Lago 2572 Share Posted September 9, 2013 Occasionally when someone is killed using the new knockout plugin, instead of going into the lying state they hover over the ground and are impossible to interact with. You can neither kill or revive them. This has happened twice, but I can't pin down what triggers it. This continues until they bleed out or someone manages to revive them. EDIT: On further research it seems that the player can be revived or struck down if one clicks where they should be, the bug is their playermodel being offset. Link to post Share on other sites More sharing options...
Redbaron™ 690 Share Posted September 9, 2013 I think you can still revive them if you stand in the general location and go /revive mcname Link to post Share on other sites More sharing options...
Sentlit 108 Share Posted September 9, 2013 I imagine the offset being due to the original graphic of lying down existing in a bed. I would imagine it's trying to retain the same height off of the ground that a bed would. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted September 9, 2013 This bug has existed in the DEV server but it's just a graphic bug. You need to click where the player would be on the ground instead of where they are. Link to post Share on other sites More sharing options...
Sporadic 2844 Share Posted September 9, 2013 It's indeed a graphic thing that I've tried to minimize but tends to be hard to demolish completely. The code that makes the KO+ possible is rather advanced/tricky/moronic and requires a lot of handling and checks, and even then you cannot rectify for all areas. This is the price paid for the plugin, sadly. Please let me know how often it triggers. Now that Telanir has stated that we have CPU to spare I'll put in an extra check to make the verdict clicks trigger more often. That should solve most functional issues. For now, the rule of thumb is to always click the nearest block the knocked out player is on. Not the player hitbox, as it's indisposed during the time, not the adjacent air... the block. Link to post Share on other sites More sharing options...
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