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Princedom Of Elvenesse

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  1. = The Crown of Elvenesse = = The Crown = The High Prince of Elvenesse The High Prince of Elvenesse bears legal status as sovereign Royarch of the united Realm of Elvenesse, and is charged with the maintenance of international as well as internal relations, as well as overseeing the Council and their affairs. The High Princess of Elvenesse The sovereign Consort, stylized as High Princess, bears legal status as the lawfully wed spouse of the Royarch of the united Realm of Elvenesse, and is largely a nominal position. In the event of immediate catastrophe regarding the sovereign, the Consort may be fit with the auxiliary powered position of Crown Regent, holding power until the Royarch returns, recovers, or a new High Prince is selected. = The Crown Government = The Government of the Realm of Elvenesse, sometimes known simply as “the Crown” is a constitutional monarchy which employs a ministerial Council of Lords to administer the united lands of the Mali’ people. Accompanied by an advisory court = The Executive Council = The Lord Exarch The Lord Exarch and their Exarchs are the law speakers and judicial authority in Elvenesse, serving in the capacity of judges and interpreters of the law. They primarily ensure that the Law is maintained to reflect the betterment of the Elven People, and that it is not flaunted within the bounds of the Elven Domain. Peacekeeping and conflict resolution are among their main duties, as is presiding over court-cases based on the Codex. The Lord Commander The Lord Commander is the paramount master of military forces in Elvendom, leader of the Emerald Guard and overall commander of any other auxiliary units that come under the auspices of military action on behalf of the Crown. The Lord Steward The Citizen’s Warden, also known as the Lord Steward, is tasked with ensuring the smooth operation of the housing and upkeep of the population of Elvenesse. The assembled Stewardry consists of individual stewards operating within the guidelines provided to them by the Lord Steward. = The Advisory Court = The Omenhatu The Omenhatu is a collection of Chieftains and Chieftainesses of Elvenesse who are a primary advisory input for the Council of Elvenesse, acting as liaisons between the Crown, it’s government, and the people. The Faith The Green Faith of Elvenesse, and its united priesthood, is represented upon the Inner Council by an individual known as the High Priest of Elvenesse. The Faith is responsible for the spiritual health and cultural education of the united Elven people, for the upkeep of shrines, and for the holding of Aspectist Festivals within the bounds of the Elven Lands. General Advisory General advisors are trusted individuals appointed by the sovereign Prince of Elvenesse. Their input is sought as further liaison between the Crown’s government and the people it serves. This position can include but is not limited to civil servants, fiancers, and well versed military personnel.
  2. Well the spirit of the rule seems to prevent playing an unnaturally buff and/or powerful character so if you want to be smaller than the minimum high restrictions I doubt anyone has any practical reason to prevent that, imo
  3. This has been the High Princes and Annilirs channel and we will catch you on the next one
  4. the horse is basically my perpetual mood
  5. Amaethea - The Elkwood Glade Amaethea, a name roughly translating to “elkwood”, is the largest city of the Elven people on the continent of Almaris. Nestled deep within the mighty Orocarne mountains, and well hidden redwood pines of the forest of Dorthonion, its glades are rich with wild game, and its river and shores abundant with aquatic life, making for overall prosperous living. The Elves here devote their lives to maintaining a personal harmony with the wilderness around them, living simple, naturalistic lives while observing the rich tapestry of rites revolving around their wild Gods. Location & Directions Peoples and Cultures Elvenesse is the principal homeland of two distinct, yet similar peoples. The Wood Elves, also known as the Irrinites, and the Sea Elves, also known as the Almenodrim. While they make up the majority of the glades’ citizens, a sprinkling of other transient elven races live in Amaethea as well. Irrinites - Wood Elves Almenodrim - Sea Elves Other Elves The Wild Faith [x] Institutions Elvenesse is full of opportunities for ambitious young elves. Whether one is inclined to be a warrior, a healer, a craftsman, or an artist, there are many guilds and organizations to join. The most prominent institutions in the Realm of Elvenesse are listed below. The Circle of Healing [x] The Father Circle [x] The Green Priesthood [x] The Emerald Guard [x] The Tea Ladies The Bardic Spirits Government [x] Seeds & Houses Nothing is more important to the elves than kin, and society in Elvenesse is principally organized along family lines. These take two main forms, the Great Houses of the Almenodrim Sea Elves, and the Seeds (or Tribes) of the Irrinite Wood Elves. Almenodrim Houses Traditionally, Almenodrim society is divided amongst a small group of ‘Great Houses’. These Houses are almost exclusively derived from ancient bloodlines that trace their lineage back to the semi-mythical land of Almenor, a Province of the prehistoric Kingdom of Malin, in which the Sea Elves were born as a race. Sylvaeri Telemnar Kaeronin Hawksong Wood Elf Seeds Wood Elven society is divided into many tribes called ‘seeds’. Unlike Almenodrim houses, Seeds can be both ancient and new, and are open for any worthy elf to join. Each Seed has a tattoo that all its members have inked onto their skin. The tattoos differ from Seed to Seed and usually resemble the Gods that the Seed worships. Elvenesse is home to almost all of Almaris’ Wood Elven Seeds, with only a few exceptions. Sirame Arvellon Caerme’onn Vuln'miruel Tahorran Taliame’onn Csarathaire Terin Tresery Minor Families These are old tribes, clans and houses that once had a larger presence within Elvenesse, but have since faded into the background. Nevertheless, these smaller families all still maintain a presence within the land of pines, and can be found and interacted with! Songbird Silma Oranor
  6. A day later and the poster has been ripped down and replaced by a wampum scroll written in elvish script. "The teaching of arcane sorcery to any citizen of elvenesse is strictly illegal, and leaving the borders of our realm to learn this forbidden magic is not an acceptable loophole to circumvent this law. Desist or suffer the full brunt of the law of Elvenesse and wrath of the Wild Gods."
  7. While it is okay for your character to have prejudices, a well developed character is defined by what they like, not by what they hate. ergo, if your character’s only personality traits are “hates gays, women and minorities”, then you’re playing a self-insert to act out your prejudices with a thin veil of RP to justify it. If your character is a well developed product of his culture, with goals, ambitions, desires that dont solely revolve around hating people, then its okay for a byproduct of his personality to include prejudice against certain peoples and groups.
  8. May I point out that the Monkeys have now officially outlasted both the Kha and the Snow Elves
  9. 100% agreed. I hate that our tribal, animist cultured-elves need to live in big fuckoff walled fortresses. but as long as PVP centric culture exists on LOTC and people still attach OOC prestige to how many toons you can click to death, the walls will remain as an unfortunate necessity
  10. So basically this end of map antag is the Yuuzhan Vong TBH it’s more creative than most server antags we’ve had so far, so sure why not
  11. touche thank you for your reply
  12. Only giving one nation slot for the elves is a really bad take, and we say this as the representative of the nation who’s getting the spot. RPly it makes very little sense for the dark elves, high elves and snow elves to magically want to live with the Wood Elves & Almenodrim all of a sudden, and there are unresolved tensions in RP that would make things very chaotic. We may all have pointed ears & have the same racial curse but in function, the Elves have been 4 different races for years, with incredibly different cultures & political leanings. Furthermore our architecture styles are so massively different: How will we incorporate high elf silver towers, wood elf primal forests, dark elf fungus caves and a snow elven ARCTIC TUNDRA in tile? By biology/worldbuilding alone it already makes no sense. While I think it is possible for the elves to be united again by some sort of political confederation some day, forcing us all into one city OOCly is a very bad look and I hope the admins reconsider. EDIT: another issue I thought of after writing this post: If nations who are getting tiles are expected to maintain their current activity to KEEP their tile going into the next map, then our leaders will be pressured to work overtime and burn themselves out. It is very easy for people to become too obsessed with LOTC and turn their mineman nation into their full time job. Anyone who has ever nation led can attest to this. Edit again: I’ve been mildly misinformed, since the high elves are getting their own place. That’s on me I didn’t read the post right. The rest kinda still stands though
  13. just to uncirclejerk a moment, human rp has always been very low fantasy/game of thrones/CK2-esque, so having an inherently non-magical low fantasy religion suits them. Races like Dwarves, Elves and Orcs are generally more tied to the mystical elements of conventional fantasy tropes and therefore it makes more sense for their cultures to be revolving more around magical elements like runesmithing, druidism and shamanism respectively. each race has their niche and we shouldnt be saying one is inherently better than the other. after all its all make believe mineman blocks at the end of the day.
  14. Dzalar’onn - Prince of Frogs A gadfly zips through the swampy air above a swampy wetland. Deep within the river grass of a slow moving creek, a tiny croak is heard. Suddenly a tongue whips out from the grass, snatching up the gadfly, disappearing as quick it had struck. Satisfied with his afternoon meal, the bullfrog leaps out the thicket and onto a lilypad, from where he dives into water and swims away. To many cultures across the continent, the Frog has always been seen as a humble, diminutive creature. Not so to the woodland elves, particularly the ones from tribes who dwell along river arteries. To the lives of the mali’ame in many ways revolves around the precarious balance between worlds. The mortal world, and the otherworld (known also as the Fae Realm). The humble frog lives on both land and sea, and thus is known to represent the crossing between the two, the parallel matching well with the Mali'ames lives. The Mani of Frogs is known as Dzalar’onn, and indeed is the only Mani capable of phasing between the Faerie and Mortal realms at will. (The other Mani travel between the realms but can cross only on nights of the full moon, same as every other fae creature). Dzalar’onn enjoys this special status because he has been appointed by the Aspects as the primary peacekeeper between mortal and Fae, ensuring war does not erupt between the two worlds. In ages past, the Frog Prince has intervened on both sides, preventing the deadly Nightfall Imps from pouring into the mortal realm en masse, and preventing mobs of torch-bearing and iron-wielding humans from attempting to massacre peaceful faeries. One of Dzalar’onns main abilities is his prowess in shapeshifting. This is an extension of the general fluidity which defines his existence. As one can imagine, a village of Canonist humans might not be quick to accept an ethereal frog as an ambassador of peace. As such, the Frog Prince blends into the local environment, taking the form of human merchants, elvish warriors, and even various other animals and faerie creatures. It is from this phenomenon that the stories of Frogs turning into Princes, a common trope in Human folklore, was born. Some ancient, secret stories also claim that it was the Frog Mani who first taught the druids to shapeshift, but this has not been verified, and the truth of this will likely never be confirmed. Another phenomenon to note is the cult of worship around Dzalar’onn present in Wonkish society. While the reformed wonks who roam the cities of men and elves have mostly left this worship behind, the tribal wonks, isolated in their indigenous swamps, still hold devoutly to the Frog Prince, who they call the Green Princess (sex and gender is fluid among Mani, and whether they are perceived as male or female generally depends on whether or not the culture that worships them associates masculine or feminine traits with that particular animal). However, whether or not Dzalar’onn had an active role in creating the Wonks as they are today is unknown. Danaay Taluwa - Prince of Salmon A great river cuts across an ancient forest, the current is harsh, and splashes against the jagged rocks in explosions of white mist. This a waterway only the most foolish of men or elves would dare try to ply. And yet, a humble pink fin pokes out from beneath the churning waters. A sockeye salmon ardently battles the mighty river as it swims upstream, and soon is joined by more of its kin. A vast school of steely gills plunge desperately against the roaring currents. The Salmon are the king of the rivers, and for centuries the Wood Elven river seeds have long followed their annual migrations. The Mani Prince of Salmon is known as Danaay Taluwa, and is one of the most ancient mani, appointed by the Aspects to be the guardian of the worlds’ rivers and creeks. When men and elves overfish, pollute, or dam a pristine river, the disease and famine that often follow are attributed to Danaay’s silent wrath. Whereas when they do their utmost to live in harmony with the rivers’ natural flow, Danaay sends her children upstream in abundance so that they may enjoy the bounty of the salmon run. Danaay Taluwa is thus a patron of fishermen, and Wood Elven tribes who’ve made their livings on or by the riverside. He is also a symbol of prosperity and natural cycles, due to the abundance and predictable annual nature of the Salmon runs. Furthermore, just as the Salmon ardently swim upstream and over the most daunting of waterfalls, Danaay is a symbol of perseverance and persistence in the face of great challenges. More amusingly, Danaay and Meracahe, the Prince of Beavers, have an ancient and playful rivalry- seeing as the latter always seeks to dam up the formers’ beloved rivers. Stalashaan - The Prince of Orcas The sea is calm in the great bay of Korvassa, and a small pod of harbour seals lounge on an outcropping of rocks a ways away from shore. All is calm, until a funnel of white mist shoots out of the water. As the seals begin to park and panic, an obsidian dorsal fin breaches the water, and is soon joined by four others just like it. The eerie chorus of a whales’ siren song echoes under the waters’ depths, the Orcas have come to hunt. When the Aspects created the mighty oceans, they birthed many of the Mani spirits that would serve as its aquatic guardians. Most important, however, were the cetacean trinity. This consisted of Sequana, Mani of the Great Baleen Whales, Hamatsa, Mani of Dolphins, and Stalashaan, Mani of the Orcas. Sequana was made the high prince of the oceans, Hamatsa became the gentle side of the seas, and thus a patron to healers. Stalashaan, however, represents the ocean at war. She is the storm and the churning waters, the riptides and the typhoons. Men and elves who betray the harmony of the ocean are subject to Stalashaan’s wrath. However, Stalashaan is not an entirely vindictive spirit, and provides spirit to those honourable warriors who fight on the sea. Although the wood elven people have never really had a formal navy, there have long been tribes that do battle on the open waters, atop mighty war canoes or speedy catamarans. Sea-warriors oft pray to Stalashaan before battle, because just as the Killer Whale is the apex predator of the oceans, their Spirit Prince is the patron of all warriors of the Sea.
  15. Artist Credit: @Amayonnaise Lore Writer Credit: @JuniperSelkie @NomadGaia @ThumperJack Red Line Disclaimer: Ame’lie Trees The core value of Wood Elven culture, from which all its rituals stem, is the maintenance of a natural harmony with the natural world around oneself. Farming is an anethema practice to traditional Mali’ame, who consider the mass culling of natural forests, plains and wetlands to create an artificial pasture-land to be directly opposed to the will of their naturalistic Gods. However, Wood Elves still needed to feed and clothe themselves. They needed shelter from the elements, and the means to travel around their lands with ease. Like it or not, the Mali’ame had to take from nature to survive. Thus, in order to reconcile this reality with the core tenet of their faith, they developed the practice of the ame’lie- the “Artificial Forest”. Rather than flatten and tame the lands in which they lived, the nomadic Wood Elves of old cultivated special species of trees which they could seamlessly sow into the forests with little disruption to the native ecosystem. These trees were selectively grafted, grown and bred for centuries to naturally produce byproducts which helped the Wood Elves thrive in their environment. Trees that provided clothing, food, weapons or transportation, even smoking herbs and alcoholic drink were all developed. While the art of ame’lie was lost for many centuries, Mali’ame in recent years have been slowly reviving the practice in their tribal communities. Here lists some of the trees which have recently been resurfacing as Wood Elves discover their own material culture. Taliame’miruel - Trees of Red Autumn Taliame’lensuloem - Fruit Trees Ameonn’ikurn - Ironwood Trees Ameonn’tuveh - Soft Woods Taliame’faesuvallei - Water Horse Trees Taliame’valleigne - Firewater Trees Raell’vulsulin - Smoking Tree Lentin’celia - Starlily Tree
  16. The Irrinite Seeds A Seed, more colloquially referred to as a Clan, is defined as a tribe of Wood Elves, defined by its worship of the Aspects and practice of old traditions that go back to elven antiquity- the Era of the Seeds. Many wood elves look upon this period of history as an ideal era. It was during this time that the mali’ame were all unianimously devoted to the Aspects. Due to their nomadic lifestyle, the ancient wood elves of the various Seeds knew perfectly how to live in harmony with nature, something modern wood elves are still striving to do to this day. Traditionally, Seeds were mainly nomadic, roaming the mountains, deep forests and coasts of the ancient world. In the modern era, the Seeds are mostly sedentary and live principally in the sanctuary of Siramenor, or the Talus Grove among the druidic order. Many Seeds are the lineal successors or direct continuations of bloodlines, and hereditary continuation of the ancient Clans. To join a Seed is to partake in the great cultural revival in the eyes of many mali’ame. After centuries of assimilation, destruction, oppression and suffering through the lands of Asulon, Anthos, and Athera, the wood elves lost most of their culture and their religion. It was only after weathering a string of disasters, and the ascension of leaders such as Prince Tristin, Artimec Caerme’onn and later Arahaelth and Awaiti Aureon, among others, that the wood elves finally enjoyed peace long enough to rediscover their history. Lacking in any cultural identity, they clung to the stories of the old Seeds and their traditions and sought to bring them about into the modern era. Most of the Seeds that exist in the modern era are the successors to these old seeds. Almost all Cheiftains can trace their bloodlines back thousands of years and link them to the various old tribes which roamed the Aegisian forests. This is a point of pride for the brown-skinned Irrinite Seeds, who proudly emulate many of the old traditions and customs their nomadic ancient ancestors lived by. Tribal Markings Seeds often lived in isolation, and thus their traditions and lifestyles could diverge vastly. However, one ritual that remained universal among all seeds was the ilmyumier- the tribal tattoo. Each Seed bares its own tribal tattoo with its own unique colour, shape and location on the body. In ancient times they served to identify a mali’ame to whichever tribe he or she belonged to. In the modern era, the practice of tattooing all adult members of a Seed is a continued tradition. The ilmyumier is iconic to seed culture. Culture For many centuries the wood elven Seeds lived nomadic lives, often isolated from one another. As a result, each Seed has developed a unique culture and outlook to life, often based upon their individual history, or the geography of their ancestral lands. Some Seeds emphasized a seafaring or rivergoing life, while others were better adapted for colder, mountainous lands. Some seeds were more war-like, while others more passive. A Seed’s environment and culture also influenced which of the Wild Gods they worshipped. A Seed that lived by the edge of their spears may specifically make Morea, the war-like Prince of Wolves their patron. Meanwhile, a tribe that emphasizes peaceful artistry and expression may have devoted themselves to the Trickster Raven Kwakwani, or the Hummingbird Prince Kholibrii. Chieftains A Chieftain is the principal leader of any given Seed. Wood Elves are decidedly an egalitarian people, and historically both men and women have equal chance of ascending to the role. A chieftain must be wise and strong, and show both great conviction, temperance, and piety to the wild gods of the Forest. The Chieftain often has the final say in a Seed’s migrations, inter-kin affairs, and intra-tribe alliances. Chieftains are appointed differently in different Seeds. Most Wood Elves operate on a system of election, while a rare few Seed Chieftains are hereditary, passing down the position only to those of their bloodline. Major Seeds Seeds that are permanently based in either the Glade of Siramenor or the Talus Grove. Caerme’onn Taliame’onn Arvellon Tahorran Sirame Illathdyn Asimulum Minor & Wandering Seeds Seeds that either have no permanent home, or are cadet branches of larger seeds. Songbird Aureon Terin
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