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The Dwarven lords converge

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TEEbrown

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The air was still, stained with the stench of burning flesh caused by the arousal of the sun. The old dwarven lord puts up his hand to shield himself from the harsh rays of the dawn. He looks around, seeing smoldering piles of the once living, but have arised to fight once more. These risen warriors are all too familiar to Bazian which does not settle well with him. He quickly sets off to find Hiebe in the hold of Kal'Dwain. He finds him in the upper reaches of the mountain, alone, feeling the same uneasiness.

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"T'ey are back.." Says the dwarven lord Hiebe in the most uneasy tones. "We cannae stand alone as we do in t'ese holds." Turning, now facing the old, but still younger than Hiebe, dwarf.

"Ah feel it as well my friend. Weh mus' act if weh wish ter lead our kin away frum th' death ov t'ese foul creatures." Bazian says in a reluctant, but still stern, voice. "We both know w'at 'as to be done."

Hiebe nods and goes over to one of many pigeons trapped behind iron bars. Quickly writing a note and stamping it with some form of official seal, he ties the note to the bird and throws it into the air out an open window.

Later that week, a meeting was held in secret of the three dwarven lords. The three came to an overwhelming decision of return back to the old forgotten city of Kal'Karik and abandoning their own holds.

As the dwarves amass at the gates of the olden city, the dwarf lords stand upon the uppermost point of the gate to address the gathering masses. The eldest of the lords is first to speak.

"Me kinsdwarves, we 'ave assembled you all 'ere today for th' purpose of making us strong once more!" Hiebe throws his arms into the air, which is met by overwhelming applause and shouting of praise from the dwarves below. "For too lon' 'ave we dwelled upon th' surface with th' sky laughin' down at us! For too lon' 'ave th' ancestors shunned us fer forsaking th' stone wit' t'ey 'ave given us! T'ese actions end t'is day, fer t'is day we are th' dwellers ov th' stone! We are th' children ov Urguan!"

The dwarves below break out into a violent cheer that can only be set by the pride of being a dwarf. Hiebe raises his arms once more, not for applause but to quite the unruly crowd of eager dwarves. As the old dwarf steps back a slightly younger dwarf beset with jewels and golden clasps in his beard, steps forward. The dwarven lord Gulroid unravels a scroll and begins to read in a very official tone describing the governmental system and the dwarves chosen by the lord for a seat on the council.

"Fer th' position ov Archbishop, Kazraden Starbreaker th' leader ov th' clan Starbreaker and head ov th' Clergy.

Fer th' position ov Lord Marshal, tactician ov th' clans in battle and th' leader of the squad ov Longbeards, Grimloth Irongut.

Fer th' positions ov Overseers, Rasun Gold'and, Omithal, 'nd Rehnof Grandaxe.

Fer th' position ov Master Smith, Skath Grandaxe.

Fer th' position ov Grand Merchant, William Goldhand.

Fer th' position ov Yemkar’s Pick, Grabthar.

Fer th' position ov Head Remembrancer, Kilgrim Irongut.

Fer th' position ov Master Engineer, Dominic Irongut.

Fer th' position ov Anbella’s Grace, Skippy Irongut.

T'ese are th' lads chosen by th' dwarven lords 'nd t'ese will beh th' lads t'at will 'elp rule th' kingdom."

Gulroid rolls up the scroll and tucks it away within his robes. He looks over to Bazian and gives him a nod. Almost in perfect unison, Bazian approaches center stage as Gulroid steps back.

"Fer th' matter ov th' dwarven clans, weh 'ave not forgotten yah, fer yah are th' ones t'at sustain us. Each clan reconized by ah noble clan will beh given ah clan 'ouse or ah place w'ere un moight beh built. As fer th' council, ah meetin' will beh 'eld next elven day beh sure to be around. 'nd fret not fer t'ose t'at w'ere not chosen but wish ter 'elp th' kingdom's cause, fer t'ere is plenty ov positions to beh 'ad 'nd much work to beh done!"

Bazian steps back into line with the other two dwarven lords. The gates slowly rises and dwarves shuffle into the newly refurbished city.

[An explanation of the council position is below. As for the council members themselves, much is expected of you. If you are not living up to the expectations of the dwarven lords, you WILL be removed. This means activity and dedication. If you do not think you can handle such responsiblities, you may respectfully decline the position. Things are going to be changing for the dwarves, a new light that hasn't been seen in quite some time. Look forward to it.]

Noble Clan Leaders: These are the clan fathers of their respective noble clans. These dwarves run the kingdom. These dwarves work in electing new council members. This means that they have the same number of votes. The title of lord is also approached with a surtitle meaning it will have a word before the title of lord depending on the lord’s preference. Ex. Mountain Lord, Deep Lord, Fierce Lord, etc.

Clergy Leader: This dwarf is the religious leader of his time, informing the council of the views of the gods and the paragons of all their actions. He is chief on all matters of religion throughout the dwarven nation. He is also the only council member that cannot be chosen by the noble clan leaders. He must be chosen by the clergy itself.

Lord Marshal: This hardy dwarf leads the Legion with an iron fist for there is no goofing around in such dwarven military. He employs various Longbeards to command squads that are at his disposal. In battles, he leads the Legion along with the ruling noble king.

Overseers: These are the watchdwarves over the capital city. They run and regulate the day to day life of the city. They keep track of the region permissions of the area, setup regions when needed, build structures when commissioned and sell homes to new dwarves. These dwarves will be replacing the architects so they must be well versed in the art of architecture.

Master Smith: The greatest of the smiths hold this position. He is in charge of regulating, repairing and creating the armour and weapons for the Legion. He is also required to keep a well organised smithy and armoury. This dwarf may also be commissioned to on specific pieces or armour or weapons.

Grand Merchant: Holds, organises and secures the kingdom’s grand vault. This grand vault contains all the wealth of the kingdom, including it’s mina notes. This mina-wise dwarf conducts diplomacy with other groups and nations via trading of goods and services. He also prices the cost for goods of the kingdom, services of the kingdom, homes, mining permits, taxes and wages. Therefore, he must be good with minas.

Yemkar’s Pick (Mining Leader): Regulates and opens up mines for the kingdom. He regularly checks the mines’ structural integrity so to prevent a collapse. (Wooden supports, shaft mining, etc.) By opening up new mines, he needs to work with a mod to create new regions of mines, so he must know how regions work and how big mines should be. He also informs the council of the working conditions of the dwarves and how the common folk are faring.

Head Remembrancer: The scribe and historian for the council. This wise dwarf writes down key point during council meetings as well as keeps the records of all dwarven history. History that is not limited to; main events, important dwarves, records of wars, cultural shifts, population movements, and world events and how it relates to the dwarves. He is to be one of the wisest of the dwarves.

Master Engineer: This tinkering dwarf keeps the arsenal of cannons and ships well maintained for the Legion’s use. He also constructs traps for the defense of the capital city and other side projects the council will have need of. This dwarf must be a master of redstone work. He also regulates and records all scientific and engineering discoveries.

Anbella’s Grace (New dwarf’s guide): This well spoken dwarf is in charge of getting all the newly spawned dwarves into the kingdom. Once contact is made, it is his job to find the bloodline of the dwarf and get him or her into one of the clans, noble or commoner. In order to achieve the full effect of this, this dwarf must send letters via pm to newly spawned dwarves as a welcoming to the kingdom of dwarves. This can be achieved by seeking out the the recent dwarven applicants in the implemented application section of the forums. This is more or less a welcoming to the server for the dwarf and is given a choice to join in with his race. This dwarf must be very kind and understanding to the new dwarves.

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[Also, any of the residents of Kal'Anart must pick up their things and head to Kal'Karik. Homes will be provided for the clans. The region will be wiped in a week so make sure to do this soon.]

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