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[AMENDMENT] Transcendence Mental Effects


Tav

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Previous (Under the Mental and Physical changes):

 

Tier 2

As time goes on with the now strengthened bond from the Fae Realm, the Druid starts to take on slight aesthetic changes while the mind delves further into a primal state of being. It is here that the Druid struggles with their own humanity, having the lines blur for mortal and natural realms that play upon the individual’s mind while trying to adjust to their spirit’s awakening. This includes, but not limited too:

 

Spoiler

Mental Effects

-Random Hostile Aggression

-Extreme Obsession with Druidic Duties

-Chronic Insomnia

-Severe Dizziness

-Disdain towards man-made structures/cities

-Headaches/Migraines

-Desire to eat fresh, raw meat more. 

-Loss of Reality
-Severe Anxiety
-Hypomania
-ADHD
-Random Hostility
-Excessive sleep followed by burst of excessive energy
-Hoarding of natural things in home/spaces
-Repetition of tasks such as counting, sorting, reorganization
 

Physical Effects

-Eyes shifting to more Fae/Animalistic Features randomly

-Sharp Fae/Flora/Animalistic Teeth growing randomly

-Joint Soreness/Stiffness in Specific Areas such as Lower Back, Feet, Hands, Shoulder Blades, etc

-Random Hair Growth

-Random Nail Growth

-Small Patches of Scales, Feathers, Fur, Thick Hide on the Skin

 

Tier 3

With the bond of the Druid’s soul fully attuned to that of the Fae Realm, their body and mind now have completed its transformation to reflect that of their spirit’s true nature. Physical alterations now begin to be fully seen, ranging from skin, eye, and hair changing by colors, appearances, and developing Fae/Flora/Animal like qualities. The mind of the Druid is now fully in tune with the Fae and Mortal Realm as they become one entity of the Wilds. This includes, but not limited too:

 

Spoiler

Mental Effects

 -Instinctive Traits of the Fae/Flora/Animal(s) Chosen  

-Affected more severely by Discourse/Disruption in the Songs of Nature such as destructive areas like Voidal Tears, Hollows, Necrotic Taint, and so on

-Difficulty holding conversations and constantly shifting focus towards anything natural or shift in nature.

-Acting on Impulse    

-Split Personalities

-Detached from Humanity and Descendant relationships.

-Time perceived differently. As in, hours, even days, pass by without realizing.

-Intense emotions

-Devoid of emotions

-Concept of reality constantly shifting between Fae and Mortal Realms. 

-Schizophrenia
-Bi Polar
-Severe Hallucinations
-Extreme violence against perceived nature disruptions
-Kleptomania
-Random bouts of psychosis
 

Physical Effects

 - Fae/Animalistic/Flora like Horns, Kulia Crystals, Claws, Hooves, Fangs, Vines, Bark, etc

-Different Colors of Skin

-Scales, Fur, Feathers, Flora like Skin, etc

-Starlight, Bioluminescence, Sunlight Rays etc for hair, eyes, skin and so on.

-Aesthetic Features of Harpies, Satyr, Unicorns, Imps, Sprites, etc 

 


 


 

NEW!!:

 

Tier 2

As time goes on with the now strengthened bond from the Fae Realm, the Druid starts to take on slight aesthetic changes while the mind delves further into a primal state of being. It is here that the Druid struggles with their own humanity, having the lines blur for mortal and natural realms that play upon the individual’s mind while trying to adjust to their spirit’s awakening. This includes, but not limited too:

 

Spoiler

Mental Effects

-Random Hostile Aggression

-Extreme Obsession with Druidic Duties

-Chronic Insomnia

-Severe Dizziness

-Disdain towards man-made structures/cities

-Headaches/Migraines

-Desire to eat fresh, raw meat more. 

-Loss of Reality
-Severe Anxiety
-Hypomania
-ADHD
-Random Hostility
-Excessive sleep followed by burst of excessive energy
-Hoarding of natural things in home/spaces
-Repetition of tasks such as counting, sorting, reorganization
 

Physical Effects

-Eyes shifting to more Fae/Animalistic Features randomly

-Sharp Fae/Flora/Animalistic Teeth growing randomly

-Joint Soreness/Stiffness in Specific Areas such as Lower Back, Feet, Hands, Shoulder Blades, etc

-Random Hair Growth

-Random Nail Growth

-Small Patches of Scales, Feathers, Fur, Thick Hide on the Skin

 

Tier 3

With the bond of the Druid’s soul fully attuned to that of the Fae Realm, their body and mind now have completed its transformation to reflect that of their spirit’s true nature. Physical alterations now begin to be fully seen, ranging from skin, eye, and hair changing by colors, appearances, and developing Fae/Flora/Animal like qualities. The mind of the Druid is now fully in tune with the Fae and Mortal Realm as they become one entity of the Wilds. This includes, but not limited too:

 

Spoiler

Mental Effects

 -Instinctive Traits of the Fae/Flora/Animal(s) Chosen  

-Affected more severely by Discourse/Disruption in the Songs of Nature such as destructive areas like Voidal Tears, Hollows, Necrotic Taint, and so on

-Difficulty holding conversations and constantly shifting focus towards anything natural or shift in nature.

-Acting on Impulse    

-Split Personalities

-Detached from Humanity and Descendant relationships.

-Time perceived differently. As in, hours, even days, pass by without realizing.

-Intense emotions

-Devoid of emotions

-Concept of reality constantly shifting between Fae and Mortal Realms. 

-Schizophrenia
-Bi Polar
-Severe Hallucinations
- Extreme violence against perceived nature disruptions

- Kleptomania
-Random bouts of psychosis
 

Physical Effects

 - Fae/Animalistic/Flora like Horns, Kulia Crystals, Claws, Hooves, Fangs, Vines, Bark, etc

-Different Colors of Skin

-Scales, Fur, Feathers, Flora like Skin, etc

-Starlight, Bioluminescence, Sunlight Rays etc for hair, eyes, skin and so on.

-Aesthetic Features of Harpies, Satyr, Unicorns, Imps, Sprites, etc 


 Explanation:

I don’t really think there should be these many mental effects for a mere FA, a lot of which feel like a cheap excuse to adopt actual mental illnesses into roleplay, which are infamous for being done poorly no matter how “respectful" the person thinks they’re being. Like why are we giving the option for John the Druid to do DID roleplay because what? because he sat in the fae realm for a few seconds? Transcendence should be something further tying a druid into being a devout servant of the Aspects, which it does, but I think we could do better without all the random unnecessary mental illnesses it gives you, which I sincerely doubt brings anything good to the narrative other than “i’m mentally ill please look at me”.

Some of the ones crossed out are just mental effects that are repeated btw, Loss of Reality and Random Hostility specifically.

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hell yeah tav!!

 

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I agree but you should add a few that you think better fit the feat as well

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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