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[✗] [Amendment] Voidal Mage Strenght and Armement.

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Samler

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What is this? Another amendment? And to a main voidal lore post?! And to voidstalker too?! That's a Squak post! Added things are underlined.                                                                                             
 Old
On Strength

 

Spoiler

Practicing Voidal Magic passively saps a mage's physique from the moment of their connection, their strength and endurance hindered gradually over time, in accordance to the chart below.

 

Time Connected

Fitness and Strength

2 Week(s)

The mage can wield nearly any blade with some small degree of difficulty.

1 Month(s)

The mage will begin to struggle more gradually, wearing quickly upon using heavy two-handed weapons.

2 Month(s)

The mage is incapable of wielding two-handed weaponry, though may use one-handed weapons, such as broadswords, to a minor extent.

 


New
 

 

Spoiler

On Strength

Practicing Voidal Magic passively saps a mage's physique from the moment of their connection, their strength and endurance hindered gradually over time, in accordance to the chart below.

 

Time Connected

Fitness and Strength

2 Week(s)

Practicly unchanged from their base strenght.

1 Month(s)

The mage will begin to struggle more gradually, while able to use melee weapons of [3] ingots worth of materials, it would drain their stamina, making it practical for only brief usage.
Limited to medium and small shields, counting their ingots towards their limit of melee weapon.
Able to use all ranged weapons.
Lore refering to T3 voidal mage strength would use this.

2 Month(s)

The mage's weakness is fully realized. Only able to use melee weapons of [2] ingots worth. 
Limited to small shields, counting their ingots towards the limit of melee weapon.
Able to use short bows, hand crossbows, slings blowgun, throwing knives and thrown potions.
Lore refearing to Voidal Mage Strength would use this.

 

** Smaller and lightweight one-handed weapons may be used by a void mage, though they would tire out after excessive use far more so than an individual without Voidal poisoning would.

*** The "Time Connected" is in totality, and begins from one's first voidal magic and staying persistently progressing regardless of tier.
**** Materials of denser material such as high density boomsteel and similiar will count as double their ingots worth, unless having a specific redlines to weak characters utilizing it.

 



In addition to pair up with this, we have the voidstalker's Physical Effects adding a redline and removing reference to connection:
 

Physical Effects

Old

Spoiler

A Voidstalker, in effect acting as a living, breathing Mana Anchor- is not without it’s detriments. As a much more pure and clear source of The Void, a Voidstalker would be much more susceptible to Voidal Poisoning. This enhanced poisoning would effectively be twice as effective than upon any normal magi, certainly making any Voidstalker lithe and sickly. This low constitution would lead to The Void potentially manifesting upon the user itself as their body withers from their unnatural stain. Small-to-large portions of the body may have Voidal Taint physically manifest upon themselves, the flesh softening and weakening due to the amount of corruption draining and eating away at the body. 

 

Given this demand by the body to keep up, a Voidstalker would likely be a being constantly starved for energy. High intakes of food, a constant weariness and a never-restful sleep, leaving the tortured mortal form of a Voidstalker frequently physically exhausted- on top of the pre-existing voidal poisoning. This comes with two important "Side-Effects".

 

When Connected, a Voidstalker's spells may be more unstable and corrupted depending upon how far along they are in their progression - Not quite affecting strength of the spell, but denoting to the interference of the beyond within their spells.

 

Despite unlimited casting-stamina, the Voidstalker's mortal form is still at risk. Overwhelming ones self by far-exceeding a normal casting limit would brutalize the form of the Voidstalker, causing them to be more lithe, weak, vulnerable to fainting and even sudden death should they continue past their normal limit. This means the Voidstalker, no matter when casting, during post or prior (connection), The Voidstalker would be much more exhaustible and weak physically than any other magi. 

 

 

Redlines

-There is no defined limit for either listed side effect of Connection and Casting-Stamina, and it is both up to the player to roleplay adequately and correctly as unique side effects to make a character visibly different and significantly more susceptible to weakness.


NEW

Spoiler

A Voidstalker, in effect acting as a living, breathing Mana Anchor- is not without it’s detriments. As a much more pure and clear source of The Void, a Voidstalker would be much more susceptible to Voidal Poisoning. This enhanced poisoning would effectively be twice as effective than upon any normal magi, certainly making any Voidstalker lithe and sickly. This low constitution would lead to The Void potentially manifesting upon the user itself as their body withers from their unnatural stain. Small-to-large portions of the body may have Voidal Taint physically manifest upon themselves, the flesh softening and weakening due to the amount of corruption draining and eating away at the body. 

 

Given this demand by the body to keep up, a Voidstalker would likely be a being constantly starved for energy. High intakes of food, a constant weariness and a never-restful sleep, leaving the tortured mortal form of a Voidstalker frequently physically exhausted- on top of the pre-existing voidal poisoning. This comes with two important "Side-Effects".

 

When Connected, a Voidstalker's spells may be more unstable and corrupted depending upon how far along they are in their progression - Not quite affecting strength of the spell, but denoting to the interference of the beyond within their spells.

 

Despite unlimited casting-stamina, the Voidstalker's mortal form is still at risk. Overwhelming ones self by far-exceeding a normal casting limit would brutalize the form of the Voidstalker, causing them to be more lithe, weak, vulnerable to fainting and even sudden death should they continue past their normal limit. This means the Voidstalker, no matter when casting, during post or prior (connection), The Voidstalker would be much more exhaustible and weak physically than any other magi. 

 

 

Redlines

-There is no defined limit for either listed side effect of Casting-Stamina, and it is both up to the player to roleplay adequately and correctly as unique side effects to make a character visibly different and significantly more susceptible to weakness.
-A voidstalker is unable to wear even light armor, limited to [1] ingots worth of material when wielding melee weapons. Unable to make use of any shields and limited only to throwing knives, blowguns and slings for ranged weapons.



Purpose: Just having it more clearer, now referencing the material compendium, not referencing to a vague class of swords (bastard) and enabling the use of light 2 handed weapons (Spears on a mage? Cool!) Oh and the T3 voidal mage strenght, I think that is entirely just for ice atronach, I might be wrong.
Links to referenced posts: 

 

 

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Good modernization I think

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its good that greatswords aren't 1 handed weapons anymore

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+1 Clearer definitions on voidal strength based on techlocks is a good thing.

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This lore has been denied.

 

This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.

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