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Character Alignment

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Urasept

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Just to comment, even in the system this alignment method is taken from, you can't simply see which alignment a creature is, especially a player character, even OOCly. That would often be spoilerish. There are spells that can reveal it to your character if you can cast them, and so on, however. On the whole it's a good thing for players to consider for their character.

Not really sure if any of these apply [...] motives are to destroy corruption in unconventional and radical ways. Not sure if those sorts of alignments fall under these listed alignments but they probably do in some way.

Most likely Chaotic Good. ;)

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Where would true neutral be?

In the original post you mean? It's the same as just "Neutral."

Neutral

Neutral alignment, also referred to as True Neutral or Neutral Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment since they are guided by instinct rather than conscious decision. Many roguish characters who play all sides to suit themselves are also of this alignment (such as a weapon merchant with no qualms selling his wares to both sides of a war for a profit).

Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments. They may see good, evil, law and chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who takes this concept to the extreme, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.

Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons & Dragons rules were required to be this alignment. In an example given in the 2nd Edition Player's Handbook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated.

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I feel chaotic good would be a kind of crusader character who has no care for laws, but does good in general, perhaps doing villainious acts for the 'greater good'.

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Teutons? ^

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Occasional acts one way or the other don't really determine alignment. If you do villainous acts on a regular basis, you're most likely one of the evil flavors. If you're doing it because of a twisted or narrow code of your own, you're Lawful Evil. If you do them out of selfish desires, you're (Neutral) Evil. If you do them because you have no concept of laws nor any regard for the "greater good" then you're Chaotic Evil. (And everyone hates you, or should. These are the a-holes of the alignment system.)

Characters that also do acts of kindness and love may do rare evil acts and get away with a non-evil, neutral alignment, but it's more common that neutral types are "live and let live" and don't really pursue good or evil actions that much at all. The most likely non-evil type to do villainous acts now and then is Chaotic Neutral simply due to their more, well, chaotic nature. Lawful Neutral on the other hand tends to follow some sort of code, and most codes by their very nature of consistency don't encourage you jump around from evil to good acts...

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