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TEEbrown

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  1. Dwalhad's stoic face doesn't turn away as they take her body from the Royal residence. Already battered with the grief of the dead king, he has become numb to the trauma of another dead. One thing remains steadfast, one thing floods the mind of the dewd. He repeats it faintly on his lips. "This changes nothing."
  2. Clan hall acquired, head to the far right of the city, next to the Doomforge Clan hall.
  3. "Har! Nothin' raises me spirits more than sum spirits and fighin!" Dwalhad slugs back from his flask, sputtering as he speaks.
  4. Dwalhad lowers his grim face and turns away, too grief stricken to attend the event.
  5. Dwalhads eyes burn with the fiery heat of a deep grudge. He mutters as the word is spread through out the kingdom. "This changes nothing."
  6. OOC: Group changed to the Grudgebeard clan
  7. OOC: The premise of this clan is that it begins from nothing. Everyone that helps start this clan has a say in what this clan will be like, named, skills, etc. All clansdwarves will have a say. All dwarves are welcome, especially newer dwarves. If you have any questions feel free to message more or post on this thread. If you interested just reply to the post below and add me on skype so I can add you to the clan conversation. skype: teebrown.tyler Current Members: TEEbrown Tads_ Ryno2
  8. -snip- OOC: So I've decided to make the Grudgbearers into the Grudgebeard clan. This clan will target new dwarves specifically so we can help them integrate into the kingdom and dwarven roleplay. This, in turn, will keep the city more active with roleplay. Its pretty simple really. More dwarves = More roleplay Along with other groups like Karrzark Clad, which has already produced PvE events that keep players near the city, we can keep this new dwarven city alive and not get to the point where we have to build a new city, again. I've been around long enough to see it happen 3 or 4 times a map.
  9. I

    1. Show previous comments  2 more
    2. Jordan1921

      Jordan1921

      TEEEEEbrown

      wassup

    3. TEEbrown

      TEEbrown

      Woah, I think that's the first time you didn't call me aznian hahah

    4. Jordan1921

      Jordan1921

      lol Oh yea, I forgot about that. Sorry aznian.

  10. APPLICATION OOC: MC Name: TEEbrown Skype: teebrown.tyler RP: Name: Brynden Rivers Age: 14 years Race: Human Faith: One True Faith
  11. Approved by the Grand Kingdom of Urguan
  12. As the meeting breaks, dwarves shuffle off to the various parts of the city. Some stay behind to talk about the issues while others head to the tavern to drink away all the talk of dwarven politics with a good mug of ale. Parchment is hung on the notice board and it is also sent out to the absent parties. The opinions and concerns of the dwarves present at the meeting are as follows. Let it be known that these are just the opinions of the dwarves that attended, nothing is signed into action as they are just suggestions to the King and his council. The Expansion of Kal'Akash: The current expansion project of Kal'Akash has been met with criticism. The majority of the dwarves at the meeting said that the stairs leading down to the projected lower level of the city would not be the most beneficial to the city. The opinion of the senate meeting was that expanding the current cavern, or adding some side caverns to the current city would prove more practical for the city. This was the most unanimous opinion of the meeting. It is also noted that building a separate area to the city would split the city into two parts. Tax System: The dwarves of the meeting thought it best to have a tax code that would tax houses and stalls as long as the prices were kept low. Clanhalls and guilds were not discussed as possible tax. Payment of Kingdom Employees: Currently there are not employees besides those of the Red Urguan's Workers Party that are scheduled to be payed. This is excluding any council members or senate members as they are servants of the kingdom and are not usually paid. Other unpaid employees include; guards, scribes, priests and others. To create incentive in these positions, some sort of payment should be discussed. Empty Stalls: It is the opinion of the meeting that there are not enough shops or merchants within Kal'Akash. The only stalls are either empty or previously owned by something that hasn't be reclaimed by the Kingdom yet and the few stalls that are actually active. Therefore, the senate's opinion is that more stalls need to be opened and sold to active merchants. Taxing the stalls will ensure that they remain active or else they are reclaimed by the kingdom. The Future of Kal'Krest: It is the opinion of the meeting that Kal'Krest is empty and needs to have something done with it. Most say destroy it. A Doomforged has laid a claim saying they could purpose this for their own clan. The hold at its current size would not be appropriate so either way it needs to be carved up drastically or destroyed altogether. A Proper Senate Area: It is noted that a proper Senate area could prove beneficial it these meetings ever get any larger or become more exclusive.
  13. Congratulations to Hellio Frostbeard, after much deliberation he will become the new leader of the working dwarves!
  14. The Grand Kingdom thanks you for your participation in gathering valuable demographic data. The Grand Merchant and I will be traveling to the holds and properties outside of the Kal'Akash this stone day to evaluate the land and its economic possibilities. If you are an owner of a hold or property and would like to accompany us on said tour then simply send a letter to either me or the Grand Merchant [Googlesearch].
  15. Activity Check A new leader for the party is being chosen Any dwarf currently active in the Party that wants to do more for the Kingdom and the Party can apply for the position. A dwarf from the Party will be given greater consideration than a dwarf from outside the party. Check your housing within the Workers Party area for an Activity Check. https://www.lordofthecraft.net/topic/132614-looking-for-new-leader-of-the-workers-party/?p=1266012
  16. The Grand Kingdom looks for a dwarf to run the Red Urguan's Workers Party Active dwarves currently in the Red Urguan's Workers Party that are interested in the position will be looked at before canidiates that are interested outside of the Party. Qualifications needed: Sound mind and judgement Organized to the teeth The stock to lead dwarves and the respect to command them And the patience to address new dwarves Duties include: Directing dwarves to work and get them to bring in weekly quotas Getting new dwarves their first house and job Dropping off quotas at the vault Keeping the Party active and dismissing the inactive dwarves Benefits are: Control over the Workers Party area in the back of the city Weekly Mina pay when the Party starts bringing in a profit (estimated at 2 stone weeks) Housing, if needed, can be made for the Red Dwarf in the Workers Party area The honor and respect of the dwarven populance Apply Below Name: Current Occupation: Residence:
  17. ATTENTION ALL DWARVES LIVING OUTSIDE OF KAL'AKASH As your newly appointed Lord Steward, I declare an official census within the Grand Kingdom of Urguan. ALL DWARVES MARK YOUR RESIDENCE This includes non dwarven citizens If you own land outside of the Grand city of Kal'Akash be it a mountain hold or a small farm, fill out the form below. Failure to comply may result in increased tax. Clan exceptions may be applicable if hold leaders comply with certain regulations. Expect a visit or a letter from me soon. Name: Clan you represent (If applicable): Type of holding (Hold, estate, farm, etc): [Coordinates of location for region purposes]
  18. Dwalhad sips back his ale as he reads the notice. Smiling he puts down his ale. "Dis soun's loike a good toime tew meet th' lads of th' citeh."
  19. Name: Belgrod Subrace: Cave Dwarf Age: 89 Prefered Weapon: Hammer Profession: Smith Patron God: Yemekar OOC: TEEbrown Skype: teebrown.tyler Do you have TS: Yes
  20. Anyone know where the most active freebuild area is?

  21. I don't understand the reason for it's removal. If no one has a good reason why it was removed, I suggest putting everything back the way it was.
  22. "Cem foind me, ah moight 'ave ah solution tew yer problem."
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