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[✗] [Amendment] Zar'ei PKs

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PrimnyaQuorum

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ITALICIZED or BOLDED Text are changed, STRIKETHROUGH Text is removed.

Pasted Text has been shortened from the page’s full mechanics + redlines to emphasis altered text’s location and scale.

 

Purpose: Zar’ei exist in this strange state of having 3 Different Methods of being PK’d, and with the loophole of being able to be commanded to let themselves be PK’d. This is not a mechanic seen in any other CA Lore and so the below changes seek to streamline and make clear how Zar’ei PK works, given Banishment covers how PKing Bound vs Unbound Inferi functions. Also new method of stealing zar’ei bc you SHOULD be able to steal some loser nazs page.

The Infernal Compendium:

EVOLVED SUBTYPES

Spoiler

Redlines:

— However, Evolving also inflicts a Malice onto the Zar’ei; one must choose a Malice from the base list, or may adopt the Pact Malice of their Naztherak, if their Prince possesses one.

— An Evolved Zar’ei may stand in for any Naztherak of any tier in any Naztherak Ritual, with the exception of the Zar’Akal Ascension Ritual. They may not serve as the sacrifice of a ritual, nor lead it. 

— Each unique spell is equivalent to a [T3] spell in terms of Thanhium or other relevant abilities.

 


MENTALITY

Redlines:

Spoiler

— Although Inferi are meant to cause chaos and misery, if players use the creature to oocly harass others, or for excessive ‘troll/‘meme RP’ or poor-quality villainy or banditry roleplay it is considered an abuse of the CA, which is grounds for a blacklist.

— Naztherak cannot command Zar'ei to kill themselves or otherwise PK themselves. This includes commanding a Zar’ei to engage in PKable activities or commanding a Zar’ei to be a willing participant in its own Banishment.

 


 

BANISHMENT

[Disconnection Rite]

 

Spoiler

Inferi are eternal. Even if they perish, they rise time and time again within the legions of Moz’strimosa, unending warriors of conquest, and abhorrent fury. And yet, there comes a time where those abhorrent must be culled. Banishment is the rite of taking any inferi except a Zar’akal, and forevermore binding them within the High Hells, unable to ever return to the mortal planes.

 

Banishment is a rite of inherent knowledge to all Naztherak; requiring [3] Naztherak or [1] Naztherak and [2] Evolved Inferi to complete- by conjuring a spiked chain of Malflame in unison, an Inferi can be dragged down to Moz’strimosa, irrevocably PK’d. However; if an inferi is bound to a Naztherak or Zar’akal, they can only be banished by that sole Naztherak’s participation; other Naztherak cannot banish them.

 

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Redlines:

— This ritual is inherent knowledge to all bearing the Naztherak MA. A Naztherak must be able to create the Inferi through Naz’Kuthun before they are able to lead or aid in banishing that type of Inferi.

— This rite can be done on Zevn, Zevn’kiel, Zar’ei, and Evolved Zar’ei.

— Those who go under Banishment are irrevocably PK’d; they cannot be brought back no matter what, nor communed with through Diabolical Invocation.

— If an inferi is bound to a Naztherak, they cannot be banished unless that binding Naztherak participates within the Banishment ritual. A Inferi must be wholly willingly or totally restrained in order to be subjected to Banishment.

Naztherak cannot order their bound Inferi to be subjected to Banishment; attempting to do such in any manner will sever the inferi’s binding to the Naztherak immediately. A Bound Inferi is always able to fight back against its own Banishment without limitations.

 

 


Naztherak:

[T1] Shackle - [Combative]

 

Spoiler

A Prince must expend [5] maleus to shackle and bind an Inferis in such a way. After a successful binding, a new page in the Naztherak’s Grimoire must be completed by having the Inferis’s assigned name written at the head of the page. To remove a bound demon from their grimoire, a Naztherak may rip up the page with its name, thus releasing it. It should be noted that a Naztherak may shackle another Naztherak’s demon in order to take them into their court, though this is normally frowned upon. A Naztherak may also utilize this spell upon a defeated Naztherak to forcibly “steal” the pact page of an Inferi to keep for themselves.

 

Redlines:
-  NPC Imps and Beasts may be bound by wrestling them into submission and then Shackle cast upon them. This may only occur during ST events.
- Inferi that are played as a CA are to be tracked under the MA of the Naztherak who has bound them, including their username and RP name.
- Imps and Beasts are unable to resist the Shackle spell, but Zar’ei and anything more powerful may attempt to break free. If a Naztherak wishes to restrain them more, it is not uncommon to add more maleus into the spell to strengthen it.
- Player CA Zar’ei and Imps must be roleplayed with, such as bargaining between them and the Naztherak to allow themselves to be bound, or combat to ensue and to then be forcibly bound.
- A Naztherak may attempt to bind Inferi which appear in ST events, in which case a player may create a CA to play a Zar’ei bound in such a way. The overseeing ST may refuse and otherwise has discretion about how to handle such cases.
- Every attempt to bind an Inferi costs at least [5] maleus.
- This spell does nothing to non-Inferi. A Naztherak may only shackle Inferi that they are able to create through Naz’kuthun; a T1 Naz cannot Shackle a Zar’ei or Zekul.
- A Naztherak may bind another Naztherak’s inferi in order to steal them into their own court. This may only be utilized upon CA Inferi that are wholly willingly or totally restrained.
- Ripping up another Naztherak’s pages of their grimoire will not release their demons. Utilizing Shackle upon a wholly willing or totally restrained Naztherak permits the casting Naztherak to steal [1] CA Inferi into their court, provided they have space within their court. A Naztherak may only be targeted by this one time per encounter.
- One may rip the page of their own demon to release them. thus starting a [2] OOC week timer wherein the demon must get bound again or be PKed. The player must be informed of this timer starting. An Inferi is instantly aware if this has been done, and must be promptly notified.
- Abuse of the above redline, such as to continually keep someone on this timer and then rebind at the last second will lead to strict and harsh ST punishments, such as a blacklist.

 

Alternatively, a Warlock of particularly shrewd bargaining may be able to convince Inferi to be willingly bound. Typically this is only temporary such that the demon and Prince may cooperate toward a common goal, or to wreak havoc in a mutually beneficial fashion. It is only later that each may discover how true to their word the other is.

 

Redlines:
- A Naztherak and a CA Inferis may agree to a pact whereby the Inferis is bound in the Grimoire as if shackled. This may be as steeply priced as the Inferis desires, as long as the agreement is based in RP.

- Pacts may not be based on OOC conditions or situations, nor can they stipulate Metagaming/Powergaming or other rule/lore violations.
- One may also negotiate with Inferi to cease hostilities or otherwise make bargains of a sort in ST events. In which case, the overseeing ST has the discretion to name a price, determine what the Prince receives in exchange etc. They may alternatively reject the chance to bargain.

- The duration of the pact is not required to be permanent; in such cases when the defined time passes, the Zar’ei is unbounded automatically. Pacts may have as many terms and conditions as long as both parties agree & all terms are based in RP.

 


[T1-T5] Naz’kuthun - [Non-Combative] [Creation Ritual]

Spoiler

Mechanics:
- At T1, T2, T3, and T5 a Naztherak may create Zevn, Zekul, Zar’ei, and Zentherak respectively.
- The victim must be submerged in a bath, basin, or pool of blood and gore. A Naztherak may add additional blood, corpses, etc on top of them afterward.
-  A Naztherak performing Naz’kuthun will open their Grimoire and begin to read an incantation, whilst infusing [10] maleus into the pool of gore.
- The victim will begin to undergo a transformation of mind, body, and soul. The process is agonizing, but the character is incapable of preventing it at this point. A player must OOCly consent before the ritual occurs in order to corrupt the character, though animals are instantly turned.
- Elves, Dwarves, Humans, Orcs, Halflings, Hou-Zi and Kha will become Zar’ei.
-  Sprites and similarly small characters will become Imps.
- Small animals may either be turned into imps or small Zekul, though anything larger than a housecat will transform into its respective sized Zekul.
- When the new inferis emerges from the pool, they are exhausted and easily bound by the Naztherak, though this is not the case for Zentherak. At this point the player may create a CA for the playable Inferis.
- Demons who are created but not bound by a Naztherak Practitioner will be pulled back into Moz-Strimoza after [1] OOC week (with the exception of demons summoned from ST events, such as the Three Princes Eventline.) A similar rule applies to demons who have had their pages ripped up, wherein the Naztherak must inform them of their [2] week timer starting when it is ripped. Failure to be bound to another Naztherak before the [2] week timer ends or failure to be bound within [1] week of being created constitutes a PK upon returning to Moz’strimoza. Exceptions may be made if the Inferis player is unable to log on due to OOC circumstances. Inferi are considered unbound upon their creation, and are not required to find a Naztherak to become bound, but cannot evolve or be revived early upon death. Once an Inferi becomes bound to a Naztherak, they can partake in False Ascension and be revived early upon death.
- Abuse and lack of good faith with the above mechanic, such as turning someone into a demon to purposely PK them will lead to strict and harsh ST punishment, such as a blacklist. 

 

Redlines:
- Naz’kuthun scales with the tier of the Naztherak, up to tier five.
- OOC consent from the victim is required for a Prince to transform a player-character into an Inferis.
- CA Sprites and other small creatures become Imps.
- The player-character must possess a soul and a body in order to be transformed by Naz’kuthun. Liches, Darkstalkers, ghosts, Sorvians etc. may not be turned into Inferi.
- Characters transformed in this way will lose their prior deific and holy magics, though they may keep voidal magics, blood magic, or seer should it fall within the slot restrictions of Zar’ei.
- Being transformed into an Inferi is utterly irreversible.
- All Inferi are subject to the redlines and mechanics as outlined in the Infernal Compendium.
- Inferi who are summoned or created but left unbound will be forced to PK 2 OOC after they are summoned unless they are created from an ST event. Exceptions may be made if OOC prevents them from logging on.
- Players cannot possess more than three CA Zar’ei in their court.

- A Naztherak's court may only contain [3] Zari'ei, [5] imps, and [5] zekul. Both [NPC] & [CA] Inferi count towards the maximum number of their respective Inferi type per court.

- Cannot be used on other permanent transformative CAs, such as Frost Witches, Azdrazi, etc.

 


The Disconnection Ritual 

Spoiler

Redlines:
- Does not require OOC consent.
- Leaves malflame burns atop the disconnected Naztherak’s brand.
- Does not give back the slots already given to the magic, these are permanently lost.
- Cannot be used in combat.
- If used upon a Zar’akal, their ability to cast malflame and summon Inferi would become inert for 1 OOC month, as they cannot be disconnected. Other abilities such as boons + banes, rituals that do not require malflame (including rites in Infernal Blood Magic), etc remain functional.
-Zar'akal who this rite is performed upon may not cast or use the Naztherak magic for this time period, such as casting malflame, making cursed idols, imbuing objects, etc.
-Results in the denial of one’s Naztherak MA.
- Requires either 5 Naztherak with two of them being T5 or 1 Zar’akal and 2 Naztherak.
- Is a somewhat freeform ritual that takes a minimum of 6 multi-lined emotes in total.
- After disconnection, Ilzakarn will be slowly forgotten over the next ooc day.
- The brand caused by disconnection may not be purged like other malflame burns, it is a permanent reminder of your past history.
- Should this ritual be interrupted via combat, it will fail as malflame rushes around the room and those involved.
- Any Naztherak may learn this ritual and teach it to others via word of mouth regardless of tier.
- A disconnected Naztherak may reconnect to the magic and will not lose more magic slots in the process although they will begin from T1 again.
- A disconnected Naztherak’s demons will have [1] OOC month to be rebound before they are PKed. A Disconnected Naztherak’s [CA] Inferi are immediately considered unbound and are aware of such at the conclusion of the disconnection ritual, and should be notified.

- This ritual is unique and a Naztherak does not have to know this to submit a TA.

- Upon being disconnected from Naztherak for a second time, you may not be reconnected.

 

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Most of this feels not really necessary, but also not damaging to add. You speak of some fabled loophole of forcing inferi to allow themselves to be PK'd, but you are the only person I've heard ever mention this. And if someone tried this with my inferi, I'd point out the current redline and state that me 'allowing' it is the same as killing myself, and simply refuse. With that stated, I don't think this loophole you mention exists. Overall a lot of the changes here don't hurt but like... Seem weird to nitpick.

 

But then you have that line about Zar'akal creation, which has nothing to do with the stated claim of the post even remotely. And feels even weirder that its you who's trying to sneak that in - as you are one of the, if not the, newest zar'akal, and you ascended with at least 2/3 of your ritualists being Zar'ei.

 

That seems like another needless limitation on Zar'ei, and removes their ability to offer their assistance in this ritual as a trade to other naztherak.

 

Justify it. As it stands the vibe I pick up is a bunch of changes that are "technically ok" and shouldnt really be denied for much even if they are not wholly needed, as perhaps an excuse to try and get that overlooked and plugged in.

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Like bones said never have i ever heard of anyone mentioning this '"loophole" at all, to me it seems like you encountered this yourself or are.. trying to play it smart by plucking it before it starts? i dunno

All the other changes are not needed tbh

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I don't think anyone can tell anyone to PK themselves or act in a way that would lead to a PK, lol, that's like.. a server rule that trumps player lore. But maybe I'm just dumb...

 

I think you might wanna report someone if they commanded you to do something like that 💀

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This lore has been denied.

Literally from Zar'ei mentality in Infernal Compendium:

— Naztherak cannot command Zar'ei to kill themselves.
 

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