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Main Antagonist Facts

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Greetings citizens of Anthos. I thank you in advance for taking the time to read this announcement. Main antagonist roleplay has been gaining its foothold in the world of Anthos lately, and I feel it is necessary for us to clarify important facts about the most commonly encountered antagonist ranks. This will hopefully allow roleplayers to visualize what each main antagonist rank looks like, and also how you should react to them.

Without further ado, let's get started.

Hiishtgul

As described in the main antagonist trailer, the Hiishtgul are immolated, corrupted versions of their former selves. They are essentially the generals/leaders in an antagonist attack, and they command the lower ranks. Whenever a Hiishtgul is present, any characters within its vicinity will be struck with an aura of fear. A Hiishtgul communicates through telepathic methods, and doing so often instills a deafening shriek in the mind of the receiver(s). Hiishtgul are much more stronger than your average foe, and they cannot be defeated by normal means. They are essentially "floating" spectres -- their armor and weapons are not attached to a physical body (think Nazgul).

Rog-Votak

These are the elite members of the main antagonist army. They serve as sergeants in battle, and they are entrusted with leading small groups of soldiers. They are generally the size of an orc, and their brutish form allows them to be fearsome in battle. They are equipped with tough armor and weapons.


Kambasor

 

The Kambasor are the common meat shields of the main antagonist army. Their armor varies, although it is often variations of makeshift leather and metal. Their weapons are crudely shaped, and they are often nonuniform and rusty. A Kambasor does not feel pain from wounds received in battle, and they will only stop fighting until they are utterly killed. They are often heavily mutated, and their weapons are usually deformed body parts. Kambasors are weak individually, and they are primarily used by the Hiishtgul to overwhelm their foes due to sheer numbers.

 

Kalus

 

Kalus are the archers and ranged attackers within the main antagonist ranks. They wield shadowy, dark arrows and bolts, and their ranged weapons are both distorted and shabby. The rusted points are often reinforced with frail poisons to compensate for their lack of sharpness. The Kalus are poor marksmen, and they are more effective when used as a large group.

 

Fashot

 

The main antagonist cultists and magic users are known as the Fashot. Their clothing often consists of robes and cloth with little tangible protection. The Fashot serve as healers and evocationists within the horde's ranks, and they can also perform dark rituals to bolster the army's morale. They are also responsible for the sadistic mutations that affect the foot soldiers' appearance.

 

Zongot

 

The siege engineers are referring to as the Zongot. The Zongot henchmen are responsible for creating and operating the abominable siege weaponry. They design the siege ladders, ballistae, catapults, trebuchets and siege towers. In addition to engineering, the Zongots maintain the defenses in the captured strongholds and battle camps.
 

General Information

In general, each main antagonist character's body is deformed and tainted with corruption. Their skin is can be both charred and disfigured. Their limbs may be carved into twisted weapons, and their husks reinforced with body parts. For example, a Rog-Votak's arm may be molded into a massive bone spike, or a Fashot may have its stomach exposed. It is important that roleplayers respond and react to the fear-instilling auras that emanate from a Hiishtgul's presence, as it is one of their key purposes.

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:>

 

Can't wait to get back and start RPing mah Antagonist again.

 

 

To anyone who is wondering how a corrupted character would look, check my signature. Though it's a corrupted Kharajyr, it somewhat describes how they would look.

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