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satinkira

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Status Replies posted by satinkira

  1. idk if this is an only-me glitch but when I try searching up 'orc' in the search bar on the forums nothing comes up 

  2. idk if this is an only-me glitch but when I try searching up 'orc' in the search bar on the forums nothing comes up 

    1. satinkira

      satinkira

      Just now, ReveredOwl said:

      any 3 letter words don't show up

       

      wtf why

    2. (See 3 other replies to this status update)

  3. i didnt get that devils were just tieflings until now. no wonder they're so popular

    1. satinkira

      satinkira

      @Unwillingly new art for my cursed child, what do you think

       

      7af5d87de9be94c991f190be0b874027.jpg

    2. (See 4 other replies to this status update)

  4. Yeah, I like leaking private discord messages to use as firepower against people I dislike.

    Yeah, I like being snarky and obtuse towards people who feel deserve it.

    Yeah, I enjoy being a nuisance.

    What about it? 

    Wait, Story Team? What the Hell is that and why should I join it?

    1. satinkira

      satinkira

      I do believe the screens were taken from the Azdrazi discord (from 2023), not private dms; it's somewhat irrelevant since they came from a position of ignorance regardless of whether or not they were leaking, so it doesn't really matter either way

    2. (See 4 other replies to this status update)

  5. I see that we are still using my good old screenshot/image from 2013 as the forum background :D

  6. As an American Citizen you must pay your taxes to the IRS, do it, do it now.

    1. satinkira

      satinkira

      they cant make me

  7. It is rare for someone to play a character of intentional low intelligence. Which player-character do you think did it best?

  8. druidism day 28

     

    i should be dead... but im not...

     

    ive been living in shadows..

     

    there is only thing left to do now...

  9. The Canonist Church is like one big clown show that never ends fr. 

    1. satinkira

      satinkira

      yeah, well, I don't think so. in fact, when I visited Sunbreak, I saw them myself - chests and chests, full of stacks of dead baby kha......... 

    2. (See 7 other replies to this status update)

  10. The Canonist Church is like one big clown show that never ends fr. 

    1. satinkira

      satinkira

      oh yeah? what about all those baby kha.

    2. (See 7 other replies to this status update)

  11. Which LOTC bloodline is most famous and/or recognizable? 

    1. satinkira

      satinkira

      the novellans? it might be the barclays

    2. (See 12 other replies to this status update)

  12. The Canonist Church is like one big clown show that never ends fr. 

    1. satinkira

      satinkira

      negative 800 heaven points (xannite blasphemer)

    2. (See 7 other replies to this status update)

  13. Who is the most accomplished player-created protagonist in LOTC history and why? 

  14. whenever there's forum drama i swear its the same 10 mfs

  15. gentlemen, this is democrrracy manifest.

    1. satinkira

      satinkira

      ahh yes, I see you know your judo well.

    2. (See 4 other replies to this status update)

  16. Why don't we have rules on banditry lmao??

    Are they on some random post somewhere? I remember Soulbinds used to count IRP - no one could take a soulbound item. Do Soulbinds even relate to RP anymore? Is it the same rules as stealing from locked chests, with rounded-down stacks etc?

    1. satinkira

      satinkira

      When a party emotes to pursue combat, parties must decide whether it will be resolved through CRP or PVP. Once a decision is made, it cannot be reversed unless both sides agree. If neither side agrees, it defaults to CRP.

      If the conflict includes eight or more people, the defenders may vote by majority to switch to PvP. Afterwards, it requires the consent of all groups involved.

      Guards are defenders when in their own land.

      The decision to mechanically flee should be decided when any party begins an emote with the intent to pursue combat.
       

      After being stopped with a sufficient halting emote, involved parties must adhere to the movement rules. If the party halted chooses to continue to run, they will be teleported back by a moderator.

      A sufficient halting emote must be said in #rp, and contain a descriptive halting action such as “He moves to block her path, a hand held towards their weapon”, or both dialogue and said action. 
       

      The victor of the combat scenario allows the losing party to either soulstone or /d20. Using either prematurely or in bad-faith can result in a perma-kill the losing party’s characters.

       

      Once any party begins an emote with the intent to pursue combat, the use of mechanics (blocks, LWC, lava, waterbuckets, flint & steel, MyPet, etc.) is disallowed.

      However, involved parties can:

      Emote the usage of Craftbook and LWC mechanisms (doors, gates, bridges, lifts, etc.) in CRP.

      Freely use Craftbook and LWC mechanisms in PvP.
       

      Stalling or intentionally holding off conflict through OOC means is disallowed. 
       

      Use of soul stones in order to travel during or leading up to conflict is disallowed.
       

      Malirally bells can only be used after three uninterrupted preparation emotes.

       

      Combat Roleplay (CRP) is a chat-based battle between characters. It relies on your fairness and honor to wage fun and realistic combat. Players exchange emotes while following the Roleplay Standards: avoiding powergaming, being considerate, and accepting defeat gracefully. If an action relies on random chance, players have the option of using our /roll plugin to guide their decisions.

       

      1 block = 1 meter

       

      Combat is considered “locked” 15 minutes after the initial emote with the intent to pursue combat, preventing others from joining unless both sides agree.

      Once combat is locked, players involved in the fight will be “invisible” to everyone who is not in the combat.

      Once combat has ended players are freely allowed to leave unrestricted by anyone outside of the initial combat. 
       

      You may move four blocks per emote, or eight blocks per emote whilst mounted, whenever performing an action relevant to combat. An example of an action is swinging a melee weapon, blocking a strike, aiming a ranged weapon, preparing to throw a projectile, or casting magic.
       

       You may move eight blocks per emote, or twelve blocks per emote whilst mounted, when your character is solely focused on sprinting and not being reasonably attacked.
       

      You must follow realistic standards for abstract scenarios such as when falling, walking or running with injuries, etc. You must account for these scenarios when referencing movement or other actions. 

      Furthermore, combat roleplay does not adhere to mechanical standards and instead follows common sense logic. 

      For example: your character can not pull a boat out of their pocket even if there is a boat in your minecraft inventory. 

      The exception being that special items used in combat like weaponry, potions, etc., must be in your mechanical inventory to be used in CRP.
       

      In order to join an ongoing combat scenario, you must make two emotes making your character’s presence known before being able to engage in the ongoing combat. Likewise, to leave combat you must emote three times unhindered, making your character's attempts to leave known.

      The two emotes before joining combat must be fully non-combative, i.e you are not able to draw any sort of weapon, connect to magic etc.

      Only one of two emotes needs to be emoted before combat locks, if combat locks after you have started you are free to continue emoting joining.
       

      Horses or other mounts cannot be summoned during combat by whistle. 

       

       

      Mechanics Combat/MRP (Alternative)

       

      If both parties in the battle wish to use their own agreed upon rule set they may do so. However, if any issues are to arise the combat will be immediately swapped to one of the existing systems.

       

      Mechanics Combat/MRP
       
      Mechanics-based combat roleplay (MRP) is also considered RP, however, it uses Minecraft combat to simulate the encounter. In the event that this combat is chosen, you must do the following:

       

      All involved players must choose an appropriate /status which must match for all players on the side that you are fighting for. 
       

      The use of storage containers during combat is disallowed. 
       

      Before initiating a /countdown, both sides must have clearly stated they are ready for MRP.
       

      Engaging in mechanics after MRP has been agreed upon (hitting, moving, dropping items, summoning horses) is prohibited. After the countdown ends, these restrictions are lifted.
       

      If you are completely disengaged from MRP for 10 minutes, you are free to leave.

       

       

      Capture Roleplay

       

      During mechanical combat, a player can be bound via the capture plugin after being downed.
       

      When capturing a common citizen, you must actively interact with them for the duration of the 2 hour holding limit.

      If MRP occurs involving the holding party, no interaction is necessary but the time continues.

      The captive may not escape mechanically in MRP if the capturers emoted binding, tying or knocking them out.

      Active interaction is defined as no more than 15 minutes between emotes with the prisoner.

      Captive players are expected to engage in high-quality RP with their captors in good faith.
       

      High ranking nation officials like monarchs, military commanders, and councilors may be held actively for up to 3 hours with RP.
       

      If a player has to log off at any point throughout the capture, the players involved must first agree on a conclusion or resume the RP once they are able to both be online. While this is in effect, the captured persona cannot be played. 
       

      The capture timer begins only when the captive arrives at the holding location, not as soon as they are apprehended.

       

       

      these are all the rules regarding combat, there are no bandit-specific rules I believe

    2. (See 7 other replies to this status update)

  17. Why don't we have rules on banditry lmao??

    Are they on some random post somewhere? I remember Soulbinds used to count IRP - no one could take a soulbound item. Do Soulbinds even relate to RP anymore? Is it the same rules as stealing from locked chests, with rounded-down stacks etc?

    1. satinkira

      satinkira

      1 hour ago, Amayonnaise said:

      @RigorousWhere are the conflict rules? There aren't any tabs with that name under rules?

       

      Rules - The Lord Of The Craft

       

      Go to 'Combat' and 'Villainy' for banditry

    2. (See 7 other replies to this status update)

  18. another thread derailed. we cant get anything done around here.

    @Werew0lf save us

    1. satinkira

      satinkira

      save us,., white boy @Werew0lf shinji purity aengul,.. save us PLEASE

    2. (See 12 other replies to this status update)

  19. some of you people need to just play the game and stop yapping

    in the time you've written these shitty posts that'll never do anything @Mirvamhas constructed a 50x50 event site

    (also to people who responded to event posts, expect letters back soon - event is COMING SOON! )

  20. I have a free persona slot, what is available

    1. satinkira

      satinkira

      12 minutes ago, Ibn Khaldun said:

      You told me Kwee huh

       

      TRUE

    2. (See 6 other replies to this status update)

  21. I have a free persona slot, what is available

  22. people who give their character models boobs in figura should be bullied off the server

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