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Lexperiments

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Everything posted by Lexperiments

  1. Though I've been on the server since the first day, I recently created a new Dwarven character that was to live and reside in Karik, talking to the many dwarves of the city. It was my horribly disappointment when I saw, on average, 0-2 people in the city on average. The Dwarves truly are turning new players away.
  2. I think that it was actually very fun. The whole dream-world storyline with Vardak, Bell, Rilath, and Brevias was GREAT, and I had an amazing time. I enjoyed that there were little to no permissions. It led to Aegis-like roleplay and let everyone just do what they wanted. It made SENSE that there was no IC law, and I liked it. I hope 3.0 will be like this. Also, we remember things from the dream, right? Someone said we don't.
  3. So, when WILL we start building? I've heard that 3.0 is only a month and a half away. When'll we get this started? People have told me the Humans are already done...
  4. ((Orc chess. Hell yes! I wanna play this!)
  5. Lex sighs as he wakes up, looking at the rubble of his house. He rolls around for a moment, not really understanding his surroundings, when his mind clicks and he jumps up with a jolt. Immediately, he checks on three things; if his basement caves in, if his books are okay, and the state of his storage chests. Thankfully, all three were fine; he sighs, rubbing his head. He waits a while, slowly waking up, before beginning the task of slowly rebuilding, using the large stockpile of cobblestone stored out front.
  6. Hope this gets accepted. It sounds like a great event, and it'd be a lot of fun!
  7. He shakes his head and sighs, then looks up at Shuuga. "Yub, yub lat can. From wut I remembah, he wuzn't a vereh... bub'hozh Uruk. Blah tu 'im latself." He grips the axe with both hands, looking upwards, towards the ceiling and the sky above. Once I du dis, lat will take da axe and blah tu him mentalleh. Lat will read each othah's evereh thought, but dis will onleh last a few howahz at most. I will imbue hiz thoughtz intu da artifact... get readeh." Lex pulls the axe upward, closing his eyes once more. As a few moments pass, sparks-- dark green sparks-- fly from Lex's hands, slowly slithering their way up the axe, not truly electric sparks but a physical representation of the energy sent through the artifact. Lex squints and grunts as the sparks overtake the axe, beginning to cover it in its entirety. The tip of the axe flares, a dark, unholy, purple flare, lighting up for only a moment in flaming horror. Lex recoils, but continues the ritual; he knew Vardak and does not wish to do this, but any of his kin should know who he is. The 'sparks' of dark green envelop the tip, dousing the now-gone flame, and Lex sharply inhales. The 'electricity' throughout the axe begins to make the axe shudder in itself, rumbling and causing a tremor in the air around and into Lex's hands. He barely holds on, breathing shallow and quick. The artifact glows a bright green, and then... Lex faints as the axe dulls itself, looking completely normal. Both the artifact and the shaman fall to the ground, the weapon clunking down next to Lex's right arm.
  8. He had his eyes closed already, but he frowns slightly, having expected a... longer story. He shakes his head but concentrates, shifting his mind through the Spirit plane, searching for any relation to the axe. A minute passes. Another minute passes. Five minutes pass of Lex staying completely, utterly still, his mind locked onto the outer plane. When ten minutes, thirty six seconds, and 43 milliseconds exactly pass, Lex's eyes flash open, and he stares, wide-eyed, at Shuuga. "..Vardak?"
  9. Lex nods, beckoning her over. He takes the axe, then begins walking to his home, next to the Rex palace. He hauls it over suprisingly easily for the dwarf he is, and once he reaches the room, he sets down a single torch in the middle of the home. He waits for Shuuga, then nods to her once she enters, beginning the ritual. He holds the axe, one-handed, over the small, puny flame, snapping his fingers in the other hand and brightening, enlarging the flame. As it begins eating the wood that it burns on top of, he speaks out. "Mi need tu hab a hozh understandin' ob dis wepun, agh how it relatez tu lat famileh. Az I focus on da spiritz o' lat ancestorz, lat blah da storeh o' da axe. Tink ob lat ancestorz-- or wut lat gruk ob dem-- az much az possible. Da more energy lat put intu dis, da easier it will bi."
  10. He raises his right eyebrow slightly, but slowly nods. He looks the feorc up and down, wondering her heritage, and begins to think of the ritual to speak to her ancestors. After a few moments, he begins to speak. "Yub. Yub, mi can. Mi be High Shaman Lex'Lur o' Strigzgoi, hozh tu meet lat." He headbutts her, but quickly, his mind suddenly racing. "Cum wit me, agh bring sumtin... sumtin ob family heritage, o' sum skah dat'z important tu lat. If lat nub hab anytin', mi can use lat skeen. Lat gut anehtin' tu uze?"
  11. WHOAH HOLY CRAP, YOU'RE STILL PLAYING? Haven't seen you in forever. I'd vote for the latter, the Islamic-type city, DEFINITELY. It looks great, is an actual city, and truly, fits the Orcs more. The first one you displayed, the Orcish warbase, seemed to be littered in statues, huge caverns, and amazing craftsmanship. It really seemed like more of a Dwarven Desert city. There were even a few statues that I'm QUITE SURE are almost the same as some Dwarven statues from Asulon or Aegis (I forget exactly where). The true city, though, is great; it's moderately organized, has an amazing atmosphere, and I feel it could be a great hub for roleplay. It's moderately threatening, but it would not scare away new roleplayers.
  12. Having zoned out, a few minutes AFTER the gigantic roar is heard, Lex blinks back into existance and rubs his head. "E-eurm! Sorreh. Mi kind ub.. zoned out. ANEHWAYZ, wut'z da problem?" He blinks a few times, and seems dazed as if he just woke up. He glances around, not remmebering that many orcs there.
  13. Lex'Lur looks over from a nearby house, having been watching the gate through the sandstorm. He raises an eyebrow at the appearance of the feorc, never having seen her before. He listens to the roar, filled with bloodlust, and watches as she says a greeting to the city in itself. He walks down the stairs to the gate slowly, saying a single word. "Ug."
  14. ((There is nothing meta gaming or chaotic about this. This is a post from a citizen of Armaluna, asking for the island to be relinquished of Malinor peacefully. There's nothing OOC about this, nor flammatory.)
  15. The lore seems incredibly simple, but really, it works perfectly. I like how it's straight and to the point. +1 from me.
  16. Lex'Lur steps out, having been leaning on a nearby home near the gate. He looks over the Druid, noting the Gorkil symbol, but reminding himself that every Druid he's ever met, save one, has been completely insane... Of course, this one looks INCREDIBLY asinine, along with crazy. But he speaks of dragons, and Lex knew a LOT about dragons-- second only to Shurr'Dru, possibly even more powerful if those besides Drakes were attacking, the reasonless idiots. He said the Aspects came to him-- Lex knew that these "Aspects" were the Major Spirits. If he was not lying and they DID speak to him.. well, he'd at least have to chance it. He walks up to the obviously stupid druid. He then looks at Blaw. "Ukee, wut da skah."
  17. Lex glances at Hanradan. "Lat insane? He'z obviouzly insane. Lat gruk, da pumpkin, agh da overcoat, agh da obviously-suspicious actions, agh randomly attackin' people.. PRETTEH LIKELY dat he'z an insane klompah. Nub a hozh idea tu approach like dat."
  18. Lex, worried, walks over to the strange "Pumpkin King" slowly, as to not draw attention. Quite a bit scared, a few thoughts run through his head.. undead? Wizard? Lich? Demon? Monster? He didn't know WHAT it was, but he had a feeling it was NOT innocent. He listens in closely (though he really doesn't need to, the man/thing is yelling quite loudly) and waits.
  19. Lex, quite bored of late, strolls into the market, browsing the stalls. He doubts he'll meet any of the type he's wishing to currently, but continues to walk through, more of looking at the people than the products sold. He sees two people with a pumpkin on their heads-- one looking strangely like Will, but Will isn't THAT insane-- and keep strolling around. He eventually stops at a wine stand a buys a couple of glasses, sipping one as he walks.
  20. [i joined on the first day of LOTC on this dwarf, but am still here. Woo! Too bad I'm with the orcs IC now. :P
  21. Ask a Loremaster about it, then. Simple as that.
  22. Yes, but they don't have lore for it, and that's what matters. Develop steel, go ahead! Just write lore.
  23. This is great! I like how you use it as an excuse for money loss on death, too. Great addition!
  24. The cactus could certainly bring a lot of "visitors". It could also be a great place for meetings, of both shaman and wargoth councils.
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