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Some Ooc Questions For Current Halflings

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Petyr

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As you all well know, we have a very developed culture and society. The halflings have always regarded themselves as one of the most developed groups in LOTC. So, before we change or add anything, I have a few questions with regard to progression in a variety of areas.

Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay.

What are our opinions on magic and foreign beliefs?

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Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

I would vote no to this, only maybe but maybe there could be a figure or someone that have done great deeds, more like a hero than a god?

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?
Absolutely! I have them all and i love them!

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.
A big no to this :/ I am doing a lot of travels and i recently got to know of a Fleemarket at Normandor(saturday 7:pm est) and of course i just had to get a booth. Sell some rare stuff from here is what i have in mind but i want to gather some up to talk about it. Don't wanna go alone >_<

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

My view is that its lovely, maybe get another concept of a burrow but housees and cottages is a no to me :)

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay.
I would not even imagine it heh, i think it suits more to be peaceful friendly and caring. Away from wars and rivalties.

What are our opinions on magic and foreign beliefs?
My character knows very little about this, but a spell that makes the wheat grow faster, Aye to that! Beliefs i do not think it matters that much to be honest as most of us are around the town anyways :)
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Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

I'd say no to this, I feel like a religion wouldn't really fit well with us, I think we should remain simple and not complicated or anything like that.

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

Yes! It would be fun, provide some rp, and something we can be thinking about while we're not rping or on the forums, I think this is a great idea!

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

No way, we can't trust the other people, what if the location to our town got to an orc or something, I guarantee if we did this it would not turn out well, at all...

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

I like this idea, maybe the small cottages could be built on top of our already built burrows, these would basically just be a second floor, it would look nice, and wouldn't be very different, just give us a little more space.

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting role-play.

I think at some point we may bring this back, but for now I just like the calm and serenity of farming, and fishing, and yeah...

What are our opinions on magic and foreign beliefs?

I think we should remain with just bonemeal, I don't want to have to worry about the magic stuff, it's too complicated for me...

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Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

I've always assumed that our religion was one we kept to ourselves or did not care much for as the farm was the main point in our lives.

I

n the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

Halfling literature was one of the great things about the original halfling way of life but from what I have seen that has declined and shouldn't be allowed to. Although building a huge library would not be a good idea many halflings could have their private libraries making it seem more of a halfling way.

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

Although maybe not intended already I know that the town's coordinates and previous halfling towns coordinates have always been leaked. Its the way of the curious player and although I loved the seclusion Dunwood brought about if there are no visitors than towns die. It has happened before and can happen again.

S

hould, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

If halflings do advance than they would be taking away one of their main characteristics, I don't feel this would be a good move because of the fact that in many tails halflings have some buildings other than their burrow above ground so it is a choice not a fact of not being evolved. So no the burrow characteristic of halflings should stay.

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay.

One of the key reasons why I decided to be a halfling long ago was due to this traits, and although other players may be agitated at times it is always in good fun and helps to create tension or move along an rp situation. I know that in the old days during the times of the three masked halflings people joked about it and had a good laugh.

What are our opinions on magic and foreign beliefs?

Magic should be out of the questions for halflings due to our quiet nature. We would not want to fool around with something that could potentially harm us. Foriegn beliefs should also not be of a concern due to our minding our own buissness attitude.

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((Just wanted to say im a new halfling))

Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

No,i dont think it would fit for us halflings

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

Yes it would be fun

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

No i dont feel like revealing it, i dont trust many of the other races because they want halfling slaves/butler's

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

I like the idea and the design Kanatar/Mercen made Here

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay

I Would like to bring them back but not for the time being, bring them back later on

What are our opinions on magic and foreign beliefs?

In my opinion we should not bother with magic its complicating and hard to use

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While I play as an orc, my orc was raised in Dunwood. I've tried to use what lore we had on the server to help with my Rp of her. I have done extensive research on the net to fill in what wasn't available in the wiki.

This is how I play her "religious belief"

Halflings don't have a deity to worship,they respect "the Harvest". They believe what you do or say can effect how your harvest goes. (good/bad karma)

I have many other little things I've adapted for her due to her halfling upbringing, Phrases, Courting customs etc.

I'd love to collaborate and bring out more lore for the halflings - Only reason I didn't become one here was there wasn't enough lore for me to be confident in my back story about them.

more lore = more halflings in my opinion.

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I already made a VA, for thievery, hoping to get some feedback, and hopefully get accepted.

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Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

I'm not sure about this, though it would create some interesting Roleplay. If it were to happen, I it would be fun if they were to perhaps worship the seasons.

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

Yes please! We need to start getting more involved in writing, have libraries and such to pass on legends and ballads to later generations. Have certain songs we sing at events even. Though I myself am far from a decent writer I would love to see other people's creative stories and such.

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

I must say I was quite iffy on this one, but I think I would rather like to see more outsiders venturing out here on occasion. Though it wouldn't be good if we get constantly disturbed by others, so perhaps we could hold a few festivals in which others could come along and join in?

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

I tend to think that halflings are generally very traditional and stick to what they know. I think cottages are too humany. Perhaps cottages where you can only see the front and the rest is submerged under the dirt but I don't really like the idea having a cottage above ground.

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay.

I think there should be some in every halfling, just hibernating and anticipating it's moment to break loose. As if it's always there, hiding, but at certain times it is truly freed of it's bonds.

What are our opinions on magic and foreign beliefs?

Magic is in everyone, it's not about the studying and conjuring of flames so much as the skill involved in cooking a nice pie. That's my opinion anyway.

Back onto wizarding magic, I suppose the more mischevious and adventurous halflings should be able to go that route. For the common halfling they will probably just ignore it, as for foreign beliefs I don't think any halflings would pay heed to any of their shenanigans.

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Religion - Simply put, no. Although respecting the season's Harvest sounds very cool.

Limericks - That shouldn't even have been asked! OF COURSE WE WANT IT!

Town Location - I agree with Frerry, have a few festivals where we invite our allies. Otherwise, keep those grubby outsiders away from our town.

Architecture - I think it's pretty cool the way it is now. I don't like the idea of having a two story halfling home.

Mischief and Other Nonsense - Heck yes, we need some trickly little *******s in our town!

Magic - Ehh...

Foreign Beliefs - Ehh...

QUESTION - Are halflings vegetarian? I'm confused.

QUESTION 2 - Would it be frowned upon to have an animal enclosure somewhere in the Vale?

QUESTION 3 - How are wolves looked at in halfling society?

QUESTI- Oh wait, I'm done.

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Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

I don't think it would suit Halflings well at all, I don't think we would bother with any of that religious malarkey. We're simple folk at heart really, so I don't think it would suit our style.

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

Yes, it would make us more unique from other races and would also provide a bit of fun in making and reciting them.

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

Perhaps on rare occasions such as something like Dunfest, so festivals and parties and mini events and things like that. We need to remain secretive most of the time, but we also need to get our race out there to attract more people to join us, as we always seem to be low in population.

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

Perhaps, I think we need ways to spice up our little lives a bit, and a little bit of advancement in the old culture could be refreshing.

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay.

I think so, we need more mischievous fellows. We need to be able to battle foes in some way, so sneaking about doing a bit of thievery every now and again could be the way to do this.

What are our opinions on magic and foreign beliefs?

Should be kept away from Halflings if possible. Perhaps through a lot of role play a Halfling could learn a small bit of magic, but since we're not very magical folk it wouldn't suit the Halfling race at all.

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QUESTION - Are halflings vegetarian? I'm confused.

QUESTION 2 - Would it be frowned upon to have an animal enclosure somewhere in the Vale?

QUESTION 3 - How are wolves looked at in halfling society?

Halflings aren't vegetarians, but they are respectful of nature.

My character is a druid, so of course he will make an effort to break down all enclosures, but I think that most halflings see something wrong about enclosures. Keep them out of the fields, don't keep them in a pen, though.

Wolves are obviously a bit scary, as they can be nearly as tall as us. It would sort of be as if someone had tamed a bear. It's awesome when they are on your side, but no matter what, the bear is still a tad scary.

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Very new to LotC but not to Halflings. With pardon, I reply.

Do we want to develop a halfling belief system or religion over time?

- This would be done very naturally--none of that instantaneous transition stuff. I imagine it would be very nature based, simplistic at core.

If so, what would be the motivation beyond nature based? Is there a perceived benefit?

In the past, I wrote halfling limericks and songs and what-not. Do we want to continue that and perhaps build a collection of halfling literature?

I think halfling bards are overlooked and yet they can range from dirges to drinking songs. Some of the best kept records are included in brain-storage helped with rhyme, rhythm, or both.

Do we want to reveal the location of our town? We may be protective of our peace, but we are also friendly and generally happy. This might give us a chance to share our ale, quirky creations, and generate interest for future halflings. This isn't saying that they could live in our town, simply visit it. Frerry will be involved with this decision.

This may be a touchy subject from the posts I read above but I feel that if the Vale is far enough off of the beaten path it can provide more traffic, not only for onlookers but also for traders looking for proper halfling ale. People do not tend to travel far unless they have to and that must be for good reason.

Should, at any point in time, halfling architecture and culture advance a little bit? In many other fantasy worlds, halflings eventually live in small cottage that are partially above-ground.

I myself prefer to see the hill improved instead of submerged under an unnatural building. Instead of leaning more toward the human side, perhaps a dwarven descent might maintain the halfling integrity as well as natural landscape.

Should we as a race bring back the stereotype of halflings being mischievous and tricky? My character in-game wouldn't support this obviously, as he knows the history of halfling thieves, but it might provide interesting roleplay.

From a purely outsider's perspective, yes please. When push comes to shove a halfling can be deviously quiet. In those places where the community is open and giving this may not be necessary but in the cold dank city, a halfling's skills could be the factor in life or death, prosperity or doom.

What are our opinions on magic and foreign beliefs?

Halflings are part human and thus have ample means to learn magic. I do not know the mechanics of magic but perhaps it can be more rural and less destructive. Not fully druidic but also not urban.

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