Kaiser 2347 Share Posted May 26, 2013 Now my idea may be outlandish to most, but your example was ridiculous and plainly, downright idiotic. it's a nice measure of how much thought you actually put into the post, though. And as for the future promises, I would think it's already clear that I am addressing and actively discouraging such things in favouring actual action, but remain ignorant if you must. Alright well that's rude... I'm just going to say, seriously, it's the problem people had with some of Vaq's coding. He'd just do things, and sometimes people didn't like them. Than we had them here, and no one liked them. Same thing with events, you have to plan and see what the people want. That's all, I'm done. Link to post Share on other sites More sharing options...
Danny 2232 Author Share Posted May 26, 2013 Comments in bold. Firstly, no, it's not, it gives people something to actually do in the multiple MONTH downtime between anything bloody enjoyable happening on the server. The entire point is it might not be enjoyable - hence why we need to find out before hand. Spontaneous events in the past are often those that are found most unenjoyable. Secondly, you have wasted time in the past making things people don't like, so sorry for assuming you might risk it happening again. The past is different from the present. We don't do things on a whim anymore. Thirdly, never did I mention that the events would be void of any and all meaning, I didn't propose you blow up a city spontaneously just to inject some thrill (although at this stage that would probably serve as a good starting point), simply work with the ideas currently floating about and put them in motion rather than adding them to a seemingly infinitely long LOTC calender. I'd hardly describe it as seemingly infinite - as soon as we get a gauge on this, we'll be working on the first storyline. If we want an event to be truly meaningful, of course it needs to be planned. Fourthly, it's idiocy to suggest that it's idiocy gauging feedback after an event, so put down the pipe, son. And finally - you're correct in some manner, you should do what the playerbase wants, but it should not be taking as long as it has done in the past year or so. At the underlined part, don't try to act smart with little cheeky comments - it doesn't work. To the rest of it: We've never attempted to do this aspect of it before - so you have no grounds, whatsoever, to base how long it will take. It is idiocy to expect us to work on something that provides no benefit, when we could spend a small amount of time longer to provide something that provides a lot of benefits. The underlying point in my messages (in case you hadn't figured it out yet) was that you're all taking too bloody long faffing about with minor insignificant details and the playerbase is forced to either sit waiting and hoping that one day they will actually be presented with something they can enjoy, or to give up and seek entertainment from another source. You're describing some pretty large events and major roleplay instigators as "insignificant details" - I'm actually rather shocked. The playerbase has been waiting too long for events, and those they've received haven't been what we want - hence why we're doing this rapidly, and doing it correctly. Personally, the latter option was my ultimate choice, as I no longer have the patience to wait for months on end for something to be released, especially when it is likely to never even affect me or the majority of other players in a fun/enjoyable way. If you don't enjoy it - don't take part in it. The majority of the players likely will take part in these events, and likely will enjoy them. Don't assume your views on an event speak for those of others. These events are here as side-events, not as the main events of the server - we have the antagonist for that. And yea you could argue that I should be able to make my own fun, and in my time I have done my fair share of fun making, but I (and most others) joined this server to be part of the bigger picture and to be able to interact regularly on a server-wide scale. This unique claim to fame LOTC used to boast and be proud of is disappearing bit by bit each coming day, and it is sad, because you all come up with great sounding solutions aimed to bring it back, but we never see them in action. Perhaps actually give us a chance to put them into action? We've never attempted this before - we have already started implementing most of these solutions, you're clearly simply not seeing them - and quite a few of these other 'solutions' are actually waiting to be implemented already, such as the regioning of Anthos. So how about it? Why don't we all get something done 'now' rather than 'soon'. Because we aren't going to rush something and ruin it to make it happen now. Be as impatient as you like - we're not going to give rubbish, meaningless and useless events - we're going to put work into good, entertaining and meaningful events. The past: The now: I know which one I preferED You can keep a pessimistic view like that if you wish - however, I certainly do not share it. Your points about Aegis are also rather inaccurate. Events back then did have planning done to them, and did often take a long time to implement. However, you didn't notice as events were running whilst they were being planned - we don't have any running just now. Allow us to get up to pace, and there wont be any shortage of events. The entire point behind these events are that they have a direct impact on the world, that they truly do change it and that they are meaningful to players - that they can go down in the lore as major world events, and that they can be spoken about months from now. If we quickly whisk up crap events, that ain't gonna happen. You can't complain about the time it's taken us to get this rolling - as we've ran multiple spontaneous events in Anthos, Elysium and Kalos already - and they received much negative feedback, they weren't enjoyed and they were worthless - which is quite substantial backing to my point that planned events > quickly thought up ones. In the end, it seems like your opinion is set on believing that us quickly thinking up events and just throwing them out there is better than actually developing good ones - which will also introduce new content, areas, etc. It's quite clear that your opinion isn't going to change. 2 Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted May 26, 2013 Now my idea may be outlandish to most, but your example was ridiculous and plainly, downright idiotic. it's a nice measure of how much thought you actually put into the post, though. And as for the future promises, I would think it's already clear that I am addressing and actively discouraging such things in favouring actual action, but remain ignorant if you must. Oh please. All in good fun. Just know we aren't gonna do that at this point in LotC. Planning is key. Planning is victory. Link to post Share on other sites More sharing options...
Sorsby 123 Share Posted May 26, 2013 You're stuck thinking I want random mob events, no. Take a current element of story going on in Anthos, gather a few staff and get the ball rolling with an event, this is minecraft, you're not organising a trip to the moon, just jump in and do something. -- Replying on my phone is bothersome and it is late(or early 3am) and so I will dignify further posts with a response later on in the day after some rest. Link to post Share on other sites More sharing options...
Valentino MC: Mau5noize 1094 Share Posted May 26, 2013 your smart ass remarks and sarcasm aren't needed sorsby. You don't understand the amount of work on the back end of things; especially for this community. If you are bored and don't want to wait out weeks of planning and implementing then Adios and don't let the iron door hit you on the way out. 2 Link to post Share on other sites More sharing options...
Danny 2232 Author Share Posted May 26, 2013 You're stuck thinking I want random mob events, no. Take a current element of story going on in Anthos, gather a few staff and get the ball rolling with an event, this is minecraft, you're not organising a trip to the moon, just jump in and do something. I'm not thinking you want random mob events. We can't just jump in game and do random events that come to the top of our heads - we need to make sure they actually make sense in the world - else they do the opposite of creating roleplay. and instead damage it. We need to ensure that they provide an enjoyable experience for players, to do which, we need to look at old events and see how they went. We need to ensure that they'll create roleplay even after the event has finished, to do so we need to make them memorable and ensure that their outcome actually affects the server. We need to make sure we have the staff and resources to run the event - initially, it may seem like a single GM could run it, but by mid-event it could take many, or we may need Event Team actors to run it, and only two might be online - time and staff availability are a major factor. There's more to running an event than just taking a skeleton idea and putting it into action - if you want a good, working event - planning is required, and planning is exactly what we will do. Link to post Share on other sites More sharing options...
Sorsby 123 Share Posted May 26, 2013 your smart ass remarks and sarcasm aren't needed sorsby. You don't understand the amount of work on the back end of things; especially for this community. If you are bored and don't want to wait out weeks of planning and implementing then Adios and don't let the iron door hit you on the way out. You can claim to be making progress from the amount of work going on all you want my friend. It doesn't change the fact that we're not seeing any of the fruits of your labour. Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted May 26, 2013 You can claim to be making progress from the amount of work going on all you want my friend. It doesn't change the fact that we're not seeing any of the fruits of your labour. They're right in front of you, look harder. For instance, as an example, if you'd like, go check in the Game Updates section of Server News, plenty of fruit there. 1 Link to post Share on other sites More sharing options...
Valentino MC: Mau5noize 1094 Share Posted May 26, 2013 labor or labour? Overall this thread is about dannys idea and it would seam the community is strongly in favor of it. We take risks and gambles all the time then we have to create new ideas to fix the loose ends. Just because you aren't seeing any fruits doesn't mean no one else is. The antagonist is slowly out there, gathering people and taking over areas waiting to be strong enough to take on a larger nation. The antagonist map is open to those that know the way. Events are planned with groups and groups. It doesn't seam possible to host server wide events, but rather than pick one group and Rp with them only we have decided to slowly move from area to area of the map. Many guilds, races and villages have contacted us for events and we have begun setting up times to attack them and take from them new recruits. There are a million and one issues that need to be addressed; you don't build a skyscraper or home without first making sure your foundation is 100% perfect; same with events and story lines; rather than rush into things and leave tons of contradictions and loose ends we find it better to set up and plan these things out. As i said; if you don't like this method then im sure you can find a RP server that runs hourly events that make no sense and don't tie in with the global plan of things. 1 Link to post Share on other sites More sharing options...
Jchizz 115 Share Posted May 26, 2013 I think this is a great idea. However, I've noticed a common problem with events on LotC, and that is this: It seems as though all large-scale events, no matter who they're organized by, are directed at players of more politically-involved characters. Characters with heavy ties to Oren, Malinor (yes, I know it's part of Oren now), the Dwarves, the Orcs, and some independent nations. Rarely does it involve the masses: nameless peasants, criminals, merchants, laborers, artisans, adventurers, and others who don't have their names written on fancy plaques in halls or above palace rooms. Even mages and monks are often left out of the fun. I'd like to see more events that target people who might not have access to shining plate armor and piles of money and land. I'd like to see people other than those with a shiny crown or a fancy title leading the charge for fame, gold, glory, or even survival. Just my two cents. 1 Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted May 26, 2013 Another question. You say that one event will lead to another, and another, and than another to make a story line of events. Than they'll change to another event completely. Would they tie into something more? Or would they just stay separate events effecting the world? Link to post Share on other sites More sharing options...
Danny 2232 Author Share Posted May 26, 2013 Another question. You say that one event will lead to another, and another, and than another to make a story line of events. Than they'll change to another event completely. Would they tie into something more? Or would they just stay separate events effecting the world? There's no really set defined time length on how long each storyline would be. They will change to completely different ones though, yes. One may be an infestation of spiders, and the next storyline could be a powerful Mage causing trouble. Some could take two events, some ten, some more. Link to post Share on other sites More sharing options...
Shorsand 2006 Share Posted May 26, 2013 I don't see how this would 'effect the world' as you say it would. What do you mean by that? Link to post Share on other sites More sharing options...
Haelphon 407 Share Posted May 26, 2013 I feel as a whole, huge events are very sparse in occurrence so having mini story-lines could be very beneficial and exciting for many people, since they offer a vary wide array of adventures. I've been doing a few of them with the Arcane Delvers, and they seem to be enjoying them, so I think doing this widespread would be very, very good. Link to post Share on other sites More sharing options...
PtahWithin 1320 Share Posted May 26, 2013 Let us not forget the very large sailing event which happened recently, which I'd say 30 people attended, and culminated in a desperate fight against a giant sea monster. Link to post Share on other sites More sharing options...
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