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[Amendment] Druidic Blight Healing: Sealing

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Original Lore:

Sealing [Non-Combat][Ritual] - T5 [Once per one IRL week]

Sealing is a ritual in which allows blights to be sealed into one area if it is not capable of being cleansed, druidic energy infused into a ring around the blighted or damaged area the force while draining the druids performing the ritual also prevents the further spread of the source.

 

 

Spoiler
  • Mechanics:

 

  • The ritual requires three druids to be on the outskirts of the blighted area, each of them connecting and combining their energies together akin to power sharing with one another. Requiring each [5] emotes as they join together to invoke the blight healing mists and create such a seal.
     
  • [1] Connect [1] Invoke Mists [1] Share Energies [2] Manipulate Mists
     
  • Required to be T5 in Blight Healing to be taught.
  • Requires the druids to be T5 in Communion and Control
  • Requires the druids to know the spell Power Sharing.
  • Requires at least three druids to be performed, though more can participate.
  • The ritual can only be performed once a week.
  • Deadbreath, Voidal Spells, Malflame and other magics that are considered harmful to nature are able to be trapped within the barrier. The exception to this is Azdrazi fire, which will contact and cancel out the barrier.
  • Performing the ritual drains druii of their energy putting them out of commission using other abilities for 2 OOC days.
  • If the blight is able to be sealed will be left up to the discretion of the ET running the area.
  • This ritual is an event based spell and can be used based on the event team discretion, or story member that is running the area in preticular.

 

Proposed Amendment (Most of the spell has been rewritten or clarified even though the spell remains relatively the same. Thusly, for ease of being able to read the proposed amendment, I have not used strikethrough nor bolds to show changes):

Sealing [Non-Combat][Ritual] - T5 [Once per one IRL week]

 

Sealing is a ritual performed by a minimum of three druids in which their combined druidic energies form a ring, permanently enclosing a blighted or damaged area while simultaneously draining the druids of their energies. Acting akin to a barrier and identifiable by the permanent swirl of energies left in the area, this ritual prevents the further spread of the original source.

 

Spoiler
  • Mechanics:

Sealing requires a minimum of three druids to be on the outskirts of the blighted or damaged area. The ritual begins with each druid connecting to Blight Healing and invoking their individual mists before drawing upon, sharing, and combining their energies to infuse a ring of sealing around the blighted or damaged area. While its results end freeform in appearance - be it a dome of mixed energies surrounding an area or an encircled wall of mists akin to a shield - the ritual itself must be performed over the course of five [5] emotes in the following order, and only ever keeps the source from spreading, unable to cure the source on its own:
 

[1] Connect [1] Invoke Mists [1] Share Energies [2] Manipulate Mists
 

  • Required to be T5 in Blight Healing to be taught.
  • Requires the druids to be T5 in Communion and Control
  • Requires the druids to know the spell Power Sharing.
  • Outside of ET and ST events, this ritual requires at least three druids to be performed, though more can participate.
  • Within ET and ST events, it is up to the ET and ST to determine how many druids are required at minimum for this ritual to be performed. In addition, it is up to the ET and ST’s discretion as to if this ritual is successful within ET and ST events.
  • This ritual can be used on Voidal Hollows solely in events scheduled with the respective ET or ST presiding over the area, however, it is up to ET and ST discretion as to whether this ritual works.
  • Deadbreath, Voidal Spells, Voidal Tears, Malflame, magics that both affect and harm nature but cannot be cleansed, and magics able to be cleansed by Blight Healing’s Cleansing are able to be trapped within the barrier. The exception to this is Azdrazi fire, which will contact and cancel out the barrier. 
  • Magics not listed in the above or that require clarification are up to ST discretion and should thus be clarified within this section’s redlines upon making a decision.
  • The barrier created by this ritual keeps magics affected trapped within but does not cleanse them nor make them disappear, and is effectively permanent until the barrier is broken or the source within is cleansed, destroyed, or otherwise nonexistent.
  • The barrier’s appearance is dependent on the druids performing the ritual and is relatively freeform, so long as it is clear that a barrier of energies surrounds the source being sealed and keeps said source within. The barrier, however,  cannot block sight of what is within, nor is it any physical thing that can block beings or items from passing through.
  • The barrier produced by the Sealing Ritual can be broken by striking the barrier with Thanium over the course of [3] emotes, OR splashing [3] activated Auric Oils onto the barrier, OR by bringing Azdrazi fire into contact with the barrier over the course of [1] emote. 
  • Upon completion, this ritual can only be performed by the participating druids once a week.
  • Upon completion, performing this ritual drains druids of their energy, unable to use any magic except for Communion and Control’s T5 passive communion for 2 OOC days, leaving them sickly and weak for the duration. While too weak to actively  fight, druids are able to defend themselves in CRP and attempt to flee, with their physical strength equal to that of a voidal mage’s.
  • If this ritual is interrupted before completion or the ritual fails outside of an Event, the druids participating, while perhaps being a little winded at first, have no lasting effects to the failure and can immediately RP as they were prior to trying to cast the ritual. During an event, the effects of an interruption or failure are up to ET discretion.

 

Purpose:
 

Sealing has always been the pinnacle of Blight Healing and, up until recently, ST ruled that voidal tears could be closed with this ability despite the spell never claiming to have been able to do so. To rectify this, instead of enforcing the spell’s true purpose, Sealing was made into an Event Only ritual. With the proposed amendments, I seek to find a solid compromise between the lore’s original intent and fix what I believe the ST and general player base outside of the Druid Community (and some within) hold problem with. 

 

The main thing I have focused upon is retaining and clarifying the spell’s original use of keeping blight from spreading - be it whatever form it may be in - while giving those that create the blight the chance to nullify the spell’s effects. I have brought back the use of sealing voidal tears and added in the use of sealing voidal hollows (the latter at ET discretion) in lieu of PKing a druid to have any effect on the latter, as was the case way back in Almaris. In doing so, I seek to maintain cohesiveness with this spell’s history and prior rulings while adding the ability to both see the effects of this spell (in the form of a freeform appearing barrier that appears akin to the individual druids’ mists) and being able to nullify them via the three proposed options:

  • Thanium (which to my understanding, nullifies most spells anyways)
  • 3 auric oils (of which if this number is the only reason this amendment does not go through, ST are free to adjust it to more or less auric oils to pass this; this number is just my suggested number, as 1 alchemist can make this many in a day, and considering auric oil only affects T3 spells or lower, an oddball exception might be made to equate 1 auric oil for every minimum druid required for this spell. I acknowledge this does semi-break Auric Oil’s own lore, and so suggested alternatives should the original suggested amendment not pass are: 
    • 1 auric oil splashed on the barrier, or 
    • 3 slashes to the barrier with an auric oiled blade, or 
    • to remove the use of auric oil entirely from these redlines. 

The intent in adding auric oil was, entirely, to quell the complaints from non-druid players that the sealing ritual instantly destroys evil rp), or

  • the original azdrazi fire hitting said barrier. 

 

In addition, I have clarified what the spell does to druids themselves upon completion of this ritual. Because of the already 2 day ooc cooldown, which I have not changed, aside from adding T5 passive communion back to the druids, and the new abilities to nullify the barrier’s effects, I see no reason to punish druids if the ritual fails, nor punish them any further than they would have been prior this amendment. In fact, I may have even added an additional downside to this spell, in adding that druids can no longer outright CRP for these two days rather than just not cast spells, in my attempts to balance out and appease the use of this spell outside of events once more. This part of the amendment was specifically made so that it, too, can be removed without affecting the other changes I have suggested and returned to its original redline if it is weighing down this entire piece during ST review. 

 

Lastly, I have rewritten most of what the original spell was just to make things a little clearer rather than change the spell itself; phrasings, punctuation and repeats have been mostly cleaned up, and redlines have been HIGHLY specified (compared to prior) so that the vagueness of the spell itself no longer exists, leaving clarity for both players and staff, while giving stability to druid players and a base to work with while in control of their own personal events to ET and ST.

Edited by Rayalia
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5 hours ago, Rayalia said:

3 auric oils (of which if this number is the only reason this amendment does not go through, ST are free to adjust it to more or less auric oils to pass this; this number is just my suggested number, as 1 alchemist can make this many in a day, and considering auric oil only affects T3 spells or lower, an oddball exception might be made to equate 1 auric oil for every minimum druid required for this spell. I acknowledge this does semi-break Auric Oil’s own lore, and so suggested alternatives should the original suggested amendment not pass are: 

  • 1 auric oil splashed on the barrier, or 
  • 3 slashes to the barrier with an auric oiled blade, or 
  • to remove the use of auric oil entirely from these redlines. 

For this part I will say that applying auric oil for long enough will remove a T5 enchantment if I remember correctly 

 

But overall pretty good, I like there are ways to combat it

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+1 make Druids powerful again.

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4 hours ago, Wolfy-D said:

For this part I will say that applying auric oil for long enough will remove a T5 enchantment if I remember correctly 

 

But overall pretty good, I like there are ways to combat it

I was, certainly, considering this while making this amendment, but then thought about the OOC  mechanics of it: t5 enchantments take a full week to be removed via auric oil, which brought on a plethora of questions - if the sealing ritual is outside, would rain wash away the auric oil before the irp year is up? How does one track this when it's not an item in a vat? To combat Auric Oil with enchantments, one just takes the item out and the removal fails, should I find a way to add that to the redlines for this? And so on and so forth.

 
I figured (during my impulsive and abrupt attempt at amending this) that it would be simpler to have the Auric Oil  act instantly and try to have enough oil in quantity to cover the span of the seal itself instead of having to track everything and be forgotten about due to other ST reqs. But! If the Auric Oil is the problem in this amendment, this is definitely a direction I wouldn't be opposed to working on.

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11 hours ago, Rayalia said:

The barrier produced by the Sealing Ritual can be broken by striking the barrier with Thanium over the course of [3] emotes, OR splashing [3] activated Auric Oils onto the barrier, OR by bringing Azdrazi fire into contact with the barrier over the course of [1] emote. 

This mechanic doesn't really hold up when you squint at it: essential oils work by coating something, not by being thrown. Likewise, Sealing is a T5 spell - it will melt the thanhic item on the 2nd hit, and auric oil would have no effect. 

 

11 hours ago, Rayalia said:

Upon completion, performing this ritual drains druids of their energy, unable to use any magic except for Communion and Control’s T5 passive communion for 2 OOC days, leaving them sickly and weak for the duration. While too weak to actively  fight, druids are able to defend themselves in CRP and attempt to flee, with their physical strength equal to that of a voidal mage’s.

This is somewhat insane; you are essentially saying atop the week long cd for using one ritual, players also should be shelfing their character for 2 days because this makes them borderline unplayable. No one enjoys [who isnt already a void mage] walking around unable to run, fight, cast spells, or do anything physically intensive. Turning a ritual into a glass cannon-esqe thing is a bad idea.

 

Sealing just locks it away. It doesnt prevent people from walking in and breaking it, and it doesnt disable it; just stops it from escaping. It doesn't really need a 2nd layer of weaknesses, consequences and interactions if its purpose is just to stop a structure from expanding. 

 

12 hours ago, Rayalia said:

Deadbreath, Voidal Spells, Voidal Tears, Malflame, magics that both affect and harm nature but cannot be cleansed, and magics able to be cleansed by Blight Healing’s Cleansing are able to be trapped within the barrier. The exception to this is Azdrazi fire, which will contact and cancel out the barrier. 

This redline I think is a poor relic. You should clearly distinguish between spells abilities that cannot pass through the seal, and structures that it can lock away. As this read, it seems like its both a containment field and an anti-magic barrier youd throw up in quick defense.

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1 hour ago, Rayalia said:

I was, certainly, considering this while making this amendment, but then thought about the OOC  mechanics of it: t5 enchantments take a full week to be removed via auric oil, which brought on a plethora of questions - if the sealing ritual is outside, would rain wash away the auric oil before the irp year is up? How does one track this when it's not an item in a vat? To combat Auric Oil with enchantments, one just takes the item out and the removal fails, should I find a way to add that to the redlines for this? And so on and so forth.

 
I figured (during my impulsive and abrupt attempt at amending this) that it would be simpler to have the Auric Oil  act instantly and try to have enough oil in quantity to cover the span of the seal itself instead of having to track everything and be forgotten about due to other ST reqs. But! If the Auric Oil is the problem in this amendment, this is definitely a direction I wouldn't be opposed to working on.

yeah thats fair.

 

18 minutes ago, PrimnyaQuorum said:

This is somewhat insane; you are essentially saying atop the week long cd for using one ritual, players also should be shelfing their character for 2 days because this makes them borderline unplayable. No one enjoys [who isnt already a void mage] walking around unable to run, fight, cast spells, or do anything physically intensive. Turning a ritual into a glass cannon-esqe thing is a bad idea.

most of what this downside is, is just dont start fights when you dont have to, and is just clarifying the original intention so its vague wording isnt abused.

also its not a likeside like kloning that will make someone shelf the character, its hardly anything when you think about it out of combat and its not as forced into doing it as the kloning stuff is.

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9 hours ago, PrimnyaQuorum said:

This is somewhat insane; you are essentially saying atop the week long cd for using one ritual, players also should be shelfing their character for 2 days because this makes them borderline unplayable. No one enjoys [who isnt already a void mage] walking around unable to run, fight, cast spells, or do anything physically intensive. Turning a ritual into a glass cannon-esqe thing is a bad idea.

 

Sealing just locks it away. It doesnt prevent people from walking in and breaking it, and it doesnt disable it; just stops it from escaping. It doesn't really need a 2nd layer of weaknesses, consequences and interactions if its purpose is just to stop a structure from expanding. 

The original lore, prior my proposed amendment, has a druid unable to cast sealing for a full week and the druid is unable to cast any spells for a full 2 days. That, I didn't change. What I did change was that where some ST have told me my druid can fight, others have told me they can't after casting sealing during events over the past few years. Giving back passive communion for those two cooldown days and the ability to defend and bolt in CRP and only if the ritual is successfully completed is more than I have been allowed to do during some sealing rituals, and less than I've been allowed to do during some. The former is rarer, but this amendment seeks to try and leave no room for doubt so that differing calls between differing ST and ET are no longer made. I sought a solid medium for clarification, so that ST and players stop bouncing back and forth. 

 

9 hours ago, PrimnyaQuorum said:

This redline I think is a poor relic. You should clearly distinguish between spells abilities that cannot pass through the seal, and structures that it can lock away. As this read, it seems like its both a containment field and an anti-magic barrier youd throw up in quick defense.

It is meant to act like a containment field and the spell is non-combat, unable to be thrown up to block spells and abilities in crp (which, also, has been unamended, as May original wrote the lore). Even if it was a combat ritual, however, I don't think any three druids would be able to complete the ritual, given it's 5 emotes long and even 1 of three druids failing it would make the ritual fail too. I have added a redline that when shotcallings are made on various lore pieces, ST should update this piece, so hopefully those with better knowledge on various lorepiece and how they interact with blight healing will be able to clarify all this in the future. This redline is, ultimately, the same as the original redline in May's current blight healing lore, just with the added clarification that blight that is able to be healed can also be sealed - which we could do anyways, prior, it just wasn't technically mentioned in this spell before. For why one would seal it instead of cleaning it, I don't know (maybe a scientist druid wants to study blight long term without it spreading? Maybe a blight healer teacher finds some blight and gets folks to help them seal it, so that they can plan a group lesson on blight healing with multiple students without letting the blight fester in the meantime?), but the option is there, and thus, it has been plainly stated.

 

9 hours ago, PrimnyaQuorum said:

This mechanic doesn't really hold up when you squint at it: essential oils work by coating something, not by being thrown. Likewise, Sealing is a T5 spell - it will melt the thanhic item on the 2nd hit, and auric oil would have no effect. 

Just trying to find a way to let the Sealing Barrier be broken, so that ST are less averse to it being used outside of events and Antag Players aren't so angry with druid players "instantly stopping antag rp". If you have any suggestions on how I might tweak the redline, I am open to suggestions! It's the one redline I was very iffy about when writing this, but figured I'd give it a go anyways. At worst, if ST deny this amendment, I'll hopefully be told why and if this is one of the reasons, I'll be able to fix it and try again with this amendment in the future.

Thank you for the feedback! I highly appreciate it ^-^

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19 hours ago, PrimnyaQuorum said:

This redline I think is a poor relic. You should clearly distinguish between spells abilities that cannot pass through the seal, and structures that it can lock away. As this read, it seems like its both a containment field and an anti-magic barrier youd throw up in quick defense.

How is this spell quick defense when it requires 5+ emotes and drains you completely.

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