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[✗] [Amendment] Shunter quest-giving "buff"

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Helmet

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Posted (edited)

Additions are BOLD and ITALIC

 

Old

Spoiler

❉ Pʟᴀɴᴀʀ Tʀᴀᴠᴇʀꜱᴀʟ; Mᴏᴅᴜꜱ Oᴘᴇʀᴀɴᴅɪ - [Solo Shunting]

The process lays still among the most treacherous of its kind, it being a provenience for greater energy; an immaterial source of ethereal power to which the worst of spirits, wraiths and gravens hearken and flock. As thus, it had become proud tradition amongst generations of planeswalkers, the which they would pass unto their younger heritors, to exercise a row of precautions.

 

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Having recited the proper chants as learnt within the Planar Dictate, enacting its patterns with expertise, the Planeswalker enwreathes himself in an occultic circle of salt and unspoken symbolics; wherein he may then contain himself of all approaching evil and malice throughout the prolonged spell. Shunting has no maximum emote count, though it retains a minimum of [3] detailed emotes to showcase and perform the process. To be touched, so much as a poke, interrupts the enigmatic magic wherein it is nullified and must be attempted again. Shunting requires complete and total concentration and thus cannot be performed in combat or to evade combat.

 

Solo Shunting must be performed through RP posts on the forums of the character traversing the plane they have landed in. [LT] must be consulted on the general ideas behind the planes being traveled to but otherwise the player has complete creative freedom in its design so long as it offers their character no inherent power, change, or advantage that does not require an application or lore besides an [MArt]. Returning from a shunt with an object of any value more than mundane, useless, and inert must be approved through an [MArt]. The speech and engraved symbolics enacted in one’s circle of ritual are left nigh-entirely to the creativity of the participants, likely consisting of flexion speech and indicative occult imagery (the abuse of memory thereof however is subject to severe punishment)- furthermore, a shunter may bring a single individual, even non-shunters, on their voyage.

 

New, Option A: the Shunter can choose to bring 2 people, but the shunter needs to stay put when doing so.

Spoiler

❉ Pʟᴀɴᴀʀ Tʀᴀᴠᴇʀꜱᴀʟ; Mᴏᴅᴜꜱ Oᴘᴇʀᴀɴᴅɪ - [Solo Shunting]

The process lays still among the most treacherous of its kind, it being a provenience for greater energy; an immaterial source of ethereal power to which the worst of spirits, wraiths and gravens hearken and flock. As thus, it had become proud tradition amongst generations of planeswalkers, the which they would pass unto their younger heritors, to exercise a row of precautions.

 

  Hide contents

Having recited the proper chants as learnt within the Planar Dictate, enacting its patterns with expertise, the Planeswalker enwreathes himself in an occultic circle of salt and unspoken symbolics; wherein he may then contain himself of all approaching evil and malice throughout the prolonged spell. Shunting has no maximum emote count, though it retains a minimum of [3] detailed emotes to showcase and perform the process. To be touched, so much as a poke, interrupts the enigmatic magic wherein it is nullified and must be attempted again. Shunting requires complete and total concentration and thus cannot be performed in combat or to evade combat.

 

Solo Shunting must be performed through RP posts on the forums of the character traversing the plane they have landed in. [LT] must be consulted on the general ideas behind the planes being traveled to but otherwise the player has complete creative freedom in its design so long as it offers their character no inherent power, change, or advantage that does not require an application or lore besides an [MArt]. Returning from a shunt with an object of any value more than mundane, useless, and inert must be approved through an [MArt]. The speech and engraved symbolics enacted in one’s circle of ritual are left nigh-entirely to the creativity of the participants, likely consisting of flexion speech and indicative occult imagery (the abuse of memory thereof however is subject to severe punishment)- furthermore, a shunter may bring a single individual, even non-shunters, on their voyage. If the shunter dares to bring a second non-shunter along for the ride, the shunter must remain at the site of arrival within the foreign plane to maintain a method of return. This grants the other two interplanar travelers free reign to explore the realm they find themselves in, though they must reconvene with the shunter who brought them there to return home should neither of themselves be shunters. 

 

New, Option B: the Shunter can bring up to 2 people when solo shunting, no strings attached.

Spoiler

❉ Pʟᴀɴᴀʀ Tʀᴀᴠᴇʀꜱᴀʟ; Mᴏᴅᴜꜱ Oᴘᴇʀᴀɴᴅɪ - [Solo Shunting]

The process lays still among the most treacherous of its kind, it being a provenience for greater energy; an immaterial source of ethereal power to which the worst of spirits, wraiths and gravens hearken and flock. As thus, it had become proud tradition amongst generations of planeswalkers, the which they would pass unto their younger heritors, to exercise a row of precautions.

 

  Hide contents

Having recited the proper chants as learnt within the Planar Dictate, enacting its patterns with expertise, the Planeswalker enwreathes himself in an occultic circle of salt and unspoken symbolics; wherein he may then contain himself of all approaching evil and malice throughout the prolonged spell. Shunting has no maximum emote count, though it retains a minimum of [3] detailed emotes to showcase and perform the process. To be touched, so much as a poke, interrupts the enigmatic magic wherein it is nullified and must be attempted again. Shunting requires complete and total concentration and thus cannot be performed in combat or to evade combat.

 

Solo Shunting must be performed through RP posts on the forums of the character traversing the plane they have landed in. [LT] must be consulted on the general ideas behind the planes being traveled to but otherwise the player has complete creative freedom in its design so long as it offers their character no inherent power, change, or advantage that does not require an application or lore besides an [MArt]. Returning from a shunt with an object of any value more than mundane, useless, and inert must be approved through an [MArt]. The speech and engraved symbolics enacted in one’s circle of ritual are left nigh-entirely to the creativity of the participants, likely consisting of flexion speech and indicative occult imagery (the abuse of memory thereof however is subject to severe punishment)- furthermore, a shunter may bring up to two individuals, even non-shunters, on their voyage. 

 

OOC Reasoning:

Currently, a shunter can only bring one other person with his or herself. This is by no means a bad limitation, I'd just much prefer being able to focus on GMing for the people that have been sent to an alien world, as opposed to needing to split my attention between both my IRP character and the entire world around the two travelers.

 

And while yes, I could technically do this already by simply emoting my character to sit in one spot and tell whoever else I brought along to go out there and do something, it would restrict me to only send one singular person out there. Solo-adventures will usually lack any social developments that will persist outside of that one shunting trip, so imo It just won't hit right.

 

The suggested change in Option A or B would remedy this, with Option A not actually increasing the amount of exploration the shunter & friends can do on their own without planar coupling whilst Option B (suggested by bak3d) allows more flexibility, but would still be quite inferior to planar coupling.

 

Edited by Helmet
added option B
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I think it would be fun to be able to go on adventures as a small group and tbh feel like a bringing a second person should be fine and shouldn’t require the shunter to remain in one spot

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Posted (edited)
30 minutes ago, BakedPotato said:

I think it would be fun to be able to go on adventures as a small group and tbh feel like a bringing a second person should be fine and shouldn’t require the shunter to remain in one spot

 

I would prefer this as well. i'll update the amendment for both options to be available for LT to choose between

Edited by Helmet
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this would make me want planeswalking even more but

hell yea. i love this

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returned from my hiatus briefly to +1 this.

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This lore has been denied.

 

This was taken to an internal vote and was denied. This severely demeans the entire concept of shunting rifts, and is not something we are willing to change at this current moment. If you want to take more people, find other shunters and create a rift.

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