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[✗] [Amendment] End the Tyranny of the Juliet Potion

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blackhand7

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As a homunculus player, it's quite surprising how unknown the Juliet potion is. The Juliet Potion, the recipe, and its contents are so hidden and shrouded due to how terrifying it is against a homunculus, that not even normal players can find it or ever even heard of it oocly. But the thing is, you need a counter to one of not if most, strongest CA on the server behind the zar'ei. I never, in my year of playing Amou, did I once have the threat of being Julietted unless it was by the cabal in Koyo-kuni. The only way to PK a homunculus is either chucking them into the void or turning them to stone, and that's IMPOSSIBLE for normal players to do. I suggest instead of fixing the Juliet Potion, try looking at their revive mechanics and how they are played.

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16 hours ago, Tentoa said:

A homunculi can theoretically:

See in 360 degrees around itself for a limited space using echolocation, dodge a crossbow bolt, and filter out toxins. This doesn't sound strong but let me paint the scenario for you

An orc strength creature in full platemail wielding thanhium can enter a fight with a pale lord, paramount, and Zar'ei - and be effectively immune to every spell in their arsenal due to armor + lack of soul. The Thanihium it wields can disable their magic or abjure it, and if they bring along potions, can obscure the battlefield in smog, smoke, or some other manner of alchemical subterfuge, thereby dominating it. The other contender for strongest CA- Golem, stands a chance due to tremorsense. 

 

I think this is a LIL biased as the echolocation thing is a MArt + they are wielding thanhium, a rare ST material along with potions.

The only things exclusive to homonculi are the mutations. Giving potions/ST materials to the paramount/zar'ei/pale lord evens the playing field immediately, as consider the following:

'oh, smoke whispers? throw an air purifier. or I, as a Zar'ei with wings, can literally blow away the potion's effects by flapping them.'

'oh, he has thanhium? let me 2 tap it with this rod of arcanium i stole off a dead voidal mage.'

 

All of a sudden blud is just an uruk with a worse seer passive that won't be hurt by malflame. He will either be cooked, or the playing field will then be even, and this ain't even counting any of the MArt abilities the others may bring to the table if we equally gear both sides.

Prep time counters prep time.

 

Regardless, I do agree that we need more ways to pk homoncs, or make juliet's potion more available somehow. maybe a void ritual. Making the juliet potion worse ain't gonna help.

Edited by Helmet
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56 minutes ago, Helmet said:

 

 

I think this is a LIL biased as the echolocation thing is a MArt + they are wielding thanhium, a rare ST material along with potions.

The only things exclusive to homonculi are the mutations. Giving potions/ST materials to the paramount/zar'ei/pale lord evens the playing field immediately, as consider the following:

'oh, smoke whispers? throw an air purifier. or I, as a Zar'ei with wings, can literally blow away the potion's effects by flapping them.'

'oh, he has thanhium? let me 2 tap it with this rod of arcanium i stole off a dead voidal mage.'

 

All of a sudden blud is just an uruk with a worse seer passive that won't be hurt by malflame. He will either be cooked, or the playing field will then be even, and this ain't even counting any of the MArt abilities the others may bring to the table if we equally gear both sides.

Prep time counters prep time.

 

Regardless, I do agree that we need more ways to pk homoncs, or make juliet's potion more available somehow. maybe a void ritual. Making the juliet potion worse ain't gonna help.

trying to balance around hyper-optimized maximums is also a bit weird. I know everyone keeps saying orc strength orc strength but the hmonc i have made are all elf strength 

and yeah, it's only great if you look at it in the niche where it is good. there's so many end game cas that make the mentioned bonuses irrelevant. mutations are good, but they aren't azdrazi bonus strength and casting-while-swinging abilities. let alone MArts... let alone marts. 

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1 hour ago, Helmet said:

 

 

I think this is a LIL biased as the echolocation thing is a MArt + they are wielding thanhium, a rare ST material along with potions.

The only things exclusive to homonculi are the mutations. Giving potions/ST materials to the paramount/zar'ei/pale lord evens the playing field immediately, as consider the following:

'oh, smoke whispers? throw an air purifier. or I, as a Zar'ei with wings, can literally blow away the potion's effects by flapping them.'

'oh, he has thanhium? let me 2 tap it with this rod of arcanium i stole off a dead voidal mage.'

 

All of a sudden blud is just an uruk with a worse seer passive that won't be hurt by malflame. He will either be cooked, or the playing field will then be even, and this ain't even counting any of the MArt abilities the others may bring to the table if we equally gear both sides.

Prep time counters prep time.

 

Regardless, I do agree that we need more ways to pk homoncs, or make juliet's potion more available somehow. maybe a void ritual. Making the juliet potion worse ain't gonna help.

Don’t give slop mages more ways to troll people 10m tear bombing a capital that doesn’t freecam you still exists. 
 

frankly though even if the example is a tad exaggerated, a zarei can’t use their wings to dispel smoke (they don’t get wings anyway) and just echolocation + a iron hammer will defeat a vast majority of CAs and players, even at elf strength. It’s not worth pretending homunclus are an incredibly strong CA in part due to their immunities and in part due to the Freeform nature of tawkin mutation MArts. 

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On 2/8/2026 at 2:16 PM, Tentoa said:

The fact that there has only been one homunculi PK in recent memory should indicate that the community's feelings toward force PK are that it's only necessary in dire and specific circumstances. This feels like an amendment made not in the interest of making RP but fear of potential consequences that have not even come to pass.

I can think of at least two off the top of my head, there just arent a lot of popular posts. catherine deserved better, rest in peace... /silly

Edited by sapphic_spidy
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4 hours ago, Chimeraof1999 said:

As a homunculus player, it's quite surprising how unknown the Juliet potion is. The Juliet Potion, the recipe, and its contents are so hidden and shrouded due to how terrifying it is against a homunculus, that not even normal players can find it or ever even heard of it oocly

this is a thing that's highly dependant on the current rp culture, as well as OOC culture on how 'kind' people wish to be towards pk'ing characters


For about the first year of playing my homunculus, the PK Sauce was openly sold in a few shops across the map and was available at both places my homunculus lived for a good while, and there's nothing preventing that from being the case again per say. It did give me a fair bit of anxiety to being randomly pk'd by monster-hunting strangers in a way that wasn't narratively the most fun, to the point I wouldn't OOCly tell people I played a homunc. 

Think this loops back around to the point about being proactive towards 'pk fairness' rather than reactive that I made earlier in the thread, so I won't repeat that again.

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@blackhand7Alternatively you could make it so Juliet potions can only be applied by klones , and not try to justify why knowing how to make it would put you on a pk clause (killing something that isn't alive probably wouldn't upset the monks idk). It would also keep random dude #2342 from being able to do it

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3 hours ago, PrimnyaQuorum said:

a zarei can’t use their wings to dispel smoke (they don’t get wings anyway)

 

valid, but may you please consider:

 

Hampton Bay 12-inch 3-Speeds Oscillating Table Fan in Black | The Home  Depot Canada

 

image.thumb.png.937c2ec710e51278101a123c51251bd8.png

 

Edited by Helmet
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11 minutes ago, Helmet said:

 

valid, but may you please consider:

 

Hampton Bay 12-inch 3-Speeds Oscillating Table Fan in Black | The Home  Depot Canada

 

image.thumb.png.937c2ec710e51278101a123c51251bd8.png

 

if you can name me a single zarei that uses potions that isnt baked potato on their mindmaxed voidstalker ill give you 1 mina

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Also I'd like to note that all the poor CAs being utilized in these hypotheticals all forgot their own marts/materials/combat tactics at home for some reason :(

 

Also if the homonc is OP and unbeatable as y'all claim shouldn't you be pushing for crp related nerfs and downsides? Since when has the availability of a pk method been a justifiable reason for crp power?

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22 hours ago, Tentoa said:


Pound for pound, a prepared homunculi is the strongest CA on the server and eclipse even klones in their utility. Templar is very good, but you NEED to jump a fully mutated homunculus 

 

templar does not compare to a homunculus bruh

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21 hours ago, PrimnyaQuorum said:

i always thought this was just true since knowledge of juliet's = knowledge of means to circumvent death but yea this would work

U can teach a potion without discussing its true purposes irply, it can be taught in roleplay as a powerful and potent poison capable of dismantling homunculi without ever touching the concept of kloning.

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3 hours ago, ClassyDryad said:

Alternatively you could make it so Juliet potions can only be applied by klones

This is Lowkey what I'm leaning towards tbh- it still keeps homuncs relatively easy to kill but requires some sort of skin in the game to do so, and it becomes more of a tool for tawkin civil wars than external hostile forces.  I do think the fundamental issue of the Juliet's does remain though; which is that it encourages homunculi players to do nothing, as the stakes for failure are so high while the rewards for success are so relatively low, in a way that no other PK clause on the server does.  Tbh I don't know the solution; maybe some sort of homunculi kloning/memory backup like golems have? But that runs into its own issues.  

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This lore has been denied.

 

As has been stated by many of the individuals in the comments above, Juliet Potions are a majorly fundamental weakness of Homunculi that should remain within lore; removal of such greatly removes one of their biggest weaknesses (one shared to similar and varying degrees by other constructs) that they are fundamentally prone to being defeated permanently or indefinitely by outsiders who know enough about them to do so. For the foreseeable future, we have no interest in removing the general Juliet Potion PK mechanism here.

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