Jump to content

Your View: Dynamic Mini-Storylines

 Share


  

76 members have voted

  1. 1. What do you think then?

    • Yes, I like it, seems like a good idea (comment why)
      62
    • Perhaps yes, with some tweaking (comment why)
      11
    • No, no, no, no, no. Oh, and no! (comment why)
      3


Recommended Posts

With this idea, we get the chance to create areas that actually revolve around fantasy elements rather than the realness of the current map. For instance:

http://www.planetminecraft.com/project/elantria---the-hidden-valley/

Areas like this are places that I've always wanted to see in LotC, and we've yet to go about doing something about it. We took a good step forward with the floating tower near the Dwarves, but we could still do more. This idea certainly gives us a chance to do that without completely changing maps, so I'm all for it.

It also gives the Event Team builders something to do to keep them on their feet and inspire creativity, so yay to that as well. As for the quests or story lines themselves, we could leave them up to Lore Team or perhaps even regular players who feel like sharing their ideas in the idea forums.

I'm for it.

 

 

This to me is the most exciting part. We can literally be as free as we want with these events and each will stretch our creativity. 

Link to post
Share on other sites

This is a great idea Danny, I think this should be put into the server ASAP and maybe as an extra suggestion, have some of these events set for various time zones so no one gets left out by missing 1 event when they know another will be in their timezone in the future.

Link to post
Share on other sites

I don't see how this would 'effect the world' as you say it would. What do you mean by that?

Well, an example is what I had in the OP. It could potentially fail in that example, and then the threat would spread onto the Anthos mainland. Alternatively, say, there was on the Anthos mainland to stop corruption spreading - if that wasn't managed, then that corruption would stay there permanently.

Link to post
Share on other sites

*starts chanting* MOB EVENTS! Mobs! MOBS! MOBS!

=~=~=~=~~=~=~=~=~=~=~=~=~=~=~=~=~=~=~No but seriously the mob events I've been in are extremely enjoyable and this whole idea seems really fun. I remember during Asulon I would wait for my app to be accepted and while doing that I watched LOTC Let's Play in Aegis. It all seemed really fun and I failed to participate in a mob event in Asulon.

Link to post
Share on other sites

I'd like this but I think the times need announced beforehand if you want to get enough players there.

Link to post
Share on other sites

I'd like this but I think the times need announced beforehand if you want to get enough players there.

 

Exactly what would be done - like the OP says, there'd be an RP invitation sent out that'd reach the ears of everyone - as the example has, the Islanders calling for aid from the Anthos mainland.

Link to post
Share on other sites

As a quick response to my above doubters:

 

Telanir,

unfortunately the many plugins and such that you have been implementing over the past couple weeks are not the type of fruit being discussed here, if anything they serve as an adequate distraction to the overall lack of server story and activity, the desired fruits.

 

Mau5noize,

here in the birth land of the english language we use the correct version of the word labour, although admittedly I am still unclear as to what you meant by 'labour or labor', I thought it best to tell you that. Everything else you say is entirely reasonable and correct, but I would like to add a little something to your closing paragraph and the analogy concerning the building foundations. It is true that you don't build a skyscraper without proper foundations, but when the only things necessary to build a great event are, 1. People (which we have plenty of), 2. Story (which I'm told we have although I've not heard or seen anything regarding it), 3. Willing moderators and 4. Tools for creating an event (i.e. Minecraft and the bloated plugin community). All of these things are in abundance and therefore it would make sense to crack on with construction, no? Not every event must have a deep background, why people insist on having ONLY events which ultimately mean something is beyond me, you're just limiting the ways in which you can satisfy the playerbase.

 

To further supplement my earlier posts, I present a previous thread asking a much similar question:

http://www.lordofthecraft.net/forum/index.php?/topic/78774-your-view-events/

The playerbase already decided that more events are needed and the majority in that thread express views not so different from my own, it's been about 5 months since that thread was created and the question was answered, so my next rant will be:

Why are we still in the opinion gathering stage, when 5 months ago a similar conclusion was reached expressing a desire for more events no matter the 'type' or 'meaning'?

 

Again I will stand by my opinion of ending the infinite loop of wishful thinking in favour of actual action which produces both opinions and enjoyable (depending on the situation) gameplay at the same time. There are simply no downsides, especially with the already collected ideas you have floating around.

Link to post
Share on other sites

Again I will stand by my opinion of ending the infinite loop of wishful thinking in favour of actual action which produces both opinions and enjoyable (depending on the situation) gameplay at the same time.

 

wishful thinking in favour of actual action

 

actual action

 

Just get on and do something, I don't care if it's based off guild wars or elder scrolls or game of thrones or spongebob squarepants battle for bikini bloody bottom, just do something at least.

 

There's been enough pondering on what philosophical and emotional roller coaster and journey of self discovery on which to take the players which all inevitably fizzle out into event team actors being wildings from game of thrones or mob disguising as wolves and urinating and barking at people in the human capital.

Link to post
Share on other sites

Interesting, although if you strip it down the idea isnt so much as a new idea but rather making an old one better.

Seems as though the only adaption (possibly) is that you aim to not have a predetermined outcome well actually it seems as though you will just have two outcomes and then have it go from there.

MY concerns are this, How effective would this actually be? In your example that you gave I saw only one outcome, which would be the players succeeding -why? Because The players would strap themselves with the most armor they could, they would come in the largest groups they could and they would annihilate any mob armies you throw at  them the players would always vie for the outcome which is to protect the elder and so this outcome would always be inevitable. And you can't just simple increase the difficulty or just buff up the event team staff because then players would complain and say that the event was unwinnable or that it was impossible or the boss was overpowered etc.

If you truly want both outcomes to be OPEN outcomes then you run the very difficult task of coming up with scenarios where both outcomes are just as likely. Scenarios designed based on how the player would think and then make challenges accordingly. 

A challenging scenario or climax for one could be this,

Players are trapped in a room with no where to go, armies of mobs are swarming. On the wall are a series of levers (a puzzle of some sort) Players then have to solve the puzzle as mobs are fighting them. However the mobs never stop coming, their are no waves of mobs either; just a constant ever growing stream of them.

Pros: Survivability is based on overcoming an obstacle however there are no clues on how to do this. The task is difficult but not un-doable. The challenge in doing this is you need to make the threat real, throw enough mobs at them to the point where if they don't solve the puzzle they will die; but not too many mobs to the point where there is no time to solve the puzzle because everyone is busy dying.


-Also there is the added challenge which is posed by what you propose.

Do you propose an ongoing story with these events? or one off mini-encounters?

There are challenges to both,

On one hand an ongoing story makes those involved feel connected to it and they feel  much accomplishment once it is resolved.

On the other those who haven't been with the story or missed an event would feel alienated and hesitant to invest the time to join in on the adventure.

One off mini encounters aren't bad either however they generally feel much cheaper and that sense of accomplishment is nowhere near to the other option. The way I feel about these is that mini-encounters should be handled in the same way Runescape handles random encounters.
I think it would be cool if some gnome wizard popped up while I was fishing then teleported me away to some island to overcome a challenge etc. -Then perhaps the rewards for these could be items otherwise unobtainable.

Link to post
Share on other sites

I would like to point out Dalek's post and Sorsby's post, both which have perfectly summed up my opinions.

The community has been gathering data continuously and unrelentingly, to a point where we just lay sprawled on the floor in boredom in terms of server wide events.

I'm all for this event, but please please dont take weeks planning it. As Dalek said just do it already.

Link to post
Share on other sites

Not bad. Not bad at all.  :notbad:

Link to post
Share on other sites

I like this idea, a nice stream of mini-events to look forward to every week or two to keep everyone in the community interested with the server.

 

The only issue I see is when all the people get together, moving them all in a similar direction is going to get annoying, but I assume there's plans  to keep everything stable, like everyone being muted if the event involves constant orders and fighting, or only the, "captains" of the player brigade being able to speak?

Link to post
Share on other sites

Moved to the Great Library. It shall be sorted into appropriate category shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...