-=Dwinn's Tale=-
Dwinn was a dwarf of the traveling road from birth. Born in a moving, covered wagon; he was brought into this world. Throughout most of his life as a beardling, he traveled from place to place, never having settled down or having a true home. The clan followed the work, they where forced to live this life. There where only ever two things that remained constant in Dwinn's life and that was kin and coin. You see, Dwinn noticed something as he grew older. He noticed that coin was always there to procure housing for sleep, food for nourishment, and ale for relaxation. It was coin that housed him, clothed him. It was coin that he could call "home." From here, the first seeds of greed are sewed.
The teachings of the Brathmordikin, axe wielding and dwraven smithing where all known to Dwinn byt he age of fifty, as most dwarves his age would have known. Flynn, Dwinn's mentor and father, sat down with him one night and gave him a choice. He could either stay with the Blackaxe clan and live a humble life as a working dwarf or he could go out and seek his own fame and fortune in the world. So enticed was Dwinn that without a second thought, he set out on his own, leaving behind everything he ever knew. Such was the way of Dwinn, when he wanted something he went for it.
As the nights went by, Dwinn soon realized that living in this world was not easy. He first attempted to become a merchant, but no human would ever take him as an apprentice and he knew he could not return to the lands of Urguan. He kept looking. Being more realistic, he found a job at a small lumbering village. Although, that job didn't last either when the greedy Dwinn was caught stealing from the overseer's house. He left those lands and went to the city in search for work, the city of Arethor.
At the time, the city was is disrepair. Crime on every corner, windows boarded up, it was a mess. Dwinn found lodgings in a leaking tavern in the slum district. His bed was covered in mold. It was these times that he looked back at his life with his clan and was in want of that life again. He shakes his head to remove such memories as he lays his head down to get some sleep for the night.
Something that night awoke him though. Weather it was fate tinkering in Dwinn's life or just by chance, Dwinn awoke. Turning out of his bed, he saw a window lit up not far from here. It resided in one of the larger houses in the slums. But that was not the first thing he noticed. Dwinn was entranced by the bars of gold laying in the window, gleaming by the light of the candle. He began to walk toward it, and before he even knew what he was doing, he was inside the house. For a split second, fear rushed over Dwinn as he realized he was in the house, picking up the bars, and placing them in his bag. Before he knew it, he was back home, asleep in bed.
The next morning Dwinn woke up from a pounding at the door. A voice spoke to him with the most grumbling, dark tone.
"Ah know yer in dere yah fieven bloke."
His heart raced as he looked at the gold bars he was bear-hugging all night. He had to get out of there, but how? The pounding grew louder and more annoyed. Dwinn looked around in a panic. The door slammed open as the brute man kicked it in. Dwinn became face to face with a mountain of a man
"Yah just ah pint of a man, ain't ya." The man spoke in the same harsh, darkened tones.
Dwinn threw his body backwards crashing threw the window and fell three stories to the uneven cobble streets. He stood up groggily and the man poked his head through the window above only to retrieve it just as quick to chase Dwinn in pursuit. Dwinn heard something though, in the distance. He looked towards the busy markets and began to run. The voice kept getting louder and louder. Bloodied and broken, Dwinn kept running. It was not until he reached the market that he heard where the voice was coming from. It was his father, Flynn, yelling out prices for various types of meats for sale. Dwinn kept running until he got right in front on him and then collapsed.
The mountain man was close behind him, but this time he brought a whole gang of rag tag bandit looking men.
"Just hand ovah th' fievin' dwarf 'n we'll be on our way." Spoke the mountain man.
Flynn, grinding his teeth, drew his axe, as many of the older Blackaxe kin. Although, most of the clan where not of fighting stock anymore, being in the working class for so long. The group of bandits charged the clan creating a scene of utter chaos. Blood spewed from the wounds made by both sides. The rest of the market scattered, attempting to flee. After a good minute of fighting, the bandits closed in on the rest of the clan, forcing them to flee in every direction. The fight was so confusing and bloody that no one is really sure what actually happened or why they even attacked them. Most of the clan was so numb to the day to day that they weren't even sure it was real.
From then on out the clan spit apart. As for Dwinn, he stayed in Arethor doing dirty jobs that needed to be done. All the wiser though about his greed. He learned a great deal that night. He eventually left with the rest of the populace on a mad goose chase for a new home. During this time of switching islands, many chaotic things where going about. Raids became more frequent, especially with the human houses of Oren. Dwinn partook in these events by taking many lives in a very brutish manner. After a few skirmishes, the raiding lifestyle became much more clear to Dwinn. He enjoyed this life, much more than the numb life than that of a working dwarf. Ironically, like the working dwarf life, he too became numb to emotions and regret after each and every raid, and each and every kill. This eventually escalated to where Dwinn felt almost no remorse at all. He began taking the innocents left behind back with him on these raids. At first, the notion of selling them was not clear to Dwinn, he was merely using them to clean after him. After a while though, he saw others selling them off. Dwinn saw the coin in this as he smiled a crooked smile. This became a regular thing for Dwinn, almost like a routine.
Eventually he made ties with the human house of Carrion in the lands of Anthos. He became a sellsword for him. Siegmond named him Greedsword for the tough negotiations of his contract that he made.
The years of being on his own left Dwinn bitter and angry. He did not care for other peoples problems or the problems that he caused other people. It was not until he was reunited with Maul and Baldur that he felt any other emotion than hate.