argonian 14254 Share Posted December 27, 2011 We need a list of the bugs fixed. There's probably tons but could you just tell us the major ones? Link to post Share on other sites More sharing options...
Snowy 0 Share Posted December 27, 2011 I have one: The Inability to craft some things. For example people say they cant craft with sticks. Maybe one of our plugins our conflicting with it? I am not able to make bookcases. So if you looked, or have already looked into this Vaq it is greatly appreciated. This happened to me too. But it's only case of sticks dropped from trees, not crafted one's... Link to post Share on other sites More sharing options...
argonian 14254 Share Posted December 27, 2011 This happened to me too. But it's only case of sticks dropped from trees, not crafted one's... I had that too. I couldn't craft a diamond sword that I needed really badly. Link to post Share on other sites More sharing options...
Mahiro 34 Share Posted December 27, 2011 I had that too. I couldn't craft a diamond sword that I needed really badly. Ooh... Thank god, I'm not the only one with that annoying bug. :wink: Link to post Share on other sites More sharing options...
Tbneer967 0 Share Posted December 27, 2011 - Excavation and Lumberjacking can be performed on protected blocks, allowing for one-click grinding. You get the full exp per break and you also get a constant flow of drops, such as logs, glowstone, diamonds and golden apples. The same goes for farming. Extremely unfair. (I got my farming from 80 to 100 in 10 minutes just by "harvesting" rows of sugar cane on a protected plot.) Link to post Share on other sites More sharing options...
Ned Lud 1260 Share Posted December 27, 2011 That reminds me: - The easter egg for Level 100 Farming doesn't seem to be working. It implies that gold can be harvested, but this doesn't seem to be the case. - Seed drop rates might need to be adjusted for those with higher-level farming, so that true farms can replenish themselves and we're not all mowing down the entire continent within the first week, fighting over the last of the seeds. - Players, when killed by other players, are dropping a single snowball, rather than their inventory. Not sure if this was intended or not. Seems kinda silly and breaks role-play to some extent when killing to retrieve important/stolen items, etc. Link to post Share on other sites More sharing options...
Antharin 90 Share Posted December 27, 2011 Hooray! Link to post Share on other sites More sharing options...
KarmaDelta 969 Share Posted December 27, 2011 There are still errors with disarming. Where you just crash. Link to post Share on other sites More sharing options...
Lym 849 Share Posted December 27, 2011 I really hoped for MAGIC FIX this patch..I got disappointed :'( Link to post Share on other sites More sharing options...
CloakandDagger 134 Share Posted December 27, 2011 I dont know if its full implemented yet or if it just doesnt work but fire arrows and soul arrows appear to do nothing. It says, *Used Soul Arrow* But nothing really happens... same thing with Fire Arrows. Link to post Share on other sites More sharing options...
♦ Kal ♦ 242 Share Posted December 27, 2011 This picture ... what the hell, Vaq? I loled :mrgreen: Link to post Share on other sites More sharing options...
Thrym 188 Share Posted December 28, 2011 - Swords do not break, at least diamond and golden don't. They seem to self-repair during combat. Maybe this is intentional, but it seems overpowered compared to axes and may need to be tweaked. I believe that is a Blacksmithing perk. Blacksmithing: Added level requirements to smelt items. Fixed level requirements to repair items. Added possibility of failing to repair golden tools. Added a level requirement (35) to placing anvils. (Iron Blocks). You now have a chance to fail to smelt ores, this will result in you receiving sulphur instead. Higher blacksmithing = less failing. Fixed EXP rates. Higher level blacksmiths will get a damage bonus to swords. Higher level blacksmiths (1% per 10 levels) will have a chance of not using any durability on an item used in any block_break event. I think that the part I bolded may be why. Link to post Share on other sites More sharing options...
Florishier 67 Share Posted December 28, 2011 can't wait till perma 2.0!! Link to post Share on other sites More sharing options...
Yusoyung 1 Share Posted December 28, 2011 Is this a bug, or this plugin isn't added because I can't make ale anymore. Link to post Share on other sites More sharing options...
Dun_Irongut 104 Share Posted December 28, 2011 This picture ... what the hell, Vaq? I loled :mrgreen: Pixeljoint? Link to post Share on other sites More sharing options...
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