Johnny_Steele 9 Share Posted May 27, 2013 **Apologies if this is the incorrect location for this post** I've noticed that after walking over 50 blocks away from another player, you can no longer see them. You cannot get them back in your view until you return to about 44 blocks away. If this is a feature then my question would be why? Our characters must not have such terrible vision that when an individual is more than 50 meters away they simply disappear. (Despite the fact that structures remain perfectly clear) I can understand the logic behind a certain limit, but fifty blocks is far too short. If it is a bug, then crush it, because bugs are alltogether quite disagreeable. Link to post Share on other sites More sharing options...
Shadeleaf 1022 Share Posted May 27, 2013 This has been brought up before in the past, I can't find the thread, but I remember that this is a config option, that is said to reduce lag. I'm not sure if it can be raised or lowered, but that is simply my input on things. Link to post Share on other sites More sharing options...
Johnny_Steele 9 Author Share Posted May 27, 2013 This has been brought up before in the past, I can't find the thread, but I remember that this is a config option, that is said to reduce lag. I'm not sure if it can be raised or lowered, but that is simply my input on things. Thank you for your input, I tried adjusting my settings (I do use optifine) but I cannot find a setting that changes the distance at which you view players. I've asked a couple friends and they too had this issue, so I assumed it was something to do with the server. Link to post Share on other sites More sharing options...
Shadeleaf 1022 Share Posted May 27, 2013 It is, I meant the fact that it was in the server config file :P, sorry if I was unclear. But basically the only remedy for this, would be for Teli or Dgco to mess around with the settings some. Link to post Share on other sites More sharing options...
Johnny_Steele 9 Author Share Posted May 27, 2013 It is, I meant the fact that it was in the server config file :P, sorry if I was unclear. But basically the only remedy for this, would be for Teli or Dgco to mess around with the settings some. If that is the case, I think it'd be worth the messing. Link to post Share on other sites More sharing options...
Dreek 1633 Share Posted May 27, 2013 As I've brought up in the past, this view distance destroys multi level forts. An example of this is the Dwarven owned Storm's Crossing, I cannot see people who are at ground level from where our trebuchets are, creating a huge problem. 1 Link to post Share on other sites More sharing options...
marimbamonk 1501 Share Posted May 27, 2013 (edited) I'm asking Telinir as we speak. Official verdict to be expected soon... Telinir is offline; I'll add it to the formal bug list and notify him about it as soon as possible. Edited May 27, 2013 by Booger Telinir is offline. 1 Link to post Share on other sites More sharing options...
SparehoeCakes 547 Share Posted May 27, 2013 Sent this to Telinir, he shall post/comment soon... hopefully. Link to post Share on other sites More sharing options...
Hyperbeem 6 Share Posted May 27, 2013 I'm having the same issue as well, maybe a .config>>permissions.ch should work? Link to post Share on other sites More sharing options...
chaotikal 2392 Share Posted May 28, 2013 Don't Worry, ScuffDeff, the bug has been sent to our Coder. :) Link to post Share on other sites More sharing options...
Terafir 90 Share Posted May 28, 2013 I have brought up this issue before with Telanir; he has told me it really helps to reduce lag by not rendering the players from so far away. It will probably not be changed, as this has been on forever (to my knowledge). Link to post Share on other sites More sharing options...
ThanksChris 605 Share Posted May 28, 2013 I believe Terafir's statement answers your question rather well. It is an intentional mechanic designed to reduce server lag, and not a glitch/bug, or any such. If you would like to request and explain any sort of change regarding it, feel free to start a thread detailing your suggestions in the Ideas subforum found HERE. If there's anything else you had questions about, or any other issues that are apparent to you, let me know here, or otherwise, please add a [Resolved] tag to the title of the thread and I'll get it moved as soon as I can. Thank you for your cooperation! Link to post Share on other sites More sharing options...
ThanksChris 605 Share Posted May 29, 2013 Well, I'm going to go ahead and move this along, as several people have verified with the Tech Team the cause of this issue. If you have any other questions, or would like this thread re-opened for any reason, you can send me a PM on the forums or contact me in-game and I'll get back to you as soon as I'm available. Thank you for your concern! Locking and moving. Link to post Share on other sites More sharing options...
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