after slaying the Guilded Queen. 

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ᴏʀɢᴀɴɪᴢᴀᴛɪᴏɴ

 

The Apostolic Kingdom structures its military force through the division of levies between the Capital and its vassals. Each vassal is responsible for training their soldiers for the specialized defense of their lands. However, each segment of the army supports the other, strengthening the overall army through cooperation. Each vassal shall have its levy, unless the vassal is unable to support their levy. In this case, any soldiers or warriors of the vassal will be added to the Capital levy. 

In the event of a large-scale conflict, the vassal levies shall be mustered and called to arms in support of the kingdom, coalescing as a concentrated force and all bearing the same banner of the Radiant Guard. While the Guard may be divided into various levies, this does not prevent collaboration. During guard addresses, vassal-specific trainings, or large-scale conflicts, guards shall wear their specific levy armors. In all other cases, the standard uniform of the Radiant Guard shall be used for uniformity.

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ᴜɴɪꜰᴏʀᴍꜱ ᴀɴᴅ ʀᴀɴᴋɪɴɢꜱ

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The Guards of Barrowton were often dressed in chain and cloth, along with small amounts of plate. Whilst the March had excellent smiths from Urguan and Canondom alike, the use of plate was not common, as the plains of the March were muddy and slippery. Excess weight and a looser foot grip can spell one’s doom when facing hordes of undead. Nowadays, in far better climate and conditions, the Guard of Idunia sports heavier armor, specifically those soldiers who have shown enough to warrant promotion to a proper Guard, rather than a recruit. The sword, spear, and mace are favorites due to their reliability, along with the heater, kite, or even tower shield, however, weaponry is open to the preference of the guard in question. For the sake of proper formations, a spear, shield, and side-sword are mandatory. 

 

Recruits who first join the Guard are immediately granted a standard uniform of chain, cloth, and minimal plate. A proud tradition of the guard is the transformation of these recruits to full-on guardsmen through the granting of pauldrons. Further ranks continue to see an increase in plate armor, but the true mark of a soldier’s merit is the wings that crest their helm. These wings are striking on the battlefield and grow in grandeur as a warrior progresses through the ranks. Cloaks may also be granted to soldiers of high rank. No matter what rank a soldier may bear, each member of the Guard of Idunia proudly boasts the Star of Malchediael upon their chest.

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ᴄʜᴀɪɴ ᴏꜰ ᴄᴏᴍᴍᴀɴᴅ

 

Imperative to any functioning guard force, the Chain of Command is a rigid structure designed to ensure that commands are issued and executed in an orderly and appropriate manner. Those who may go against the Chain of Command will face severe repercussions, including but not limited to: penance, dishonorable discharge, banishment from future guard service, exile, and even death. To clarify who is leading a squad of guardsmen, the commanding officer of that mission is expected to declare their authority beforehand. In case this does not happen, the formal Chain of Command should be followed and is listed below.

 

It should be noted that the Royal House Arthalionath sits outside of the Guard’s Chain of Command. Members of this house possess no inherent authority over the Guard unless it is explicitly conferred by the Tar. The Crown Prince or Princess is included in this until they have formally been given command and invested with the authority of the White Throne. The only Arthalionath that has standing command over the Guard is the Tar.

 

Additionally, the formal Chain of Command does not necessarily apply during training. Authority shall be expressly given to whoever is leading the training, and unless there is an error with what is being taught, everyone present must adhere to their command, regardless of rank.
 

 




 

 The Chain of Command is listed in the order of greatest authority to least.

 

 




 

✧ Tar ✧ - As the only member of House Arthalionath with standing command of the Guard, the Tar has the supreme and final authority over the Guard and all matters of the Kingdom.

 

✧ Crown Prince or Princess ✧ - As stated above, until the Crown Prince or Princess has been invested with the authority of the White Throne, this rank does not exist. Once the investiture has taken place, the Crown Prince or Princess will take a position of authority under the Tar. There is a caveat to this authority, however. The Lord Commander or Grand Knight reserves the power to go against a command if such a command puts the warriors of the Guard in needless danger. This should be only the exception and not the norm, and is only a last resort.

 

✧ Lord Commander ✧ - Second only to the Tar, the Lord Commander carries the greatest authority within the Radiant Guard of Idunia. 

 

✧ Grand Knight/Knight Commander ✧ - The Grand Knight, while not expressly a rank within the Radiant Guard, often involves themselves with guard service and regularly accompanies the guard on its missions. They have equal authority to the Knight Commanders of the Vassal levies. If the Grand Knight and a Knight Commander are present and the Lord Commander or Tar is absent, the Grand Knight shall be granted command of the operation. 

 

✧ Knight Captain ✧ - Knight Captains carry immense authority within the guard, and their command should be heeded, even if higher ranks are present. If higher ranks are present, Knight Captains may be asked to lead smaller groups of soldiers or even take authority if granted by a commander or the Tar. 

 

✧ Knight ✧ - Within the guard, knighthood is treated as the first rank within the officer corps. Knights should be granted command over any of the below ranks and will be asked to be both a teacher to squires and lead patrols. Knights are also directly accountable to the Grand Knight.

 

✧ Master Serjeant ✧ - Master Serjeant is the final rank of the enlisted Guard before the title of Knighthood might be granted. Master Serjeants have proven their worth through hard work and their merit, and the authority given to them mirrors this. Any rank below is accountable to Master Serjeants.

 

✧ Serjeant ✧ - Serjeants have proven their worth over just the title of guard and will be given authority over small groups of guards as well as the command to lead various trainings. 

 

✧ Guard ✧ - Guards, while one of the lowest ranks within the guard, do hold the authority over the people and the overall authority of the Radiant Guard. Additionally, they hold command over basic recruits.

 

✧ Recruit ✧ - Fresh into the guard, recruits hold no authority within the guard. Rather, they must prove their worth and learn the basics before command might be granted to them.

 

✧ Squire ✧ - Similar to recruits, squires hold no authority within the Guard. Squires are not even an official rank of the Guard. Rather, squires are meant to accompany their knight and the overall guard to learn before command might be granted. Should a member of the guard choose to undergo squirehood, they will forgo any previous command given to them unless they have achieved the rank of Serjeant or above, in which case, they will retain their command. 

 

achieved the rank of Serjeant or above, in which case, they will retain their command.

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 ᴠᴀꜱꜱᴀʟ ʟᴇᴠɪᴇꜱ

 

The Radiant Guard of Idunia is unique in its composition of distinct vassal levies. Each vassal of the overall kingdom shall have its levy for which the Knight Commander is responsible. In essence, these levies function as smaller militaries capable of supporting themselves and supplemented by the Capital. These levies, while distinct in nature, exist also as part of the Radiant Guard of Idunia. In vassal activities, vassal trainings, and vassal-specific operations, the Knight Commander of the Levy should have overall command.  Only the Tar, Crown-Prince, and Lord Commander have higher authority, but this should only be exercised when necessary.

Vassal levies may have different names for their ranks. In such cases, an equivalent rank using the standard Radiant Guard ranking system will also be assigned for ease and organization of the Chain of Command.  Should a vassal levy not have a different naming scheme for their rank structure, the standard Radiant Guard ranks will be used. 

Vassal levies are encouraged to bear their colors that showcase their culture and pride. There is little limitation on the exact armament of these colors, though they should bear the Radiant Star somewhere on them. This is to easily identify them as part of the Apostolic Kingdom. Other dress codes MAY be enforced at the Tar and Lord Commander’s discretion.  

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ʀᴀɴᴋꜱ

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The Radiant Guard of Idunia has duties other than just command over the people. It takes multiple different groups and responsibilities to run the Guard effectively, and these duties are given to different ranks. As warriors progress through the ranks, both more command and freedom will be given, as well as an increase in pay. Additionally, to progress through the ranks of the Radiant Guard, some criteria must be met. However, exceptional warriors might be promoted for extraordinary merit. This should be the exception and not the norm, and the overall criteria should be achieved before promotion is earned.

 

✧ Recruit ✧

Recruits, with no command given to them, have one job within the guard: learn. To become a recruit in the Radiant Guard of Idunia, an individual must have reached their fourteenth summer and seek out a member of the guard. Recruits do not receive pay following a signing bonus to further encourage them to attend training. However, pay may be given to recruits at the discretion of the commanding officer for outstanding effort. Recruits also receive a free kit, rations, lodging, and a uniform for protection. Recruits must attend the following trainings before they can be promoted to Guard:

  • One PvP Training
  • One Medic Training or be a physician within the clinic
  • One Combat/Formations training. 

 

Recruits who attend missions or operations with the Radiant Guard will be exempt from needing to complete the Combat training. 

 

Pay: None



 

 


✧ Guard ✧

Following receiving their pauldrons, Guards will continue carrying out various duties such as manning the gates, attending trainings and patrols, and participating in operations and hunts. Guards also receive a yearly pay of 20 Mina. Guards are also allowed to join the Rangers and further their service in this division of the Guard. To be promoted from the guard, the following criteria should be met beforehand:

  • Two Years as a Guard
  • The attendance of three patrols, trainings, or a combination of the two. 
  • Some experience manning the gate. 

 

The trainings required to be promoted from recruit do not count toward this criterion.

 

Pay: 20 Mina 



 

 

 


✧ Serjeant ✧

Serjeants have an increase in authority and freedom from normal Guards. Serjeants can lead trainings and recruit new soldiers into the Radiant Guard. Additionally, Serjeants receive a pay of 25 Mina yearly. To be promoted further, Serjeants should meet the following criteria:

 

  • Three years as a Serjeant
  • Running at least three training sessions (Type does not matter)
  • The attendance of five trainings, patrols, or a combination of the two

 

Should a Serjeant recruit three new soldiers to the Guard, they will be exempt from this criterion and be promoted immediately.

 

Pay: 25 Mina



 

 


✧ Master Serjeant ✧

Master Serjeant is the highest rank within the non-officer corps of the Guard and functions as the Guard’s enlisted officers. As such, they are given a large amount of both freedom and authority. Master Serjeants may be allowed to seek out a teacher within the Guard of the Alchemical arts or a teacher of the smith. Master Serjeants may also be given specific duties within the Guard, such as Smith, Alchemist, and Quartermaster. Master Serjeants may also devote themselves to the clinic and become physicians of the Guard. The duties of which are laid out below. Master Serjeants receive a yearly pay of 30 Mina.

 

Master Serjeants must express interest in progressing further within the Guard. Should they do such, the criteria to be promoted are outlined in the ‘Knighthood through Service’ section of this missive. If no interest is expressed, then Master Serjeants will not be promoted further unless extraordinary merit deems it so. 

 

Quartermasters are responsible for the following duties:

  • Manage the storehouses of the guard
  • Organize kits for fresh recruits and guards
  • Organize Mining Runs for the guard
  • Keep the storehouses stocked

 

Alchemists are responsible for the following duties:

  • Creation of Alchemical weapons for the Guard to use
  • Creation of Alchemical armor, such as Bowie Cloaks, for the Rangers and Guard
  • Teaching new alchemists for the Guard
  • Collaborating with the Quartermasters to keep the Alchemical weapons stocked.

 

Smiths are responsible for the following duties:

  • Creation of weapons for the Guard to use
  • Creation of specific armor pieces and shields for the Guard
  • Collaborating with the Quartermaster to maintain the stock of kits for the Guard

 

Pay: 30 Mina



 

 


✧ Knight ✧

The rank of Knight applies specifically to the conventional military duties that a knight must carry out within the Radiant Guard. Knighthood means so much more than just a rank and contains honor, sacrifice, and a servant’s heart. While military duties are important, the keeping of the Chivalric Code and carrying out the responsibilities of a knight are ever more so and each knight must uphold the principles that they’ve sworn to keep. More information about the knightly duties can be found within the missive: “Knights of the White Tree”. What is outlined below is purely the military duties of a knight. 

Knights make up the first rank of the officer corps of the Guard. Alongside their knightly duties, they are expected to carry out their Guard duties with precision and care. Knights are permitted to display their heraldry somewhere on their armor so long as the Radiant Star remains visible and unobstructed. Knights receive the same yearly pay as Master Serjeants of 30 Mina and should regularly recruit and train members of the Guard. To be promoted further, there must be an opening within the three Knight Captain ranks. Should there be an opening, a knight should have the following criteria before being promoted further:

 

  • Seven years as a Knight
  • The training and knighting of one squire
  • Five patrols attended
  • Leading six trainings
  • Recruitment of at least one individual into the Guard.

 

Depending on which position within the Knight Captains is open, additional training might be necessary.

 

Pay: 30 Mina



 

 



✧ Knight Captain ✧

The rank of Knight Captain is the highest rank achievable through direct promotions. Within the Radiant Guard, there shall always be three Knight Captains, each with specific duties associated with them. Knight Captains receive a yearly pay of 40 Mina.

 

Captain of the Rangers

The Captain of the Rangers is in charge of the Rangers of Idunia. They are expected to lead this prestigious group of Numenedain warriors, organizing specialized ranger trainings and patrolling the greater kingdom for bandits and foul creatures. Should this role become vacant, the next Captain of the Rangers will come from the Rangers and be promoted by the Lord Commander.

 

Current Captain of the Rangers: Ser Elentirien

 

Captain of the Tower

The Captain of the Tower is in charge of the day-to-day workings of the Radiant Guard. They work next to the Lord Commander to make certain that the barracks are properly organized, the storehouses are stocked and organized, and trainings are prepared. The Captain of the Tower can be seen as the ‘supreme Quartermaster’ of the Guard, and is in charge of the various smiths, alchemists, and other quartermasters of the Radiant Guard. The Captain of the Tower should also make sure that mining runs occur regularly. There are no additional requirements for this position.

 

Current Captain of the Tower:

 

Captain of the Cross

The Captain of the Cross is in charge of the Clinic, physicians, and combat medics of the Guard. They are expected to help organize yearly medical trainings for the Guard as well as keep the clinic open and properly prepared for any injuries that are sustained. The Captain of the Cross is in a unique position as they should render aid to both guardsmen and criminals alike. The only group that shall be refused aid by the Captain of the Cross or the clinic as a whole is those who serve the Betrayer, willingly or unwillingly. While there are no formal additional requirements for this position, those seeking it should be well-versed in the arts of medicine. 

 

Current Captain of the Cross: Ser Arthur Marsyr

 

Pay: 35 Mina



 

 


✧ Knight Commander ✧

The rank of Knight Commander is not earned through promotion but rather appointment. Despite this, Knight Commanders should be knowledgeable and carry similar experience as if they had risen through the ranks of the Guard. Knight Commanders lead levy-specific trainings and oversee recruitment within their regions. Knight Commanders should be appointed by the leader of the vassal or, in the absence of one, the Lord Commander or Tar. Those seeking to become part of the vassal levies of Numendil should either seek out the Lord Commander or the Knight Commander of the specific levies. Knight Commanders receive a yearly pay of 40 Mina.

 

Current Knight Commanders of Idunia

 Knight Commander of Angrenost: Ser Nathannenel Eruedraith Mithrenion

Knight Commander of Ildon: Ser Arthur Marsyr

Knight Commander of Garenbrig: Prince Llewyn Glennmaer

Knight Commander of Petra: Ser Artair von Theonus

Knight Commander of Hyspia: Ser Mauricio Salazar

 

Pay: 40 Mina



 

 


✧ Lord Commander ✧

The Lord Commander is the supreme authority of the guard, subordinate only to the Tar in their command. They are in total command of all Guard forces, including the vassal levies. In addition to this, the Lord Commander aids in organizing trainings, recruiting new soldiers into the guard, leading operations and missions, and maintaining the discipline, integrity, and strength of the Guard.  The Lord Commander is appointed by the Tar and not through promotion. 

 

Pay: 40 Mina



 

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ᴋɴɪɢʜᴛʜᴏᴏᴅ ᴛʜʀᴏᴜɢʜ ꜱᴇʀᴠɪᴄᴇ

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Within the Apostolic Kingdom of Idunia, there are two main ways to achieve the prestigious title of Knighthood. Outlined in “Knights of the White Tree”, willing souls may choose to undergo the trials of squirehood and receive a knighthood at its completion. However, members of the Guard may also receive a knighthood for prolonged service to their nation as well as extraordinary merit. 

 

Warriors granted the opportunity through the Guard are not exempt from the rigid duties and oaths of the Knightly Order. They are still expected to know and swear by the Chivalric Code, as well as know the various duties of knights, including the Last Rite of Kings. The specific duties of knights outside of the Guard may be found in “Knights of the White Tree”, while Guard-specific duties will be outlined in the “Ranks” section of this missive.

 

The following criteria should be met before seeking a knighthood through service:

 

  • Reach the rank of Master Serjeant and express interest in being promoted further
  • Five years served as Master Serjeant
  • Leading at least three patrols
  • Attendance of at least one mission or operation of the guard [OOC: Player or ST event]
  • Running at least four trainings. 
  • Taking the Oath of Tar-Numenatar


Should this criterion be reached by an individual, they will be taught both the Chivalric Code, the Last Rite, and the other duties of a knight. They shall then be tested on their knowledge before finally taking their knightly oaths.

Should the Lord Commander, Grand Knight, or Tar deem an individual worthy and they demonstrate extraordinary merit, they may receive a knighthood for their actions following the teaching of the knightly duties.

 

 

 

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ᴛʜᴇ ᴏʀᴅᴇʀ ᴏꜰ ᴛʜᴇ ᴡʜɪᴛᴇ ᴛᴏᴡᴇʀ

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The Order of the White Tower is Idunia’s order of Radiant Templars, the followers and warriors of Malchediael. The Order stands apart from the greater Radiant Guard with its own command structure and duties. However, many members of the Order of the White Tower are soldiers within the Radiant Guard and carry some greater authority than the average knight due to their radiant connection. To denote themselves as Templars, soldiers may wear an all white cloak instead of the Numenedain standard of red.


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ᴛʜᴇ ᴅᴜᴛɪᴇꜱ ᴏꜰ ᴛʜᴇ ʀᴀɴɢᴇʀ

Ranger+Cubicle+7+Mauro+Alocci.jpeg

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The Rangers of Numendil are a unique branch of the Radiant Guard that specializes in scouting, stealth, and hunting monsters, fey, and bandits. Denoted clearly by their forest green cloaks and cowls, the Rangers have their specialized training to prepare themselves properly to effectively rid the kingdom of banditry and monsters of the dark. Rangers are also immensely skilled with the longbow and stealth capabilities. Due to a Ranger’s skill with the Cuthalion bow, they are also responsible for teaching the larger Guard force basic archery.

To become a Ranger, one must first reach the rank of Guard. Should an individual express interest in becoming a ranger once this rank is achieved, then they will take on the rank of Ranger Apprentice. Here, they will learn the ways of the Rangers through specialized training, including not just the usage, but the mastery of the Cuthalion bows, alchemical weaponry in battle,  stealth, and scouting skills. Once the Captain of the Rangers deems an individual worthy, they will be promoted to a full Ranger.

The Pay of Rangers is similar to that of a normal Guardsman. A Ranger Apprentice will be paid 20 Mina, A full Ranger 30 Mina, and a Ranger-Knight 40 Mina, respectively.

The uniform of the Ranger is starkly different from that of the guardsmen. To not inhibit their stealth and scouting abilities, Rangers are often equipped with light armor of gambeson and cloth. Bearing little, if any, chain, the ranger relies on their silence and skill to keep them alive. Bowie cloaks and other alchemical armaments are also used to aid the Rangers in their goal. Sometimes, heavier armor is necessary for a pure chance of survival. In this case, a ranger may sport a heavier armored version of their normal attire with chain and plate. This armor should be alchemically treated, however, to be as silent as possible. 

Rangers may also receive a knighthood for their service and be known as a Knight-Ranger.
 


AD_4nXdiBxDjnFZf5grfEdLDuzTuOrVJmn_83r1PThfAKK3fi-p9ZlkJgwh-30TVaApab77ykHtUVTuA7lHh_J0vnnjP4h9WDOhwkZDjOIvOIipQ5A7Hl7HjAsFHKXWpqWtDdfyBgQFJzQ?key=LRYXP5Vj3zrFQscmMqB3EQ

ᴄʟɪɴɪᴄ ᴏꜰ ᴛʜᴇ ɢᴜᴀʀᴅ

 

The medical arm of the Radiant Guard is centered around the Clinic of the White City. Here, trained physicians take care of those who might suffer injuries, including criminals. The Clinic of the Guard is stewarded by the Captain of the Cross, who runs the medic trainings for the Radiant Guard. It is to be noted that the Clinic of the Guard and the larger Clinic of the White City are uniquely different. Physicians of the Clinic are not required to be members of the Radiant Guard and may be civilians instead, however, any who wishes to become medically certified through the guard must enlist before receiving training.  

The Clinic of the Guard collaborates with the College of Harrenite Medicine to ensure that guards meet the rigorous standards of medical practice. The Captain of the Cross may defer to the Master Surgeon when judging whether a guard is ready to be fully oathed as a Military Physician. Specialized training, which is much more rigorous and in-depth than the standard field medicine training that all guards must receive, clearly sets this elite group of healers apart.

Additionally, many in the Clinic are trained in the alchemical arts and may offer their training to those who reach the rank of Master Serjeant or above. Those who seek to learn about medicinal practices or alchemical arts should contact the Captain of the Cross.

AD_4nXdiBxDjnFZf5grfEdLDuzTuOrVJmn_83r1PThfAKK3fi-p9ZlkJgwh-30TVaApab77ykHtUVTuA7lHh_J0vnnjP4h9WDOhwkZDjOIvOIipQ5A7Hl7HjAsFHKXWpqWtDdfyBgQFJzQ?key=LRYXP5Vj3zrFQscmMqB3EQ 

ᴇɴʟɪꜱᴛɪɴɢ

 

To join the Guard, contact LazyYink_

Or Fill Out the Form Below.

Uniform, Armor, Weapons, and Training will be provided.

 

 


 

Application Form

 

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Manfred went to admire the new missive from the Lord Commander of Numendil. "I shall have to go meet this man that organized a nation of knight to enter the field!"

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Bon'ox dusts off his old radiant guard armor & rubs his hands for 20 mina.

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