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Kings Announcement: Suggestions fer Kal'Urguan

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skinner452

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We 'eld a meetin' today talkin' about what could be done fer Kal'Urguan, if ye could not make it, post anymore 'uv yer suggestions 'ere.

- New hallway with more buildings

- Better job system (farmers, woodcutters, etc. )

- Trading with other nations

- Sort out defences

- Bring more citizens to Kal'Urguan

- Taxes on kingdoms outside of Kal'Urguan

- Churches/Hotels

- Bunker for safety

- Shops

- Refill High Council

- Finish Military District

- Fix inner Kal'Urguan wall

(( sorry if I forgot what you said at the meeting... tried to get it all ))

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Guest gwilson3

I bigger store district and additional cheap housing could bring more people to the city. If you gave dwarves who join the army a discount on houses, you could attract more soldiers and increase the defense. Also I've seen some towns with bookstores/libraries. Might consider adding those.

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Public Forum House

Another hallway which will house all these new buildings

1000 - 2000 mina housing

Private Mine - 2000 mina

Double the Tree Farm

Order to the Mining Area (I will do this, but people keep digging when it regens, ive tried 3 times now)

More stalls inside

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you should have three living areas

High Class

-Rich dwarves

-Barons

-Officials

Middle Class

-Shopkeepers

-Higher rank Dwarves Army

-Farmers

Low Class

-poor dwarves

-starting guards

-lazy dwarfs

Private farms?

Private tree farm?

Limited shops so that everyone is not a shopkeeper.

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Ah hav' no right 'o say somethin' important but tha class idea would creat' slums again.

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well slums happen everywhere

why let people who are lazy or not on all the time get the same kind of houses as people who work for their money?

im not saying slums just like smaller housing then rich folks can get bigger housing.

or do a system every square meter (block) is (example) 5 minas to buy so a romm of 5x5 would cost the buyer 125 minas to buy. This ir really chaep so maybe more expensive like.... 50 per block?

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Guest gwilson3

I'm with Heibe. We need to separate the classes and it'll offer cheap housing and let the city grow. Slums are an ok risk.

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King Belin do you have designs yet on how things should be built?

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but arnt you going to redo the capital?

also people are trying to buy the homes outside in outter but the king isnt on to sell it.... im just saying we need more homed like the elfs did and expanded due to population so no one is without a home but still have to work for it other then 100minas houses :/

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We could use a great big maverlous tavern to show off our craftmenship and bring tourists(for RP) to the City

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Ah few things just something i was thinking about, not only to create more jobs but I think the Master Architect should decide all designs buildings which should then be looked ovey the king ((Described to him)) And after this the Master Architect can have a team of workers help him build it. This way ave more jobs, and the builds can be more elaborate AND it gives the Master Architect Ajob.

Also I think that some of the jobs in council are a bit unneeded such as arena grand champion as what does he have to offer, we already have the grand marshal and the head guard for everything lated to war. But also I think the rest of council members should stick to their own jobs Ill do a quick run through of what I think they should be

King Beli- Gives thest word on everything and ihe leader of the High Council

Archbishop- Helps the people in whatever way possle and hs the 3 other nations and the dwarves stick together

Lord Baron- Helps all the dwarven cities follow the rules of KalUrguan, Also helps the cities with smaller tasks.

High Merchant- Takes care of ANYTHING related to money, including houses

Master Architect- Anything that has too with building

The Lord Marshall of the Army- Taking care of the Free Dwarven Army Including running practice drills and leading the troops dur war with undeadr other races.

Head Guard- Taking Care of the guards And helping Lord Marshall in the event of an attack on the city

The Barons- take care of the cities while the Lord Baron is away

Grand master of the smith- I don't see much need for this but guess it COULD be to take care of the mine but thats really it.

If anyone sees the need for Grand Champion of the Arena to be on council then please tell me and anyone sees more of a need for the Grand Master Of The Smith please also tell me.

And I think they should stick to ONLY these jobs, just my opinion though.

Please excuse any misspelled things my Keyboards ALLL screwed up! i tried to fix as much possible.

And also im sorry i didnt say these at the meetings but it was REALLY late fore and i didnt want to miss the meeting.

I also think that people should stick to one job (except mining thats universal among dwarves) And depending on their job they should report to certain council members with Taxes which will go to pay the public service men and to provide the kingdom with more works. And I also think that if people are going to do things like mining or farming ty arent allowed to sell it themselves, they should have to sell it to a store owner at which point they can sell it to the public (unless a friend wants to buy it then it will prolly be less and kinda under the table.) This Id was ally Algor's some of them be my idea to.

And sorry for the odd order but im editing as i go.

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