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Wardens Re-organisation

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The wardens, Redux.  

12 members have voted

  1. 1. Should, these plans be put into action?

    • Yes.
    • No.
    • Yes, but only some (Please state.)
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Before I begin, i must state; I am fairly new, and have no power at the wardens, but for the short time i have been here, I can tell that the wardens are overpowered.

So, lets begin.

So, it is known, that the Grand HighBorn, is in charge of all Military of Malinor, and will lead them to battle.

The grand highborn resides in The royal council also, so he has some say in the doings of Malinor.

so, The top rank is Grand HighBorn, then Below is the High borns.

The HighBorns command only the wardens. So, I say, there be 3 HighBorns, In command of 3 different things, Pay (Paymaster), Feeding/housing (Quartermaster) and Strategic battle commander (Battlemaster.) The 3 have equal power, and retain respect throughout the wardens.

Below them, Is the Nobles.

Now, I have an idea for these, but its a MAJOR, overhall.

So, Read this, but, this is Optional.

The Grand and Normal HighBorns command ALL the wardens, But the nobles, command a few different Branches.

The 3 are: The Rangers, Which are basically the scouts and such, and the archery unit, The Guards (Also the army) and the Royal guard, which are generally elites, in charge of protecting royals.

With a noble in charge of each branch, The 3 nobles pass money to the Nobles, and the nobles distribute the money evenly.

Now, to the lower ranks.

The waywatchers; Command a Party, consisting of 3 Initiates, 1 Glade guard, and 1 Eternal guard.

Or they go rogue, Leading single missions.

Way watchers can also be Trainers to the troops (Yes, that means you dont have to wait for thegiver17) which an allow for a much larger influx of troops.

The glade/eternal guards, Are the true fighting force, they take the grit of the army, and are the protectors of Malinor.

They have significant power, and are the "fighting force" of malinor.

Initiates, are a tricky subject.

The initiates, have long, thought they have power.

In my vote, I say they have none till promotion, all they can do is say "I will call upon mu higher leader to arrest you" Or if somebody is doing something REALLY bad, they can arrest them

Using these LIMITED, powers wrongly, will get them banished.

Thats all i got for now, I will add more later.

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MADNESS MADNESS! ((From a character perspective))

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I think as a warden the wardens aren't the least overpowered. and if they are this is not a way to change it this will just settle this for them (and make them even more overpowered) when people say we are overpowered please say why so you not just tell us but so we can change it

but yes I think we should do this it would change the wardens for the better and help us a great deal

please send me a message of why you think we are overpowered or just post on this topic

Warden_gladeguard_lenson

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they aren't really overpowerd (easy to escape them)

But they do need to start behaving like an army, I personally have had a few problems with them and from what I have heard the leaders of the wardens (at least some of them) also think that the wardens should be restrained so I really hope that someone will take care of it and that the Wardens can become a good army and an army to be proud of instead of ashamed

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Ashur quietly lights his pipe, his mouth curved into a bemused smirk.

"If you think for an instant that anybody in power would listen to you, I would surmise that you have problems of a larger scale to solve. Quazar and his staff do not humor criticism or attempts to solve their leadership issues. Don't waste your breath."

He puts the pipe in his mouth and puffs slowly, the smoke trailing from his slightly-ajar mouth into the air around him.

OOC: To be perfectly honest, the concept seems a little too complicated for it to work. We all wanna have fun, but not everybody wants a legalistic system where everything is micromanaged to the smallest detail. I know that I might enjoy it, but many people wouldn't.

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I agree reforms are needed but not most of your suggestions will work. Everyone has their own ideas and some of them are really good and can be implemented when refined.

GrandHighborn: Leader of the Elven Military, the Wardens. One who sits on the council. ( To be considered a War Prince ) etc. Nothing should really be changed as the GHB is really the General of the Army and is a position of power and authority.

Highborn: These are the ( Colonels ) of the Elven Military. Taking orders from the GHB only they are the second in command rank. ( To be considered lesser "War Prince" . Being the second highest command in the military Malinor should hold these Highborns as "Lesser Princes"

Noble: ( Captain ) of the Elven Military. Takes orders from GHB and Highborns ( maybe other princes and princesses ). Should have given duties such as ( QuarterMaster, Strategic Advisor, Diplomatic Advisor, Construction Manager. Should be considered higher in status in Malinor than most Molinorian Guild leaders.

Way Watcher: ( Sergeant ) of the Elven Military. Takes orders from GHB HBs and Nobles. Commander of a strong squad in which he trains to be an efficient fighting force. Comprised of at least 2 Guards (Maximum of 6). Squads should either be comprised of strictly one class of Guards or the other, or a mixture between the two should be established.

Guards, { Glade and Eternal }: ( Private ) of the Elven Military. Orders from all ranking officers. Fighting force of Malinor. The Guards should be held higher than the average citizen of Malinor. Backbone of the Wardens.

Initiates: ( Recruit ) of the Elven Military. Orders from everyone higher in rank. Purpose is to show skill set and good heart for Malinor. Should not be taken into direct battle unless the need requires so. ( Should have initiate school (( Book/textbooks)) )

The Wardens are rather underpowered in the military point of view. Being a military of Malinor we strive to protect our great nation to the end. Many say we are overpowered because they are not used to the fact that we are at war with the Undead. They have attacked Malinor more than once... We are here to basically ensure the safety of the citizens of our great nation.

(( Keep in mind this is Minecraft.... And we are all here to have fun. ))

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they aren't really overpowerd (easy to escape them)

But they do need to start behaving like an army, I personally have had a few problems with them and from what I have heard the leaders of the wardens (at least some of them) also think that the wardens should be restrained so I really hope that someone will take care of it and that the Wardens can become a good army and an army to be proud of instead of ashamed

at last a thing a warden and a White Raven can agree (I like it) we arn't overpowered and we do need to act more like an army

here's a list of things I thing we need to improve:

we need to make the people of milanor respect us right now they almost laugh at us when we try to talk to them in other words we need to be able to actually do something to people who break the law not just put people in jail thats to hash for an elf just to do no we need to be able to make fines so we don't arrest people for starting a street fight we just give them a fine on lets say 100 minars and up ((all after how brutal the fight were))

we should also have a warden (police/guard) station in Lauerlin where we could put people if things got out of hand and where we could question people involved in crimes

there should also be a bit of food there for wardens in need

((this should only be for cities where the wardens have been asked and have agreed to become guards)) in these cities wardens ((and accepted villans)) should be allowed ((and able)) to draw ((atack)) swords so the people breaking the rules can't just laugh at us but crimes will have to become more secret ((I know this will most likely not be done before 1.9 and the new world))

the if we get more people then we need list:

we should start a little group of wardens who would show a nice and helpful side of the wardens so we are't just a group of idiots who push people around when they feel like it

this is just my thoughts on things I would like to get your thoughts on it to and if people would like it I would even sit down and write down a full set of laws and penalties for breaking them

Warden GladeGuard Lenson

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((The issue I've seen with the wardens in all honesty is a lack of communication both ICly and OOCly between the high ranks and the lower ranks. Most of the issue's I've seen from my perspective have been with initiates.

Initiates tend to act like hooligans and repressive guards. For example, the other day they wanted to arrest a man for questioning. He had done no crime, and they admitted that it was only for questioning and he'd be free to go.

Umm these are elves. They value nature and freedom. Detaining an elf for questioning is a serious serious affront to their nature, dignity, and just well being. And part of the reason initiates do that is they forget they are playing ELVEN soldiers not HUMAN.

In all reality, the only thing the Wardens really should be doing is protecting the people. Fend off monsters, break up fights, and keep the peace in a passive manner.

They should not be acting as enforcers for their superiors or even the High Council (unless they are becoming tyrannical, which is a whole other thing.. but I haven't seen evidence of this), they should not be detaining people for questioning unless they have evidence that said person is involved in a plot.

Elves should be quite respectful to one another. In the example of detaining someone for question they wouldn't just come up to someone and say, "You're under arrest, lets go!" Its no wonder people are going to laugh at them and think they are ridiculous. Instead they would need to formulate evidence and proper documentation and approach it in a different manner.

If they know for sure that said person is apart of a plot, they would approach them politely and almost apologetically and say, "Excuse me sir, but we have documentation that shows that you are involved with <incident> and need more information. Would please come with us to clear this matter?" Any respectable elf would comply with that. Its for the good of Malinor after all.

Now if the suspect is a ne'er do well and breaks off running, put an arrow through his kneecap. If he was approached in a respectful manner and ran, he's suspect for sure!

If the suspect complies and is good to go (meaning their testimony gives them an alibi or helps considerably, then let them go. In addition apologize for wasting their time. You're not apologizing as an individual soldier/ranger, but for the whole of the Princedom.

Remember, elves are not human. The concept of Authority is alien to them. But they are more communal than individualistic, so they should comply if treated properly.))

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at last a thing a warden and a White Raven can agree (I like it) we arn't overpowered and we do need to act more like an army

Warden GladeGuard Lenson

A warden and raven that agree? :o (joke xD)

Well the reason that the citizens dont respect the wardens (especially the initiates)

is that they act like they are the boss of you.

This isn't the right way, instead of imprisoning random people for (almost) no reason you should do more patrols and have some wardens posted around Laurelin gates just to let the people see that the wardens are there for helping you not for annoying you.

You would get more respect when you tread people with respect

Signed Eledyr_head_mage_of the ravens

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i think the wardens act like this because tehy are bored, when i was in the wardens everyone was doing nothing and complaining that it was boring. maybe quazar should organize some rp events with native for americans and maybe liri for the european and australian wardens.

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i think the wardens act like this because tehy are bored, when i was in the wardens everyone was doing nothing and complaining that it was boring. maybe quazar should organize some rp events with native for americans and maybe liri for the european and australian wardens.

agreed we don't do much

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They shouldn't be too bored. There's usually something going on in Laurelin. I've got some ideas however, though I'll need to post about them later as I'm heading off as I write this :(

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[[ Why dont he wardens just stage attacks on the undead fort or something maybe the Blackhand or something? Just to give things out randomly. ]]

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They have, and when they do, other forces move into Laurelin and mess people up :mellow:

Heck thats how your character got poisoned lol.

In all honesty, the elves shouldn't be sending its forces away from Malinor to attack unless there is a really really good reason to. And usually as a preemptive thing. Like if they learn from their scouts that the undead are mobilizing, they'll hit them as they enter the forests, long before reaching a city in Malinor.

But even then its a temporary solution to a persistent problem. Warden players are bored because there's nothing to do as a warden. In all honesty, I can see where thats an issue. You could patrol Laurelin all day and not see anything you can do as a warden, and thats assuming anyone is -in- Laurelin.

I think the wardens should select a second role to play in elven society. They are a militia after all, which means they aren't soldiers all the time. Only when needed to protect the settlement. Other times they should be farmers, barkeeps, merchants, ect.

Perhaps we could have a secondary group of rangers or whatnot, that actually act as a forward militant group. They scout and deal with dangers outside Malinor before it reaches the Princedom. And they could be apart of the wardens as well as the scouting parties. Kinda like in RL you might have a National Guardsman who's a local policeman in their community. (well kinda flipped flopped, but you get the idea.).

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