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[Warforging Addition] Sea+Sky-Forging

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The below recipes are to be added to War-Forging! I know adding more potions is considered a MArt, though it has been done so (Shadowforging) before without one and I personally think the waiting-time on a MArt + the 3 month cooldown for a Different Metal Aesthetic is a bit odd.

 

alchemy bloat my beloved

 

 

SEAFORGING

Sea-Forged potions grant an aqueous effect to an item. If the oil is applied once, the item will appear as if underwater, with light refracting and rippling like a sunlit pool. Should a second application be placed on the item, thin ribbons of water, mist or seafoam will manifest and swirl about its surface.

 

Recipe:

Base: Oilx1

 

Mundane: Light x2

Mundane: Clarity x2

Mundane: Endurance x1

Water: Grace x3

 

- This cannot be applied to Ironwood, Fulgurglass, Arcanium, Azhl, Rokodra, Morion or Resonantium.

- This can be applied to Carbarum, Boomsteel, Lunarite and Thanhium. It retains physical tells to their composition; such as Carbarum’s oceanic colour, Lunarite’s ability to glow, and Thanhium’s misty frost still lingers around the metal. The application of the oil cannot obscure the identity of the metal.

- The item must be let to rest out by the ocean, for [1] narrative hour, allowing its effects to only appear on the material's surface.

 

SKYFORGING

Sky-Forged potions grant a windy effect to items. Visible, translucent wind will surge about the weapon, though can be colored if dye is added to the recipe. This wind is at most comparable to a faint breeze. The metal itself remains unchanged, though if the oil is applied a second time, the metal’s ‘grain’ - the patterns formed during forging - will ripple subtly, as if affected by wind.

 

Recipe:

Base: Oilx1

 

Mundane: Peace x3

Mundane: Purity x2

Air: Agility x4

Optional: Dye x1

 

- This cannot be applied to Ironwood, Fulgurglass, Arcanium, Rokodra, Morion or Resonantium.

- This can be applied to Azhl, Carbarum, Boomsteel, Lunarite and Thanhium. It retains physical tells to their composition; such as Azhl’s grey-ish hue, Carbarum’s oceanic colour, Lunarite’s ability to glow, and Thanhium’s misty frost still lingers around the metal. The application of the oil cannot obscure the identity of the metal.

- The item must be placed out in the open above cloud level, for [1] narrative hour, allowing its effects to only appear on the material's surface.

 

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would be really cool if skyforging could also have times of day themes too. Dawn, noon, dusk, night. Though maybe that would be its own paint all together... Timeforging :O

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7 hours ago, Mestvin said:

Pissforging when?

i shall leave that distinct honor to thee

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Posted (edited)
12 hours ago, StingyParrot said:

- This cannot be applied to Ironwood, Lunarite, Fulgurglass, Arcanium, Azhl, Rokodra, Morion or Resonantium.

- This can be applied to Carbarum, Boomsteel, Lunarite and Thanhium. It retains physical tells to their composition; such as Carbarum’s oceanic colour, Lunarite’s ability to glow, and Thanhium’s misty frost still lingers around the metal. The application of the oil cannot obscure the identity of the metal.

 

TAKE THIS AS AN EXCUSE TO FIX THE CONTRADICTORY REDLINES PLEASE GOD I BEG OF YOU

 

also +1. fih forging

Edited by Helmet
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Incredible tbh, but can we PLEASE have tattoo versions of these as well. I am the #1 warforging tattoo user

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My only suggestion imo is to make Sea Forging a general 'Water Forging' so people can have a bit more freeformity to it without having to make 'River Forging' or 'Lake Forging' or w/e else. 

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im unsure if its been suggested but maybe natureforging would be an interesting concept too? perhaps images of roots appearing over the blade of it having a greenish hue with it? shrugs

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