Deleted User 009 0 Share Posted August 15, 2012 [NEW] Herbalism kits can now be repaired by blacksmiths. They have the same level req. (45), fail rate (level / 1.2 + 10), and cost (1x iron ingot) as iron tools. To repair an item, right click an iron block with it in hand. [NEW] Now when you are disarmed by an unarmed attack, the item in your hand will drop closer to the attacker, so if you don't move fast they will get your weapon and you'll be left defenseless. [NEW] Unarmed fighters will now have a (level / 33)% chance to discombobulate their opponent, which gives them an extremely strong "drunkness" effect for 3 seconds. (PvP only) [NEW] Unarmed fighters will now have a (level / 33)% chance to stun their opponent, which gives them a powerful movement slowing effect for 5 seconds. (PvE and PvP) In PvE this is a (level / 10)% chance. [NEW] Added realtime player count on homepage. (Upper right side) [MOD] Animal traps (web) now require farming to construct instead of archery. [MOD] When you kill an animal, any nearby animals will receive a temporary speed buff as they enter a 'panic' state. [MOD] Mobs will no longer spawn in daytime in light levels higher than 5, meaning they will only spawn in extremely shaddy areas, sewers, caves, etc. This should make travelling in daytime much more safe and pleasant. [MOD] The date turnover time has been changed from 23000 to 24000 ticks, meaning it will occur about 50 seconds later than normal, this is to ensure that mobs despawn properly in daytime and don't respawn before the daytime checks go into effect. [MOD] Higher level herbalists can now create multiple bandages from the same materials. You'll notice additional bandages being given at levels 35 and 70. [MOD] Unarmed will now deduct less damage. [FIX] Stone dupe bug involving the new salvaging system. [FIX] Random ghast / blaze fireball remnants being left in mid air and glitching around have been removed and will no longer occur. [FIX] Ghasts spawning in underground caverns, created an advanced formula to ensure that ghasts will spawn above ground in the air with a minimum of 10 blocks extra clearance. 2 Link to post Share on other sites More sharing options...
Skippy 2466 Share Posted August 15, 2012 First. Cool. Link to post Share on other sites More sharing options...
Lupus 14 Share Posted August 15, 2012 Kul. Rats so close Link to post Share on other sites More sharing options...
The Victor Blair Project 36 Share Posted August 15, 2012 Sweet patch! Link to post Share on other sites More sharing options...
MonkeyCoffee 516 Share Posted August 15, 2012 First. Cool. What an accomplishment... Also, awesome update! Link to post Share on other sites More sharing options...
Aluaethner 17 Share Posted August 15, 2012 Woo now I can afford to make potions Link to post Share on other sites More sharing options...
mmat 7460 Share Posted August 15, 2012 Goodbye flashing fireballs, and good riddance. Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted August 15, 2012 [FIX] Ghasts spawning in underground caverns, created an advanced formula to ensure that ghasts will spawn above ground in the air with a minimum of 10 blocks extra clearance. So that's what's causing the Ghasts to cry and scream which killed my ears. Thank you, Vaq. 1 Link to post Share on other sites More sharing options...
Sir Kibble (KingSir) 12 Share Posted August 15, 2012 You are patching and updating like mad! Keep up the amazing work! Link to post Share on other sites More sharing options...
MrSyth 636 Share Posted August 15, 2012 Once again, as well as my feelings for every patch so far, the best patch so far. Doing great Vaq! He's on Fire. Link to post Share on other sites More sharing options...
no longer active 734 Share Posted August 15, 2012 All these great patches! Thank you! Though I still want a count on our traffic towards the client goal. Link to post Share on other sites More sharing options...
Queen of Aegis 174 Share Posted August 15, 2012 [NEW] Now when you are disarmed by an unarmed attack, the item in your hand will drop closer to the attacker, so if you don't move fast they will get your weapon and you'll be left defenseless. just a quick question, does disarming still work as it did back in Aegis where 2 wrestlers could crash the sevrer when they both disarmed eichother at the same time by punching? Link to post Share on other sites More sharing options...
TheFrigg 6 Share Posted August 15, 2012 Epic update!! Woot!! Link to post Share on other sites More sharing options...
V0idsoldier 1139 Share Posted August 15, 2012 <3 for adding on to Wrestling. I love the new changes because they add utility but do not make it op. I think (level/33) is REALLY low, considering it is only a 3 percent chance, but aside from that, epic work. <3 Link to post Share on other sites More sharing options...
Wizard 125 Share Posted August 15, 2012 I think the disarming is cool. Although, I am afraid it is going to eventually going to happen to me a lot. :) Link to post Share on other sites More sharing options...
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