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Dwarves Uniting, Saving Our Race

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Battleme33

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We just need to find a mountain that is worthy of our dwarvern prowess, sadly that means that we cannot use the current locations for construction... If we where to build in a mountain we should look for one with a bit of a hill leading up to a flaf surface, or a fully rounded one... It must also be rather large!

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What about gettin some GMs to voxel one?

As we have previously stated an discussed, that will not be likely as voxel is not in the main lotc server only the test (also vax is not keen on adding it as he believes its poorly coded) and also it is dangerous to a server where there are about 100+ people running around at one time as it will be hard to explain rply or some one might die fron having a pile of rocks meet their face.

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Sorry, at the moment, I have 5 jobs an architect, so I am pretty hey sorry :/ However, I will try and continue with this job, as long as another fairly large job doesn't take up too much of my time, where I think it will sorry.

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I dont know how much is definite yet, and though I'm not around for long, I have experienced the pain of the empty city of Karik too and I wanted to give my point of view too as I havent seen any ideas which represent my ideas well.

The drawing is based on the, as far as I can tell at least, popular notion that the city should be build inside a mountain. I support this, it provides for a confined area to start of with, which is the first goal of the city, to be a bit confined, and it provides for plenty of space to extend to if the city grows, as you could dig quite a few number of blocks down.

29qh8pk.png

Short description and reasoning of my city plan:

The docks inside the mountain by making the same archway as we have in Karik. Travellers ariving will arrive inside the city, feeling they are really visiting the dwarves, and making the city more lively and busy. Also this way, the trade district with the inns has more passers by and as such more potential, as travellers move from the docks to the main entrance and vica versa.

There is only an armory because I read plans on disbanding the legion because during a war, every dwarf would be called upon to fight anyway. The armory stockpiles weaponry and could provide a place for one or two guards who are in active military service for peace-keeping and such.

The clan halls are a bit secluded from the business of the trade district and the halls are facing a central plaza and each other. This is done to try and get the clans to work together more instead of being rivals on all terrains. I also think clan halls should have limited storing capacity, so clan members will use their homes too.

The library is very important too in my humble opinion, as if it is done correctly, new dwarves can learn a lot about our culture and history from books. Copies of member registers for guilds for instance could also be stored here. The library and religious district are situated the furthest from the flow of people from and to the harbor as it is typically dwarven business.

Houses should be rather small and have different prices not only based on the aesthetics of the house but also the location. The road to the farms leads up to a relativly flat area on the mountain side.

The central building is the palace, arena, treasury, governmental seat, and a gathering point. It is a high rise building so it can have all these different functions. The arena is on ground floor, with grandstands around it. The palace is right behind it, and goes up and then bends over the arena, so at the highest level, one can enjoy a top-down view on the arena.inspiration taken from:

1

2

3

sorry for the strange dimensions of my pic, dont know how to fix it.

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That looks pretty good, but I would like the houses and clan halls to be a bit more

Secluded.

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That is alot in one space ._. This will be bloody massive! I would suggest putting the tombs and library on a different level along with storage, also put the forge in the guild section... As for the trade it would be best outside of the city as dwarves usually never have other races within they're halls unless they are there for diplomatic reasons, but the tavern should be fine there.

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That looks pretty good, but I would like the houses and clan halls to be a bit more

Secluded.

thanks Leland. I realise that many dwarves want the living and noble areas to be more secluded, but it automatically means that the city will be split up more too. If you do that, the question is whether or not there are enough dwarves going in and out of the city or staying in the tavern to give visitors from other races someone to rp with. I'll try making a new schematic later. Did I forget any important buildings in your opinion?

That is alot in one space ._. This will be bloody massive! I would suggest putting the tombs and library on a different level along with storage, also put the forge in the guild section... As for the trade it would be best outside of the city as dwarves usually never have other races within they're halls unless they are there for diplomatic reasons, but the tavern should be fine there.

Thanks for the criticism. Regarding the "bloody massive", well, it depends on how big you make each building I guess ;) I did not imagine it to be massive at all, actually quite small, certainly in relation to Karik now. Keep in mind I made this drawing while thinking of building inside a mountain, and mountains are only so big. What exactly do you think will be making it massive, as in, which district here would require lots of space in your opinion?

All the different functions of the "castle" would be stretched over the whole height of the building, and the building goes all the way up to the top of the mountain or even further. There would be a floor for every function. If you didnt yet, please look at the links to the pictures I added at the bottom of my previous post to get the idea (its orzammar from dragon age).

Out of curiosity, why should the forge be in the guild area, because of the smiths guild? If you move the religious sector and library away to a different level as you suggest, the guilds could take their place for instance. I would be happy with that, I want the guilds to be close to the industrial sectors (farming and mining) anyway and the religion and library are in particular for dwarves only I imagine. I'll be making a new drawing.

I do have a hard time finding a balance between the seclusion many dwarves seek, while also making sure the city keeps alive and also interesting for foreigners. Together you two already mentioned every building in the schematic to be moved to be more secluded, which would break my entire circular design and would lean towards the previous schematics with long corridors. On those schematics I saw others comment that we did not want that again.

This is why I added trade and docks "inside" the city, to have a flow of people through that area. One could still use a gate or two to seal of the rest of the city, leaving only that upperleft quarter to be open to foreigners, so they have access to trade, inns and the docks and thats it, while they can still marvel at the "palace" and arena (which I think should be accesible to foreigners without the need of letting them in to other parts of the city). And the rest of the city would be hidden from their view but still not to far away, so for dwarves, the city is, in fact, a city, instead of a road with sectors here and there. If you want everything else really secluded, it would need a long corridor which would break my circular design. That design was my main point, as it naturally creates a middle area where every dwarf has to travel through and can meet with each other. Also dwarves hold their rulers (who are usually also great warriors) in high regard, so it makes sense to have a majestic palace-like building as the centre of the city imho. Only thing I can imagine is indeed moving the trade area entirely away from the rest of the city, but that would probably mean that the trade area would be empty for most of the time and foreigners looking for trade would not find anyone around. This was something I really hated as a dwarf about Karik, no place to sell my wares except from some shops with signs on them to /tell someone.

Your thoughts?

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I liked Skath's idea of an intricate tunnel system only Dwarves would know their way through to the housing. It could also hold the armory and a last stand fortress?

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Guys, the reason where moving in the first place is because it was too large and complex. KEEP THINGS SIMPLE. We don't need a lot of space, just room for housing, markets & taverns, a vault for quotas, and a king's area. Everything else can be built when we need it. Which will draw upon the community of dwarves to help, increasing roleplay.

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btw skath the 6 side panrgram is insposebel to make <---- i tryed al day yesterday :P.

but indeed like teebrown sais keep it simpel. one central place with the market place and inns on the groundfloor, housing on the second floor, clan hall off to the side. the forge and othersuff in nichese in the all, and maybe only the religious place separate. and be hide the main squar the palace with the main armory.

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Exo, from that post I gathered that you are planning to make it in a mountain? Am I correct?

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I tried to solve the things I got critisim on, not sure if it turned out better but anyway, here goes. Please let me know what you like/dislike. Has a site already been chosen, is it a mountain and has building already started? I have a feeling this isnt really helpful, but then again, its just a paint picture so it doesnt take much of my time.

Guys, the reason where moving in the first place is because it was too large and complex. KEEP THINGS SIMPLE. We don't need a lot of space, just room for housing, markets & taverns, a vault for quotas, and a king's area. Everything else can be built when we need it. Which will draw upon the community of dwarves to help, increasing roleplay.

I understand this, and to start out you would indeed focus on the most important sectors you just named. But in my opinion, if you do not plan ahead, you will at some point be thinking "if only we had build this hall a bit to the left/right" or thoughts like that. I think planning does not mean you have to immediatly build it. If you want a city that includes a lot of buildings with different functions which I believe eventually we do, and you want all these buildings to form one integrated city instead of a long corridor with buildings here and there, I believe you need to plan ahead and make sure it will all fit when you are ready to build the less important buildings. I just feel like the main error of Karik was not the sheer size of it all (although it didn't help) but the fact that everything was really spaced out and required long walks to get there. And I can see the same error being made pretty simply by not planning or by making a hall again.

But that is just me ;) cheers

schematic:

1 is highest, 4 is lowest level.

Going from one level to another happens via the central building which is much like the palace in Karik.

Foreigners can only reach the trade area, and diplomats may enter the central palace via the right gate via the diplomacy room.

The clan halls are on the same level as many dwarves will hang around there, and I want to make sure it is easy for us dwarves to go out and trade and to go back in again.

The mines had to be on the lowest level, and for convenience, the forge is placed at the entrance of the mines (maybe one day mine carts can travel from the mine towards the forge). As requested, the guild halls are now next to the forge and the library, religious sector and treasury are very secluded from foreigners as they are 2 levels lower then the entrance.

The central gathering point for dwarves is right next to the central stairwell, in the middle of the housing district, so it can be reached from everywhere in the shortest amount of time, and it is far from the ground which foreigners may enter, so they wont be able to notice anything of us dwarves partying or discussing.

Please criticize.

10ok3tz.png

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i love the idea, this will make it small enough, hopefully... we just need clear rules about how large the guild houses and clan houses should be etc. like every clan has a manor for meetings and a small tomb, the manor can be 5x5 and the tomb also or something like that. but no housing inside the guild and or clan halls please that will make everything alot harder.

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