Hiebe 2493 Share Posted April 17, 2012 This will be a information center for all things dwarven. Topics so far Dwarf Clan Language Being a dwarf Honor Link to post Share on other sites More sharing options...
Cracker 4570 Share Posted April 17, 2012 With the new city and new king comes huge reform changes. One of the biggest and most exciting new policies under Kjell's administration is the return of clans and clan power. In the early stages of Khaz we were far too divided and low in population to support proper clan RP, but now with new and old rpers coming to our kingdom, we have agreed on how that clan's will once more return to be crucial in the new Dwarven cities and kingdoms. So, I decided to type a draft on a personal idea of how exactly clans work, each clan's philosophies and ideals, and finally a potential app for new clans to fill out. I. How Clans Function For the Dwarves I had thought it would be a great idea if rather than have every clan be a "noble clan", the title of noble clan and representation in the government be solely reserved for the clans with the best roleplay (Before I get hate for suggesting this was my idea, it kind of was my idea because I told Stronghold to do it when he was about to be king, and I also told Kjell to implement it right when the power swapped) All other clans would be considered the commoner clans and would not have a particular say in government. However, as Hiebe suggested many times, commoner and noble clans can work together, forming coalitions and pacts against other clans. Noble Clans can hire commoner clans to do their dirty work, and in exchange the noble clan will aid in getting the commoner clan into power. Personally I believe that the following should be how exactly a clan assumes nobility. One week every month is deemed "The Week of Challenges", and is the only week where a commoner clan can opt to challenge a noble clan for its spot in power. It is purely a clan vs clan affair, unless multiple commoner clans desire to take out 1 Noble clan. This is an example of how it could proceed. Braveaxes are noble clan. During Week of Challenges, Braveaxe spot of noble clan is challenged by both the Starbreakers and the Irehearts Braveaxes and the other two duke it out in wealth, contributions, combat, and vote of the council. Braveaxes lose to both. Then the Irehearts and Starbreakers duke it out for the noble spot. Irehearts win the seat and become a Noble Clan. The top three clans which survive the week of challenges (One week every month, where commoner clans are permitted to challenge 1 noble clan for their spot) are judged on these criteria 1) Clan Duels - PvP Duels, either being 1v1 and 2v2's. It would be a dueling process where two clans send their best warriors to the arena to fight. Personally I think it should be a best of seven or nine spanning a day or two 2) Wealth - The clan which can amass a fair sum, but not exorbitant (in my opinion around 20k), will receive great favor from the nation. Personally I believe this should be either in conquest, money, or goods, not just strictly money. Only the victor will be required to donate their portion. 3) Grand Council Vote - The councillors vote on which clan has done the most for the kingdom. However, this vote should not be regarded in wealth, but rather the clan which drums up the most roleplay. If it is a tie, then the King acts as a tiebreaker. 4) Dwarven Debates - The King will supervise a debate between the two feuding clans over a particular topic. Depending on the clan who argues the best and uses logic and reasoning and would show to deserve nobility for their oratory skills will win this based on the King's decision. If the clan in contest is the King's, a Grand Councillor will take his stead. (Dwarves always bicker so this is a good RP facet) You must win 3 out of 4 of these trials to win the noble clans. This is not much different from the one posted by Gimrik except that its a bit more in depth, and that wealth can be considered in conquests and in money. This is also another idea for a criteria. Being a noble clan is a great honor. Not only do you have the right to flaunt your noble status amongst other nations and fellow dwarves, but you also will get special rights among the Dwarves and typically only members of a noble clan can become king or a grand Councillor. While it is a bitter fight to attain the title, the rewards are plentiful. The Uruguan Mandate In times of crisis (both IC and potentially OOC if the clan drama gets too much), the king can declare the Uruguan Mandate. All clan titles are dropped in lieu of "Uruguan" so a dwarf would become Stronghold Urugan over Stronghold Braveaxe. This is used to unite all dwarves and remind them that while their clan is important, the dwarven people and kingdoms comes first. During this mandate, a crises must be declared by the king, and once the grand councillors + king agree that the crisis is over, the mandate ends. During this period of time, feuding dwarves come together, unite and solve the problems in the name of the Dwarves and uruguan, not in the name of a clan. II. Current Clans of the Dwarves This is just how I've viewed the clans and if any new dwarves read this can help ease their decision in choosing a clan. Please PM or comment if you feel my description is wrong and I will fix it, or if I don't know much about your clan you can send me something to work with. It should be fairly unique. REMEMBER THESE ARE STEREOTYPES! Blackaxes have had the spot of Grand Champion, and even the mellow Ironguts once led a rebellion and abandoned the Dwarven kingdom. This is just the idea of the cultures and philosophies which some memebers of the clan follow due to heritage. While it shapes them, it does not define them. NOBLE CLANS Braveaxes: The most pragmatic and "dwarve-y" dwarves, the braveaxes are in the middle of everything. They are not too liberal, not too calm, not too conservative nor not too crazed. They value a good drinker and an honest dwarf, and often times those of their clan find themselves to be soldiers or guards of the city. Many kings have arisen from the loins of the Braveaxes however, and they are notable a Noble clan. Trials/Prerequisites: N/A Blackaxes: Shrewd diplomats who were once exiled, then enjoyed a long period of prosperity and expansion, and now are withering, the Blackaxes still champion their status as a noble clan. They are the most verbal of the clans, utilizing their quick tongue to insure good trade and good politics. Do not be fooled by this however, as many blackaxes also possess a sharp blade as well as a sharp tongue. While they've only had one king, the Blackaxes have proven to be a reliable set of Dwarves and thus are a Noble clan Trials/Prerequisites: N/A Ironguts: The Ironguts, once of the oldest and largest clans, are spread all across Asulon. Composed of peoples from all walks of life, but mostly labourers and mages, the Ironguts are the more calm and composed of the Dwarven clans. While they still possess the passion and honor of a traditional clan, they fight for what they believe is right and are much more mellow. From them have arised Dwarven ascended and kings, and thus they remain to be a noble clan as well. Trials/Prerequisites: N/A Commoner Clans Irehearts: The most blood-thirsty of the clans, the irehearts are filled with the dwarven passion of war. They fight savagely and focus on honing their skills upon what they deem as fiends of Asulon. While their head, Kjell Ireheart, is king, they have yet to prove themselves noble. Trials/Prerequisties: Trial of the Irehearts, a daunting tribulation to the passion of the irehearts. Those who wish to ascend their ranks must do a variety of tasks from collecting Orc ears to gathering the bark of a Dryad Tree. Speak to Kjell Ireheart for further information. Grimmhalls: While the Grimhalls have never had an extremely high position of power, they are revered for their architectural talents. Famed builders and renowned for their masonry, Grimhalls have always been the ones to build the homes of the kings and palaces. They are a quiet bunch, but one that enjoys to tinker and build. Trials/Prerequisites: ??? Starbreakers: ??? Trials/Prerequisites: ??? Goldhands: ??? Trials/Prerequisites: ??? As I said, pm me or post in the thread if you wish to add or edit something about your clan, or add an approved clan to this list. III. Clan App Here is a possible application for a Clan to fill out to show that it has good RP behind it (ignoring lore of course) Clan Name: Clan Leader + Elder: Members of Clan (minimum 5): What separates this clan from other clans?: What are strengths and weaknesses of the clan?: What ideologies does this clan possess that are unique (Stereotypes)?: How does the clan plan on aiding the kingdom?: Rply, how did this clan come to be? Give a short history: What trials or prerequisites does a dwarf need to possess to join the clan?: What trades does this clan promote? (jobs): What opinions does this clan have on the factions (list at least 8 factions/nations and an opinion on them): Do you have to be family to join the clan, or is it a clan where the title can be earned through merit?: Is this clan more exclusive or more open? Do you need a VA to ascend to a certain rank?: 1 Link to post Share on other sites More sharing options...
no longer active 734 Share Posted April 17, 2012 I like it Cracker. The only thing I would suggest is for clan fights. Why not make the clans build their own arenas? Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted April 17, 2012 [Tidy Up the Post and make it look Regal, Im writing the Ancient Dwarf Lore by the way, look for the "http://www.lordofthecraft.net/forum/index.php?/topic/51103-sent-yaikte-jegaaz/" thread and link :3] Link to post Share on other sites More sharing options...
Sagwort 833 Share Posted April 17, 2012 I read somewhere that since dwarves can only use “cleric” or “ruin” magic, that the Irongut clan is said to be the only clan to have the ability to learn other forms of magic such as Arcane, Ascended, etc.. Link to post Share on other sites More sharing options...
no longer active 734 Share Posted April 17, 2012 Considering we have a former Ascended I believe that is true. Link to post Share on other sites More sharing options...
Hiebe 2493 Author Share Posted April 17, 2012 In rp yes we are the only magical clan as Dwain out clan forefather mated with a anguel and gave us magical blood. Even though we are not ascended we are closer to use magic then any other clan out there. Link to post Share on other sites More sharing options...
Luchian 214 Share Posted April 17, 2012 There will be a post about Dwarven Honour here in a few hours, Right now im in school. Link to post Share on other sites More sharing options...
Boomack21 124 Share Posted August 3, 2013 Moved to the Great Library. It shall be sorted into appropriate category shortly. Link to post Share on other sites More sharing options...
KoTo 610 Share Posted August 3, 2013 Moved to the Great Library. It shall be sorted into appropriate category shortly. Link to post Share on other sites More sharing options...
Recommended Posts