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Patch 1.7.5 | Pre-2.0

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We need a list of the bugs fixed. There's probably tons but could you just tell us the major ones?

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I have one:

The Inability to craft some things.

For example people say they cant craft with sticks. Maybe one of our plugins our conflicting with it?

I am not able to make bookcases. So if you looked, or have already looked into this Vaq it is greatly appreciated.

This happened to me too. But it's only case of sticks dropped from trees, not crafted one's...

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This happened to me too. But it's only case of sticks dropped from trees, not crafted one's...

I had that too. I couldn't craft a diamond sword that I needed really badly.

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I had that too. I couldn't craft a diamond sword that I needed really badly.

Ooh... Thank god, I'm not the only one with that annoying bug. :wink:

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- Excavation and Lumberjacking can be performed on protected blocks, allowing for one-click grinding. You get the full exp per break and you also get a constant flow of drops, such as logs, glowstone, diamonds and golden apples.

The same goes for farming. Extremely unfair. (I got my farming from 80 to 100 in 10 minutes just by "harvesting" rows of sugar cane on a protected plot.)

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That reminds me:

- The easter egg for Level 100 Farming doesn't seem to be working. It implies that gold can be harvested, but this doesn't seem to be the case.

- Seed drop rates might need to be adjusted for those with higher-level farming, so that true farms can replenish themselves and we're not all mowing down the entire continent within the first week, fighting over the last of the seeds.

- Players, when killed by other players, are dropping a single snowball, rather than their inventory. Not sure if this was intended or not. Seems kinda silly and breaks role-play to some extent when killing to retrieve important/stolen items, etc.

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I really hoped for MAGIC FIX this patch..I got disappointed :'(

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I dont know if its full implemented yet or if it just doesnt work but fire arrows and soul arrows appear to do nothing.

It says, *Used Soul Arrow* But nothing really happens... same thing with Fire Arrows.

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- Swords do not break, at least diamond and golden don't. They seem to self-repair during combat. Maybe this is intentional, but it seems overpowered compared to axes and may need to be tweaked.

I believe that is a Blacksmithing perk.

Blacksmithing:

Added level requirements to smelt items.

Fixed level requirements to repair items.

Added possibility of failing to repair golden tools.

Added a level requirement (35) to placing anvils. (Iron Blocks).

You now have a chance to fail to smelt ores, this will result in you receiving sulphur instead. Higher blacksmithing = less failing.

Fixed EXP rates.

Higher level blacksmiths will get a damage bonus to swords.

Higher level blacksmiths (1% per 10 levels) will have a chance of not using any durability on an item used in any block_break event.

I think that the part I bolded may be why.

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