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Wizry

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    Lucius Fabius
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    Fairfolk

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  1. Theme A letter would be sent forth to Taliyun'Orrir Sirame stamped with the appropriate signage so he could recognise that it came from one 'Cathàn'. Furthermore, the above poster from the 'Vicar' would be attached, "Hello Taliyun'Orrir, This letter is regarding the 'Vicar'. It has recently come to my attention that this necromancer has been capable of doing grievous injury to the defenders of what we would call the Lotusgrad State. While I would have preferred to not get involved due to my involvement with our mutual causes beginning to take up more and more of my time, I do not believe I can fundamentally choose to do such. The reason being that, should Lotusgrad fall under serious threat, our operations above would aswell be threatened. I suggest that we form a pair to lead a combined offensive with our forces upon the Vicar, using the equipment we have for the sake of expediting the process while keeping fatalities and causalities to a minimum. Respectfully, Commandant Cathan." The same poster would be attached to another letter, and then sent to Ahren Jaeger, "Leftenant Jaeger, The Vicar stands as a fundamental threat to our work here in Aevos. Assuming Sirame of the Druids is amenable to a situation of us working together to bring him down, we will restore our former status-quo. We will be using our equipment to expedite this situation and its conclusion. Близок победы торжественный час, Commandant Cathan."
  2. The man lamented to his druidic mother as he returned to his papers and planning after a cursory glance, "It's too loud to be of any real affect." - "It will do more harm than good."
  3. mr saviour meme defend the distant horizon users.
  4. Largely and completely, I disagree entirely that this is 'effectively' the same. I'm going to use two sentences out of the respective lores and I will deeply apologise for the brevity: In the original lore, this is said, "With the mind split between tree and husk, the struggles of identity are an everyday, nonstop issue. Changes to biology, the loss of sleep that grants dreams, the differences of the body compared to that of flesh, all become influences that can lead to more mental conditions than your stereotypical druid. The coping mechanisms will vary..." This lore's psychology is directly about the identity issues that treelords can face due to the splitting of their mind between tree and husk. The submitted lore offers, "Engulfed by their obsession with the energy that created them, they work endlessly to protect and preserve it for the sake of their very existence." This lore's psychology directly states that the user is engulfed by an obsession with the energy that created them. Now the question is to why this is something I dislike. The care for nature, if this is capping off the journey of having been a druid for some amount of time, should come from having been a druid for that amount of time. They should care because they are a druid, not because they are a treelord, which they have integrated outright into their personality because that is part of their identity. But in this submitted lore, any current treelord will have a massive fliparound of mentality due to it being an obsesssion not a care. Obsessions are an all-around encompassing thing, occupying the waking thoughts of one's mind to an unhealthy degree. These are not responsibilities one has, these are compulsions that they must do something, and would render all treelords as highly limited in their roleplay, maintaining them as static characters at best - and 'druidic event CAs' at worst. Appreciative of Rayalia for reviewing and helping me construct this argument. Thank you for your input and attitude.
  5. My argument will primarily be based on how I disagree that this is best-fitting with an end-game Druidic ‘CA’, rather than the current lore as presented now. Even though MayRndz has provided a perspective that this is a ‘immortal druid capstone’, I also disagree as this reads more as Fae CA that is not what was intended by the original lore. These two disagreements will address why I don’t consider this lore as something we should pilot Tree-Lord into, as it would seem to be rather out-of-line with the original intentions. OhDeerLord’s lore, cited in MayRndz's bibliography, has a very simple purpose, “The purpose of a Soul Tree is to be eternal soldiers for nature and the aspects. OOCly this makes it so that things such as age or disease don’t get in the way of the character doing their duty, and softlocks them into the role of a Nature’s Protector. All in all, it is the Apex of what a druid could be, one who has dedicated in-character and real life time to the cause, and the reward? More work.” The lore he writes is purely in service of that, where the druid is allowed to continue doing their work – with issues. They are not meant to become transcendent or ‘fae-like’, but instead they are able to continue live eternally and continue their work as druids. This lore, however, makes it so that this capstone is tied inherently with the fae and not their work. I will quote directly here from the current submission, “Given their stature, a greater affliction of natural energies and fae are presented upon them; they are able to perform their abilities to the fullest - to become the conduits of natural energies, vanguards who purge the unnatural. Faced with a drive to fight for the natural world itself, and feeling empathy for the songs of life around them. No matter the path they choose, or the freedom they have to follow various ideals, they are meant to fight on behalf of nature through any means and to be its voice in times of great need.” This connects them – instead of with what they have done priorly as a druid, serving nature in the actual world around them – with the fae outright. This is why I think that, conceptually, OhDeerLord’s idea of keeping it so that they are simply unkept from doing their duty instead of MayRndz’s idea of connecting them directly to the fae is more interesting & more compelling, as Epiphytes and Transcendence already fill the submission’s niche of connecting them to the Fae. This lore in general seems to be opposed to a simple perspective of what treelords ought to be. That perspective is that they don’t need to be stronger, but instead they are an extension of your life, not so that you gain immortality, but that you can continue your work as a druid unabetted by age or disease. I think MayRndz’s contribution is more disinteresting because it presents itself as a perspective that this should be the end-game, instead of simply another way to continue working – far, far into the future. That perspective is fundamental to comprehending this lore and explains the powers & buffs it gets. That perspective is why I disagree that this lore submission is better than OhDeerLord’s lore. This lore may work better as some kind of 'amendment' pathway for treelords instead of being fundamental to all players who use this CA.
  6. So, this is not something I am concerned about. I am concerned that this 'obsession' will be read as, instead of what I assuming you're trying to get across as natural energies and the balance becoming apart of their main-values (if they weren't before), as an overwhelming need. I would personally, as someone who rps amongst a lot of treelords, maintain - as spoken before - the dynamicism by having the defense of the balance be integrated into their value-structures. Perhaps, for a written example: "The Druid who has now become a tree-lord has become one with the natural energies themselves as a result of becoming fae. This has resulted in the defence of the balance and the maintenance of those natural energies becoming integrated in the value-structures of the individual therein. While not obsessed, they are very clearly changed by having an ingrained self-interest towards the balance. Some druids begin to wander from place to place; Some druids lose interest altogether in the company of descendants, and maintain the company of nature instead; and other druids integrate an increased sense of responsibility with their new form, while retaining the bonds that kept them beforehand." [Paraphasing parts from MayRndz and adding onto things I considered.] Even if this is to be a druidic end-game, how the mental effects read is to completely change the character outright instead of giving them a final change to express what the journey of being a druid has done for them. This is why the paragraph you quoted from further clarifies, "These would be, as a result, druidic playerbases, which would result in a lack of roleplay from other playerbases for the player unless they choose to ignore that part of lore. Two, this makes their roleplay entirely static, instead of dynamic, since there is no capacity for a potential struggle to adapt to their new change - as they are forced to accept this obsession in this lore." I do not mean to say that they should not focus on nature, but that the CA should remain as diverse & dynamic as the people who are to enjoy this lore.
  7. please god add the no ftb redline, do not **** the tree
  8. This is incredibly limiting to write into the lore. It makes it so that, instead of having what is presently in the lore, it is a single obsession that the player cannot feasibly roleplay around dynamically. In essence, my argument is that this makes tree-lords from 'player-characters' to a type of 'event character'. For clarification, this is what is currently written, "The mind of a soul tree is one of schisms and harsh realities. With the mind split between tree and husk, the struggles of identity are an everyday, nonstop issue. Changes to biology, the loss of sleep that grants dreams, the differences of the body compared to that of flesh, all become influences that can lead to more mental conditions than your stereotypical druid. The coping mechanisms will vary, and sometimes become far fetched. You might see one become a soldier of nature. Another slowly losing themselves to the trees themselves. Another forgets how to eat. In the end the mental distress becomes a bonding mechanic. Soul trees will enjoy being near other soul trees, just like a dwarf enjoys another dwarf, an elf another elf. But this too leads to more isolation, for without great effort and support, they will drift from what they once were and lose that part of their identity all together. A soul tree requires a powerful will, or they will be lost to their loved ones." The reason the current lore's mental effects are better for roleplay is that it makes it simple in the understanding that these characters have difficulty with their sense of self, but also sensible in that they are not forced to basically become a 'one-note event character' & permanently unable to somehow begin to 'cope' with their new condition. The mental effects you are describing would have the characters have one motive, instead of potentially multiple. For instance, some tree-lords play as servants of nature while retaining some kind of family structure. This type of roleplay would be replaced with a one-note 'obsession', instead of an actual struggle to retain former family structures from before they became a treelord. That is good for an event character, but for proper characters made by players - this, one, confines them directly to 'natural energy' and thus the environments that contain the most of them. These would be, as a result, druidic playerbases, which would result in a lack of roleplay from other playerbases for the player unless they choose to ignore that part of lore. Two, this makes their roleplay entirely static, instead of dynamic, since there is no capacity for a potential struggle to adapt to their new change - as they are forced to accept this obsession in this lore. I would ask for a once-over for the mental effects, as this would ruin a good part of dynamism for tree-lord roleplayers.
  9. The half-plated man toiled at his animii limbs as he considered the fatalities of the day. Of the fourty-five members who went to fight, only three had perished - and all objectives had been completed. Though the last one had taken more than its fair share of time, but that was inconsequential in the long run. A fantastic operation, though perhaps too reliant on deific interventionism. Elena resided in his mind for a moment as the man turned off the gearheart to begin cleaning out his right arm from all the wear & tear. He remembered how his reaction to her; how his leftenant, Ahren, had reacted to her; and how Magnus had reacted to her. The paladin had charged the drake head-on in an attempt to distract them to give her comrades time. All this she had done against the understanding of what had actually been going on in the situation. The drake wasn't even fazed - merely going to throw its lance at the shield yet again until Sordran appeared. Cathan chose to disagree with Magnus that Elena would not be remembered as he cracked the cleaning brush he was using inbetween the animii-plates, fishing them out. She would not be remembered as a good woman, but a lesson against naivety. It was as it was once said, long ago: "The only real power is the power of the masses, united and determined." Elena had forgotten that - and had performed an example of why working alone & without awareness of the situation at hand could never work. She had died uselessly.
  10. this is great top 10
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