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[Resolved] Stealing And Greefing Of Items

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So I have a question.

How to know a difference if you have been just simply robed or "greefed"? As now there is no perms and only vips can add locks. So basically anyone can enter you house and take anything they want. Obviously good thiefs at least leave a sign, but not every one. Is there a restriction how much legal thief (has VA) can take?

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So I have a question.

How to know a difference if you have been just simply robed or "greefed"? As now there is no perms and only vips can add locks. So basically anyone can enter you house and take anything they want. Obviously good thiefs at least leave a sign, but not every one. Is there a restriction how much legal thief (has VA) can take?

1/4 of the value of the chest, unless a GM watches, I think. And a lot of thieves leave signs, but some don't. I'm not sure if leaving signs is required or not.

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In the wilds any player may take up to around a quarter or so. Anywhere else, a villain application for 1a is required. Role-play signs aren't necessary but are encouraged. They may take a reasonable, realistic amount. For example, I would consider a player doing off with an entire stack of iron ingots too much to be carried realistically by one character.

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For my case i live in a city. Thief take ~20 emeralds ant some other stuff form one, >3 stack of wheat and other vegetables from second chest. Not to mention left some of his own stuff in my chest... Other thiefs at lest left a sign. Also I have seen a lot of signs saying that doors or chest are locked. Does this mean anything? Would thief need gm and do a /roll to go past this kind of "security"?

The problem I see that there is no way to know if you been robed by "legal" thief.

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Doors and chests "locked" with signs are completely ineffective. If a chest or door is not locked using the LWC plugin, it should not be role-played as being locked. I've been replacing these signs with short OOC warnings when I see them about the place.

Now, instead of complaining and trying to discover whether the thief 'was legal' or not, why don't you use this event to further your role-play? Hire a locksmith or a guard to protect your house and items, or conspire with your neighbours to get back at the thief. The first thing you do shouldn't be to take OOC action against whoever wronged you. Instead of giving you the name of the thief, which would almost certainly lead to metagaming since you would have no in-character way of finding it out, make role-play out of it.

Remember items are nothing but pixels on the screen in a make-believe world. They are nothing more than tools for role-play, and you should be ready to part with them at any time.

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Doors and chests "locked" with signs are completely ineffective. If a chest or door is not locked using the LWC plugin, it should not be role-played as being locked. I've been replacing these signs with short OOC warnings when I see them about the place.

Now, instead of complaining and trying to discover whether the thief 'was legal' or not, why don't you use this event to further your role-play? Hire a locksmith or a guard to protect your house and items, or conspire with your neighbours to get back at the thief. The first thing you do shouldn't be to take OOC action against whoever wronged you. Instead of giving you the name of the thief, which would almost certainly lead to metagaming since you would have no in-character way of finding it out, make role-play out of it.

Remember items are nothing but pixels on the screen in a make-believe world. They are nothing more than tools for role-play, and you should be ready to part with them at any time.

I did not really complained about my items. I was trying to figure out what it thiefs are allowed to do. Not relay sure how guards or neighbors can do anything as sometimes server has <10 people on it. I already considered finding locksmith as it it best solution.

Also it is important to find and punish people if they are breaking the rules which you suggest to simply ignore.

Ether way thanks for answers.

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He didn't suggest you ignore rules, he suggested you handled the RP situation in RP. As we should. Though the server often decides to take RP matters into OOC. If you wish to find more information about thieves, I'd suggest you take a look at the villain rules, and see if you can learn anything from that.

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So I have a question.

How to know a difference if you have been just simply robed or "greefed"? As now there is no perms and only vips can add locks. So basically anyone can enter you house and take anything they want. Obviously good thiefs at least leave a sign, but not every one. Is there a restriction how much legal thief (has VA) can take?

I answer this in order.

1. Griefing is not when someone causes your grief as would be case on other servers. Griefing on LOTC is breaking blocks for no other than to just annoy the other person.

Examples of this is if your are raiding someone and they shut the front gate, but then the person attack uses a pickaxe to get through the wall. That is griefing and abuse of minecraft mechanics. There is also land scarring which is another type of griefing, examples of this could be strip mins or just making the work look ugly in any way.

2. There are still villian rules. Even people with VA's cannot steal over 1/4 of the items. And thieves that do not leave signs, add nothing to roleplay in my opinion.

So the final answer this is if you see someone doing these things, report them immediately. It does not have to be through a ban/strike report. If you see a GM is not busy then report it to them personally and they will look into it and take action from there.

If this has answered your question. Please edit "[resolved]" into the beginning of the title.

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1/4 of the value of the chest, unless a GM watches, I think. And a lot of thieves leave signs, but some don't. I'm not sure if leaving signs is required or not.

When you're out stealing from chests, leaving signs isn't required, but it's nice to have.

You are allowed to grief, as long as you have the VA depending on the intent. But the grief must be done in moderation and strictly in RP and signs must be left behind. If you're griefing to get inside a structure then 1b for breaking and entering is required. If you want to burn someone's house down, for the sake of burning it, then you'd likely need 4 for chaos if doing so causes chaos.

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This player's question has been answered and his issue resolved. Should you wish this thread to be open, please send me a PM with a reason why.

Thank you.

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