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Quick question on Rolls

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pallino

Do you like the Roll system?  

28 members have voted

  1. 1. Do you like the Roll system?

    • Yes
    • No
    • Has pros, and cons
    • Yes, if some rules to apply advantages were implemented


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Ok I had a quick question on thr Roll function for Rp. I was wondering if there are any rules for rolling, depending on a situation.

I ask this because recently I got into a fight with another player (Ic) and we were going to fight. Before we fight he all of a sudden goes *attempts to disarm me. He says I have to role, as if it isn't it's power(We end of fighting, and he kills me without even looking at me but it might have just been lag =/ (sheddi=guy I fought). In this fight I had full iron armor, while he had leather/chain-mail. I clearly have the advantage on winning the fight, but when he does *attempts to disarm, it completely ruins my advantage which I feel is pretty stupid. I mean if someone attempts to disarm me I would probably strike at him, yet with roles I can't.

So I'm wondering are you allowed to refuse a roll?(If it's game breaking like this)

The solution to this would probably be the person with the advantage rolling out of 25 instead of 20. (Or other way around where the weaker party roles a 15)

Finally my skills don't seem to be wroking, as my axes don't crit anymore, and I don't parry anymore.

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Having to roll isn't a rule. Don't let anyone convince you otherwise :C

And yes. Rolling is sometimes stupid and impractical, and hinders RP more than it helps it (You could /roll to do a ridiculous action and still have a fair chance of succeeding).

Since rolling is not a rule, feel free to deny being forced to use it. If we thought that rolling was the best determinator of who wins or loses, it would be a compulsory rule. But it isnt.

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Having to roll isn't a rule. Don't let anyone convince you otherwise :C

And yes. Rolling is sometimes stupid and impractical, and hinders RP more than it helps it (You could /roll to do a ridiculous action and still have a fair chance of succeeding).

Since rolling is not a rule, feel free to deny being forced to use it. If we thought that rolling was the best determinator of who wins or loses, it would be a compulsory rule. But it isnt.

Thanks for the feedback Freya, I'll keep it in mind. C:

It's just when you refuse to roll people just call power gaming and insta ban report you :C

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No problem. There's a lot of misconceptions with the rolling system, as you can see from just looking at the support forum. Perhaps we should post up a official stance on rolling...

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I really feel an official rule to apply advantages in rolling would be nice.

BTW has skills been not working for anyone else?

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Skills have been a bit buggy, I've heard. Haven't played a lot lately, though, so I can't be for certain.

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And yes. Rolling is sometimes stupid and impractical, and hinders RP more than it helps it (You could /roll to do a ridiculous action and still have a fair chance of succeeding).

Oh, don't look down here. There's nothing to see.

Overlord_Wrothgar tries to destroy Aegis with his mind.

Overlord_Wrothgar: ((/roll 20))

Overlord_Wrothgar has rolled 20 out of 20

Aegis has rolled 19 out of 20

Aegis is destroyed.

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I think, before any /roll, the terms of the /roll should be agreed upon by the participants. For example, if you are sword-fighting another player, you could use each roll out of 20+half your Swords level, or even your full Swords level, for example. This obviously also works for arm wrestling, and other competitions of skill.

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I completely agree that the Roll system is not needed and I have always campaigned for it not to be used. This is not a Rollplaying server (C wat I did thar?) this server is about roleplaying and all actions should be roleplayed out. The problem is players refuse to accept they have any weaknesses and assume they can just win any battle or fight they are faced with.

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I think, before any /roll, the terms of the /roll should be agreed upon by the participants. For example, if you are sword-fighting another player, you could use each roll out of 20+half your Swords level, or even your full Swords level, for example. This obviously also works for arm wrestling, and other competitions of skill.

I completely agree with your idea, but I doubt a opposing person will agree to this especially if they have a lower sword skill. It would have to be made a set rule.

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I completely agree that the Roll system is not needed and I have always campaigned for it not to be used. This is not a Rollplaying server (C wat I did thar?) this server is about roleplaying and all actions should be roleplayed out. The problem is players refuse to accept they have any weaknesses and assume they can just win any battle or fight they are faced with.

I understand where your coming from with this but I feel if the rules are to change we should start by attempting to put a stricter rule on rolling, and not a complete removal. We should make it where orcs get +5 against a halfling roll to physical actions while halflings would get -5 against an orc. I feel that they could just make a rule saying you don't always use 20, and bboth players discuss the role.

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Rolling, in nearly all situations, is unfair and impractical. Just today, a human started taunting me, insulting the Orcish race. After some enjoyable roleplay, he runs off with sword scars to remember me by. A guard, I suppose, noticed some of the fight. Well, he's a Halfling, commonly known as the weakest, shortest humanoids found around Aegis. He attempted to drag me to jail. Yes, drag me, a 400 pound, eight-foot tall, muscular Orc. Am I the only one who sees a problem there? After much discussion, I told him I would refuse to bother with his roleplay. Along with this, once again as an Orc, I attempted to later break down a door. Like I said, I'm a huge, 400 pound Orc. Do you really think I couldn't break down a wooden door? Of course I could, and if by some chance I missed, clearly I would attempt to break it down again. Of course, I'm told this is powergaming, that they didn't have a chance to retaliate. That is why we have emotes. Roleplaying is using emotes, playing in your character's advantages/disadvantages, not some dice system.

How people should roleplay - *The red Orc charges towards the Halfling, sword raised, going in for the killing blow.* *The Halfling, being the small advisary she is, quickly evades the blade*

How people shouldn't roleplay - *The red Orc runs towards the Halfling, and stabs her in the chest* ((Okay, now roll. Oh, and if I win the roll, I'm going to kill you.)) /roll 20 *Orc rolls 20* *Halfling rolls 4* "Now you die!" *kills the Halfling*

In example 2, the roleplay ends abruptly, and really, isn't enjoyable.

/end rant.

End note - Personally, I would like to see the roll system removed entirely. The only thing it does is ruin the immersion of the roleplay, and causes a pile of ban-reports.

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I couldn't agree more with this guy ^ I do enjoy rolling sometimes but within reason and moderation and it always annoys me when I see a player ignore rolls and then later decide that even though he ignores my rolls I should follow his ;_; then I get scared of being banned.

Freya however has clarified soooo much thank you :D

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Guys all the feedback Is really amazing. I'm quite happy I'm not the only one who dislikes it =D.

But I also noticed (on the poll) that 6 people liked the roll system, and i would really like to see your side on it. Allot of the posts I've read are showing all the cons of rolling, so I want to hear from the people who voted yes on the polls.

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I believe the rolling system can be extremely useful in certain situations. For example in combat (say a fist fight brawl for example) it can be extremely useful in this sort of a situation:

Bob attempts to throw a punch at John.

Bob rolls a 9 out of 20

John rolls a 11 out of 20.

John blocks the punch and attempts to strike Bob in the nose with his elbow.

John rolls a 19 out of 20.

Bob rolls a 2 out of 20.

John smashes Bob in the nose, which breaks sending blood dripping down Bob's face.

But I feel that the rolling system is used in some very unlikely situations. As noted before, a halfling cannot merely drag away a 400 pound orc.

I will use the example of a bandit attempting to disarm a rather large orc, which has much experience in combat.

As the orc has experience in combat, he is aware that you must be light footed in order to correctly parry, block and evade blows from an enemy. Also, this orc knows to correctly keep a proper distance from the enemy to give itself an advantage as his arms are longer than this bandits so it would be able to swing while keeping out of range of his enemies sword.

This being the case, if the bandit attempts to "Disarm" this orc, it would be neigh impossible. Let's look at this from a logical angle here:

To complete what this bandit is set out to do, he would have to firstly close in the distance between himself and the orc, while avoiding any swings that the Orc may attempt during this movement. He would then have to somehow get the blade out of the orcs hand by doing any of the following (Which includes but is not limited to):

  • Grabbing the hilt of the sword and twisting it out of the orcs hand, which would involve a LOT of brute strenght unless the weakest part of the grip is known by the bandit, in which case would require less strength but would still be very difficult
  • Grab the orcs hand by placing a thumb on the back of the little finger and wrapping the rest of the fingers in the space between the thumb and the pointer finger, and then twisting the entire hand so that the hand looses grip (there are multiple other ways of doing this, this is just a single example)
  • Grab the orcs hand by placing a thumb on the back of the little finger and wrapping the rest of the fingers in the space between the thumb and the pointer finger, and then twisting the entire hand so that the hand looses grip (there are multiple other ways of doing this, this is just a single example)
  • Use its own sword to flick the sword out of the orcs hand

These things would also assume that the orcs hand holding the sword would be stationary, which I can tell you now in a sword fight; swords are hardly ever stationary unless you are facing an untrained novice.

As you can see, simply "disarming" an opponent requires high amounts of speed, skill and strenght. Would a simple bandit be able to do this to a strong orc? I do not think so.

But this is not limited to "Orc vs Bandit" combat. LOGIC has to be used in RP or it just doesn't make sense.

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