ski_king3 0 Share Posted October 1, 2012 Not to rain on anybody's parade, but could you perhaps tell the community about the professions plugin before you do away with the skill system? I think we'd like to know our alternative before we commit to one or the other. Maybe you guys could have 24-hour polls before making changes like these in the future, just to make sure the majority of the community supports? Just food for thought. That being said, I'm glad progress is being made. 1 Link to post Share on other sites More sharing options...
ek_knight 21 Share Posted October 1, 2012 Well, I do hope the community won't abuse the current lack of any sort of plugin. I can't wait to here about this new profession plugin, but I am just a little worried about the abuses that could occur with no system in place. Link to post Share on other sites More sharing options...
Will (TauFirewarrior) 2466 Share Posted October 1, 2012 Thanks for the update. Link to post Share on other sites More sharing options...
Kalro 3 Share Posted October 1, 2012 Here is what I think right now: taking out the skills system means anyone can fight against highly trained warriors and win. Instead I think you should give everyone 300 skill credits and keep the skill system until the new system comes out. I'm all for a new system though but please for the love of god ASK US on what we want. Link to post Share on other sites More sharing options...
Necro (Darion) 20 Share Posted October 1, 2012 Here is what I think right now: taking out the skills system means anyone can fight against highly trained warriors and win. Instead I think you should give everyone 300 skill credits and keep the skill system until the new system comes out. It's called role-play, not PvP. In role-play a simple farmer couldn't fight effectively against a highly trained warrior. Link to post Share on other sites More sharing options...
Goldd 126 Share Posted October 1, 2012 yus ^ Link to post Share on other sites More sharing options...
Kalro 3 Share Posted October 1, 2012 It's called role-play, not PvP. In role-play a simple farmer couldn't fight effectively against a highly trained warrior. From what I heard there is tons of power gaming in RP fights. Link to post Share on other sites More sharing options...
Skippy 2466 Share Posted October 1, 2012 From what I heard there is tons of power gaming in RP fights. Than help them improve by pointing out their mistakes. If they continue, ban report. Link to post Share on other sites More sharing options...
Seventh / Ryan 93 Share Posted October 1, 2012 My faith in Lotc has been restored. I was disheartened after Availer left again, but having a fresh tech team that knows what they're doing, understands roleplay and don't let their own desires interfere with their work is fantastic. Super excited. Oh, your faith in us? Hahaha, you mean when you attacked the server and staff on seperate forums? Yeah, I recall, I'm glad it's been restored, though. Back to the Skill System, by profession system, we mean you won't need to grind your way to 100 swords, your professions should expand along your character. --Seventh 1 Link to post Share on other sites More sharing options...
Aryon 679 Share Posted October 1, 2012 So, what's happened to axes in the meantime, have they had damage buffed? Link to post Share on other sites More sharing options...
GrizzlyWes 127 Share Posted October 1, 2012 Yes thank you, Link to post Share on other sites More sharing options...
shiftnative 3103 Author Share Posted October 1, 2012 The main reasoning behind the removal of the skills plugin is the resources required to run it - every strike and craft pings the server with a request due to gaining experience, our current box is meant to deal with "experience gain" but is far too costly - The profession system will not have rigorous leveling and we're switching hosts soon ~ I assure you that variables involving the profession system will be voiced among the community when that time has come :ugeek: ! Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted October 1, 2012 The main reasoning behind the removal of the skills plugin is the resources required to run it - every strike and craft pings the server with a request due to gaining experience, our current box is meant to deal with "experience gain" but is far too costly - The profession system will not have rigorous leveling and we're switching hosts soon ~ I assure you that variables involving the profession system will be voiced among the community when that time has come :ugeek: ! Thanks :) glad to hear. Do we have an ETA for the professions system? 1 Link to post Share on other sites More sharing options...
Wizard 125 Share Posted October 1, 2012 So, the skills system is completely gone right now? New players are going to have to learn what it means to role-play without something holding you back. Link to post Share on other sites More sharing options...
shiftnative 3103 Author Share Posted October 1, 2012 So, the skills system is completely gone right now? New players are going to have to learn what it means to role-play without something holding you back. And some older players are going to need to remember to be patient and assist in newer players immersion and understanding of the server and its goals toward RP :> Link to post Share on other sites More sharing options...
Recommended Posts