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Le_Psit

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  1. Oh so Seers use psionics? And I was wondering if lotc had the psionic system
  2. Shamans are definitely warlocks, we literally make Pacts in order to use the magic; subclass depends on the Spirit and their domain Or you can go Pyromancy Sorcerer and change it to ice spells and damage
  3. The Pumpkin Lodge "As Lord Knox watches over us, we shall do so as well. We shall take care of kin, blood or not. And we shall work outwards and within as the Great Farmer intended" The Pumpkin Lodge was founded in 772 S.R. by Breasal Nimblefoot & Zabub'Lur, with the goal of reviving Spiritualism within the Halfling community. After years of research and work, the two Shamans were successful. Now the old traditions of Halfling Spiritualism are brought into new light, the Pumpkin Lodge will too bring itself into the light of the world. Goals The goals of the Pumpkin Lodge are simple, they are as followed: 1) To aid all Spiritualists & Weefolk alike in their time of need. 2) To preserve the Halfling traditions in life and book alike. 3) To help others with any turmoil that is within their being. Doctrine The Pumpkin Lodge's doctrine follows that of Halfling Spiritualism. That is to say, the way in which Halflings practice Spiritualism, though not contradictory with The Shaman Lodge's (the overseeing lodge of the Pumpkin one); Halfling Spiritualism has its twists, as it is meant to fit the Halfling way of life. With the future ahead of us, we are now looking for new students, those who wish to follow the journey of their soul. We are located in the Halfling village of Dunwen, we will be waiting as our hearth is open to anyone.
  4. (art: https://www.deviantart.com/wida-smashing/art/black-wolf-315226321) *notes would be hung on noticeboards across the Shirelands and in the village of Solgaard* The Beast Lurks Greetings my fellow countryfolk in Solgaard and beyond. I be Osbert, a simple man living in the ranch of the village of Wyrtmark-Kabestan. There in this little village of ours lies the grave of brave Arijoutsi, our founder. Recently I found his grave disturbed, 'twas not done by Descendant hands though. The damage was done by a beast, I saw its tracks leaving off into the wild, I fear the beast will strike soon. Thus I call unto you, brave adventurers and folks alike. Join me as we slay this great beast together, perhaps earning yourself something along the way. Be it fame, loot, skill, we shall be thankful. (OOC: event at Friday 19th, 3pm EST in Kabestan near Halfling Dunwen)
  5. Loveleh job Gundana' lad, per'aps i's time tae organize this ancien' spor'
  6. If you feel like I've missed something or you'd want something to be added just tell me here in the comments. That goes for everyone else seeing this as well, I'll update it after a bunch of people suggest words to be added.
  7. Halfling Dictionary guide Lo' there friends, today I'll be sharing with you various words that are commonly used within the Halfling playerbase, among others. I hope you find this guide useful, as it will explain many common and uncommon words; almost all of them will be canon, with some being from a personal headcanon. Words that are canon will have a (C) mark, while personal headcanon will be indicated with a (HC) mark. The (IRP) will be used for words that are used in roleplay, but aren't officially canon. Without further ado let's get right into the guide. Races: Halfling (C): Halflings are a descendant race with mysterious origins, standing at an average of 2'6ft. tall and individuals being as short as 2ft. up to an astounding 3'3ft. tall. Other notable characteristics include Heterochromia, pointy ears (not as long as Elf ears) and being barefoot. Gnomes (C): Gnomes are a cousin culture of Halflings, with the same roots as Halflings though having their own culture. Gnomes are a bit shorter than Halflings, with the taller individuals being around 2'5 or 2'6ft. tall. Gnomes are notable for their pointy felt caps, strong brews and their own languages. Gnomes are split into two groups, Dunnfolk and Oblazeki. Musin (C): Musin or Mousefolk, are a non-magical creature race of talking mice. They can be found almost everywhere and are characterized by their curiosity and overall cuteness. Standing between 1'8-2'6ft. tall, the Musin have tagged along the descendant races since early Almaris. Ratiki (C): Ratiki or Ratfolk, are a -non-playable- race of talking rats. They were the people who enslaved the Musin race back in their home island. Sprite (C): Sprites, a.k.a. Pixies, are a magical creature race of tiny -sometimes insectoid- fairies hailing from the Fairy World a.k.a. the Fae Realm. Standing between 6-10 inches tall, these mischievous creatures are always up to something fun, at least for them. Weefolk (IRP): Weefolk, also spelled Wee-folk, is a term that used is applied to describe Halflings as a race; in recent times it's applied to the aforementioned races as a way to group them all together. It is used to describe races of smaller stature for various reasons. Dwarves and Goblins are sometimes included in this category, for various reasons as well. Biggun (IRP): Biggun, also spelled Big'un, is a term used to refer to the rest of the known races such as Humans, Elves etc. It is used to describe anyone who is taller than the Weefolk races, most of the time used as a negative way of describing them. Religion: Billy Bob (C): Billy Bob, a.k.a. The Great Farmer, is the name Halflings use to refer to The Creator which is a mysterious entity that created everything. From the mortal world to the descendant races and everything that simply exists. Lord Knox (C): Lord Knox, a.k.a. The Pumpkin Lord, is the main figure Halflings believe in as by their religion; was created to protect the Halflings from the dangers of the world. Arugula (C): Arugula is the great enemy of Halflings, created by Billy Bob, Arugula punishes Halflings for being improper and not abiding to their traditions. Thuvok (C): the Thuvok, the word for "tree" in Dunnic Botch, are nature spirits worshipped by the Dunnfolk Gnomes. They are said to inhabit the natural world and bless Gnomes who take care of them. Hova (C): Hova are fairy-like spirits that are said to inhabit a Gnome's felt cap, they are said to help Gnomes by blessing them with good luck. Oblazek (C): Oblazek was a Gnomish prophet blessed by The Creator, a.k.a. The Great One, who is said to reincarnate so that he may aid the Gnomes in their time of need. Oblazek is the main figure worshipped by Oblazeki Gnomes. The Giant (C): The Giant, speculated to be the mysterious wizard that gave blessing to the four brothers, is the figure that taught early Musin how to behave among various subjects. The Giant is a key figure to Musin faith, though he is described in various means. Musin the Great (C): Musin the Great, the individual whose name is used to refer to the Mousefolk, was the hero that freed the Musin people from slavery at the cost of his own life. He is sometimes worshipped by individuals, though he remains an important figure nonetheless. Culture: Proper (C): a proper -Halfling- is an individual that abides to all of the traditions of Halfling culture. Improper (C): an improper -Halfling- is an individual that doesn't abide to the traditions of Halfling culture. Munchkin (IRP): a Munchkin is a term used to refer to an improper Halfling, almost always used in a negative manner. Dunnfolk (C): Dunnfolk, a.k.a. Haeseni Gnomes, are a culture of Gnomes that has been influenced by a culture of Humans known as the Haeseni. They are more in tune with the nature and follow their own traditions which may contradict Halfling traditions in some cases. Oblazeki (C): Oblazeki, a.k.a. Dwedlings or Pebble-kin, are a culture of Gnomes that have been influenced by Dwarven culture. They are more zealous and scientific-driven than Dunnfolk, having their own culture as well. Brownie (HC): a Brownie is a Halfling that walks between the lines of being proper and improper, as they may break certain traditions but abide to others. Brownies are often wanderers as they aren't welcomed in Halfling society. Leprechaun (HC): a Leprechaun is a Halfling who's overwhelmed with greed to the point of madness. Clurichaun (HC): a Clurichaun is a Halfling who's overwhelmed by their glutton for booze, like a Leprechaun they are mad individuals who may cause harm to others and themselves. Kidder (HC): Kidders are Halflings that have been influenced by Waldenian culture, they are often even more mischievous than regular Halflings and are said to behave more like Fairies than anything. Duende (HC): Duende is the Hyspian word used to refer to both Halflings and Gnomes alike. Kabouter (HC): Kabouter is the Batavian word used to refer to Gnomes mostly. Redcap (HC): a Redcap is a Gnome who's overwhelmed by wrath and maddened with murderous intent. Domovoy (HC): is the Haeseni word used to refer to Halflings. Kaichigo (HC): Kaichigo or 貝児 , also referred to as Riripuri, are Halflings hailing from the distant lands of Cathant. Languages: Common Shire tongue (IRP): also referred to as Lowland tongue, Lallans or Weefolkish is the language of Halflings. Though it doesn't differ much from regular Common, it still has a plethora of words that most people don't know. Old Shire tongue (IRP): Old Shire tongue, a.k.a. Woodland tongue, is the language from which the Common Shire tongue originates from. Although it's not a spoken language, that is no one speaks it regularly, it is used for ceremonial and naming purposes; as only a handful of words have been recovered from ancient documents. Mountain tongue (HC): Mountain tongue, a.k.a. Dwarfling or Rockspik, is a language closely related to Weefolkish. It has many influences from the Dwarven language and sometimes written in Dwarven runes. Ship tongue (HC): Ship tongue, a.k.a. Hoi'toid, is a language closely related to Weefolkish. It developed from many seafaring Halflings that were influenced by many other languages and isolated for great periods of time during voyages. Prairie tongue (HC): Prairie tongue, a.k.a. Ranchering, is a language closely related to Weefolkish. It developed from cattle herding and other pastoral Halflings who mostly spend their time tending to animals on open pastures, rather than doing fieldwork. It is often said that it's a simplified form of Weefolkish because of its phonology. Dunnic Botch (C): Dunnic Botch is more of a creole or pidgin spoken by the Dunnfolk Gnomes, while it doesn't have an official written form some Dunnfolk groups have developed their own script. It has been influenced by the Raevir, New Marian and Thuaidian languages. Oblazeki Jargon (C): Oblazeki Jargon is a pidgin language spoken by Oblazeki Gnomes that combines ancient Gnomish words with Common. Society: Elder (C): an Elder is an individual who acts as an official within Halfling and Gnome society alike, though they don't have any real power. Thain (C): the role of the Thain is a conflicting one, as it has gone various changes throughout Halfling history. Traditionally, the Thain was a monarch -sometimes elected- that was the absolute authority. As of the government reform in 691 S.R. the Thain is an elected official serving for life unless removed by a vote of the people, they're tasked with managing foreign affairs and advising the Mayor and Sheriff. The Thain can only be a Halfling. Mayor (C): the role of the Mayor has appeared and disappeared multiple times in Halfling history. As of the government reform in 691 S.R. the Mayor is an elected official serving for life unless removed by a vote of the people, they're tasked with all internal affairs as well as running elections. The Mayor can be any kind of Weefolk. Sheriff (C): the role of the Sheriff has remained mostly the same throughout Halfling history. The Sheriff's duties are to uphold the law, solve any matters regarding the law, as well as to deputise any other Weefolk when needed. The Sheriff can be any kind of Weefolk. In Dunnfolk society the Matik / Matika -the male and female word for Sheriff respectively- is also responsible for military affairs as well. Brewer (C): the Brewer, also called Pivovar / Pivana -the male and female word respectively-, is a role within Dunnfolk society. They're tasked with making the best homebrews they can as well as being a "hedge alchemist", experimenting and trying to innovate in the field of booze making. Gardener (C): the Gardener, also called Grodnik / Groda -the male and female word respectively-, is a role within Dunnfolk society. Contrary to their name, a Gardener is a title to simply indicate a renowned craftsman. Miscellaneous words: Pub (IRP): Pub is another word for tavern or an alehouse. Shire (IRP): Shire is another word for village, Halflings refer to their village as "The Shire" as they almost always live all together. The word Shire can also be used to refer to any kind of rural land. Glen (IRP): Glen or Dale is another word for a valley. Shog (IRP): Shog is a Halfling sport that has ancient origins within Halfling history. Two participants wear carved out pumpkin helms and balance themselves on logs floating on water, their goal is to knock their opponent off their log using a wooden shovel. Moot (C): a Moot is a meeting that has been called upon to discuss serious matters, it is practiced in both Halfling and Gnome societies alike. An Eldermoot, is a variation that allows only Elders, the Thain, Mayor and Sheriff to participate in. Pipeweed (C): Pipeweed is a plant whose leaves can be dried and crushed in order to smoke. It gives off a pleasant feeling to the smoker but can cause coughing, shortness of breath, mild addiction, and lack of awareness of surroundings. Barter (IRP): to Barter is to negotiate a trade without the use of mina, individuals can trade both items as well as services in return for something else. Shire Reckoning (IRP): Shire Reckoning, abbreviated as S.R. , is a term used to record time. It has been used to record time since the founding of Dunwood, corresponding to 1200 Imperial Time. Gramankas (C): a Gramanka is a 10 inch long dagger used often in pairs by Dunnfolk Gnomes, primarily for stabbing. Their design is based off of the Adunian Angrámë knife.
  8. The irp part of creating a new Court essentially. Hence why I also included if you could describe the process using an example character; just a simple person for the sake of argument.
  9. Could you expand on the "creating a Court" part please? Using an example character and the meaning behind the Court they're creating. If that's not a bother of course
  10. *fliers would be posted on notice boards to all nations* "Lo' there friends, say have you ever wanted to buy something from the lovely Shire of Dunwen but have nothing to barter back? Well look no further than our new shop! Introducing Shire Goods Inc. Our new shop located in Vortice filled with amazing goods from our lovely Shire. Noteworthy is our variety of cheeses and potions, along with many other goodies. Just head over to Vortice, up the main elevator near the fountain and BAM you're right in our shop. We'll be waiting with excitement for our lovely customers." Froggekemp of Frogtoppia, Sheriff & Elder of Dunwen, Lovable Rogue, Spidahkiller, Musguard, Khazadnak, Veteran Adventurer, Knight of Knox, Shaman, Patrol Chief P.S. We also accept mina but only because the Skygods demand them
  11. 'Twas a calm and peaceful day in The Shire of Dunwen, the sun was shining, birds were singing; and a little Halfling was smoking his cigar in his lovely burrow. "Hmm, I think I'm ready, 'tis something I should've done right as I started this journey." As the Halfling prepared himself mentally, he started to place his pipeweed fused candles around his room. As he sat down he started chanting in Old Blah, going on a Spirit Walk, but where? "Lup Lady Luck, frum ob fitg, nork'ishi izub frum'maturz lat bot'ishi. Izishu'ur khl'ug gimbat iist'um." As he chanted in Old Blah soon his spirit would leave his body. "Ugh my head is spinning like crazy, this usually doesn't happen." As the Halfling looked around he'd find himself on top of a... playing card? Cards and dice, tokens red and black, wheels spinning; everything was spinning in this shining space. Amongst the chaos a female voice would be heard singing "Kul'mirz atîg?" the Halfling asked "Oh'izub! Ash frum'shra" And from the chaos a golden lady dressed in fine clothing appeared "My my it's my old adherent Breasal!" "You know me?" he said confused "Why of course, all those times you summoned my name, all those prayers. How else do you think you returned safely home from that battle with the bug?" the woman clarified "So it was you. I'm thankful, then I'll go straight to the point, I wish to form a pact with you" he explained "Not-so-faaast" Lady Luck said in a singing manner "You have forgotten about me didn't-cha? You'll need to repay your lost time" she pointed out "Fair point, then I'll make haste to act your word back in The Shire" he said as he offered his hand "Do we have a deal?" As Lady Luck shook the Halfling's hand a shinning light would emerge from their handshake "Goooooood luck" as she said the pact was sealed and the Halfling returned to his body [Pact with Lady Luck, spirit of luck, Lesser under Ghorza] A few hours later the Halfling took a deep breath and prepared himself for a second Spirit Walk "Lup Lord Knox, frum ob sru'dobz, nork'ishi izub frum'maturz lat bot'ishi. Izishu'ur khl'ug gimbat iist'um." he chanted in Old Blah and again his spirit would leave his body As the Halfling's spirit was transported he'd find himself in the middle of a vast and endless wheat field However, the skies would be dark and cloudy, far off in the distance an old crooked scarecrow stood "Gundul'ul......" a faint and ragged voice came from the scarecrow The Halfling's curiously approached the scarecrow "Zaug'gundul....." it whispered again As the Halfling approached closer the whispers repeated themselves and became louder "Kul'lat..... Ta?" the Halfling asked, scared if he was in the right place "Akh, kul'izg Ta, ash bugduga Lord Knox" the scarecrow spoke clearly, with every word it's pumpkin face would light up "Goth'izub, kul'izg tul lat ghûlum" he said kneeling down, explaining his reason for being here was to form a pact "Breasal..... rise beloved child of Billy Bob and eat these seeds" as Lord Knox spoke, he presented a mixture of various seeds As he stood he'd eat all the seeds at once without question "Go forth and act upon the task I was given" As Lord Knox spoke the Halfling would feel his spirit return "Protect them at all costs" he spoke one last time Soon enough he was back in his lovely burrow, now ready to begin his work. [Pact with Lord Knox, spirit of pumpkins, Lesser under Arwa]
  12. Veletz vs Coalition 2: Electric Boogaloo
  13. (OOC: Eyyyy Ck3 stewardship icons, nice +1)
  14. (OOC: didn't know that, the post I looked up for your name must have been older, I'll fix it sorry about that)
  15. *invitations were scattered around Dúnwen, Lurin, Vortice & Vikela* ❁~Dúnwen's cultural festival~❁ "Lo' there, you have been invited to Dúnwen's cultural festival, for being a most beloved member of The Coastal Companions Concord. 'Tis now our time to share with all of you the cultural aspects of us Weefolk. In this festival we will partake in the following activities: Drink Off, the age ol' tradition of drinking our heads off, where the strongest gut will become the new Shire's 1# Alcoholic. Shogging, the ancient Halfling sport of pushing each other off of floating logs with shovels, who will become the new Shog champion? Drag Contest, a lesser known tradition where the men dress in fancy clothing and try to impress the crowd, let's see if they can be fancy enough. Lots of food, drinks and other products will be available, a perfect opportunity for people to barter and share things together. We hope to see you there!" special invitations were sent to: The Silver Lubba, Lumia Uialben The Hand of the Lubba and Prime Minister, Edvard Kervallen Her Highness, The 10th Sovereign of the Depths, Monarch of the Unified Domain of Vortice, Lemora Jusmia His Highness, Department Head of Foreign Affairs to the Unified Domain of Vortice, Monarch Consort Gusiam Jusmia Her Ladyship, Medea Amaranta Viola De Astrea (OOC: event will take place in Dunwen, Sunday 31st 5pm EST)
  16. *notes would be scattered all around Dunwen* The Court Calls "Lo' my fellow Weefolk and citizens of Dunwen, 'tis I your honorable Sheriff. After much discussion with the witnesses regarding an incident that occurred in our tavern, it's time to call upon a court. The following authorities are required to attend: Thain Mimosa Applefoot Mayor Magnolia Sheriff Breasal Nimblefoot (Elders may attend if they wish so) The following witnesses are required to attend: Apollyon Snowell Nemea the Druidess Uncle Peregrin King Patches of Babblebrook Moth & Copper the two Musins The witnesses Apollyon, Nemea and Uncle have their right to hire a lawyer to represent them in court, as this case is about them. A date and place will be decided in the following pumpkin days. Stay safe and may Lord Knox and the Spirits bless you all folks" -Sheriff Breasal Nimblefoot
  17. Do you have any ideas/themes for future characters? If so what are some characters you'd like to play?
  18. In reply to this a note is pinned on the village board along with Apollyon's, Uncle's and Nemea's residence "The following residents are hereby summoned by the Sheriff in order to resolve this issue: Apollyon Snowell, Moth & Copper the Musin, King Patches of Babblebrook, Nemea and Uncle. You will be interviewed in order to record the incident. You have the right to remain silent and hire a lawyer when court begins. -Breasal Nimblefoot, current Sheriff of Dunwen." (OOC: Message me in dms when we can meet, along with what days & time you'll be available for court)
  19. ꧁❁~A Nimblefoot Celebration~❁꧂ "Lo' dear reader, if you have found this letter it means you have been invited to my birthday party! That's right, I Breasal Nimblefoot am celebrating my 100th birthday, a wonderful achievement that I wish to share with kind folks like yourself. Come and join me and my family on this celebration of ours. There will be lots of drinking, dancing and games that I want to share with you. I hope to see you there and have a jolly good time. P.S. You don't need to bring any gifts, I have too much shite. ~ Breasal Nimblefoot" Invitations are scattered throughout Dunwen, Babblebrook, Kabestan, Brabant and Valenza Special invitations are sent to: Tuzic Mossborn and his clan The Mossborns and all Dwed of Urguan, Queen Tar-Caraneth of Numendil and her family and all Adunians of Numendil Rex Grommash & Madoc'Lur of The Horde and all Orcs (OOC: Friday 23rd at 3pm EST in Dunwen)
  20. *invitations are scattered throughout settlements in all of Aevos* "Eya hrads, 'tis Ae, Merwin the Fool. You have been invited to the 1st Gnomish Potluck in Dunwen! Where we will share food, drinks and stories along with great company. 'Tis your opportunity to get to know the Gnomes of Dunwen. A great chance for all Gnomes to make their way and join our community. Be it Dunnfolk or Oblazeki, or even Hochens, everyone is welcome. So be sure to drop by, make sure you bring food to share with others. That is all for now, may the Thuvok and the Tsvetok bless you." - Merwin the Fool (OOC: event at 5pm EST on Saturday 10th in Dunwen, aka Halfling village)
  21. Name: Breasal Nimblefoot Race: Halfling Type(s) of Shaman: Farseer Teacher(s): Zabub'Lur
  22. OOC NAME: le_psit IRP NAME: Alder Jack Whitewood DISCORD: Le Ψιτ#5419
  23. *notes are pinned all around Dunwen* "Lo' my fellow Weefolk, after many incidents regarding monsters, darkspawn and raiders in these times I am in the position to announce the 1st self-defense lesson in Dunwen. As per agreement in The Grand Moot, this will serve as a helpful lesson for citizens to defend themselves from danger. In this, we will begin with basic footwork alongside basic blocking and handling of shovels, training equipment will be provided for this lesson. It'll take place in the center, just outside the town hole. I hope to see you all there, as this will also help those who wish to start their adventuring careers." - Sheriff Breasal Nimblefoot (OOC: tomorrow Saturday 3rd outside the town hole at 5pm EST)
  24. *notes are scattered throughout the Shirelands* To Kill a Beast [!] a drawing of the scene [!] "Lo' my fellow Weefolk and friends, it has come to my attention that a beast lurks within our lands. Jus a few days before, a body was found near the shore of our fields. After much research I concluded that it was no mere animal, but a beast! One that has been dubbed 'The Landshark Arkaknox'. It is my duty as Sheriff to take on this beast, but alas, together we stand as we have always done so. Any brave Weefolk or adventurer is welcomed to help in this endeavor. Join me, as we set off to slay this spawn of Arugula, curse her name!" (OOC: Tonight Thursday 25th at 5pm EST, meet up in the town center)
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