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[✓] [World Lore] Worldly Whimsical Wonders - Vol. Three (Bestiary)

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———. ݁₊ ⊹ . ݁˖ . ݁𓂃 ࣪˖ ཐིཋྀ ࣪˖  ݁𓂃. ݁₊ ⊹ . ݁˖ . ݁———

 

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[By bumskee]

 

———. ݁₊ ⊹ . ݁˖ . ݁𓂃 ࣪˖ ཐིཋྀ ࣪˖  ݁𓂃. ݁₊ ⊹ . ݁˖ . ݁———

 

The third installment within the Worldly Whimsical Wonders series - dictating more discoveries of animals and flora that have slipped from the Fae Realm into the mortal realm. The world is a mystery - the moment everything seems to be turned over and understood, there will always be more just out of reach. Spilling forth like a spout or a spring, there is more to discover every day. The whims of these creatures will never be truly understood by mortal minds, but with these writings, there is only but hope.

 

———. ݁₊ ⊹ . ݁˖ . ݁𓂃 ࣪˖ ཐིཋྀ ࣪˖  ݁𓂃. ݁₊ ⊹ . ݁˖ . ݁———

 

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[By Drew Soman]

A depiction of a Wyrmcarrier, ‘standing up’.

WYRMCARRIER

The Mother cannot keep an eye on all of her children, especially in the expanse of the Fae Realm and the mortal realm. There are the Mani that are more akin to demi-gods of their respective species, yet her garden still requires some level of care. Long snake-like beings known as Wyrmcarriers often fill the role of gardener, tending to small creatures and plants as they roam slowly through the Dayward Domain - planting seeds, picking fruit, and listening to the woes of their fellow fae. About twelve feet in length, these worm-like creatures usually bear a bark-covered face, resembling a mask - they can stand up to seven feet in height, revealing an underbelly of hand-like appendages hiding underneath its leafy coat. 

 

Entirely passive creatures, they also lack any predators - there is plenty of foliage for herbivores to consume, and a Wyrmcarrier’s flesh is closer to wood than anything with sustenance. Ergo, these caretakers nomadically travel all over the Fae Realm - providing whatever benevolent help that they could. The translucent pale orbs that grew at the end of its tail were filled with bioluminescent fluid - acting like a small lantern in the darkness where it roamed. They were generous creatures - often allowing smaller fae to sit upon its back like transit as it roamed around, or offering creatures to seek solace underneath its coat. In the situation that a Wyrmcarrier may find itself in genuine danger, its ability to camouflage is second to known. Hunkering down underneath its leaves, it would tuck in its tail and arms - hiding the light from view. Slowly but surely, the coat would blend seamlessly into its environment as the Wyrmcarrier is able to slow its bodily functions down to ‘play dead’. Once it observed that the coast was clear, it would simply unfurl and continue about its business. Often enough, Wyrmcarriers are more common than one would expect in the mortal realm as well - their giving nature mixed with their inherent curiosity lends to them extending their care towards the plants outside of the Fae Realm as well.

 

Spoiler

R E D L I N E S

Wyrmcarriers may be used in both Player and ST events.

 

Wyrmcarriers may not be tamed or captured in any way - it will die in any level of captivity.

 

➺ Wyrmcarriers may be communed with but cannot speak or communicate in any other way beyond gesturing.

 

Wyrmcarriers can completely camouflage in greenery over the course of [2] emotes.

 

Wyrmcarrier leaves are resistant to slashing attacks, being akin to studded leather in strength.

 

Harvested wyrmcarrier leaves, when stilled, slowly blend into the surrounding environment - texture was still visible in the moment of camouflage however.

 

In reference to the Fae Realm, Wyrmcarriers hail primarily from the Dayward Domain.

 

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[By spearmintaii]

A noble Lepidoptera, whose body is covered in shiny, scaled wings.

LEPIDOPTERA

Within the Twilight Domain, there are multiple ‘kingdoms’, so to speak - societies of fae that rival the modern mortal realm with complex social and hierarchical structure. There is the Imp-Court - filled with miniscule yet vicious hunters that dominated the Father’s realm. On the other hand - on the western side of the Twilight Domain, lay tall spiralling towers of rich autumnal covers - filled with various smaller fae. There lay droves of various butterflies and moths that seemed to coexist in this part of the forest. Those among them were no longer just simply insects but humanoid creatures - covered head to toe in lavishly coloured wings that perpetuated every inch of their slender bodies. 

 

Dubbed Lepidoptera, these fae could be considered superior cousins to the Sycophants of Boletius and Sprites - having evolved from simple spores to having bodies of their own, no longer needing to attract butterflies but rather embody them instead. Standing at about four foot in height, these winged creatures pride themselves in their looks and appearances - often holding extravagant parties where they compete over who was the fairest of them all. Lepidoptera who are deemed not worthy or less attractive are often shunned by the rest of their society, like an outcast. Their society was election-based, and often their leader was considered the most beautiful of them all - other fae who did not agree could easily challenge them for the position, which involved whose wings could catch the most light, or who was physically the strongest. Their wings are covered in scales that can be forcibly ejected to form a cloud of sparkling particles - the way that catches the light causes it to flash off of the scales in a blinding manner, stunning the opponent in a dazzling display. The Imps and Lepidoptera have some level of pact, and respect for one another - often engaging in matters of trade. The Imps may be contracted to bring back a cute descendant child for the beauty-obsessed butterflies in exchange for some of their scales to be used on hunts. They are not immune to their own curiosities either and not afraid of getting their hands dirty - slipping through the Fae Realm to capture any creature that strikes their fancy with their gossamer nets and spears, and putting them on display like a zoo.

 

Spoiler

R E D L I N E S

Lepidoptera may be only used in ST events.

 

Lepidoptera cannot be tamed in any way.

 

Lepidoptera may shrink down into the form of a butterfly over the course of [1] emote.

 

Lepidoptera can be communed with, and they may also speak and mimic descendant voices, accompanied with a vibrating quality - akin to a bell or chime.

 

The cloud of scales can be triggered over the course of [2] emotes, spanning a radius of [5] blocks. 

 

The blinding effect of the cloud is not fatal, and cannot be used to permanently blind someone unless OOCly agreed upon.

 

The blind effect of the cloud lasts for [2] emotes - the first being a total flash of light that obscured all view, while the second blurred one’s vision yet allowed them to make out shapes and distortions.

 

The cloud of scales can only be triggered once per combative encounter.

 

The scales may be collected and player-signed, however will have reduced potency - acting more akin to sparkly glitter than anything else.

 

Anything harvested from a Lepidoptera is mundane and player-signed.


In reference to the Fae Realm, Lepidoptera are a part of the Twilight Domain.

 

HAGSKIN

Fairytales are rife with depictions of old crones in the middle of the woods, in some unsuspecting cottage that acts so sweet and gentle around children - only to turn around and try to eat them. Stories of elderly women wise beyond their years, bearing trinkets of untold magics and powers to trade for a singular, daunting price. These stories, while fantastical and farfetched, do have root in some genuine truth.

 

Hagskin, or a singular Hag, is a frail humanoid-looking woman. They bear spindly, clawed arms resembling that of a spider, with an old disposition as a reflection of the Grandmother. Bug-like eyes protrude from their face as fangs barely hide behind thin, cracked lips. As the prime example of tricksters that the Fae Realm has to offer, a Hag is a distorted, elderly Fae - it’s uncertain to know how exactly they came to be. Whether it was a tormented Druid’s soul that got warped by the darkness of the Nightfall Domain or a lost descendant child from the Imp’s Court forced to adapt to the madness of the Fae Realm, they have spent their very long lives collecting valuable artefacts and knowledge - rivalling that, if to equal to, the Unicorns of the Twilight Realm. Even within the Fae Realm, many warn against seeking the advice from a Hag - for the price they require for this assistance is often too great in comparison. Still, those who are desperate for aid will venture into the darkness of the Nightfall Domain to seek one out. Oftentimes, it results in them returning with nothing, or they do not return at all. A Hag is a master at her craft - brewing potions, and casting curses on all those that dare cross her. At the same time, they are honest beings - a deal is a deal, and they themselves would not dare go back on such a thing. However, these deals often heavily favour the Hag’s side, and should a deal be broken, one might just find themselves the Fae’s next meal instead.

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[By Nathaniel Himawan]

A Hag, after the consumption of a troublesome ‘customer’.

 

Spoiler

R E D L I N E S

Hagskin may only be used in ST events.

 

Hagskin cannot be tamed in any way.

 

A Hag’s claws were as sharp as steel, and comparable to that of daggers.

 

In reference to the Fae Realm, Hagskin are a part of the Nightfall Domain.

 

———. ݁₊ ⊹ . ݁˖ . ݁𓂃 ࣪˖ ཐིཋྀ ࣪˖  ݁𓂃. ݁₊ ⊹ . ݁˖ . ݁———

 

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[By Krzysztof Domaradzki]

A pair of Faux Dryads, entangled with foliage that grew along its branches - resembling descendants.

FAUX DRYADS

In the dense foliage of the trees, one might see another person out in the woods - some vague humanoid shape that offered a sense of companionship in the loneliness. Approaching it, that warm feeling drops and churns as the figure was not a living, breathing creature but instead a strange amalgamation of twisting branches and leaves - taking on an unnerving version of someone or something. With a face and shoulders and arms, the thin boughs seemed to effortlessly intertwine with each other - almost akin to muscle structure. The ‘skull’ of these plants unravelled into thin, spindly branches that reached up to the sky like any other plant.

 

Dubbed Faux Dryads due to their lack of sentient life despite having the shape of a living being, these plants seem to be a combination of phenomenon and species all in one. While they appear mostly mundane, their otherworldly quality only comes through the slightest shift along the bark - a consistent rainbow sheen shimmered over its leaves and tendrils, akin to an oilspill. Butterflies and other small fae were easily tricked into believing these plants could be hosts, and thus tend to fester around them - making it rather easy for the fae to jump into a genuine host should a descendant be curious enough to approach. Digging around the base of the Faux Dryads would reveal a corpse of a once-living creature - long since decomposed and turned into bones underneath the roots. Faux Dryads seem to grow into the same of whatever it uses for fertilizer - whether it’s a humanoid, an animal, or otherwise. While they are unable to move on their own, they are able to mimic the noises of their replicated shape due to the organic structure that the branches take - creating a creepy and empty mimicry. Due to the plant’s ability to morph and take the general appearance of different creatures, they are sought after by the societies of the Twilight Domain as living decorative hedgecraft, as well as deterring creatures not aware enough to realize that they were simply plants and not the real thing.

 

Spoiler

R E D L I N E S

  Faux Dryads are open source and may be signed / roleplayed by players, however should be considered rare due to their otherworldly origin.

 

Anything harvested from a Faux Dryad is considered mundane and player-signed.

 

If grown without a corpse as fertilizer or nearby, a Faux Dryad will simply grow into the shape of a standard bush.

 

Interaction with a Faux Dryad can be used to apply for the Sycophants of Boletius FA.

 

The sounds a Faux Dryad makes may be used to form simple words and noises, but are considered gibberish and cannot be used to communicate coherent thoughts, sentences or otherwise that can be used to metagaming.

 

Faux Dryads cannot exceed ten feet in height.

 

In reference to the Fae Realm, Faux Dryads hail primarily from the Dayward Domain.

 

This may be used as an Epiphyte Fae Plant, given its inherent fae-like nature - the listed fae traits do not need to apply to this plant.

 

When made into an Epiphyte Fae Plant, it loses it's special properties and functions as a mundane plant.

 

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[By Leonardo Wyrnist]

An Engorger, priming and awaiting for its next meal.

ENGORGER

Those within the Twilight Realm are considered gifted by the Stag Lord’s own very essence, providing them with ample means of strength and ferocity. This extends outwards to not just the animals under his care, but also the plants that linger underneath the orange sunset glow of his domain. Every living creature has well beyond the means to maim and kill for survival. Should one be so careless within the Twilight Domain, they will surely find themselves in the belly of the beast.

 

Hidden in the autumnal undergrowth and browning leaves, lay tendrils of brownish-green roots that snaked around in confusing loops and woven patterns. Should they be stepped upon, these tendrils will immediately snag whatever activated them - dragging them away into the underbrush. Yanking them along the floor, more and more triggered tendrils wrap themselves around their prey - further binding them and limiting their means of escape. These thick vines were covered in small hairs that keep them attached to their prey, similar to a spider. Soon, the victim comes face to face with rows of teeth with multiple vines armed with gnashing mouths. Known as the Engorger after its large gaping mouth in the stem, this plant takes advantage of unsuspecting and careless creatures to feed its ever-hungry maw. When capturing creatures too large for its main mouth, its smaller tentacles are able to shred and tear into the flesh to make it more digestible for the plant. Once food has been placed into its body, the insect-like legs fold and lock the mouth shut - allowing the material to slowly dissolve in the nectar within, like a simulated stomach acid. This acid was particularly powerful, able to melt through armounr in a matter of minutes. This mouth will not open once the food has been fully dissolved - however, that does not stop its smaller mouths from catching any other smaller prey. On the occasion that one of its smaller mouths is removed from the main body intact, it actually may remain alive for a period of time and seek to relocate - growing the rest of its body once rooted, akin to a starfish and is effectively a clone of the original. This ability to simply clone itself is likely how it got into the mortal realm, with a spare severed mouth slipping through a Fae Ring. Despite how rare they might be, it is not uncommon to find a patch of eerily-quiet forest or greenery to be particularly empty of creatures, due to how ravenous the Engorger tends to be.  

 

Spoiler

R E D L I N E S

Engorgers may be used in both Player and ST events.

 

Anything harvested from an Engorger is considered mundane and player-signed.

 

The sharp teeth from an Engorger are comparable in strength and density to stone - being able to puncture Light Armour.

 

The stone-like teeth of an Engorger can be shattered with a blunt weapon over the course of [2] emotes.

 

The acid may be collected and player signed, but will have reduced potency - becoming more of a minor skin irritant than anything more serious.

 

The maximum size of what can fit within the Engorger’s maw is an adult descendant.

 

The maximum weight of what the Engorger’s vines can drag is an adult descendant.

 

An Engorger can have a range of [6-8] smaller mouths, with a range of [5] blocks.

 

An Engorger’s trigger tendrils have a range of [30] blocks from its main mouth.

 

The stomach acid of an Engorger may dissolve the different levels of armour at different rates. Light Armour requires [3], Medium Armour requires [4], and Heavy Armour requires [5].

 

Anything harvested from an Engorger is considered mundane and player-signed.

 

In reference to the Fae Realm, Engorgers are a part of the Twilight Domain.

 

This may be used as an Epiphyte Fae Plant, given its inherent fae-like nature - the listed fae traits do not need to apply to this plant. 


When made into an Epiphyte plant, it loses its special properties and functions like a mundane plant.

 

MORTALITAS

The Nightfall Domain housed many esoteric and strange creatures, even for the Fae Realm’s standards - animals and plants that almost defied the ‘standard’ of the lush life within the Eternal Forest. Regardless of their appearance, the Nightfall’s denizens served an equally important part of the cycle - no matter how odd they appeared. The quiet fae underneath the Grandmother’s watchful eye are all too familiar with the concept of death - the ending. So fueled by it, it made up their very essence - presenting the idea physically in morbid ways.

 

Mortalitas is considered a prized tree within the shadowed realm, not only for its eccentric looks of bioluminescent leaves and skeleton-like branch structure, but rather for the fruit it bore. Similar to grapes, Mortalitas created scarce bundles of skull-shaped fruit in bushels of  [8], roughly the size of strawberries and bearing the colour of the night sky - a tree only producing harvestable fruit per [1] OOC week. These fruits may change their shape depending on what creatures have recently died near its roots - taking on the appearance of what sustained the current batch of crops. Upon consumption, a singular fruit would taste undeniably sweet like honey, almost overpoweringly so. After [5] narrative minutes, the consumer would fall into a deep death-like sleep that lasted up to [3] narrative hours - in which their mind would be flooded with strange and borderline prophetic dreams and hallucinations. If there was any truth or merit to these dreams, it was often up to interpretation. This spiritual insight was still heavily treasured by the Fae, especially the Hagskin who forced the coma-like state onto victims who dared trespass or to use the fruit in their strange potions and brews. The juice of the fruit can be further distilled for a more potent liquid - causing the imbiber to enter into the coma-like state for [5] narrative hours instead.

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[By Rudok's Tavern]

A drawn depiction of a bundle of Mortalitas fruit, picked ripe from its branches.

 

Spoiler

R E D L I N E S

  Mortalitas tree and their fruit are player signed.

 

➺ One could shake someone else out of their trance after [2] narrative hours have past, waking them up before they would naturally.

 

To consume a Mortalitas fruit requires OOC consent.

 

➺ The dreams are considered mostly random, and cannot be used to view prophecies or anything greater.

 

➺ In reference to the Fae Realm, Mortalitas trees are a part of the Nightfall Domain.

 

➺ This cannot be used to make a Soul Tree / Tree Lord, given it’s magical origins.

 

———. ݁₊ ⊹ . ݁˖ . ݁𓂃 ࣪˖ ཐིཋྀ ࣪˖  ݁𓂃. ݁₊ ⊹ . ݁˖ . ݁———

 

P U R P O S E 

More bestiary content! Bet that’s what you wanted from me - yessir. I hold no remorse for filling up mag with my silly critters and plants, distracting voters from the important lore pieces. This is only half a jest, because all lore pieces are important. My silly creatures are important. 

 

 This is the light at the end of the tunnel, for now - this became a bigger project than I had intended, being more than just a singular ‘volume’ so to speak and certainly not in such a short amount of time, but it has been ridiculously fun and a good mental challenge to come up with so many things and make it coherent. I’m well aware that these bestiaries rarely get used, if at all, but I find the idea of filling in the empty gaps of the overall puzzle satisfying regardless.

 

C R E D I T S

Writer: @marslol

 

R E F E R E N C E S 

The Fae Realm

 

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The trilogys' dropping early!

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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