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Cracker

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Everything posted by Cracker

  1. As Blawharag as pointed out before, a non-tier based system like this will make it so any crafting or gathering skill is relatively "useless" unless it is level 100. Why would I let a new player with only 75 mining into my mine, when all he will do is make me lose all the precious ores inside with his horrendous 10-20% drop rates? I would simply much rather prefer having a regular level 100 miner at work, even if he is slower, just so I get more ores. This isolates new players and forces them to find alternatives, some which may be game-breaking and illegal. The same example could apply to smithing or really anything that involves a "chance". I know that I will never, ever let any level 99 or below Blacksmith touch my diamond armor, just because there is a greater chance he will screw up. He won't receive my service and this causes bad RP in that new players cannot get involved in this system. I would much rather see a tier system, or giving everyone 275 skill credits (this would also solve grinding, and people could RP their growth of a char by simply distributing skill points) to remedy the above problem.
  2. Being only a youth to the goi, Gorgul also reflects similiar views to Jarkarll; the punishment seemed cold, stringent and unforgiving. However, he had also witnessed first hand the barbarisms and rebellious nature of the Azog. They returned to murder a wounded Pok, housed a Dom, cheated in battle, and even Gorgul himself could tell they relied on Teutonic whitewash support. The clan had never done much anyway, simply causing troubles and acting as fodder for the Uzg to deal with. However, the Azogs were not all bad. The actions they did, each individual one, seemed minuscule and correction could have taken place. They fought hard for the War Uzg, and Gorgul found himself proud when he witnessed Erik bring the Rex the head of his whitewash brother. They were still redeemable, he thought. It was a shame it had to be such a ruthless punishment. As he sees Pok already well recovered from his victorious klomp against the Azogs, he smiles fondly to himself. He realizes he is too young to do much in regards of changing the fate of the Azogs, and simply must accept it. There was not much reason for Gorgul to further his own moral ponders, and so he returned to his home, fetching gear and fletching arrows for a hunt.
  3. Weapons are glitched, with 100 swords 100 blacksmith i only do 1.5 damage to unarmored people. Wrestling is also broken

    1. Skippy
    2. John Ivory

      John Ivory

      Thanks for the information, Cracker!

  4. Weapons are glitched, with 100 swords 100 blacksmith i only do 1.5 damage to unarmored people. Wrestling is also broken

    1. John Ivory

      John Ivory

      I've also heard that being a bungling breeder gives you diamonds.

  5. Kool skah, bruddah. ( If serious, it takes a bit more than this to become recruited as a shaman)
  6. today was eye opening on feminism

    1. Goldrim

      Goldrim

      I finally understand women.

    2. John Ivory

      John Ivory

      I agree. Cracker, you're such a feminist! Haha!

  7. Beautiful day to be an Orc. 8 different awesome events,

    1. John Ivory

      John Ivory

      Good to hear the Orcs are shaping up.

  8. (No, all I have are logs. Logs need to be turned to planks, which I need to get a lumberjack to do, so I can get sticks, so I can make a weapon with my blacksmithing. Also I crafted a diamond sword with 100 blacksmithing and I made a sword that has like 40% durability...feels bad man, going to waste a ton more resources trying to make functional weapons. )
  9. (( I am also a blacksmith, but I've been struggling with the more lumberjacking related crafts. We need lumberjacks to make...planks and thus sticks and the like. Kind of pathetic but whatever. )
  10. Grinding in itself just takes away from the RP; it does not let one immerse into their characters as they are forced to hack at trees for hours at end or kill mobs at hours at end, to be able to assume their character. It just wastes time and detracts from potential RP time.
  11. I don't exactly see why we've uped the restrictions regarding the skill system when it is already nigh impossible to scale. I know many, many newbs who just gave up on the server, unable to compete with those in Aegis who easily got skills up, especially in regards to combat. What really is the point of grinding? Some characters enter the server old and veteran, some enter young and untrained. This is an RP server, one shouldn't be forced to grind against hundreds of mobs so their character makes sense. I'm not a fan of scaling up the RPG aspect, which takes away from the RP immersion. Regarding specifically this patch, I cannot agree with restricting wooden craftings. New players have it extremely hard as noted above, and this restriction just makes it so they have to scramble through cities begging for a smith or craftsman to craft for them. It's already hard enough; lets not make it hard. I know too many new players who struggle as it is and I do not like to see their burden enhanced, especially when the RP value barely compensates. The RP behind the constant refrain of "oh this will be great RP! The farmer needs to contact the baker who will bake and then send the food through the craftsmen and then through the army" is not much of an enhancement. These interactions have never been very RP'd, mainly just a very brief "Can you Repair my stuff? Sure, 50 minas. *hands minas* Thanks." and all this does is force people to assume these brief RP's, waiting and waiting for their local craftsman to get on. This also is horrid for those Aussies and Asians, because their respective timezones only have ~50 or so people, spread out ALL across Asulon. It's incredibly difficult for them to be able to find their designated craftsmen, and they would have to scour all of asulon just to find him or her, to do a small menial task like make a chest or a stone sword.
  12. *finds the ashes of the letter and deciphers them with voodoo magics* This clan is now ruined, there is no hope *he litters the ashes all throughout Ire hoping they will dissolve and fade away as it should *
  13. I feel that due to the severity of the punishment given due to cybering, cybering should be something defined with powergaming and metagaming on the whitelist application. Arguably it is more severe due to it being an indefinite ban over a temp ban from meta or power, and many people especially youth may not understand what cybering is and may assume that RP sex is okay.
  14. ( Wrote the speech, the house descrips and half the letter :D Was fun working with coaster in writing this awesome war claim, which'll create some seriously awesome RP and new innovative forms of warfare )
  15. Messiah 2012

    1. John Ivory

      John Ivory

      Who? Obama? Hahah! What a madman!

  16. *Savage enjoys his scalp-rub, and scratches his head, confused. He understands that Godfrey is the Messiah, but August is also a pretty chill dude. Furthermore, August has convinced that this Godfrey is the fake Godfrey. Feeling quite excited from a high dosage of sugars, cookies, messiah recordings, and August-returnings, he finds himself stroking August's leg and barking with glee. Whatever comes out of it, battle will commence and fun will be fun.*
  17. I think it should be threatened with the death of an ally or oneself, over the death of oneself, because many good guys would stand up for a friend who is about to die, just out of a sense of morality and bravery. Doesn't make sense for someone to be forced to stand and watch as their friend is murdered senseless, unable to react due to a lack of a VA.
  18. ( Sweet 5 diamonds Also it is sad to see you go Mili, I hope during your respite from LotC you enjoy yourself. I'm happy to have helped you leave your criminal foot print on the server and sad to see you go. I hope the best and will wait for you return)
  19. ( I thought Alistair was a knight, unless his knightship is a different kind )
  20. The concept of the "alliance-horde" for LotC piqued me. Two huge capitals for the use of two warring fronts, both bustling in regards of trade, politics and intrigue, and small litters of settlements dotting around said capitals, keep in mind a small few, representing the heartlands of a particular race. Civil conflict will occur as said alliances falter and wither (but never truly crumble due to losing against the greater enemy) and said conflict from both the inside and out could create dynamic RP. Currently Asulon seems too bulky, because while Godfrey can conquer half the map, he can't really nuke and destroy ever previous settlement, and "truly" reunite the humans. They will all have their little duchies and homesteads, prowling far from Arethor to govern their own lands. The one banner is a saddening one and difficult to move past. And through said conquest, the balance of power is radically shifted. If the elves, dwarves, and orcs even banded together, I'm not sure if they could handle the might of Renatus, and the lack of conflict caused by this juggernaut, invincible empire creates boredom among many and little incentive to drive on.
  21. I play a couple of chars. :P Lots of good options for race. I've never seen a nawari gypsy, and assumed it was an inactive guild, but I guess not. Hopefully you have fun here, Spit. It's funny because most of the civRP community on LotC is split across many factions (rox at the kha, bipolar at the dwarves, austin at the orcs, komodo at the humans, me in many places), but it's good having some connections here. They are a lot of ex-CivRpers who I know who play here, but the newer crowd (basically you guys) don't. But it's always good for us to meet up and just acknowledge our past, awesome RP experiences. Hope you enjoy whatever you do and it'd be good to rp together again.
  22. Still takes a while to strip down all that armor, 40 hearts is like 6-8 sword swings. And it still doesn't bar someone from switching armors in battle. "Oh crap, my armor is in red! I will get into cover and indiscreetly switch armors." *procedes to do so, getting a whole new coat of invincibility and continue a killing spree* It's difficult to monitor that, as many people will be getting into cover anyway in battle and its very exploitable. Not the best solution, while making diamond armor tank-y is a solution, the problem lies more in kiting and the slowness of the armor (because speed is essential in all PvP). I really, really don't see the issues in stamina debuffs and the other proposals brought up, and I do see some issues here. EDIT: I'll also note that something like 40 hearts for a chestplate is still quite easy to dispatch through kiting. Archery does a lot, and while it would take around 6-8 shots to finally rid the person of his armor, he cannot catch up to you. He will slug behind taking hundreds of arrows and eventually be put down. I'll refrain over and over again, but the problem simply lies in the slowness permitting even melee kiting, which voids all solutions of tankiness.
  23. But all this would do is make it so diamond armored people once again get a super buff. Diamond takes ages to break down into yellow, let alone be destroyed. Normally a diamond set can last 4-5+ raids. While this would increase the rate of repair, it also makes it so a diamond armored guy can take on multiple enemies because he is invincible as long as he has armor on. What if he slaps on a fresh set of armor by going into cover? He's the juggernaut if he's invincible, constantly switching into fresh sets and slaughtering without any damage. And if armored people can chase the archers, while kiting may be gone, it may just be a nerf to make bows a secondary. If bows are desired to be a secondary on Lotc, so be it, but I think having a stamina over a slow debuff, adding new elements to axes + swords, and keeping current archer damage under low armors would be more balanced, rather then giving a whole new favor to those who can wield and switch armors in war.
  24. I also don't see the realism behind it either. It creates impossibly invincbile tanks where armor reduces all damage on the person. In reality, it took one or two clobbers to the head to knock out someone, even in full plate. Armor doesn't negate all damage, and if the point of morephysics is to bump up the realism, this isn't doing it. It is just making it so that diamond-clad are night invincible in melee fights and kiting takes longer but is still as effective. I don't see this as the solution.
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