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Catacombs, Barrows & Temples

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ULTRA LORD

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(Pictures of my work will be added to this topic soon)

I had this idea after completing some of the quest tombs in Skyrim. I started thinking about LOtC. What if we had these kinds of things on the server, for players to raid and put their combat/puzzle skills to the test?

For instance, I have been working on a burial tomb in single player creative. It consists of many passages with coffin rooms, soon to be filled with zombies and skeletons. It also had a few large, open sanctuaries, crevices in the roof, and some puzzles. If these kinds of things were on the server, it would give a whole new meaning for quests.

"Retrieve an artifact/treasure from _______ temple." You would begin descending into the depths of the structure, battling all sorts of dark horrors and undead who were previously laid to rest there. Once you complete the tomb/quest, a GM (Or someone who specifically works on quests) resets the tombs for the next adventurous player. Just a fun idea I had. I personally would enjoy charging through dark chambers smashing undead heads with some friends, and make it out alive.

And these would not be lame little 1x2 tunnels you follow with some dispensers and spawners. These would be flat out huge, detailed underground barrows with many foes. In some, you would be forced to bring companions due to the difficulty, or sheer amount of monsters.

Now for a little bit of Lore behind this... *Note: This is only a concept*

"The ancient peoples of Asulon, long before the settlers of Aegis arrived, were under a great threat. A disease was sweeping across their lands. They could do nothing to fight it, other than stay away from the contaminated. Bodied lay scattered across the fields, especially Salvus, causing the ancient Salvus people to flee for safety. The order of the ancient world resorted to a way of dealing with the issue. Massive, deep catacombs were constructed, so deep that nothing could possibly escape, not even the disease without help. Then, contaminated beings were forced to carry all bodies of the plague into the chambers, never to be touched or seen again. The contaminated were then locked inside the chambers for the good of ancient Asulon, and the chambers were sealed off. The disease on the surface world was eliminated. Hundreds, or even thousands of years after the last beings (except Mori) of ancient Asulon had died out, the Aegis settlers arrived. Years and years after their arrival and colonization, a tomb is unearthed by a lucky explorer. Word breaks out, and Asulon is obsessed with the newly discovered tomb. Many explorers and warriors are sent in, only to be killed by the undead creatures that still wander the halls, or the tortured sould of the contaminated locked into the tombs to die. One day, an adventurer manages to escape the tomb, after reaching some of the deepest, darkest parts. The disease managed to escape with him, and Asulon is now under a threat new to the people, but old to the world."

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I'm working on doing this as we speak, I started a while ago on lore and now I am working on event planning. We can team up for the effort, I would be more than happy to help. This would be quite fun and interesting.

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Do this! It has been said the GMs would be willing to help add these into the game and I would love to explore one.

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A few friends and I have been working on a rather large ruin expedition, it's still in the works, and months away, but most of the things you state will be a part of the adventure, along with many other factors.

There are also many, MANY ruins that are like what you state, just go out and look for them. They are around, they've all just been completed and looted.

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I'm working on doing this as we speak, I started a while ago on lore and now I am working on event planning. We can team up for the effort, I would be more than happy to help. This would be quite fun and interesting.

This would work perfectly for the new characters we have created. *Wink*

(But clearly the tombs would have to serve a different purpose rather than the one listed above if we were to use them [for our characters]).

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Having quests would bring more attraction to roleplay. and would have more fun and meaning to it. Like at the end of the temple, there is like a lil' enchanted sword probably, and you are to retrieve it and bring it back to the man/woman that wanted it. Though, you have a choice to either keep it, or sell it to the man/woman for money. You could sell it to them, and they get to be epic at fighting or, you could keep it, and they send mercs to come take the sword from you. It could cause a mass of roleplay, and fun for the entire community!

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