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thaddeus11

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  1. Accepted! Please come to the city as soon as possible! Accepted! Please come to the city as soon as possible!
  2. Accepted! Please come to the city as soon as possible!
  3. Accepted! Please come to the city as soon as possible! Accepted! Please come to the city as soon as possible! Accepted! Please come to the city as soon as possible! Accepted! Please come to the city as soon as possible! Accepted! Please come to the city as soon as possible! Accepted! Please come to the city as soon as possible!
  4. The Academy of Khronheim ~Founded in 1648~ The Academy of Khronheim has been founded in order to grow the knowledge of the people of Atlas. While the academy will mainly focus on the arcane of the world, among other magics, we will also focus on other matters of knowledge, such as architecture, religion, and history. For the first time as well, the academy will be headed by the Ironguts, who will bring with them all the knowledge the clan has gathered of the arcane in their expansive history with it. The academy can be found in the city of Khronheim. ~~~~~~~~~~~~~~~~ CURRENT List of Subjects Taught at the Academy Fire Evocation Water Evocation Conjuration Illusion Defense Against the Dark Arts Alchemy War Tatics The Ranks of the Academy Grand Master The Grand Master is the highest rank one can achieve, being voted in by the consul of Masters. Leading the academy in all respects, the grand master is considered to have the final world on all matters. Also, while holding the rank of Grand Master, this scholar is also one of the several Masters. Master The Master is the second highest rank one can achieve. To gain this rank, a scholar must be committed fully to learning, and be considered the academy’s highest authority on one the taught subjects. Because of this, there are several Masters at any time; The Masters of each respective subject. Each of these scholars are granted a position on the consul of the academy. Adept The third highest rank one can achieve, the adept is one of the many at the academy who have finished their apprenticeship, and can now pursue the study of a subject on their own. This is also the rank in which a scholar can begin to teach their talents here at the academy. Apprentice The first official rank of the academy, this is where a scholar has been accepted by an Adept and has officially began their journey into the world of knowledge. They will prove themselves through a couple of stone months before they move onto the title of Adept. Initiate The Initiate has been granted access to the academy, however, they have not been accepted by an Adept yet. The Initiate will wait until they have been assigned someone to teach them. Current Members Grand Master (Vacant) Master's Dorin Iorngut Kardel Irongut Adept's Dimlin Irongut Carsandra Ivydale Garoll Earl Dael'ran Bael Tunnelsmasher Dwalin Irongut Apprenice's Initiate's Hogarth Irongut Arak Robyn Vulnear Mercai Hollowbound Marradak Weatherby Lionheart Gunther Tiberius Iron Enzo Bianchi The Rules of the Academy As far as rules go for the Academy, they are pretty loose. However, that does not mean there aren’t any. #1: Follow your higher ups orders. This rule is pretty simple. Your higher ups are your higher ups for a reason, they more than likely know what they’re talking about! If they tell you to do something, and you do not listen, then you may be suspended for insubordination. #2: No harming others at the academy unless specifically given permission to do so otherwise by a Master or the Grand Master, any use of physical or magical violence towards another will result in suspension or expulsion. #3: No use of the dark arts while the study of the dark arts is highly encouraged, they are NEVER to be used. To do so will result in immediate expulsion, and all ties with the practitioner will be cut. Applications Initiate Application MC name: Character Name: Discord (Optional): Race: Age: Do you know any magic currently?: Which subject do you plan to learn?: Do you swear to abide by the rules of the academy?: Adept Application MC name: Character Name: Discord (Optional): Race: Age: What subjects do you know?: Are you able to teach?: Do you swear to abide by the rules of the academy?: We are currently accepting only those who are able to teach their subjects. This includes ALL forms of arcane magic, as well as any forms of scholarly study. If a subject that is not ordinarily taught is offered, we will contact you immediately to discuss the details.
  5. Dorin smiles from the top of the mountain, looking down upon what his brethren have built. He smiles lightly, having high hopes for the coming days.
  6. Name of settlement: The Free City-State of Khronheim Peak time: EST, peak hours between 3pm-10pm Populace density: Mostly dwarves atm, though all races are excepted. The population currently is booming as we grow more and more. (Nearing 20) Brief description: The City-State of Khronheim was made by the Irongut clan of the dwarves, one of the oldest and most respected of the clans. Built for all to come and find peace to live their lives, the city-state is accepting of anyone that wishes to live within its walls. Following a democratic-republic like government, once proven, the citizens of the settlement will have their voice directly inputted into matters of state. While the settlement is currently still growing, the attractions are growing as well. List of players able to assist: Dorin Irongut (DarthArkous), Dwain Irongut (Hiebe), Dimlin Irongut (Beamon4) Vosirk Blackaxe (ThumperJack_). (If you wish to join our discord, just pm me and I'll give you a link!) Directions: Following the road out towards Kal'Ulrah from the Cloud Temple, at the first fork, taking a left towards the birch plains, the settlement can be found on a lone mountain towards the left of the road. A map is also atteached (Cords: (X:692, Z:863)
  7. *All Across Atlas, papers have been posted on notice boards.* Today, the 13'th of Malin's Welcome, 1647, the clan Irongut is proud to announce the Free City-State of Khronheim. The hold has been under construction for the past two stone weeks, but with hard work, it has finally come to be finished. A government has also been set up, as detailed below. For now, we welcome all who wish to join us. The location of the hold has been marked on an attached map. We look forward to the joining peoples, and to our future prosperity! In one stone week (1/26/18), a feast will be held in honor of the holds opening. (Time: TBA) Class-System of Khronheim Khronheim is built upon the backs of its citizens, and to be called a citizen of the Free City is a great honor. All of those who wish the boons of Khronheim first begin as residents. A resident is given a house in the lower districts of the city, and must pay a weekly tax. A resident’s status is fixed as such until s/he serves a mandatory four years (four weeks) in the military, never missing a practice. Once a resident of Khronheim has served in the Khronheim Brigade, s/he may petition to the Consuls for a Khronheim Passport. The requirements for citizenship vary on each individual case, but primarily consist of: Service in the Khromheim Brigade Impeccable tax record Citizenship Due (500 minas) A “Trial of Burden” or “Prova rendica” assigned by the Consuls to prove the resident’s loyalty This usually entails the collecting of resources, a hunt, the fulfilment of a bounty, or some other component Once the above quota is fulfilled, one becomes a citizen of the Khronheim culture and is inducted as such in a temple of the Brathmordakin. Citizens of the society have several privileges and responsibilities, including: The ability to dress as per the Khronheim customs The ability to pray in temples The ability to conduct commerce in Khronheim The ability to take residence in the citizen’s districts and not pay tax The ability to send petitions to the Consuls for consideration The ability to attend audiences with the Consuls per griefs The ability to evoke the citizen’s rights in a court of law, as to ensure a fair trial and due process With this come the rights of habeas corpus, and a state sanctioned defense With this also comes the rights to lawsuit and property protection The right to vote on a Consul. The right to attend senate meetings and receive a vote. A citizen of Khronheim society also has certain responsibilities necessary for the maintenance of their Khronheim passport, such as: The responsibility to serve in the state’s wars. The responsibility to pay tax for their commerce. The responsibility to defend the city at all times. The responsibility to answer the Consul’s call when material resources, funds, or other such material goods are necessitated. The responsibility to continue serving to protect the lands of Khronheim in the guard force. Lastly, there is the uppermost class of Khronheim, the nobility. In order to achieve the status of noble, a citizen must have proven himself to be of exceptional standing with the free city. Only the most pious, brave, and exceptionally talented of the citizens are even offered a chance at this rank. In order to rise to nobility, a citizen must have acclaim, a subjective quality decided by the Consuls of Khronhiem and agreed upon by the rest of the nobles. If a citizen is judged to posses acclaim, he can choose to pay 15,000 minas in nobility dues and can rise to the uppermost echelon of society. Although dwarves traditionally hold this rank, it is common for wealthy and distinguished humans or elves to also rise to nobility. Nobles enjoy a wide extent of privileges, among which are: The privilege of wearing purple. The privilege of holding a Dynastic Name. The privilege of conducting commerce untaxed. The privilege of partaking in the Consular Court. The privilege of confirming a Consul. The privilege of calling audience with a Consul to expressly settle a dispute. The privilege of being assigned a personal retainer for safeguarding. A consul may elevate a person's status with approval from the Senate. This can be done after a resident or citizen has completed a great feat for the service to the City State. Government of Khronhiem Looked over and thought on carefully, the government of Khronhiem has been decided through much debate. The City-State will be run in the following ways. The Consuls Khronhiem does not have a king, it has two Consuls who share the burden of leadership equally. Often, the Consuls will specialize based on their skill sets; traditionally, one Consul has been an Internal Consul and the other an External. The Consuls are advised by the Senate, a collection of all citizens and nobles. The functions of the senate are solely conciliatory, as all administrative decisions must be made conjointly by the two Consuls. The senate can object to consul actions by bringing it up during a senate meeting and having the senate vote on it. Consuls are chosen by the vote of the Senate. Traditionally, Consuls come from the Noble echelon of society, but a citizen can become a Consul as well. A Consul spot will be always filled. If one opens up a emergency election will be held. To Consul positions will be term limited to 8 stone weeks. After the term is up a election will be held were the Consul can be re-elected or not. Powers of the Consul Legislative Power This power allows the Consuls to draft up and propose document of law. Once proposed, these documents will be voted on by all of the Senate. Consuls can veto any legislation but can be overturned by the senate with a majority of 75%. Power of Tax This power allows the Consuls to decide how much tax will be levied in any specific area. This includes housing and commerce tax. This includes both internal and external taxes. These taxes will, however, be voted on by the current seats with a simple majority vote needed to pass. Power of Diplomacy This power allows for the Consuls to act as and appoint diplomats to foreign nations. With this power, the Consuls are able to negotiate any treaties with any foreign power. With this power comes the powers to embargo, to recognize foreign power, and also to declare war. Declarations of War must be confirmed by the Senate. Power of Appointment This power is granted to the Consul to allow them to create or appoint officials to any department of government created. This power is created so that when necessary issues not needing of attention to Consuls. All powers granted to the department and the officials can be challenged by the senate. The Senate The senate is a collection of all residents and nobles within the society of Khronhiem. Citizens have a voting power of one and nobles two. Senate meetings are announced when needed and happen every stone week. Residents can attend senate meetings but cannot vote or interrupt. The senate can suggest changes and vote on them with approval from the Consuls. Powers of the Senate Power of Removal This power is used to remove any member from office within the City State of Khronhiem. The senate must have a 75% majority to remove a Consul. A simple majority for all other positions. Power of Legislation To suggest and vote on new legislation. If passed with simple majority it goes to the Consuls to confirm. If one or both veto the new law a 75% majority of the senate can overturn their legislation veto. Power of Appointment Positions This power is required a simple majority to veto any consul appointment and their individual powers. Power of War 60% majority of the senate must be hand to declare war on a faction. Irongut Clan Father A ceremonial position, the Clan Father of the Ironguts, founders of the City state of Khronhiem, is given certain powers. The clan father has the right of passage to anywhere within the city and lands controlled by the free city state. S/he may sit on any meetings and give insight. They also have executive pardoning; they can pardon anyone of their crimes. This can be overturned with a majority of the senate. The power of the veto is also given to strike down decisions made by the consuls. The Senate may overturn this with a majority vote. Attached to the paper is a map, with the area where the hold can be found clearly marked on the map. (X:692, Z:863)
  8. Magic apps are starting to pile up...

  9. The Ironguts The Ironguts are the longest living clan amongst the Dwedmar, being true Cave Dwarves at heart. Since the reign of Urguan, many Ironguts have held influential and vital roles, including Kings, Lords, and some even among the Order of Ascended. With these positions, the Ironguts have helped shape the world we see now. Through the forging of great weapons,the spelunking of cavernous ruins, and delving deep into the arcane, the Ironguts have been highly regarded among the Dwedmar. Ancient History of the Clan Modern History of the Clan Clan Government and Laws Clan Culture Clan Diplomacy Clan Ireheart: Neutral Clan Grandaxe: Neutral Clan Doomforge: Neutral Clan Frostbeard: Neutral Clan Irongrinder: Neutral Clan Goldhand: Neutral Clan Treebeard: Neutral Clan Starbreaker: Neutral Records of the Ironguts ((Family Tree: https://www.familyecho.com/?p=JBMRI&c=3rihhyqbxa&f=118731965149584681)) Clan Father: Dorin Irongut (DarthArkous) Clan Elders: Dwain II Irongut (Hiebe) Bolgnir Irongut (Tidemanno) Dimlin Irongut (Beamon4) Hogarth Irongut (Jordan 1921) Clan Members: Tharggus Irongut (Tharggus) Sharr Irongut (lordbobby123) Balek Irongut (Hobolympic) Yeulf Irongut (IronGroot) Dwalin Irongut (CordialOblivion) Beardlings: Joulgroul Irongut Thalrim Irongut Bogmir Irongut Govrack Irongut Hall of the Deceased: Deceased: Thordon Irongut ((Jordan1921)) Thrym Sliverfist ((NoobCrafert14)) Nurrak Irongut ((Destroyer_Bravo)) Kara Irongut ((skippyoak)) Gamil Irongut ((Unknown)) Belin Irongut ((Skinner541)) Isabelle Irongut ((Unknown)) Whurgar Irongut ((Owl_7)) Theor Irongut ((Blob9000)) Balin Irongut ((darkjames)) Thak Irongut ((GavinTheViking)) Ore'zy Irongut ((lawlmansayshi)) Fariken Irongut((30326)) Rehki Irongut ((bov61)) Smalltoe Irongut ((Musboris)) Nozagen Irongut ((Bov61)) Lilum Irongut ((KarmaDelta)) Chase Irongut((Dtrik)) Goroth Irongut((30326)) Uldar Irongut ((Tirenas)) Dun Irongut ((blackhawk77g)) Skippy Irongut (skippy369) Honored Dead: Hiebe Irongut ((Hiebe)) Belin Irongut ((Skinner541)) Darius Irongut ((Blackhawk77g)) Phelrin Irongut ((ChAnKoEr)) Susan Irongut ((ABoyNamedSue)) Algrim Irongut ((Isemburt)) Draco Irongut ((RP)) Dwain Irongut ((RP)) Missing (Previous list purged): Beardling Yurvo (MonkeyFaceGamer) Thorgrim Irongut (irDusk) Kilgrim Irongut (Kilgrim_) Banished: Mili Irongut ((Leland22)) Grimloth Irongut ((jakesimonson)) Tortek Silverfist ((Axmaynard)) Bofauk Irongut ((lawlmansayshi)) Duregar Irongut ((ww2buff99) Sili Irongut ((Leland22)) Aengoth Irongut ((Aengoth)) Gauldrim Irongut ((Redbench)) Clan Tenets In-character 1. Respect your elders. Respect those who are older than you. You represent our clan and your actions, good or bad, affect us all. 2. Loyalty to your clan above all else. 3. Help your clansmen when you can. Don't abandon each other in fights, however hard it might be. Out-of-character 1. Your Irongut character should be your main character. 2. If you're an Irongut and you betray the clan, your character, if killed by an Irongut, is perma-dead. 3. Separate RP from OOC, we’re all friends here. Proving of the Lineage (Application) (Copy the below and paste to use) [ MC Name: ] What is your name? Where do you live? What are your primary skills? Short biography (5+ sentences): How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father): Do you swear loyalty to the Irongut Clan?: OOC Do you agree to follow all the rules of the Irongut Clan? Discord ID? (optional, you can also send it through PM if required)
  10. So, the rules on magic tier limits have changed? I'm seeing there is still a 5 magic limit, but you could have 5 T5 magics now?

    Edited by thaddeus11
    1. Cat Evocation

      Cat Evocation

      5 t5, correct. Was changed awhile ago.

    2. NotEvilAtAll

      NotEvilAtAll

      That's a bit crazy.

  11. MC Name: DarthArkous Name: Dorin Irongut Race: Dwarf Age: 512 Nation of Residence and Willingness to Relocate: No nation of residence, willing to go wherever needed. Do you currently know any Magicks?: Fire and water evocation, conjuration. Are you willing to devote yourself to the Tenants of Truth Absolute?: Yes. Membership of the Order will require regular participation in the Order’s Activities. Are you willing to devote the required time to the Order?: Yes.
  12. I can't wait to finally have this opportunity to get me back into the server. 6 days! Exciting!
  13. Agreed. We've had this exact discussion years back. The server is for those who enjoy both, yes. But as you said, it is predominately for role-play. When PvP is used to dismiss this and allow those who do not wish to participate in a full session of RP where others, the majority, do, then that is their problem and they will have to find those who do like to PvP. Defender default, as many have pointed out, is very good in this situation because it allows for the greatest amount of people to enjoy what they came to the server for, instead of the few dictating how their day is going to go because they showed up and then pulled some diamond armor and weapons out and slaughtered you for some block of iron or something. If you came on the server looking for some PvP, then you should find and plan with others who like PvP or just wait until a war. There are plenty of opportunities for those on the server who like PvP to do it, but they just don't take up those opportunities and instead would rather like to spend their time finding some random people or town to raid. Defender default isn't perfect, but it is the best middle ground compared to other options.
  14. Coming back soon? Maybe. ;)

    1. Kvasir

      Kvasir

      sure :D

      Next map is coming in a few months, exciting features ahead. 

  15. I'd like to remind you also that the server, although obviously not a democracy or anything, is run by the community. Although this is a small problem, in the past I'd remind you that staff members taking away and not asking or just telling the actual reasons for this sort of thing has always lead to a **** storm. That being said, I understand it will be up tomorrow, not that it matters to me, but next time, think before commenting something so imprudent.
  16. Merry Christmas everyone!

  17. I... Um... Who was on my buddy list again? lol.

  18. Anyone think they might be able to draw some D&D characters? I can't pay, but it sure would be appreciated!

  19. Public announcement to of which has something to do with... I'm back!

  20. What is thy name? Dorin Irongut What is thy soulname (MC name)? Thaddeus12 What is thy age? Over 750 Art thou Undead? No, I am not currently. If so, what form doth thou take? If not, art thou willing to die to become one with the Redshrouds? I am very willing. Though I wish to finish learning my studies of the arcane, which shall be soon. What is thy mastered profession of craftsmanship? Lumber jacking. I wish to master Alchemy as well. What is thy mastered martial profession? I have mastered Fire Evocation, Morphon and Primordial Conjuration,and Water Evocation of which I use as my martial professions. Art thou godless? I currently have no faith, aye.
  21. Complete rewrite of magic lore so we can has magic plug-in? Lol, jk, jk... Or am I?
  22. Stuff and stuff with stuff and stuff? Also, stuff in stuff? What are your feelings about stuff? Do you even know what stuff is!?! Lol, um, do you enjoy star wars Disney canon?
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