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[Rewrite] [Magic Lore] Mysticism

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I was tricked into reviewing this before posting.

 

CURSE YOU @Lenny!!!!!!!

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This Mysticism Rewrite is very cool in how its written, however there are many issues that seem in a sense very "power-creepy", perhaps intentional or not, all the same. Just for small instance Deadbreath, there is no mention of Seer's being able to see through it [no etc. can lead to just saying no which is just a minor gripe but can lead to other shi] or Templar's Fervent Flare Cleansing it [which is a big thing about that spell in lore, cleansing holy magic divine light blah blah blah], and in general across the lore page many contradicting or very lackluster/vague redlines that are too theatric to provide any reasonable information about the abilities and are seemingly overly strong. Flat out tho, I like the magic write, the formatting is far better than last and though it needs some polish i think its fair to say that Mysticism with this rewrite can finally stand as its own magic now. 

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cool

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2 hours ago, Tav said:

if shaman mystics can be a thing can druid mystics be next pleeeeaser pleeeeeeeeaseeee

Shamanism has been compatible with mysticism before. Real ones know.

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I am writing this on my phone. Yes, it is grueling. - I am no mystic, but this is but an opinion. 

 

@Lenny

 

For once. I believe T5 should remain at 2 slots. Why? Well, this would allow people to not need to downgrade in tiers in case of being a voidal scion and the such. Allowing them to maintain the 'builds' they have.

 

This would also lower the Teaching Application slot requirement from 4 slots to 3. Taking Mysticism is already a scarce magic type.

 

 

Now on the CA wightdom.

 

Was old Wight a 5 slot? YES. Yes it was.

 

But now that proper redlines have been established,  I believe it can either remain, or be lowered at 4 slots.

 

Why I think that change would be welcomed? - A scarce part of their identity before. Wether it be one slot of void, housemagery, or even 1 slot of Bardmancy!

 

 

Note, I blame me writing this in the midst of class for any grammatical errors or idiotic idea.

 

 

- Tris, The Bard.

 

Yes, I am a peoples person. 

Edited by TrisTheWarrior
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19 minutes ago, TrisTheWarrior said:

I am writing this on my phone. Yes, it is grueling. - I am no mystic, but this is but an opinion. 

 

@Lenny

 

For once. I believe T5 should remain at 2 slots. Why? Well, this would allow people to not need to downgrade in tiers in case of being a voidal scion and the such. Allowing them to maintain the 'builds' they have.

 

This would also lower the Teaching Application slot requirement from 4 slots to 3. Taking Mysticism is already a scarce magic type.

 

 

Now on the CA wightdom.

 

Was old Wight a 5 slot? YES. Yes it was.

 

But now that proper redlines have been established,  I believe it can either remain, or be lowered at 4 slots.

 

Why I think that change would be welcomed? - A scarce part of their identity before. Wether it be one slot of void, housemagery, or even 1 slot of Bardmancy!

 

 

Note, I blame me writing this in the midst of class for any grammatical errors or idiotic idea.

 

 

- Tris, The Bard.

 

Yes, I am a peoples person. 

Please no more scion mystic blade minmax. Remember the PCswift massacre of koyo kuni

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55 minutes ago, PrimnyaQuorum said:

Please no more scion mystic blade minmax. Remember the PCswift massacre of koyo kuni

I mean. Theyd likely just lower to t4 instead. Im more saying this cause teaching is 4 slot... which probably most wont have. 3 slot seems more seeable. Plus they have added a redline to wait 1 emote between disconnection and commection. Lowers using two magics anyway. Along with the non lich hex nerf that remains. No more scion with massive hexes and the such.

 

 

My point stands more around the teaching and other parts. Cause I fully believe a few teachers, taking they were scarce anyway. Would not be able to teach anymore without amputating, which basically ousts you, and dropping 2 magic slots if they have them occupied. As such making Voidal feat  mystics rarer. Hopefully.

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Finally someone rewrote Mysticism. You get a +1 for me just for that.

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Looks good! Maybe a bit trigger happy on the slotting though. I find it very hard to believe that two slotting Fire Evo allows you to create a miniature sun whereas two slotting Mysticism gets you an incomplete transformation pay-walled behind 3 slots. Having Hexxing behind amputation which now requires a slot is a little inconvenient too.

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Considerinf.how many abilities a T5 mystic has, I feel like 3 slots for them feels a bit over kill. Compare the spell count of Abyssal Necro at T5 which is 3 slot (21 in total with combat 7 combat) to 3 slot T5 mystic no amputation (14 spells in total, or 18 technically if you wanna count the subclass divide, with 10 of these spells being combative. Sentinals have 7 and Shepard has 6.

 

With a max of 14 spells which is dependent on your subclass, it feels like T5 being a 3rd slot is just a way to fill out the "heading to 5 slot for wightdom".

 

I think a healthier change would be one of the following: T5 mystic is 2 slots or you cut amputation taking up a slot, and becoming a wight eats up your last 2 slots instead. Especially when amputation gives a majority of none combative rituals.

 

Regardless, +1 to the rewrite. Mystic conjuration (now Shepard's) doesn't look bad or make me sad to be one. Palespeech looks really cool.

 

TLDR: you forgot to add and give to mystics True Sight as an ability. It's implied but it should be described on the page how they are effected by it.

 

Edit (I don't like leaving multiple comments): you also do not describe what an amputated arm is functionally + a ritual to gain it

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10 hours ago, Lenny said:

Over [5] emotes, an Amputated Mystic one being amputated,

Also this might need correction! I believe they mean An Amputated Mystic. Taking it sounds confusing.

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I know mysticism as it exists is sort of like this already but doesn't this lore have a bit too many shutdowns? Like why does enervation also block spellcasting now and there are two abilities that amount to borderline combative consentless mind control. What's stopping a wight from chain-stunning someone across all these different spells? 

 

Effects that prevent you from utilizing a spell on the same target multiple times or using the spell multiple times only really function in isolation. Having so many in one lore makes interacting with them CC hell :(

 

There is also an amendment error from the prior lore in this- in that voidal magic forces them to manifest but only fire damages them for some reason. "Energy based evocations" being swapped to all evocations was done because voidal magic also harms specters and apparitions regardless of form, but the person doing it only amended one instance of it and did not amend the other. (Unless I am misreading and that section isn't supposed to be a "only these sources can damage the wight" thing, in which case ignore this.)

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7 hours ago, King_Kunuk said:

Considerinf.how many abilities a T5 mystic has, I feel like 3 slots for them feels a bit over kill. Compare the spell count of Abyssal Necro at T5 which is 3 slot (21 in total with combat 7 combat) to 3 slot T5 mystic no amputation (14 spells in total, or 18 technically if you wanna count the subclass divide, with 10 of these spells being combative. Sentinals have 7 and Shepard has 6.

 

With a max of 14 spells which is dependent on your subclass, it feels like T5 being a 3rd slot is just a way to fill out the "heading to 5 slot for wightdom".

 

I think a healthier change would be one of the following: T5 mystic is 2 slots or you cut amputation taking up a slot, and becoming a wight eats up your last 2 slots instead. Especially when amputation gives a majority of none combative rituals.

 

Regardless, +1 to the rewrite. Mystic conjuration (now Shepard's) doesn't look bad or make me sad to be one. Palespeech looks really cool.

 

TLDR: you forgot to add and give to mystics True Sight as an ability. It's implied but it should be described on the page how they are effected by it.

True Sight added, thanks for pointing that out. : )

As for the slots,
I can see the point. I opted to set it to 3 to ensure that certain aspects of it remains within the purview of mysticism (MIN-MAX INVIS). I do understand the complaint, and I would much rather than lowering pivot toward a future eventline which could add more (akin to Templar eventline for example) or utilize the missing room for more unique spells in the future which can then be amended in by the users, or even simpler;  lower it back down at the discretion of LT.
I do not mind any path, personally.

 

7 hours ago, TrisTheWarrior said:

Also this might need correction! I believe they mean An Amputated Mystic. Taking it sounds confusing.

Fixing, ty

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2 hours ago, Lenny said:

True Sight added, thanks for pointing that out. : )

As for the slots,
I can see the point. I opted to set it to 3 to ensure that certain aspects of it remains within the purview of mysticism (MIN-MAX INVIS). I do understand the complaint, and I would much rather than lowering pivot toward a future eventline which could add more (akin to Templar eventline for example) or utilize the missing room for more unique spells in the future which can then be amended in by the users, or even simpler;  lower it back down at the discretion of LT.
I do not mind any path, personally.

 

Fixing, ty

 

 

 

I believe teaching should also be taken into consideration. Four slots to even be able to get the TA feels remotely insane. 3 slots seems more do-able taking most  non voidal magics are 2 slots. With void having its 2 slot options.

 

 

Thinking for the future is righteous.  But there should also be considered the magics path forward. I highly dont believe people will drop like 2 slots of magic to keep their TAs, most atleast.

 

Plus if you leave it as open room. Thats not decided. There could never be something added. Or there could be. Its leaving it up to chance. Which i do not trust. Do not gamble kids.

Edited by TrisTheWarrior
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