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The Mighty Subudai!

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Walking with feet bare against the wholesome grasses along the untouched plains northwest of Trinskiril, Sauros gathered a few sprigs of incense and lit it rather quickly with the assistance of his torch and slipped it within his bull's reins and began to pick up pace once more. The growing trail of smoke made the tiresome men and women who trudged behind him feel calm, inspiring them to look about and notice the vast girth of the earth and appreciate another day to live amongst the nature. Sauros runs his rough fingers through the fur of his Wolf as he watches it's eyes stare off into the nighttime sky; the crescent moon casting an aura that made them feel more secure and able to spot any offenders. He scans the horizons and finds a hilly enclave to his right and begins to change his footsteps to begin walking in that direction, nearing hour by hour until they arrive.

Pitching tents with the structure sound with laminated wooden poles from the finest oak and being covered with thick leather skins from the weariest bulls and cows, the Subudai once again find rest under the many stars and the singular moon. The bustle of families securing beds and securing the reins of their livestock at a shoddy cattle post calms Sauros; to see his people frolic in the daily life. He constructs a modest fire pit to cook the gatherings of the young hunter-boys and sends dog scouts; teenage boys and girls atop their wolven mounts to swiftly survey the area. The adults sit in the presence of ever-burning incense, husbands and wives laughing and teasing each other as they eat meals. Sauros heads into his tent early this night, to sit on the pondering thought that he may gather much needed sleep.

Welcome Wayfarers, We are the Mighty and Thunderous Subudai!

MongolHorseArcher.jpg

- The Subudai are a group of families that have collaborated under the leadership of one Sauros Alanbataar; a warrior-herder who has shown great ambition and potential to ensuring the ways of the Subudai is kept in stone and her people never to be wept of blood. With the knowledge that anyone could come our way across the blue waters of yonder, we keep vigilant that our people do not suffer from the greed of any kind. With this ambition in our hearts and our hands strumming our bowstrings with the melody of a dirge of harps, we shall succeed!

- Having sailed from Aegis as she fell, we have ascertained that we live another day, to fight another day. We are Nomadic, we will be moving from land swath to land swath and ensuring that our own families will feed and drink from the securest of sources and that no man or woman suffers from the other wayfarers who will be traversing the same continent as we!

[More Information concerning to Roleplay Guidelines of the Subudai]

~~ Who are the Subudai? ~~

- It is advised to read the Ancient Hanseti's Lore to be able to fully understand the origin of the Subudai. The Subudai originated from one of three families that had arrived in Asulon and chose to separate from the lands of Trinskiril (Modern Day Realm of Hanseti) and head North. Taking on qualities of nomads, respectful of earth and flesh, they chose to become fond of the endless plains of green and lived amongst the valleys and stretching plateaus and rolling plains. The Subudai of modern times as a Tribal Confederation has been revived by Sauros Alanbataar and calling upon those whose blood traces to the Subudai accompanying Gaius Marius back to Aegis; now returned to Asulon are recalled to form once more the Subudai. As said, the Subudai is not a singular tribe with a singular culture, but rather a Tribal Confederation held together by bloodlines, brotherhood, and the shared respect for nature, people, and the admiration of the ways of survival and the existance of this confederation protected by the Subudai collectively.

The sense of admiration to survivalist ideals and the urge to protect the confederation's existance is what allows the predicted variation of cultures between each tribe to collaborate peacefully and in sync. There are shared qualities between the Kotans (Tribes) such as the need to survive, nomadic lifestyles such that they will move from place to place and thus have mobile architecture. The Subudai are capable archers, warriors, hunters, and fishermen, to a lesser extent woodsmen and blacksmiths, whilst to a lesser extent miners. The Subudai are accustomed to having to rely somewhat on woodlands and use minor mining techniques to gather what is needed to utilize stone weaponry and the wood for yurt and tent skeletons. Iron at the beginning of the Confederation is a highly respected and sought after mineral, yet not many Subudai possess the skill with mining nor the luck and iron is salvaged from raids.

[On an OOC note, the Subudai will actually be progressing to a more sedentary, and elaborate civilization. This pace will be relatively slow to start off, but you as a Kotansmani in the future can begin to influence the future of the Subudai. Examples to best illustrate my point is how the Parni went from tribes defeating the Romans at Carrhae to an empire reviving Persian influence as the Sassanian Empire.]

_____________________________________________________________________

~~ Tribal Hegemony ~~

The Subudai as a Confederation of Tribes has an interesting layout for their governing, read below for details.

|| The Khagan ||

The Khagan is the Guide and Leader of the Subudai as a whole, an orator surpreme and wizened from experience and from the oral traditions extended to him. The Khagan being the leader, surprisingly does not have entire and totalitarian power, limited to controlling where the Subudai migrate to and settle, also leading in times of war unless this wartime position needs to be split amongst the Syrmatae to ensure the best guerrilla agility during battles. The Khagan is available to all Kotans for assistance between Kotans (Tribes) or individual Kotansmani (Tribesman) and deals with judicial affairs to ensure no Kotan can appear to unfairly influence the law. The Khagan may also decide to raise caravans, moving numbers of Subudai with livestock and stock to enter nations, towns, or other regions to initiate trade.

To Reiterate

1. Leads the Subudai collectively to migrate and settle whereever they may choose.

2. Lead in battles unless the Khagan decides to pick certain Kotansmani to be in commanding position(s)

3. Deals with judicial issues between Tribes or individual Tribesman.

4. Can raise caravans and draw from the Subudai as a whole.

5. Can override the raising of caravans if he so feels it may conflict with the interests of the Subudai.

6. Can temporarily approve their chosen Kotansmani to be commanders during battles.

7. Allow individual Syrmatae to raise warbands from the population of the Subudai.

|| The Syrmatae ||

The Syrmatae are the Elders and individual Leaders of a specific Kotan (Tribe), relegated many powers albeit only capable of pertaining to the very Kotan that they lead. The Syrmatae are spiritual leaders and must govern fairly their people, they shape the Tribe on how they wish the culture and customs be. They also can raise caravans and draw only from their separate Kotan (Tribe) to lead these caravans, however it must not be against the wishes of the Subudai or the Khagan. They can request to lead warbands on raids, skirmishes, or battles with enemies or those who they wish to raid with the approval of the Khagan. They can decide how the tribal governing is formulated, albeit rarely the Khagan may advise against allowing a certain Kotansmani to be chosen for a position of power within the Kotan. The Syrmatae may be a woman or man.

To Reiterate:

1. Decide how the Tribe's political structure will be.

2. Implements the culture.

3. Can raise caravans, so long as not against the best interests of the Subudai, in which the Khagan will object to.

4. They can raise warbands to raid, skirmish, or do battle with towns or military forces at the approval by the Khagan.

5. The Syrmatae may be either male or female.

|| The Kotan ||

The Kotan or Tribe are individual groups that have a distinct culture and collectively work together internally to ensure each Kotansmani or Tribesman has economic thriving and that they are thriving. Each Kotan may make strides in certain fields, whether philosophical, scientific, politically, militarily, artistically, or any other way. Each Kotan is encouraged to embrace their power to collectively work together to advance a field of knowledge. Each Kotan has utter respect for the flesh of man and dust of earth and each Kotan must respect the Confederacy Canon which contains rules and regulations that are held in terms of accountability against every Kotansmani within the Subudai, while also respecting law brought forth by the Syrmatae. The leader of the Kotan is the Syrmatae and their word reigns supreme, the way of positions and 'gaining them' is at the behest of what the Syrmatae collaborating with their Kotansmani decide.

|| Caravanserai ||

The Caravan is a method of bartering and trading with other nations and regions that they've discovered near their camps. The Caravans will consist of a 'train' or guide who leads livestock to the prospect location for trade accompanied by Subudai flanking the train and guarding it while also carrying supplies and items of value to trade. The Subudai must work hard to keep on the flattest ground to enable them to see further and spot any troublesome intervention of the peaceful Caravans. The Subudai can trade much of what the earn, except that they must not trade weapons or armors, but rather attempt to barter for precious minerals and weapon/armours.

~~ The Subudai's Attitudes and Culture ~~

The Subudai hold in high respect the flesh of man and dust of Earth and do not take any actions leading towards harm to either one. They take great care to not scar the earth and do not kill people without good reasoning, nor do they commit acts of banditry. However, the moral ramifications of their respect for flesh and dust dictate to them an odd compass to their morals. They will help those afflicted by natural disasters, disallowing the earth to harm people, but as well do they have great distaste for those who inflict on the Earth grave consequences. The Subudai highly dislike the fact that some of man choose to expand settlements that deal with obscuring the natural form that the world takes, but realize that some nations choose to be centralize and build cities and towns; yet the Subudai still holds distaste but will respect individuals on the basis that they were raised to unconsciously disrespect the Earth.

The Subudai against their emotions will give respect to nations, especially those who try their best to scale back their effects on nature, so respect for all Elves and Orcs are higher than those given to Dwarves and Humans. The Subudai had committed to pillaging and raiding Salvus settlements due to the proliferation of settlements being planted all over the Ancient Lands of the Subudai. Regimes, guilds, and separatist factions will have to deal with Subudai aggression if they choose to cross paths with the Subudai, such as the Volsung Vikings and the township of Rienna established by one Sting Surion which resulted in the migration of the bull and sheep; causing the Subudai to decline slightly in number from lost of access to tamable livestock.

Overall, the Subudai are nomadic and the Kotans have great respect for the First Khagan, Sauros Alanbataar. The Subudai are steeped in Oral tradition, but glorify those who can write and record histories and stories, one who speaks greatly will have respect alongside the warrior. The act of encouraging cultural and social celebration is praised amongst the Subudai, the oral traditions speaking much of how the nomadic Subudai always thrived on the distinction of each Kotan and respect given. Both men and women are treated equally, both genders are taught at a young age to be capable warriors and hunters, men being treated with a drill-like attitude whilst women are taught to be survival experts and are heralded for being ones who raised the nomadic Subudai from the ground up.

In terms of items of great value, the Subudai are praised in oral traditions for being artistically creative with the paints and inks derived from nature, whether from the cactus or the famed squids that were relied upon to darken wools. Thus different inks and wools are of appreciable value as well as the sheep that provide the wool to be shorn. The Subudai also have learned how to tan leather and thrive off of the bull and cow for meat, milk, and leather. The cuisine of the Subudai is variant, albeit many of the Subudai take to being hunters and rely on the flesh of animals both land and water. Incense (the 'dry bush' block found in deserts) are very sought after as bringing calming peace to the Subudai and they routinely seek deserts for the Incense as well as cacti for their healing practicalities (the needles serve for 'acupuncture' and the juices are rich in vitamins) and the dye when cacti is boiled in water.

Wolves are also held in high esteem as hunter companions (and if mobcontrol is turned on, they will serve as our mounts, allowing the Subudai to act as 'equine archers')

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Sauros Alanbataar lights bushes in incense and allows his tribesmen to raise them upon the roofs of their yurts. Observing the soft cirrus clouds and nothing anvil-like that would cause him to feel it may rain this day, he sends for the youth to travel out in groups. Sauros knows that this day is when he begins to call back all of the Subudai so that they may return to their nomadic ways and congregate for added power and mobility. For far too long have the Kotansmani (Tribesmen) been scattered like seeds from the far-reaching tree, but to organize, he would have to replant them in rows; side by side and easy to gather up.

Meanwhile, the children chant 'North of Salvus lies the camp, the fragrance of incense is the stamp, verily you will find the camp of three yurts, if you see the town of Rienna, surely this asserts you've went too far!'

[When I say 'the direction is North', I mean the direction you take to walk out the front gate.]

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Sauros Alanbataar brings his modest canoe to bank upon the shoreline near the Subudai's current encampment; spying the other Kotansmani lingering about the camp guiding livestock and sitting cross-legged in discussion. He leans his head and looks behind him with a concerned look drawn upon his face, a frown emerging eventually as he ponders what to tell his Tribe of the mysterious situation across the waters. Upon entering the grounds of the Camp, the other Subudai gather around him, imploring him to reveal what has left his face with such bereavement. Leaning his palm against one knee as he curls into a cross-legged position and beckoning a younger Kotansmani to bring a sprig of incense to light, he strokes his goatee and finally speaks...

''Wah't I see naw' awn' tha' othur' side of tha' shur' near Salvus is calming disturb'ince, Salvus seems mawch' moor' empty and I cawn' awn'ly expect that tha' banditry will graw' awt' of this. We may inevitably hav' to move tha' camp if tha' situation graws' awt' of hand. We ah' nawt' that populated and to hav' cawn'stint aggressiun' frawm' bandits is nawt' wah't I find best fur' my families of tha' Subudai. Awr' Carah'vans hav' cawm' back with littul' to shaw' that Salvus is a feasibul' awp'tiun to trade with. We are awl'so gettun' mistakun' fur sawm' Tribuls and sawm' Alrasian Highcoat think that he can attempt to tease aws' with plains, bawt' then attempts to suggest swamps. We mawst' ensure we hav' tha' safest plains to rawm' I will ensure that we survive and graw' saw' that many a man waw'ld nawt' think to threatun' or trick aws'. Worry nawt' Subudai, we will ensure we hav' tha' greatust' chances to survive!''

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Sauros runs his rough fingers across the brush as he pulls tufts out methodically and scatters the dry weeds across the growing fire. Closing his eyes slowly as he falls deep into thought as he remembers the oral tradition passed down by his father and mother about the Hansetians ancestry, he glances at the others seated upon haphazardly placed logs and a few kneeling and warming themselves. He slowly gyrates his feet to make for a odd stepping as he circles unevenly around the fire and runs his tongue across his teeth to remove the glaze of fat left by chewed meat he had just enjoyed. He meets the eyes of few of his companions as he quietly observes the scene of utter survival in the once warming desert now befallen in the cold wash of lunar reflection. He then straightens himself up in front of the fire and swiftly bends his knee and sends hisself sitting on the grass and falling back on one shoulder as he lays sideways and begins to speak to the people accompanying him; now alert after seeing his quick movement.

Yoo' all are the ones who accawm'pany me heer' unlike all aw'thurs' and have agreed to stay awt' heer' in tha' harsh desurt', yoo' paw'siun' to learn mawch' frawm' me will be returned this night. See... Many get excited to knaw' that I knaw' much moor' abawt' the Hanseti than mawst'. Even those within Hanseti cawr'runtly do not knaw' the vast history that once resided, they do nawt' undah'stand that they rest on wah't was laurels of civilization. My Fathur's Father and even further back had separated from Trinskiril, the Southern Land. The Subudai wur' the nomads that migrated North and becawm' accustomed to these desurts' and steppes! Through my peepul's oral tradition, I hav' luckily remembered mawch' of the past, but yoo' seek to knaw' haw' I came to Aegis and returned heer', stunned to see no peepul' lasting?

Sauros Alanbaatar notices that a few of the companions show signs of confusion and chuckles as he thinks to himself that they are unable to understand his accent and vernacular ways. Sauros clears his throat and spits flim into the fire and continues...

Yoo' all cawn't undah'stand my accent aye? Let me try to speek' clearur'.

You will be dumbfounded, I would not be surprised if a few of you have complete disbelief in what I say, but that is unfortunate and I seek not to make believers of scholars. I had accompanied Gaius Marius to Aegis, due to his being press-ganged into his father's collective of mercenaries as they attempted to displace a few of the Hanseti villages and townships, he became accustomed to more violent methods of dealing with the slightest of issues. The Hanseti remembered full well why they had sought the Wandering Wizard allow them to gain undesired, unfounded, and uncontested fertile land and they did not wish to be plagued with Gaius's tendencies we can say. After confrontations with the Mayor of the City of Campani about the offenses that he had conducted after the mutiny he forced against his father, Gaius grew bitter with how he was being treated and often times debated that his way would serve Hanseti well. After collaboration with the Subudai, Hanseti agreed that they would confront Gaius once more and seek that he remove himself from the land and attempt to seek Aegis again to continue his ambitions where war was looked at more with respect.

You may ask, why not send Gaius by himself and exile him that simply? The Hansetians had feared that sending him alone may be an ill-thought idea for they feared that Gaius in his stupor and embarrassment that would have derived from this meeting possibly, he would inform whom he would find in Aegis about the location of his Father-Tribe and seek vengeance. Thus I along with few others were sent to accompany him on his journey back from whence we came originally. We were tasked to ensure that he would not divulge such precious information and cause the security of Hanseti to be troubled furthermore. They seeked us Subudai, because admittingly Gaius did have some supporters within the central tribe and those in power did not want a mutiny to occur en route or any trouble to occur...

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Once a lustful plain to roam, how the Subudai had used to thrive off of the livestock raised to graze from the pastures pocketed in between the endless oceans of green. How the foam of the swampland used to fester the algae that would clog the narrow straits and tributaries that opened into the largesse of the sea that ran northwest of modern-day Solace. The mighty tents and yurts, modest, simple, yet a signal of one of the hardiest people stood aloft in the flowing winds that matted down the grasses in bowing positions. Sauros glances at what once was, ashamed and hurt to see what it became. To his West, an awkward contrast to the greens of the wildgrasses, speckled with rose bushes, incense bushes, and flowers decorative; stood a large wooden palisade surrounding Volsung. To his North lied Rienna, a quaint yet insulting erection of a city-state amongst the natural wilderness. To his South, lied the ruins of the Capital of Salvus; Solace.

Sauros lowers his hair-ridden chin towards his chest, his typical thousand yard stare temporarily interrupted as he slowly lowers his eyelids. For certain, nations held their territories and made use of them, but they chose to always stay centralized in these certain locations. He remembers the conversations he had with Queen Dawn, how she ensured she would not encroach and even gave permission to do away with Rienna; now in the jurisdiction of Seventis. It was not the nations who see it in their best interests to centralize in their suffocating cities, remaining close-minded of true nature, but the separating regimes. They separate like drops of water in the air and land in entirely different locations from whom they so choose not to listen to.

He raises his head as droplets of rain spatter across his face, the bridge of his nose breaking each droplet like the bow of a ship breaking the waves. The Syrmatae will have their entire Kotan to rally after the meetings around the great sprigs of incense is held...

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So tempting, but I can't, you always bring out these guilds/groups at the worst time for me, one day Gaius, one day I shall be one of you.

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reduce the amount of guilds...

... by creating another one.

I do, however, see great things ahead :)

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SUBUDAI INFO/STRUCTURE REVISED (System of Tribal Hegemony)-

4/27/2012

~~ Who are the Subudai? ~~

- It is advised to read the Ancient Hanseti's Lore to be able to fully understand the origin of the Subudai. The Subudai originated from one of three families that had arrived in Asulon and chose to separate from the lands of Trinskiril (Modern Day Realm of Hanseti) and head North. Taking on qualities of nomads, respectful of earth and flesh, they chose to become fond of the endless plains of green and lived amongst the valleys and stretching plateaus and rolling plains. The Subudai of modern times as a Tribal Confederation has been revived by Sauros Alanbataar and calling upon those whose blood traces to the Subudai accompanying Gaius Marius back to Aegis; now returned to Asulon are recalled to form once more the Subudai. As said, the Subudai is not a singular tribe with a singular culture, but rather a Tribal Confederation held together by bloodlines, brotherhood, and the shared respect for nature, people, and the admiration of the ways of survival and the existance of this confederation protected by the Subudai collectively.

The sense of admiration to survivalist ideals and the urge to protect the confederation's existance is what allows the predicted variation of cultures between each tribe to collaborate peacefully and in sync. There are shared qualities between the Kotans (Tribes) such as the need to survive, nomadic lifestyles such that they will move from place to place and thus have mobile architecture. The Subudai are capable archers, warriors, hunters, and fishermen, to a lesser extent woodsmen and blacksmiths, whilst to a lesser extent miners. The Subudai are accustomed to having to rely somewhat on woodlands and use minor mining techniques to gather what is needed to utilize stone weaponry and the wood for yurt and tent skeletons. Iron at the beginning of the Confederation is a highly respected and sought after mineral, yet not many Subudai possess the skill with mining nor the luck and iron is salvaged from raids.

[On an OOC note, the Subudai will actually be progressing to a more sedentary, and elaborate civilization. This pace will be relatively slow to start off, but you as a Kotansmani in the future can begin to influence the future of the Subudai. Examples to best illustrate my point is how the Parni went from tribes defeating the Romans at Carrhae to an empire reviving Persian influence as the Sassanian Empire.]

_____________________________________________________________________

~~ Tribal Hegemony ~~

The Subudai as a Confederation of Tribes has an interesting layout for their governing, read below for details.

|| The Khagan ||

The Khagan is the Guide and Leader of the Subudai as a whole, an orator surpreme and wizened from experience and from the oral traditions extended to him. The Khagan being the leader, surprisingly does not have entire and totalitarian power, limited to controlling where the Subudai migrate to and settle, also leading in times of war unless this wartime position needs to be split amongst the Syrmatae to ensure the best guerrilla agility during battles. The Khagan is available to all Kotans for assistance between Kotans (Tribes) or individual Kotansmani (Tribesman) and deals with judicial affairs to ensure no Kotan can appear to unfairly influence the law. The Khagan may also decide to raise caravans, moving numbers of Subudai with livestock and stock to enter nations, towns, or other regions to initiate trade.

To Reiterate

1. Leads the Subudai collectively to migrate and settle whereever they may choose.

2. Lead in battles unless the Khagan decides to pick certain Kotansmani to be in commanding position(s)

3. Deals with judicial issues between Tribes or individual Tribesman.

4. Can raise caravans and draw from the Subudai as a whole.

5. Can override the raising of caravans if he so feels it may conflict with the interests of the Subudai.

6. Can temporarily approve their chosen Kotansmani to be commanders during battles.

7. Allow individual Syrmatae to raise warbands from the population of the Subudai.

|| The Syrmatae ||

The Syrmatae are the Elders and individual Leaders of a specific Kotan (Tribe), relegated many powers albeit only capable of pertaining to the very Kotan that they lead. The Syrmatae are spiritual leaders and must govern fairly their people, they shape the Tribe on how they wish the culture and customs be. They also can raise caravans and draw only from their separate Kotan (Tribe) to lead these caravans, however it must not be against the wishes of the Subudai or the Khagan. They can request to lead warbands on raids, skirmishes, or battles with enemies or those who they wish to raid with the approval of the Khagan. They can decide how the tribal governing is formulated, albeit rarely the Khagan may advise against allowing a certain Kotansmani to be chosen for a position of power within the Kotan. The Syrmatae may be a woman or man.

To Reiterate:

1. Decide how the Tribe's political structure will be.

2. Implements the culture.

3. Can raise caravans, so long as not against the best interests of the Subudai, in which the Khagan will object to.

4. They can raise warbands to raid, skirmish, or do battle with towns or military forces at the approval by the Khagan.

5. The Syrmatae may be either male or female.

|| The Kotan ||

The Kotan or Tribe are individual groups that have a distinct culture and collectively work together internally to ensure each Kotansmani or Tribesman has economic thriving and that they are thriving. Each Kotan may make strides in certain fields, whether philosophical, scientific, politically, militarily, artistically, or any other way. Each Kotan is encouraged to embrace their power to collectively work together to advance a field of knowledge. Each Kotan has utter respect for the flesh of man and dust of earth and each Kotan must respect the Confederacy Canon which contains rules and regulations that are held in terms of accountability against every Kotansmani within the Subudai, while also respecting law brought forth by the Syrmatae. The leader of the Kotan is the Syrmatae and their word reigns supreme, the way of positions and 'gaining them' is at the behest of what the Syrmatae collaborating with their Kotansmani decide.

|| Caravanserai ||

The Caravan is a method of bartering and trading with other nations and regions that they've discovered near their camps. The Caravans will consist of a 'train' or guide who leads livestock to the prospect location for trade accompanied by Subudai flanking the train and guarding it while also carrying supplies and items of value to trade. The Subudai must work hard to keep on the flattest ground to enable them to see further and spot any troublesome intervention of the peaceful Caravans. The Subudai can trade much of what the earn, except that they must not trade weapons or armors, but rather attempt to barter for precious minerals and weapon/armours.

~~ The Subudai's Attitudes and Culture ~~

The Subudai hold in high respect the flesh of man and dust of Earth and do not take any actions leading towards harm to either one. They take great care to not scar the earth and do not kill people without good reasoning, nor do they commit acts of banditry. However, the moral ramifications of their respect for flesh and dust dictate to them an odd compass to their morals. They will help those afflicted by natural disasters, disallowing the earth to harm people, but as well do they have great distaste for those who inflict on the Earth grave consequences. The Subudai highly dislike the fact that some of man choose to expand settlements that deal with obscuring the natural form that the world takes, but realize that some nations choose to be centralize and build cities and towns; yet the Subudai still holds distaste but will respect individuals on the basis that they were raised to unconsciously disrespect the Earth.

The Subudai against their emotions will give respect to nations, especially those who try their best to scale back their effects on nature, so respect for all Elves and Orcs are higher than those given to Dwarves and Humans. The Subudai had committed to pillaging and raiding Salvus settlements due to the proliferation of settlements being planted all over the Ancient Lands of the Subudai. Regimes, guilds, and separatist factions will have to deal with Subudai aggression if they choose to cross paths with the Subudai, such as the Volsung Vikings and the township of Rienna established by one Sting Surion which resulted in the migration of the bull and sheep; causing the Subudai to decline slightly in number from lost of access to tamable livestock.

Overall, the Subudai are nomadic and the Kotans have great respect for the First Khagan, Sauros Alanbataar. The Subudai are steeped in Oral tradition, but glorify those who can write and record histories and stories, one who speaks greatly will have respect alongside the warrior. The act of encouraging cultural and social celebration is praised amongst the Subudai, the oral traditions speaking much of how the nomadic Subudai always thrived on the distinction of each Kotan and respect given. Both men and women are treated equally, both genders are taught at a young age to be capable warriors and hunters, men being treated with a drill-like attitude whilst women are taught to be survival experts and are heralded for being ones who raised the nomadic Subudai from the ground up.

In terms of items of great value, the Subudai are praised in oral traditions for being artistically creative with the paints and inks derived from nature, whether from the cactus or the famed squids that were relied upon to darken wools. Thus different inks and wools are of appreciable value as well as the sheep that provide the wool to be shorn. The Subudai also have learned how to tan leather and thrive off of the bull and cow for meat, milk, and leather. The cuisine of the Subudai is variant, albeit many of the Subudai take to being hunters and rely on the flesh of animals both land and water. Incense (the 'dry bush' block found in deserts) are very sought after as bringing calming peace to the Subudai and they routinely seek deserts for the Incense as well as cacti for their healing practicalities (the needles serve for 'acupuncture' and the juices are rich in vitamins) and the dye when cacti is boiled in water.

Wolves are also held in high esteem as hunter companions (and if mobcontrol is turned on, they will serve as our mounts, allowing the Subudai to act as 'equine archers')

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reduce the amount of guilds...

... by creating another one.

I do, however, see great things ahead :)

It is not a guild it is a culture.

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Sauros takes a swill from a leather canteen as he observes the Kotansmani working. Fresh from his long trek across the Sunmoth Desert on a hunt, scarce in consequential gathering of flesh to cook, but his return he encountered spare herds of sheep and cow to bring forth to the camp. Patting the shoulder of his newest Syrmatae, Varin Wulfgar, he hears as Varin relates how he has felt peace that he couldn't have said to have if he was not with the Subudai. Placing his forefinger on Varin's chest, Sauros tells him that the body, mind, and soul rest well when in tune with nature. Albeit the Varin's Kotan have Nordic tendencies, this is a consequence of Varin being influenced by the culture in Northern Oren when he resided in Aegis; yet he feels the blood of the Ancient Subudai run in his veins. A newly recovered Kotansmani, one with Native American tendencies has taken to making himself known to the Khagan. Sauros has impressed upon the Subudai that they have recollected enough Kotansmani to begin advancing and opposing the sprawling settlements around them, with respect given to Seventis...

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(( Excellent writing and concept. I will hopefully be able to jump onto the Subudai train, soon enough. And that accent is gonna be something else to try and master. ))

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Sauros holds a few loose leaves in his hand as the winds pick up around camp. The Kotansmani scramble to enter their delegated tents, the Kotans of Varin Ulfgar most numerous and collective. The anvil of the storm, a mighty mass of clouds stand stoic against the reddening of the dusk. flashes of lightning arch against the anvil, seemingly reminding Sauros of how his father spoke of stories of the Dervas (Dwarven) blacksmithing ability; how the hammer struck the anvil with such force. As the leaves leave his hand for higher winds, he smiles gently as Syrmatae Varin briskly makes his way towards Sauros. Varin expresses the wishes of how the Kotan of his has found a certain enemy within their reach and how his Kotansmani have become particularly aggressive due to grievances before their adoption into the Subudai.

Sauros places a hand on his shoulder and tells him to rest easy, that he is aware of such grievances as he finds more and more of the land deformed from settlements. Informing him how the King of Seventis, Renati, has hearkened to his word about how one simply cannot proclaim land as entirely just theirs. With a smile returning upon said news from Varin, Sauros informs him how Renati has declared that some of the settlements will be abandoned and returned to the soil. As Syrmatae Varin and Sauros observe gleefully as Delthor Ulfgar and his brother wrestle aggressively on the foamy soil, he tells Varin one last thing. "They say to keep your friends close, but always keep your enemies closer" and with that, Sauros winks at Varin and tilts his head noticably in the direction of Volsung Fort.

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The Caravan Train stretched a good distance, not so much the fact that many Kotansmani dedicated time to embark on the first of such a respectable event for the Subudai, but the train consisted of many livestock. The Caravan did not endeavor to travel very far, thus Syrmatae Varin and Khagan Sauros decided to have just one other Kotansmani, Lupus, to flank the train. The rays of the sun set a determined grimace upon the faces of the Subudai, yet just as nimble as their knees were their faces ready to smile and open into the Seventis camp with a kind atmosphere. The train traveled fair distance and with each implantation of a footstep against the grainy sands of the desert, the Subudai tried to imagine the reception of such a fruitful venture. It was another powerful show of amiable support towards this Kingdom of Seventis that Sauros hoped would allow the King to see that his people, despite their dislike for the civilized societies and sprawling towns and cities, were willing to reach a platform of understanding and perhaps a reassurance from their King that no new settlements be erected near the plains that the Subudai roam.

Sauros mutters words about the beauty of the desert, how the glowering fields of goldenrod sands make him reminiscence about the green expanses of plains. He glances towards Lupus and Syrmatae Varin as he clucks with disapproval noticing some sheep mislead from the caravan train as they eye the Oasis in the distance, he hobbles over and grabs their collars and pulls them back to the path. Upon hearing Lupus cry out that the Seventis camp is within sight, Sauros and Varin begin to quicken their pace as the sheep and spare chicken scramble to meet the change of step. Entering the camp, Sauros clears his throat to allow his pronunciation to be easier understood and informs the denizens that a caravan arrived. Passing haphazardly through the maze of tents, the three Kotansmani struggling to keep each sheep accounted for. Chuckling as the few chickens lose the Subudai in the tangle of living spaces, they give up hope and return attention to finding a plaza to allow them to see better their inventory of livestock.

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The Subudai resort to crying out the items that the caravan train has hauled in, Sauros untying leather straps that hold wool blankets bundled; their inventories falling and scattering to the ground. As Sauros scoots stray goods towards the wool blankets now laid out on the ground in between rows of sheep, the other two notice a few citizenry poking heads out of their relegated tents and standing taut as they notice the strangers. Holding his hands up reassuringly, he speaks more about how they wish to do trade, but to no response. He curses under his breath as people shuffle and even a couple flirt with each other, yet somehow the prospect of gaining a source of food appeals none to them. He states that he brought the livestock with the express wish to allow the denizens to gain another source of food, bringing attention to how the camp lies in a desert and the oasis is too hilly and laden with wood to hold farms; that livestock could graze in the oasis and has to be the logical source of food.

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Then, a man of noble status brings himself forth, Sauros eyes him and smiles gently. The man states that he is interested in buying two sheep, obviously to breed and bring the camp a food source; stating that he acknowledges the impossibility of having farms and that he was a man of authority and wishing to do good for his people. After receiving a letter brought forth by a Kotansmani, he sends Varin back to camp as he shepherds the sheep into a group and conducts trade. The man, John Morris, buys a sheep with a fairly scarlet tint to it's wool and a plain-coloured sheep and after the trade of minas and the leather leash to help John Morris handle the sheep; Sauros chuckles as he watches the man struggle to handle the livestock. On his return to the Subudai Camp, he hears word of how a Seventis Captain by the name of Thork attempted to accuse the Subudai of being bandits and leading armored men to the camp; luckily without a bloody opposition.

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With this news boiling in his mind, Sauros makes a journey to Sarun. Sauros lifts up his right hand as he nears the city of Sarun, greeting the citizenry and being guided towards Renati. Placing the same hand over his chest, he smiles gently and sits cross-legged onto his flooring. Speaking soothingly after clearing his throat, to allow better pronunciation, begins...

"King Renati, you and I have spoken some lengths and shared ambition of remaining friendly towards each other. Your Captain, I believe his name is Thork; has caused us some trouble at our camp. It was only a few days before this sickly event did we start our first caravan train to the camp of Seventis; along the edges of The Oasis and a few hours from Rienna itself. We brought livestock to sell as well as miscellaneous goods as a sign of friendliness and humane respect towards your people. We noticed how Sarun and this camp was based mainly in the desert and how the oasis was too hilly and laden with timber to support a thriving farm and so livestock seemed the best answer to your obvious woes of feeding your populace. I encountered a man who wrote a letter addressed to me, his name I believe was Jack... Morris? Anyways, he was the man who bought the livestock and the trade was good for our first train to stroll through your settlements. We wish for this idea that we are bandits be banished from the minds of your people if they ever hold such an ill-thought idea, for it is greatly ironic that people who respect the dust of the earth and flesh of man be thought of money-lusting highwaymen."

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Kirvel

((The Oriental Slavic Kotan))

The Syrmatae of this Kotan is Vladivoj Kirvel,the first of his name.

In this tribe,the Syrmatae would have less power and influence then in the other Kotans,due to the presence of a council,which is made of all the most prominent Kotansmani in the Kotan.The Syrmatae would consult the council if any decision was to be made.The decisions that wall in that are:Would the Kotan establish relations with that settlement,would they raid if presented with enough reasons,and so on, but he/she(the Syrmatae) will always lead the caravans,a representative of his tribe with the Khagan,and would lead in skirmishes,raids and his/hers word is always respected.He also tends to the daily activities of his fellow Kotansmani.When the Syrmatae dies,the Kotansmani choose,in a democratic fashion,who shall be the next Syrmatae.

The culture of this Kotan is a bit different than usual.This Kotan is more peaceful then the rest,but would still engage in conflict if the presumed target has done any harm to any Kotansmani of this tribe,or any other Subudai.The Kotansmani would welcome all travelers,sit around with them by the campfire,trade food,stories...They prefer to stay in one place,only moving if it's critical,but will always move if the Khagan says so. They also hold feasts,called Drevlas,which are held once a year,in a certain time of the year when the stars are at a certain place at a certainmoment.It's an evening spent in singing,eating,drinking...

In battle,the Kotansmani of this tribe mainly use melee weapons,such as axes and swords,and most of them dislike using a bow and arrow,but have respect for the skilled archers of the other tribes.Each man and woman is expected to fight,and also be skilled in at least another craft such as :farming,collecting wood,and in rare cases,mining and smithing.The Kotansmani are usually bright skinned and haired,though there are a few exceptions.They are also higher then the Kotansmani of their fellow Kotans.

((For any questions about joining and everything else,contact me on the forums or in-game,MC name is KoToTamoPeva.))

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