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QUARRYTON INDUSTRIES - Long Term Material Solutions

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Helmet

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[!] The following missive, written onto aged parchment vaguely smelled of grease & coal dust.

 

 

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LONG TERM UNCOMMON RESOURCE SOLUTIONS

 

Whatever continent we land our feet upon is always filled with riches, waiting to be tapped into- whether they be freshly plucked from the earth, grown with care or manufactured. However, doing so in bulk can become quite the laborious task. 

 

We here at QUARRYTON INDUSTRIES wish to solve this problem for our descendant-kindred by enhancing the opportunities for artisans of all kinds to expand upon their work with, by simply making unusual or rare materials more common. 

 

We do this by taking on all the hard work of establishing, constructing, and maintaining these places of harvest so that you don’t have to. All we need is unused, empty, undesirable land to turn into a field of promise with the help of alchemic-clockwork constructs.

 

Some examples of our previous and currently planned projects are:

 

- Colorstone, Kingstone & Adefectio Stone Quarrys

- Sakurawood Mills 

- Glassiron, Pullrock & Kadarsi Ore Mines

- Ranch-Laboratories

- Marrowplate Growing Sites

- Designated Spider Silk Harvest Lands

- Mundane Sawmills/Quarries

- And many, many more in the future!

 

If you or a local Lord/Lady may be interested in our services, please send a bird towards Galathol Cobbett for more or forward this missive to someone you know!

 

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[OOC]

Spoiler

Send an in-game letter to _Helmet_, first slot for RP contact.

 

Edited by Helmet
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Writing first to the industry was the notorious S. W. 

 

“Hello, yes? Quarryton Industries. I’m looking for a long term resource problem. GYA HAHAHAHAHA!

 

-From an adoring fan”

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