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Pallodium

Story Management
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Everything posted by Pallodium

  1. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  2. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  3. This lore has been denied. Hey there, I would highly recommend heavily getting some time on the server to roleplay as other CAs/MAs to get a feel for how the server, its setting, and its mechanics blend together to make a cohesive lorepiece. Most people who submit lore don't get it accepted within their first year of playing the server as they're still adjusting to the setting and getting a feel for how things are done. There is an extensive Lore Criteria (the first two subforums) which covers a ton of ground for what lore is expected to look like, what succeeds, where to innovate and where you will fail. I immensely recommend reading through those subforums in full, as an understanding of them helped me a lot in writing better lore myself. Writing a new lorepiece- let alone a rewrite nor a reimplementation of old lore- is perhaps the hardest thing to write in LotC. A new magic takes dozens of hours of writing usually to be anywhere near a degree needed to pass, often taking months on end- its genuinely something which needs a lot of work to create. Writing anything on LotC takes a lot of time when going into it, and I suggest that deeply- don't rush into anything, be slow about this, and analyze what you are working on carefully; posting your ideas in Creative Writing helps greatly.
  4. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  5. This lore has been denied. After deliberation, we sadly do not have interest in implementing this NPC creature lorepiece currently.
  6. This lore has been denied. After deliberation, we sadly do not have interest in implementing this NPC creature lorepiece currently.
  7. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  8. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  9. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  10. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  11. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  12. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  13. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  14. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.
  15. This lore has been denied. This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this. Cursed Children are solely a mark on the soul, and by no means are anything that warrants a CA, not to mention the litany of issues it would cause.
  16. This lore has been denied. This was changed in the recent past from what you are suggesting to what currently is present. At the current moment, we are not interested in reverting said change; the conversion ritual always exists without this cap.
  17. o/ hello all; after consulting with many of you and talking with the others helping with this project, we've made a series of changes across the board to not only improve this lorepiece's feasibility but greatly expand the lens that one may take with it; of these, the biggest changes are as follows: The REFORMAT of the piece's more worse-off parts so the priorly-illegible table format across the piece is now gone, making this now able to be read easily on any device! sry for that, this should be legible on most phones and tablets now The REMOVAL of oathblades, letting them use any armaments or tools they want freely, rather than mindlessly preventing them from using anything but a certain level of armaments. This means that they are now free to use any type of weapon or materials they so wish to, alongside shields, tools, bows, and so on, thus opening many lens of unique playstyles without being too overpowered. The REWORK of rusting, making it solely a VISUAL and MENTAL downside that lasts much shorter rather than actually being combat-inhibiting. The REMOVAL of augments, a system that is in current lore sadly flawed, and likewise sadly does not work well here, causing people to prioritize corporeal gains and forcing individuals to not be able to mesh with others well. As such, we have also taken the advice to distance the two subtypes; BM-made ones now have Signates of their own, whilst Mystic ones have an innate Truesight. The ADDITION of TWO MAGIC SLOTS, which can be used for Blood Magic/Mystic (depending on which magic made them) and Slotted Seerdom- this fixes one of the biggest critiques; a magic that was doomed to solely be CRP slop, and also adds something which many individuals have requested- a form of 'immortal' CA to mantle Blood Magic within whilst also bearing the potential to fit within the spells and magics of both pathways independently; additionally, this does NOT infringe on Wightdom anymore than Draugar does; a mystic-dreadknight would still be only with one of the subtypes, have a weaker armor, and only capped at T4 as opposed to a wight which gets the full value out of it. The INCREASE of their strength to be ORCISH at base, which permits for brute-style buids; however, if they have magics this is reduced to peak human for balancing purposes, thus permitting a unique benefit for going down a 'magicless' pathway lmk if you have further feedback mreow
  18. Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
  19. Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
  20. Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
  21. This lore has been denied. This was taken to an internal vote and did not pass. This sadly only further convolutes this segment.
  22. This lore has been denied. This was taken to an internal vote and did not pass.
  23. This lore has been denied. This was taken to an internal vote and was denied.
  24. This lore has been denied. Unnecessary changes; we are currently discussing an internal method of formalizing earplugs.
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