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About Mirtok

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    Primarch Mirtok
  • Birthday 05/13/1995

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    Alren DeNurem

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  1. Cadet Draco DeNurem wiped the sweat from his brow as the cacophony of battle subsided and the cheering of his comrades filled the air. Victory had been won and the aggressive advances of those under the mountain were driven back. It has been quite the physical exertion chasing his quarry as the enemy Dwarves with their Human battle chattal in tow circled the city for hours; skulking about like a timid predator hoping to score a quick bite from their prey. When the squats comically dropped in from the tree line, he was finally able to extract the satisfaction he had been chomping at the bit to obtain. The fighting was quick but brutal, Draco swung his mace with the skill of a novice soldier as he had yet to graduate basic training, but swung it he did. For a moment he had been caught unaware and a well aimed blow caused him to collapse to the ground, boots stomping about him as Man and Dwarf tangled in mortal combat. It was the likes of Lieutenant Antler that came to his aid, dragging him from the blood stained soil to his feet. He allowed a moment of breath before he charged headlong into the fray once more. "FOR THE EMPEROR!"
  2. Within the mighty confines of the Bastion, Cadet Draco looks about his comrades enjoying a lavish meal before their inevitable deployment. The news that war has been declared between his mother nation and their neighbors to the South was an exciting prospect but it weighed heavy on the minds of his fellow soldiers. Draco offered some words to those seated around him. "I shame that the noble King of the Dwarves has been so grossly misled by his own kin. A shame too that he has such a loose grip on those that bring mayhem and violence to foreign lands. We will not stand for the assault and mutilation on any of our citizens, regardless of race. If the men under the mountain would wish to march on Imperial soil, we shall be there at the fringes grinding their stone bulwark into dust through the mill of war." Breaths in a breath, allowing a moment of silence to permeate before raising his voice to a booming toast . . . "I raise a tankard to their warriors and ours for answering the call of duty but my hammer shall rise in tandem. To arms comrades, to war!"
  3. Within the mighty confines of the Bastion, Cadet Draco looks about his comrades enjoying a lavish meal before their inevitable deployment. The news that war has been declared between his mother nation and their neighbors to the South was an exciting prospect but it weighed heavy on the minds of his fellow soldiers. Draco offered some words to those seated around him. "I shame that the noble King of the Dwarves has been so grossly misled by his own kin. A shame too that he has such a loose grip on those that bring mayhem and violence to foreign lands. We will not stand for the assault and mutilation on any of our citizens, regardless of race. If the men under the mountain would wish to march on Imperial soil, we shall be there at the fringes grinding their stone bulwark into dust through the mill of war." Breaths in a breath, allowing a moment of silence to permeate before raising his voice to a booming toast . . . "I raise a tankard to their warriors and ours for answering the call of duty but my hammer shall rise in tandem. To arms comrades, to war!"
  4. Cadet Draco combs through his Imperial State Army field guide as he progresses through his basic training regime. He idly cracks his knuckles, his jaw clenched, and his eyes fixed upon the words scratched into the pages. He yearns to complete his training and join his comrades on the field of battle. He growls through gritted teeth in an empty study hall in the Bastion . . . "We will drive back these aggressive mutilators back with nothing less than a righteous Imperial fury." He pauses, snapping back to his task "Ah faechken, I lost my place!" Vulgar Old Marian grumblings continued as the aspiring soldier continued with his studies.
  5. From a booth in the Destiny's Crossroad Tavern, the Home Secretary raises a tankard of mead above his head. With a tinny croak, his metal mask shielding his visage from his barstool compatriots, he offered a toast . . . "To be surrounded by friends is a virtue and it is ever more virtuous that such friends have accepted the light of God into their hearts. May their patron saint watch over them and offer protection against those who lets their soul be consumed by the evils of Iblees."
  6. A response is sent back to the applicant enclosed in a lily white envelope sealed with a deep purple wax stamp. Congratulations! Your application has been reviewed and meets most of our standards in order to proceed further along the process. We will need to cover concepts for expansion and what sorts of new buildings that are intended for the Burough before final acceptance. A letter shall be dispatched immediately to schedule a meeting in the Capital to discuss further details about your application. We look forward to doing business with you and to the prosperity you will bring to the Empire. Godspeed. Drasus DeNurem, Secretary of the Home Office of the Holy Oren Empire
  7. Drasus had not yet laid eyes upon the hellscape that has plagued the lands South of East Fleet. Of course he had heard plenty of accounts and tavern rumors but such were just stories to him at that point. It was a kind fortune of the Heavens that the destruction had not spread much further than it did, and that the Dwarves had managed to find reprieve in their mighty underground keeps- he would suspect the porous mountain range took the brunt of the corruption and blast when Ando fell. The Vicechancellor had asked the Home Office to update the land survey for the South as a means to get ahead of whatever calamity might seep unto Imperial soil, and it was a good thing he did. On what was supposed to be a routine stroll through the agrian countryside, giving greetings to the hard working Petrine farmers, turned out to be a distressing affair for the injured Home Secretary. As he came upon the newly renovated Destiny's Crossroad tavern, billowing smoke emanated from a wheat field just past the hedgerows that bordered the Emperor's Road. In his youth he would have sprung into action, hoping to fight the fire or at least whoever started it. But as he peeked his head over the foliage wall a brutal sight of soldiers fighting for their lives against an otherworldly magic presented itself. An Imperial State Army patrol must have been pulled into an engagement with an unknown foe to Drasus. He thought that it was unlikely that they would have had time to send word for backup and by the looks of things, injuries were mounting upon the battle hardened warriors of the Empire. With what little Drasus could do, his physical state ruined by the hubris of his own alchemical adventures, he prepared a message and sent it directly to the aviaries of the Bastion. From behind his metal mask that disguised an unrecognisable face, Drasus muttered . . . "Godspeed comrades, the cavalry is coming."
  8. Drasus would receive word of the diplomatic agreement while visiting the Capital city of Providence on business. He would sit idly with his physician, Doctor Pruvia, over a horn of mead within his private office. With a metallic chuckle he would remark . . . "The Carrion Lord begins to descend upon its poor fetid prey. The many years of basking in the austere desert heat has withered them away, what is left shall soon be consumed by the grim scavenger. I'm sure they both fear their own starvation, but it's plain to see who will be feasting on who here. A pity."
  9. ~ Drasus' Laboratory in the DeNurem Manor, 1845 ~ It was a rather pleasant morning in the County of Mordskov, nestled along the Northern borders of the Grenz. Drasus sat idly at the family meadery that sat atop a small bluff overlooking the pond. Glimmers of light reflect off the water's surface and onto the facade of his family's estate. The gentle chirping of birds and the occasional croak of some far off toad echoed over the cool alpine air. He looked about the tasting room where patrons would come to sample the latest batch of mead affectionately fermented by his Grandfather Alren. Bringing a glass up to his face, he took a swig of his choice vintage, Mordskov Reserve. The same drink of choice of his grandfather, he thought to himself what a life that man had led. Although Alren had never received any formal education in the arts of alchemy, under his watch the Empire was able to develop incredible weapons of war- cannons. Said weapons proved invaluable during the Inferi Incursion as hordes of demonic spawn eek forth from an otherworldly plain, threatening all that the descendants had stood for. If it were not for those cannons many brave Imperial soldiers would have lost their lives against such indomitable foes. Titanic monsters rampaged across Korvassa were only ever brought low by the mighty power of a humble powder. Drasus on the other hand was fortunate enough to be guided in the arts of alchemy by masters of the craft. An old comrade of his father and grandfather, Doctor John Pruvia took him under his wing and showed him the ancient lexicon of the alchemical symbols. He showed him how to render the regents from flora that the common man would otherwise overlook. How to combine ingredients, temper them, process them, and yield products that seemed greater than the sum of their parts. But so much of what he was able to do had already been done countless times before, and though handy, were far from revolutionary. It had been a great number of years since last the Empire was locked in conflict; But happy is that country which in times of peace think of war. With the duties of the Archchanceller at the forefront of his mind, he was motivated to discern that next great discovery that would ensure the continuation of this great era of Imperial peace. He finished his drink, taking in one last deep breath of the bountiful fresh air of his home before he had to resume his work. He maintained a laboratory within the grey stone protection that was the DeNurem Manor- if one could call it that. During the off seasons with the Imperial Diet, Drasus found that he had a considerable amount of time on his hands that he could spend on any number of innovations and projects for the Empire. It was during this lul that he decided to take on a feat of similar stature to that which the Generalissimo Alren had done at a similar age. The raw power of gunpowder was something to behold in its own right but was still very much a crude and chaotic force. Donning a sophisticated set of spectacles with varying degrees of magnifying lenses, Drasus poured over a collection of writings that he had been working on over the past two years. Various diagrams of cannon barrels, itemized lists of ingredients that comprised a standard batch of gunpowder, detailed observations of the combustion process, and something else that looked untested. He was certain he had not been the first to think of it but thus far none have actually been able to achieve it. He muttered to himself . . . “There must be a way to refine gunpowder in order to produce the same projectile force but in a more wieldy form. Could it really be as simple as reducing the scale? But then the propellant as it is doesn't yield the same power proportionally. It must be the recipe then, a new ingredient or combination thereof that will achieve what I am looking for. Or maybe something else entirely? There simply must be a way to harness the mechanics of cannonry but in a handheld form.” Several ideas burdened his mind, each an entire undertaking on their own. But he was an industrious man and it wasn’t too often he shied away from a challenge. In the months following, Drasus compiled an ever growing collection of raw and refined materials, countless diagrams populated the walls of his lab, a number of prototypes pending projects occupied the tables, books penned by his own hand filled every available shelf space. He had meals brought down to him, rarely leaving his academic sanctum, his focus locked on discerning the secret answer for his self prescribed quest. With each trial, failure, and adaptation, he could feel himself inch ever closer to his goal. Each attempt bringing new understanding or inspiring new leads to pursue. He was close and he knew it. For the first time in months, the obsessed white haired alchemist allowed himself a break from the toils of discovery. He once again returned to his familial meadery where his son Dimitri was hard at work tending to the honey bees. Soaking in the warm sunlight into his now even paler skin, he closed his eyes while sat on a bench facing the pond. The sounds of nature about him were ever more pleasant having been so immersed in the pinging of hammers, the grinding of mortar and pestle, the shrill pops and bangs of failed attempts at explosive propellants echoing off the cold stone walls in his lab. For just a moment, Drasus’s mind was freed from its analytical prison. But in a flash, his eyes snapped open and the noise of the world around seemed to quickly recede into silence. His heart began to race, blood rushing to his face . . . “I’ve got it.” Without so much as another word, Drasus hurried off towards the stone manor. Dimitri looked up from his work, peaking an eyebrow in slight concern for the sudden haste exhibited by his aging father. Just then, his wife Sorrow strolled down the trail that led down from Dobrov with a fresh batch of flowers in hand. He smiled at her and resumed collecting the alpine honey that was a staple good for the family business. As the sun moved across the sky in the hours since, Dimitri enjoyed the same peace and tranquility that had seemed to give Drasus a much needed moment of clarity. Although he had not lived out careers of splendor like his father Drasus, grandfather Alaric, or certainly not of his great grandfather Alren, he was more than content with tending to his family and the County. He dutifully managed the bee colonies that provided a comfortable livelihood for his siblings and maybe even one day his own son. Dimitri wasn’t one to want, merely to be fulfilled in the humble pleasures that life offered in the way of purpose and love- both of which he had found. As the sun began to set over the Mordskov valley, Dimitri packed up his tools and locked up the meadery doors for the night. He had also managed to finish the most recent batch of Mordskov Reserve, setting aside a bottle for his father that he intended to bring down with his nightly meal. With food in hand, Dimitri ascended the steps up into the tower in which Drasus kept his lab. He could hear strange clinking noises muffled through the floorboards above him. Thinking nothing of it he continued up each step until he reached the final flight of stairs ending in a heavy reinforced wooden door. Upon drawing nearer to the door, the clinking sounds were replaced with some sort of whiring or buzzing that Dimitri had never heard before. Just as he reached his hand up to push open the door and deliver his fathers meal, he was suddenly lifted from his feet. There had been no time to process in his mind what had happened. A violent flash of light. Was there a boom? Dimitri was killed on impact when he hit the opposite wall, the door to his fathers office ripped from its hinges and flung into his limp corpse. His body lay crumpled mid way down the flight of stairs, his bones largely shattered, and blood leaked from his head feeding a sickening red pool. The atmosphere of the chamber was clouded in debris and lingering particles that obscured the light that shone through the now destroyed windows. Black smoke wafted out from the vacant doorway into Drasus’ laboratory. The floors and support beams of the building creaked and groaned, seeming as though they would collapse after withstanding such an intense blast. Something yet still stirred from inside the blackened room, labored shuffling, a raspy breath. The rest of the DeNurem family rushed to meet whatever calamity had occurred, shocked at the scene of carnage presented to them. Vatar DeNurem, Drasus’ daughter, made a dash past all the destruction looking for her father. Her shrieks broke the momentary silence. “Someone send word to Doctor Pruvia! We need to let the Emperor know what has happened immediately!”
  10. A response is sent back to the applicant enclosed in a lily white envelope sealed with a deep purple wax stamp. Congratulations! Your application has been reviewed and meets our standards in order to proceed further along the process. A letter shall be dispatched immediately to schedule a meeting in the Capital to discuss further details about your application. We look forward to doing business with you and to the prosperity you will bring to the Empire. Godspeed. Drasus DeNurem, Archchancellor of the Holy Oren Empire A response is sent back to the applicant enclosed in a lily white envelope sealed with a deep purple wax stamp. Congratulations! Your application has been reviewed and meets our standards in order to proceed further along the process. A letter shall be dispatched immediately to schedule a meeting in the Capital to discuss further details about your application. We look forward to doing business with you and to the prosperity you will bring to the Empire. Godspeed. Drasus DeNurem, Archchancellor of the Holy Oren Empire
  11. Imperial Appointment to the Council of State Vicechancellor 9th of Sun’s Smile, 1844 The DeNurem Ministry hereby appoints Her Imperial Highness Princess Josephine Augusta as the Vicechancellor, effective immediately. Since being awarded with the Privy Seal by the Emperor, she has provided invaluable wisdom and experience to the various branches of the Ministry. As well, Her Imperial Highness has served as an effective understudy to the Archchanceller, prompting the ascension to this position. Her expertise in city planning, foriegn diplomacy, internal operations, and canonist law are all items of great interest by this administration and the Crown. We expect that Her Imperial Highness’ return to the Council of State in this official capacity will further accelerate the explosive growth of the Empire and the endless strive towards providence for all. Signed and Approved HIS IMPERIAL EXCELLENCY, Drasus DeNurem, Archchanceller
  12. Imperial Appointment to the Council of State Secretary of Foreign Affairs 2nd of Tobias’ Bounty, 1843 The DeNurem Ministry hereby appoints Her Excellency Anna d’Arkent as the Secretary of Foreign Affairs, effective immediately. The Ministry wishes to extend its gratitude to Her Excellency Eliza Brae-Wittenbach, for her unyielding dedication, strategic diplomatic vision, and tactful execution of the will of the Crown as the now former Secretary of Foreign Affairs. The groundbreaking achievements of Her Excellency shall carry the Empire for generations to come on the international stage, with friends in many nations across the continent, to weather any obstacle that stands in the way of Imperial providence. We trust this success shall continue and grow under the careful stewardship of Her Excellency Anna d’Arkent, who has amassed 20 years of diplomatic experience and has served as the under-secretary of the branch during its most successful era in a century. Signed and Approved HIS IMPERIAL EXCELLENCY, Drasus DeNurem, Archchanceller
  13. Imperial Appointment to the Council of State: Director of Civil Affairs 16th of Owyn’s Flame, 1843 The DeNurem Ministry hereby appoints His Excellency Minuvas Melphestaus to the Directorship of the office of Civil Affairs, effective immediately. The Ministry wishes to extend its gratitude to Her Imperial Highness, Princess Josephine Augusta, for her steadfast service and pivotal expertise as the now former Director of Civil Affairs. The work of Her Imperial Highness shall echo through the ages as a truly monumental era for the branch. We expect the continuation of this great work by the “Imperial Elf” who has served as an understudy for the Princess these last 4 years. Signed and Approved HIS IMPERIAL EXCELLENCY, Drasus DeNurem, Archchanceller
  14. The Grenzi ~ Map of Grenz, 1842 ~ Table of Contents I. History II. Physical Traits III. Cultural Characteristics IV. Language and Names I. History ~ The Battle for Sargoth, led by Hochmeister Gaius Marius, 1328 ~ The Grenzic people find their earliest roots in the realm of Aegis, having formed from the collective populations conquered by the Teutonic Order under the reign of Hochmeister Gaius Marius. The majority of the people brought under the banner of the Order were mostly of varied Northerner descent, or more commonly known today as Highlanders. With the creation of the Realm of Hanseti in the 1340s saw the new cultural identity of Hansetian form. Following the escape from Aegis to Asulon in 1351 as a result of the fall of Iblees, the Hansetians settled in the Southern reaches of the continent as plotted by an early expedition force sanctioned by Hochmeister Samuel Bealcrest. Shielded from the mainland by an extensive and nearly impenetrable mountain range, Hanseti found purchase among the snowy rolling hills, frozen rivers, and rocky coastlines of their Realm. From the spot of their initial settlement in the South grew the capital city of Dresden, and all through the frozen wastes so too did other communities form such as Argos, Sorovitz, and Wachterstadt. Over time, the harsh landscape the Hansetians found themselves in were affectionately regarded as the Motherlands. Upon the ascension of Hochmeister Mirtok DeNurem and the creation of the Duchy of Hanseti under the First Holy Orenien Empire, the local traditions and values that had come to define the Hansetians truly began to take shape. Through necessity and harsh governance of the Teutonic Order all citizens of Hanseti foundselves impressed into service by the Order in some active capacity. As the ambitions of the Empire grew, and the realm continuously rallied to the call of war, Hanseti was awarded a Kingdom. However, the overwhelming influence of the 1st Empire did little to change the natural tendencies of the Hansetian people and throughout this period the old ways of Hanseti persisted. As well, a series of natural disasters that prevented free travel within the realm saw the Hansetian peoples mostly isolated from the outside world. Though when Asulon was stricken with a great flood in the year 1414, the Hansetians under the care of the Teutonic Order and the Empire loaded up onto ships and sailed for the lands of Anthos. Hanseti was landed in the Northern region of the Empire upon arrival in the new world. Yet another imposing mountain range cradled the Kingdom to the North while the South bordered several other communities such as Kralta, Salvus, and Kaedrin. Upon the facade of the mountain, near the great maw that led into the untamed wilds of the Greater North, the legendary Castle Greywynn was carved from stone. However, at this point in the history of the Kingdom, virtually all Hansetians were fully fledged Sariants of the Teutonic Order. As such, no other Hansetian settlements were founded as the entire population lived within the Castle and it’s grounds. This ethno-military state caused a further shift in the Hansetian culture towards an even stronger sense of duty and martial calling that was strongly influenced by the tenants of the Order. ~ The Crow defeats the Cross, 1450 ~ After the Kingdom was toppled several years following the defeat of the Order at the Battle of the Dreadfort, the Hansetian peoples found themselves under uncertain circumstances. The Order itself was forcibly disbanded by the Emperor and their homes dismantled by their old enemies. This caused several contingent groups to form within the population that slowly drifted away and integrated in other regions of the Empire. However, there were some still who maintained their traditions true to old ways formed in the Motherlands of Asulon. For a great number of years, the Hansetian peoples remained scattered within the Empire until the final invasion of the Scourge drove the descendants from Anthos in 1457. When Hochmeister Mirtok DeNurem allegedly resurfaced in Athera after his mysterious disappearance in Anthos, a great number of Hansetians descendants of Sariants from the Teutonic Order rallied to his call to reform the Realm of Hanseti- now separate from the Empire. It was in the Northern most region just before the great dune mesas that the Hansetian city of Snowdrift was settled. In the decades after, the Order established a Highlander commonwealth which brought several subcultures of Humanity into the fold. The Hansetians in typical fashion kept to their own within the main holdings of the Order, donning the tabard of a Sariant or toiling in the fields in service to the Hochmeister. In the year 1472, Hochmeister DeNurem decided to officially retire the Teutonic Order and hand control of the Realm to its civilian population- effectively dismantling the military stratocracy that had come to define the Hansetian peoples. ~ Ale Hansete migrants, 1587 ~ Some continued to live and operate the Realm following the departure of the Order while others chose to assimilate into nearby communities- such as Aesterwald. One such contingent of Hansetians, mostly descendants of past Teutonic Sariants, stuck close to House DeNurem, following the family in its sabbatical through the ages and across multiple voyages to new lands. This arrangement persisted over the next couple centuries with DeNurem nobles lording over a population of Hansetians of their own along the fringes of Human borders. As the other related cohorts of the Hansetians melded and mixed with nearby Human cultures they formed new peoples like the Haeseni; however, these holdovers maintained the olds ways of their Motherland- thus earning them the moniker of Old Hansetians or Ale Hansete in their native tongue of Old Marian. But in the two centuries that passed since the retirement of the Order, even the Ale Hansete could not hold onto every aspect of their ancient traditions. Due to the lack of a stable homeland and an evolving idea of what mattered to the people that followed House DeNurem, a cultural shift began to slowly form through time causing even the Old Hansetians to become distinct from their ancient ancestors. When members of House DeNurem began to migrate into the Holy Oren Empire during the 1740s in Arcas, the Old Hansetians followed suit. Most found safe homes and stable work on an island in the North-Eastern territories of the Empire under the stone shadow of the nearby Curon. Throughout the 9th Nordling war that plagued the Empire during this time, the Old Hansetians were left virtually untouched by the conflicts. Choosing instead to focus on the simplicities of life and to live peacefully with their families. As well, without the guidance of the greater House DeNurem to compel them towards a shared goal, the Old Hansetians chose to occupy themselves with humble work and relatively primitive infrastructure compared to the Petrine cities where most Imperial citizens lived. After aiding in establishing their first settlement in the North-Eastern territories in the year 1743, the then young Alren DeNurem enlisted into the service of the Imperial State Army. Over the next several decades he managed to carve out an impressive military career that resulted in his ascension to Chief of War and Fieldmarschal of the entire Imperial forces. His work proved pivotal in the modernisation of the Empire's primary military organization, as well, his leadership carried the nation through multiple devastating conflicts- later to include the war with the Inferi. In response to Alren DeNurems efforts, Emperor Peter III awarded him the County of Mordskov in 1781- a title once held by a distant relative of Alren a century prior. Though in the midst of the Inferi crisis, the new Count had not found the time to properly settle his county for the people he brought over from his ancestral home. ~ The “Ale Hansete Company” of the ISA battling the Inferi, 1790 ~ As the conflicts of the world grew too great with the invasion of the dreaded Inferi, the Old Hansetians were forced to abandon their isolated lifestyles and join in on the fight. Many enlisted into the ranks of the Imperial State Army, hoping to find protection in the framework of the Empire for their families. Their island village had increasingly experienced strange anomalies as the war raged on, eventually accumulating in it’s destruction as an Inferi detachment attempted to enslave its inhabitants. Luckily, the mighty Eye of Man Imperial fortress constructed over the abandoned city of Avalain provided secure accommodations and ample protection from the apocalypse. It was here the remaining civilian Old Hansetians stayed until the final days of Arcas. For much of the 7th Empire's history, the Highlander population was mostly concentrated under the banner of the Kingdom of Haense. In 1794 the Kingdom was expelled from the union of the Empire following several decades of diplomatic friction and failed obligations on the part of the vassal nation. This expulsion resulted in a dramatic emmigration of the primary Highlander demographics from the Empire, most obviously the Haeseni but also the few sub-cultures that were ethnically similar. However, some of the Haeseni and even some distinct Raevir peoples remained within the Empire, choosing Imperial loyalties instead. Prominent noble families such as the Othamans, Rutherns, and the Carrion-Tuvyics were among those who maintained Imperial allegiances, anchoring with them their associated peoples and ancestral traditions. As well, a curious family of Highlanders by the name of the Vuiller also chose to remain. But as the war with the Inferi dragged on and the stability of the world was thrown into complete chaos following the conclusion of the Inferi war, these Highlanders were left scattered as refugees while the Imperial Government transported countless citizens to the Eye of Man in the last days of Arcas. Upon landfall in the realm of Almaris at the turn of the 19th century, swaths of Imperial lands were given out to the various peers of the Empire. The County of Mordskov was officially settled in the Northern alpine region, atop a mountain bluff that overlooked the Haeseni border. House DeNurem under the direction of Count Alren DeNurem constructed a hardy stone manor in the styles of Old Hanseti from the 15th and 16th centuries. During this early period, the common folk of the Empire were housed in the capital city of Providence as the lands around them were explored, tamed, and settled. When word had reached the Old Hansetians of what House DeNurem had built, a migration into the North began. This initial mass wave of settlers compelled the rest of the isolated Highlanders to follow suit. One such group of people called the Woldzkiy, otherwise known as Old Raevs, joined together in the establishment of the first official settlement outside of Providence, Dobrov. ~ A Logging Village in the Grenz, 1805 ~ The lands to the North of Providence, near the border of the Kingdom of Haense, came to be called The Grenz. The region within the Empire became a gathering place for many Highlander peoples due to its agreeable climate and familiar natural elements. The municipality of Dobrov was also a major attraction as it provided a beacon of Highlander society in an otherwise wild North. Many Old Hansetians settled into the Grenz alongside their Woldzkiy and Haeseni neighbors, building quaint cottages out in the woods or finding residence in the humble village homes of Dobrov. With the reintroduction of a reliable homeland and an emboldened affection towards the Holy Orenien Empire, those who had previously identified as Old Hansetians began to adopt the new identity of Grenzic. For the next 40 years that followed, the ideals and traditions of the people in the Grenz began to blend together, borrowing aspects and elements from the rich and storied histories of each group and various noble families. Barring pockets of distinct subcultures within the region, the peoples in the Grenz began to homogenize with each new generation, forming new traditions and . As a new chapter in the history of the Empire unfolds, the future of the Grenzi- seems optimistic. An ancient lineage of peoples, scattered by hardship spanning across centuries, have once again found community amongst themselves, and a homeland to call their own within the prosperous fold of the Holy Orenien Empire. II. Physical Traits ~ Portrait of Sir Alren DeNurem the White Bull, Count of Mordskov, 1770 ~ Grenzic Nobility and Aristocracy Modern Grenzic nobility is mostly comprised of members of House DeNurem, an ancestrally Old Hansetian noble house hailing from the 1st Empire. However, the members of House DeNurem are distinctly different from a typical Grenzic commoner or aristocrat in that they exclusively have snow white hair and green eyes- a condition that has persisted for six centuries of recorded history. Other noble Grenzic lines include House Darkwood of the Old Hansetian stock, and House Ruthern which hold roots in Haense but have assimilated into the Grenzic culture through the decades. The typical Grenzic aristocrat shares a similar phenotype with their commoner counterparts, being of large physical build. Though they tend to have a lighter brown or even auburn color, with relaxed waves or even straight hair. Though much of the Grenzic culture favors laboriousness, the lifestyle of the aristocracy has given rise to taller skeletal frames and sharper facial features. Most male Grenzic aristocrats are 6 feet tall, peaking at 6 foot 3 inches at the tallest; while females are usually 5 foot 6 inches, 6 feet at the tallest. Grenzic Commoners Grenzic Commoners exhibit many of the stereotypical traits of the classic Highlanders as well as those of the Old Hansetians they descend from. A burly, hardy and resilient people; Fair skinned with darker colored wavy hair, most commonly found with grey or green colored eyes. On very rare occasions, a Grenzic person may have red hair and sparse freckles. Typical Grenzic males are bulky in mass and tall by nature, peaking at around 6 feet; While females do not reach such height, peaking at about 5 feet 7 inches with a similar distribution of mass by comparison. Their physical traits make them very adaptable in cold or winter climates as well as mountainous and tundra regions. III. Cultural Characteristics Common Callings The Grenzi overall have a shared sense of pride in service to the Empire and celebration for hard fought battles. Always seeking a challenge, most enlist in the Imperial State Army in order to curb their overwhelming sense of duty. Their appreciation for warfare and powerful physique make them excellent infantry soldiers, usually specializing in two-handed or other heavy weapons. In addition to a martial calling, the Grenzi have always been pioneers in industrialization, discovering innovations and building machines that replace the need for physical labor whenever possible. These are both traits that harken back to the Old Hansetians and the Teutonic Order. ~ An Old Hansetian panhandler prospecting at Hogspeak, 1807 ~ Many Grenzi alternatively find suitable work as miners, loggers, and farmers; as well skilled work in blacksmithing, engineering, and beast mastery. But all those who devote themselves in service to their community and the Empire are honored by the Grenzic culture, regardless of the work they choose to pursue. Cuisine Grenzic nobles and commoners alike tend to congregate in taverns and feasting halls to engage in merriment and drinking. Their large body mass allows them to handle quite a bit more ale than their Heartlander cousins and comrades in the Empire, but they prefer the taste of mead over a hard drink. They also derive great joy from the tastes of food, with much of their customary dishes being heavily salted savory dishes- high in protein and rich with caloric value to supplement their active and rugged lifestyles. The Grenzi covet meat and fish as their primary source of calories, especially that which is personally hunted or caught. Due to the mountainous terrain of the Grenz, there are many creeks and waterways that flow down towards the river to the South. As well, the great lake that is shared with the nearby Kingdom of Haense. Both sources of water are also bountiful sources of fishes like salmon, trout, and cod which are among the most favored. In addition, because of the climate in The Grenz, starchy potatoes, pulpy pumpkins, and sweet cabbages are also mainstays in Grenzic cuisine. Fashion Due to the cold climate of the Grenz, the Grenzi prefer to wear thicker set clothing which can usually double as protection in a fight. Featuring articles such as fur lined hooded cowls, a heavy gambeson in place of a tunic, long and thick woolen socks, and reinforced leather boots. Even the aristocracy prefer bulkier and warm cloths, choosing to display their status through finely made hats and cloaks or objects of delicate ornamentation like pocket watches, tobacco tins, buttons and buckles made from precious metals. It can be said that the Grenzic do not have a large fixation on the fine clothes that can be found in places like the Imperial Capital. Instead, they choose garbs that are often either very comfortable or possess utilitarian value for their environment. Grenzic folk, both active and veteran military members, often continue to wear their service uniforms as a badge of honor even when no longer on duty or through retirement. Facial hair is very common among the Grenzi, with particular emphasis on large beards and groomed mustaches. Normally only the young or aristocratic are clean shaven, though sporting a mustache with no beard is seen as very fashionable. Disposition ~ Tavern Life in the Grenz, 1832 ~ Most Grenzic people are cheery or jolly by nature and consider it very normal to greet strangers of all sorts. When not in their homes, they can be found gently warming themselves by a roaring fire, talking with neighbors, and enjoying a pint. They have a strong sense of community with those around them and are generally nationalistic towards Oren and the Empire at large. However, the Grenzi are also quite competitive and relish a good fight or to conquer an obstacle. Minor feats of strength, skill, or smarts are incorporated into casual interactions between Grenzi- usually in the form of friendly games. The Grenzi love to celebrate victory and appreciate boasting when it is earned, though cast no shame to those who are bested so long as a valiant effort was offered. Religion Though the Old Hansetians under the Teutonic Order were not particularly religious, the Grenzi find great comfort in the words of Canonism and the veneration of Exalted Godfrey. They also choose Saint Wilfriche of Hanseti, and Saint Joren of Paradisus, and Saint Harald Vuiller of Vuillermoz as their preferred patron saints. A shrine of any can be found in just about every Grenzic home, usually near the hearth or where a family typically spends most of its time. Notable Grenzic People Alren DeNurem: Patriarch of House DeNurem in the 7th Empire. First Count of Mordskov. 3rd Field Marshal of the Imperial State Army. 4th Generalissimo of the Empire. Modernized the Imperial State Army and defended the Empire as General in the 7th & 8th Nordling wars, Chelovek Rebellion, Schyfling War, Merryweather War, and the war with the Inferi. Organized the collective militaries of the descendant races during multiple battles with the Inferi. Grand Cross of the Lion Knights Chapter. Led the progenitor Grenzi- Old Hansetians- into the fold of the Empire in the 18th century. Arranged the settlement of the Old Hansetians into the Grenz at the turn of the following century. Served as the first Governor of Grenz. Drasus DeNurem: Grandson of Alren DeNurem. 7th Archchanceller of the 7th Empire. Pioneered the recognition of the Grenzic people. Advised the Crown in the creation of the Grenzic Country. Served as Home Secretary under the Sarkozic Ministry, helped lay the foundations of Dobrov. Constructed several infrastructure improvements in Grenz which ignited industrialism in the area. Velhrun Darkwood: Patriarch of House Darkwood, first Baron of Darkwood. 5th Field Marshal of the Imperial State Army. Defended the Empire as General during the 8th & 9th Nordling wars, and the Sedanite Rebellion. Knight Commander of the Lion Knights Chapter. Rose from an Old Hansetian commoner to an Imperial peer through martial prowess and leal service to the Crown. Served as Magistrate to Dobrov, helping settle the North frontier. Erik var Ruthern: First Count of Kositz. 6th Field Marshal of the Imperial State Army. Knight of the Lion Knights Chapter. Served as Lord Speaker for the House of Lords in both the 24th and 25th Imperial Diet. Served in the Scyfling Invasion of Hanseti-Ruska, Inferi War, Sedanite Rebellion, and Tenth Nordling War. Maintained allegiance to the Empire for House Ruthern following the expulsion of the Kingdom of Hanseti-Ruska in Arcas. Shared important social and cultural practices with the Old Hansetians that were adopted into the fabric of the Grenzic people. Johan Vuiller: Patriarch of House Vuiller. Son of Saint Harald Vuiller, First Knight-Regent of the Canonist Church, founding member of the All-Saints Holy Order. Led the Palatine states of Vuillermoz and Aquila in Arcas. Fought for the Empire in the 9th and 10th Nordling wars, as well the Sedanite Rebellion. Knight of the Black Sepulcher, Served with the All-Saints and Imperial States Army during the Inferi war. Rescued countless Imperial refugees during the escape from Arcas. Imperial Chaplain and personal advisor to Emperor John VIII and Philip II. Introduced the Old Hansetians to the virtues of Modern Canonism, instilling the patronage of Saints into the common cultural practices of the Grenzi. IV. Language and Names Imperial Common The most commonly used language by humans spawned from countless years of usage and adaptation. Virtually all Grenzi are bi-lingual and in instances where Old Marian does not have a word, Common may be organically inserted and understood. Old Marian has a much harsher and thicker accent than Common which tends to blunt certain Common words with a distinct throaty accent when spoken by an Old Marian speaker. Old Marian The Grenzi speak the language of their forefathers in the original Realm of Hanseti, today referred to as Old Marian. A combination of the ancient Hansetian Language introduced by the founder and first King Gaius Marius and a Nordic dialect brought in by the absorbed northern Aegis peoples during the Teutonic Orders campaign for Human consolidation. Throughout many centuries, the language has maintained true to its original form with newer entries being added to its word stock as needed. Dictionary Traditional Given Names Male: Alaric, Alren, Alwin, Amalrich, Arnand, Bachanz, Bertholdt, Clause, Derek, Dimitri, Doromy, Drako, Eckhard, Eldak, Endris, Erik, Everard, Fenruus, Fredvard, Gaius, Garrig, Garrus, Gertoldt, Godfrik, Godwin, Grun, Gunthen, Haldrik, Halgrim, Hargied, Helmut, Jorgen, Klaude, Kohl, Konrad, Landus, Lukah, Luther, Maur, Mark, Martar, Merrick, Mikell, Mirtok, Nicolaus, Petrovik, Praxedis, Radard, Rainier, Reinhardt, Segari, Siggard, Sigisoro, Sollanz, Svaerd, Tesawa, Ultricht, Vanrik, Vanus, Velhrun, Viador, Viktor, Willholm Female: Adeline, Alexis, Allison, Anna, Belize, Britta, Caroline, Dasha, Dnuiv, Earla, Eis, Eliza, Erika, Eva, Fae, Faina, Fiora, Heidi, Hildrad, Ingrid, Johanna, Jadwig, Kaja, Katrine, Lida, Lotte, Lynn, Malo, Marta, Nadine, Naomi, Nyla, Rae, Reina, Silvia, Sigrid, Sorrow, Sonja, Sprava, Tilla, Titania, Trude, Vatar, Vatra, Vira, Winter, Yvonne, Yennefer, Zose Surname Conventions Grenzic surnames are usually compound words. Through centuries of adoption and utilization of Imperial Common, these surnames had tended to use Common words as opposed to Old Marian ones. However, some families have hybridized their surnames to make them sound more congruent with their mother tongue. Examples of this are: Darkwood, Wyncliff (Windcliff), and Songsteel. It also isn’t uncommon for surnames to be simple words or unique names that hold meaning to the family it belongs to. Grenzic last names also make use of the origin particles of “De” denoting a family's city or regional genesis. The first example of this can be observed through House DeNurem with their family history beginning in the Teutonic city of Nuremberg- of Nurem, DeNurem. Uniquely to Grenzic culture are the stylings of “DeSurname” as opposed to the more common “de Surname” found elsewhere in the Empire. In addition, other particles such as “von” have also been observed among Grenzic nobility, originally introduced in the 15th centurty by the "von Schlictens" of Hanseti and reappropriated through Haeseni and House Ruthern influence via the "var/vas" particle usage. These particles are rarely seen among commoners as they denote legal noble lineage. Surnames employing the “von” particle utilize it to mean “of Surname” or that they are simply from that particular House rather than a location. ~ Culture Questions and Contact ~
  15. Dictionary of the Old Marian Language The Grenzi speak the language of their forefathers in the original Realm of Hanseti of the 14th-16th centuries, today referred to as Old Marian. A combination of the ancient Hansetian Language introduced by the founder and first King Gaius Marius and a Nordic dialect brought in by the absorbed northern Aegis peoples during the Teutonic Orders campaign for Human consolidation. Throughout many centuries, the language has maintained fairly true to its original form with newer entries being adapted to its vocabulary as needed. Grammatical Conventions Past Tense: When talking in past, add "q" on the end of a verb. Plurals: Add "v" on the noun if you wish to make it plural, except for Manniz and some words noted below. Possession: When denoting possession, add " 'd " to the end of the word. Common Marian: When a word doesn't appear in Old Marian it is appropriate to use the common equivalent in normal speech. Pronouns: I - Soea Me - poesch We - asere Us - konasere Our - reatz You - kags He - lapeard Him - konlapeard She - eeparde Her - koneeparde It- tal They - usaer Them - konusaer Question words: Who? - weo? Why? - waruem? What? - was? When? - wann? Which? - die? Whose? - dearen? Where? - warea? Dictionary: A - e About - eksog Air - luft All - vseo Allow - razre Also - tavne Am - ze An - en And - uened Angel - enkely Architect - arkkitev Are - eru Area - aluegg Armor - ruestene Army - vojshka Around - angrin Arrow - pilal As - wei Ask - tiedushtel At - za Attack - na’att Axe - oekse Back - tileabeg Bad - luenn Battle - kriggbo Be - ze Because - rotom Beings - budui Belief -trozich Believe - veroavati Big - eso ***** - keaeur Blood - veri Blow - uder Boot - schteofell Bow - beuo Break - mortee Broken - broeche Brother - brudda Brothers - bruddaz Build - izgrashet But - greb By - go Bye/Goodbye - tchaeus Can - razre Cat - kot Charge - angrieve Chestplate - brusttplaete Chop - hotlue City - stadt Cloud - oblakk Coal - kohl Cold - kholv Collect - indesamlt Come : djido Concept - kasichf Control - vlasht Core - ledinie Corner - shaelt Could - razreq Country - lenteus Create - stvaerati Creator - tvoraue Cut - ishechi Dark - duchnel Dark Elf - duchnel nuaetzels Dash - jurizel Daughter - dragkoa Day - den Dead - tuot Defend - zavchig Demand - kyshynteo Demon - demon Destroy - scrigg Die - tuo Dirt - drigg District - okrugg Do - tuenn Drink - trenke Duel - taishtalo Duke - landmeister Duty - dunst Dwarf - schaem Eat - laue Eaten - lauet Elf - nuaetzels Emperor - valtameister Empire - valtakunche Execute - kagnit Explode - pleashadh Eye - uveo Faith - uskog Fall - l’laf False - votice Father - rodit Find - lokal Fire - vatragen Follow - faelwe Fool - duemher For - beliae Forest - skov Fort - kastell Free - besplaneg Friend - padreco From - beliden Frozen - eisen **** - faechken Funny - humof General - ordernmarschall Get - erhael Give - erhel Glory - qunnie Go/Going - farr/farra Gold - lateo Good - duenn Grab - grabbe Grass - ruohe Great - mikellaz Grenz - grenz Grenzi - grenzi Grenzian - grenzete Group - kaiyer Guard - garda Halfling - geimanni Halt - po’elt Hammer - zakugg Hanseti - Hanseti Hansetian - Hansete Have- har He - lapeard Hello- hallo Helmet - helm Here - mova High - hoch High Elf - hoch nuaetzels Hill - hugel Hoe - ashov Hold - drazativ Holy - pyhol Honey - Heoni Honor - caese Hood - kappe How - hoae Human - maensche I - Soea Ice - eis If - isv In - u Intelligence - fasineis Into - ubeu Intruder - indringer Iron - tisen Is - ist Isolate - isoliereg It- tal Just - sprava Justice - spraveed Kha - kotmanni Kill - keill King - hochmeister Know - verschoen Land - lent Language - jeazik Leather - kilpi Let - lad Light - klickt Like - liegesoem Line - linie Live - lanz Long - bei Look - seven Lose - tabea Low - elwe Loyal - usiellig Loyalty - usielligen Make - krafte Man(singular) - manni Many - kiele Map - karte Me - poesch Mead - mead Men - manniz Mice - mice Military - vojne Mina - Mina Mind - geit Money - lateoz Month - zeige Moon - moon More - gusat Mother - moedor Mountain - berg Move - leekkua Murder - mord My - meinae Need - brauechen Negative - negativ Neither - neitily New - neu Night - noch No - nei None - nein Not - neit Now - anog Of - ov Off - shechf Offer - denann Officer - ofitzker Old - ale On - ue Or - el Orc - duaemm Order - orden Other - weshel Our - reatz Out - raese Pants/leggings - hoesche People - groeva Perfect - savren Perhaps - hufka Physical - dysishk Plant - kashve Positive - positiv Pour - haeld Power - befugge Presence - prishus Prison - loch Purge - chistkig Race - raskaes Rain - rein Receive - vasteenotte Redwood - rotwood Release - laukaishka Religion - ushkontog Request - anmoea Sad - odaem Same - gleig Say - stak Scroll - ruln See - seven Sever - odvojit She - Eeparde Shield - dnuiv Short - gei Should - zollen Skirmish - krieggmalo Small - malo Snow - beliz So - nak Soldier - sariant Some - noglea Son - sonn Speech - reed Squad - trup Staff - stalv Steal - shten Steel - shtahl Stone - stonne Stop - stoeppe Strategy - strategie Strength - poschtol Strike - strazk Sun - sol Swing - svingge Sword/Blade - svaerd Tactic - taktik Take - erhol Than - valk That - diak The - doe Their - usaer’d Then - dweot There - tova These - dias They - usaer Thing - objekt Think - pont This - daes Thought - ponden Time - zeig To - beu Too - beuk Town/city/village - geale Train - harjoitel Tree - drvogg Troop - flok True - totice Try - versoog Understand- verschoen Unique - unike Universe - shvemish Up - seas Use - boeutze Victory - siege Vision - geitseven Wall - ziddrigg Want - moare War - krigg Water - vada Way - beg We - Asere Well - duenn What - Was When - Wann Where - Warea Which - Die Who - Weo Whose - Dearen Why - Waruem Will - hteaati Win- vaeace Wind - vatar Wine - vino With - mit Wood - wood Wood Elf - wood nuaetzels Wool - vunu Word - vort Work - rad Would - mosht Year - zeigeo Yes - ja You - Kags Your - kagsen Numbers: One - Va Two - Dva Three - Tri Four - Cetiri Five - Peti Six - Sesti Seven - Sedi Eight - Ochti Nine - Deveti Ten - Deich 11-19 - Deich o (number) 20-29 - Dveich o (number) 30-39 - Treich o (number) 40-49 - Ceteich o (number) 50-59 - Peteich o (number) 60-69 - Sesteich o (number) 70-79 - Sedeich o (number) 80-89 - Ocheit o (number) 90-99 - Deveich o (number) 100 - Veag First - Va’d Second - Dva’d Third - Tri’d Fourth - Cetiri’d Fifth - Peti’d Sixth - Sesti’d Seventh - Sedi’d Eighth - Ochti’d Ninth - Deveti’d Tenth - Deich’d HIS IMPERIAL EXCELLENCY, Drasus DeNurem, Archchancellor
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