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New War Claim Rule | 05/02/2012

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Sultan

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Conquest:

Conquest is the act of military subjugation of an enemy by force of arms. In other words it is the de jure incorporation of some territory into another geo-political entity (either adjacent or non-contiguous). Usually, it is implied that the territory and population being annexed is the smaller, more peripheral, and weaker of the two merging entities, barring physical size.

Opposing Faction:

Defending Faction:

Name of the battle:

Location: must be the specific region/biome you wish to conquer

Time, (at least 5 days warning):

Terms:

Rewards: region/biome swaps ownership

Battle:

Battle is a conceptual component in the hierarchy of combat in warfare between two or more armed forces, or combatants. In a battle, each combatant will seek to defeat the others, with defeat determined by the conditions of a military campaign. Battles generally are well defined in duration, area and force commitment

Battles are, on the whole, made up of a multitude of individual combats, skirmishes and small engagements within the context of which the combatants will usually only experience a small part of the events of the battle's entirety. For example to the infantryman, there may be little to distinguish between combat as part of a minor raid or as a major offensive, nor is it likely that he anticipates the future course of the battle.

Opposing Faction:

Defending Faction:

Name of the battle:

Location:

Time,(atleast 2 days warning.):

Terms/rewards:

Pillage:

Pillaging - also referred to as sacking, plundering, despoiling, despoliation, and looting—is the indiscriminate taking of goods by force as part of a military or political victory, or during a catastrophe, such as during war.

Opposing Faction:

Defending Faction:

Name of the battle:

Location:

Time,(atleast 3 days warning.):

Seige:

A siege is a military blockade of a city or fortress with the intent of conquering by attrition or assault. Generally speaking, siege warfare is a form of constant, low intensity conflict characterized by one party holding a strong, static defensive position. Consequently, an opportunity for negotiation between combatants is not uncommon, as proximity and fluctuating advantage can encourage diplomacy.

A siege occurs when an attacker encounters a city or fortress that cannot be easily taken by a coup de main and refuses to surrender. Sieges involve surrounding the target and blocking the reinforcement or escape of troops or provision of supplies (a tactic known as "investment", typically coupled with attempts to reduce the fortifications by means of siege engines, artillery bombardment, mining (also known as sapping), or the use of deception or treachery to bypass defences. Failing a military outcome, sieges can often be decided by starvation, thirst or disease, which can afflict either the attacker or defender.

The most common practice of siege warfare was to lay siege and just wait for the surrender of the enemies inside, or quite commonly, to coerce someone inside to betray the fortification. During a siege a surrounding army would build earthworks (a line of circumvallation) to completely encircle their target, preventing food, water, and other supplies from reaching the besieged city. If sufficiently desperate as the siege progressed, defenders and civilians might have been reduced to eating anything vaguely edible

To end a siege more rapidly various methods were developed in ancient and medieval times to counter fortifications, and a large variety of siege engines were developed for use by besieging armies. Ladders could be used to escalade over the defences. Battering rams and siege hooks could also be used to force through gates or walls, while catapults, ballistae, trebuchets, mangonels, and onagers could be used to launch projectiles in order to break down a city's fortifications and kill its defenders. A siege tower, a substantial structure built to equal or greater height than the fortification's walls, could allow the attackers to fire down upon the defenders and also advance troops to the wall with less danger than using ladders.

In addition to launching projectiles at the fortifications or defenders, it was also quite common to attempt to undermine the fortifications, causing them to collapse. This could be accomplished by digging a tunnel beneath the foundations of the walls, and then deliberately collapsing or exploding the tunnel. This process is known as mining. The defenders could dig counter-tunnels to cut into the attackers' works and collapse them prematurely.

Fire was often used as a weapon when dealing with wooden fortifications.

Condtions: If it is on a capital city, it can only happen once a nation is reduced to its starter regions (Captial region and must lose 80% of thier regions)

Opposing Faction:

Defending Faction:

Name of the battle:

Location:

Time,(atleast 5 days warning.):

(

small raids are unofficial, and frowned upon by the monks raids are only five man and less and all raiders require a VA this is not to be abused I well ban anyone that dose abuse it.)

LwP28.jpg

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Notes and Laws:

1- Nation's can only lay claim to territory that runs along your borders or your allies. Make nations have to work their way up. Say Krugmar wants to begin capturing Hanseti. They must first be on good terms with Alras to be able to mobilize an army through their borders. Then they must also have the permission of Salvus to make their way through there as well, and then Renatus, and so on and so forth.

2- If a Nation wish to lay claim to another Nation that they do not border, they are not able to start a large scale claim for land. They are allowed to lay claim to only 2-4 regions from them, As it is unrealistic for a nation to have regions that are farther away from it without losing it to rebellion or take back.

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What is your opinion on the 5-day warning being waived if both parties have itchy trigger fingers and want to fight that same day?

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What is your opinion on the 5-day warning being waived if both parties have itchy trigger fingers and want to fight that same day?

Depends on case by case bases if a GM belives that if we wait, and get more players involved to at least watch, and have fun then they would disallow it.

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Mogroka can we also further emphasize the rule that both sides must agree to have a war or battle of large scale and cannot have the rules or conditions dictated to them?

edit: I mean this oocly not rply.

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What's this supposed to mean?

That means I well smite you if you keep attacking Salvus over and over, just for the sake of murder and plunder.

That does not means, if two or three bandits come to a city and start robbing people, behind buildings out of sight that is fine. That’s not a raid.

But if I see bandits just going in a city and holding the entire city hostage, then that needs a raid claim.

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( small raids are unofficial, and frowned upon by the monks this is not to be abused I well ban anyone that dose abuse it.)

Yes, i love it.

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I do like this. Though do both sides have to accept war claims? It should be one side, and they need to have a long enough time waiting. You cannot stop a war because you do not want it without any RP. It will/could cause a problem in the future.

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Small changes to the times.

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Mog, what about when a nation is defeated in a battle such as the recent boot battle where their army was completely obliterated, can they immediately place a reclaim because that army would be in tatters and realistically would be impossible, there should be a specific time they must wait to do a claim Of their own and to regain strength in their army and materials to fight.

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The battle isnt until march for them its in like 2 weeks. Thats what? 4 years

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The battle isnt until march for them its in like 2 weeks. Thats what? 4 years

Ok ok, understandable but, it takes like 10 years to reform a whole army that has been completely wiped out with more than just men factor, with materials and moral. But it's 2 years

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You also have to understand that War Claims need to be made ahead of time because of the waiting period. I don't see the problem with putting the claim in ahead of time because of not only the required waiting period, but they extended it even further. Remember, claims are made OOC. The reclaim claim was made OOC, not as an announcement to Hanseti in character.

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Just wondering what exactly is the difference between a conquest and a siege they are both done to conquer a certain region. Also lastly the only difference between pillaging and sieging is that pillaging needs to planned ahead 3 days in advance and siege 5 days as well as in a pillage you don't get the area but in a siege you do? Thank you for answering these questions -Signed Daniel

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