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Everything posted by ryno2
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Nexus was designed to promote roleplay by implementing item timers so that people could put something in a workbench to craft, go roleplay, then come back when said item is finished to claim it. What we've seen however is that in order to stay relevant in any sense you have to get a group together with all or most of the players contributing somehow. Because of this individual players in these groups feel pressured (and I might add rightly so particularly if its a military type guild) to spend hours, days, even weeks grinding out items for the benefit of their group. The need to grind to get the most items and the most experience leads to the need to become efficient, which players tend to become good at with enough time. With Nexus it means foregoing roleplay in order to spend hours at a time putting items in a workbench to craft and in the meantime either alt-tabbing to youtube, closing the game to play something else, or straight up sitting there waiting, doing nothing. Adding to that the amount of time required to make items means it takes weeks or months to grind out most skills to the skill cap, which has steadily been raised from aengulic (1mil) to daemonic (2mil) to supercalifragilistic (5mil) leading to people feeling the need to grind more and more to, again, stay relevant. This is not only detrimental to the people themselves who grind, it adversely affects the people they might otherwise have roleplayed with by bereaving their friends of their character's presence. While this cycle of grinding up then grinding up again to reach the new cap is occurring among older players, new players, especially ones who want to do their own military-type thing right off the bat, have no way of reaching the level of proficiency nor efficiency in the necessary activity of grinding without - you guessed it - repeating the cycle by either joining a group that already has a lot of grinders, or making their own group and integrating older grinders into the mix. In both cases new people being recruited will nearly invariably be expected to contribute in some way via professions, which is probably not something a new player who made an application thought he was signing up for, leading to a number of players quitting before even starting because of Nexus. As for Nexus crafting, it's totally unnecessary; custom items can be coded into vanilla crafting without too much difficulty (correct me if I'm wrong). The complexity and learning curve of Nexus crafting may be no trouble for those of us who've worked with it since Thales or Athera, but it no doubt leads to quite a few new players joining, being confused by the weird crafting system, then leaving out of frustration with nothing compelling them to return the next day. With custom recipes added to vanilla crafting the transition from vanilla to Nexus is removed and a barrier to basic survival for new players is thus lifted, which could lead to a higher retention rate for new players. Obviously this isn't the case for every new player, a number of them overcome the initial hurdles and have good times roleplaying; and obviously not all guilds become grind-houses, particularly the ones dedicated to roleplay who do not level up professions. But still the majority of new players have a less-than-easy time getting straight bearings and most guilds, especially the military-type ones, need to grind or else they wont hold a candle to the groups that do grind. IN SUMMATION: Nexus crafting and professions may have seemed like a good idea back when the concepts were first progenated before Thales, but it is my firm belief that its cons outweigh its pros and that it would be in the server's best interest if they were either replaced by something easier to work with or removed entirely. EDIT - 'necessary' to 'unnecessary'
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[5.0] Development Update | 1.10 Update & Transition Info
ryno2 replied to Daisy's topic in News & Announcements Archive
community votes dont matter evidently, voted to remove nexus + go back to 1.8 but ofc if devs devote enough time and effort into something it just HAS to stay on the server, bugs lag and rp be damned -
please go back to 1.8 and get rid of nexus for 5.0
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so are we going back to 1.8 or staying with 1.9?
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To the pig-******* menagerie of Orenian Dukes, Nobles, ***** Duchess’, and myriad other nameless individuals with meaningless titles: Your precious Crown Prince, John Owyn, presently (or perhaps formerly) Regent to the ‘Holy’ Orenian Empire in John Sigismund (the cowardly)’s stead, has for the past Elven day been fed rotten grapes of the Axis vine - being that said grapes were too wrinkled and worm-filled for our swines’ slop -, quenched his thirst with water from the drain after scurrying butchers and scullery maids have washed their hands in it (I bid you take a guess as to what was washed from their hands), and following a hard day’s work breaking pickaxe after pickaxe upon rocks in the quarry (this is occurring while children laugh and sling clumps of hot iron slag from the blacksmith’s forge against him) sleeps on a bed of damp straw in the wet, cool depths of the castle midden. While I would agree that his accommodations have been more than suitable for a man of his position and heritage, I would be remiss to not offer to his underlings a ransom for his return (as is the nature of these things) to an existence which, it can be safely said, we rescued him from. A pittance to the Empire, but the spare change would be convenient to us: 100,000 Standard Minas Payable to the gate guard of the Bone Fort within one week of this letter being sent. Your betters, The Southern Axis Powers
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[1:20:07 AM] Andrew / ryno2: well
[1:20:24 AM] Andrew / ryno2: as of 6:19 am GMT its mathematically impossible for remain to win the referendum
[1:20:45 AM] Andrew / ryno2: therefore the uk has left the European union -
"huh" says a simple bystander
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nobody gives a **** winter is over
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If you do a skill wipe itll just be the same as before, certain people grinding more than others to get their skills up regardless of whether they rp their profession, and the problem of starting up will still exist since not all new players who want to start their own military group are willing to grind up from scratch please remove nexus professions all together
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bquad strikes again
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**EDIT**
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13th of The First Seed, 1555 As of this day, catalyzed by the attempted assassination of Grand King Kardel Irongut by an unknown assailant, the following reforms shall be forthwith enforced by the Primarch Grumdul Frostbeard upon the Grand Legion of Urguan: Firstly, Legionaries will be given a standard pay based on their rank and contributions to the Grand Legion. Grunts receive no payment. They must rank up to Stoneguard to receive pay. Stoneguards are paid 50 minas per year. Ironbreakers receive 100 minas per year. Pridebearers receive 150 minas per year. Centurions receive 200 minas per year. Secondly, the duties of each Cohort are outlined as follows: First Cohort will act as personal bodyguards to the Grand King, and are paid 200 minas per year. Second Cohort will act as the guard force of the Dwarven capital Kal'Ishtul. Third Cohort will patrol the lands of the Grand Kingdom on the surface. Fourth Cohort will act as the naval force of the Grand Legion, formerly being Fifth Cohort (see more below). Thirdly, the abolishment of the Fourth, Sixth and Seventh Cohorts as 'Cohorts.' Fourth Cohort's duties will instead be taken up by the Third Cohort, and the Fifth Cohort will be renamed as the Fourth Cohort. Members of Sixth and Seventh Cohorts will instead be categorized as 'Immunos' for their special skills and services to the Grand Legion, and will receive 1.5 times standard pay as regular Legionaries. This applies to rank as well; Stoneguard Immunos will receive 75 minas per year, Ironbreaker Immunos will receive 150 minas per year, etc. Members of First Cohort are discouraged from becoming Immunos as protection of the Grand King should be their top priority, but those who are allowed to do so by the Grand King will receive 1.5 times their own regular pay, amounting to 300 minas per year.
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Your MCName: ryno2Is this Legend a Player Character? (y/n) If so, list their MCName: ryno2 (formerly)Legend Name: Valandil CoamenelLegend Race/Birthplace/gender/brief history: Valandil Coamenel was a Dark Elf who dwelt in Aegis before the migration to Asulon.RP belief about the legend (Why people view them positively/negatively. What people know in RP pre-events.): Valandil lived during a time when the Undead flooded the land with their scourge and capitals fell to their taint. Never feeling quite at home with his Elven brethren in Laurehlin, he instead preferred the company of the Orcs of Krugmar, klomping with them often and eventually being recognized as one of their better fighters, a feat unheard of in the present day. He was so strong, in fact, that when the legendary Rex Mogroka'Gorkil selected his three champions to enter the Nether and battle Iblees' forces in the Undead realm, Valandil was chosen alongside the likes of Thore'Gorkil to represent the Orcish nation. He is alleged to have helped organize the unruly champions from other nations to make it easier for the Ascended to bless their weapons and gift them with potions. He was among the first to charge into the nether portal beneath the White Tree of Malinor, but he did not return, having died valiantly in service to the descendants. Brief OOC overview of Legend story (What actually lead to them becoming a legend. This may be the same as the RP belief, or it may be different.): Most of the story is true. While he was selected to be the Orcish champion, and he was abnormally strong for a Dark Elf, he was by no means one of the three strongest in the Orc nation; Mogroka simply didn't want to expend another Orc Bruddah and found the willing Valandil a suitable substitute. And his death was no more valiant - rather than dying while slaying some beast of mythic proportions, or even clearing the way for his comrades, he merely tripped and fell over a ledge while trying to jump a gap, his body crushed between the crimson netherrack and his own suit of armor. How the Legend would be proliferated in RP (If this involves books/stories, you may wish to write them with the submission. Once the Legend is fully accepted you may RP knowledge of the legend, however you may only RP the RP BELIEF of the legend, not any OOC overview knowledge. Otherwise, the ET will do our best to introduce the Legend in-game.): Orcish legends told by the fire, maybe random Elven rumors about the Dark Elf who lived among savage Uruks in ages past. What events would you like to occur around this legend? (ex, discovery of the Legend’s gravesite, retrieving of the Legend’s body, discovering something the Legend created/did): Finding where he died in the Nether (considering portals to the nether now exist in Vailor) Relics Associated: The carbarum longsword that the Ascended blessed for him before he went into the nether, her edge dulled from the ages and her blessing having long since faded away.
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Your View: Making A Successful Storyline
ryno2 replied to Wretched's topic in News & Announcements Archive
Dwarven cannon lore that is all -
A disgruntled Dwarf peasant shouts from the streets of Felsen, "Down wif monopoleh, let t'eir be competition!"
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Name: Grumdul Frostbeard ((McName)): ryno2 Race and Settlement Affiliation: Grand Marshall of the Grand Legion Candidate: Place an X beside the candidate you wish to vote for. Hieden Grandaxe ((Cynicalking)) Kardel Irongut ((Ziko)) X
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**EDIT** Second Cohort color changed from Brown to Gold. Removed Kadrel'Officrumm, replaced by Seventh Cohort. Color is Silver. Added Cohort preference to enlistment format.
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...and as Yemekar the all-creator lay in his final resting place before eternal slumber, he bade his son Dungrimm, “Go to my favored children, the Dwed, and make unto their greatest warriors Legion, that none could withstand their might nor stay their righteous fury.” The Grand Legion of Urguan exists as the military for the Grand Kingdom of Urguan. Having existed since Aegis, their purpose is to protect the sovereignty and FREEDOM of the Grand Kingdom and her allies against all manner of outer threats and insidious HERESY. Race is no matter to Legion, for any son of Yemekar - human, uruk, dwarf, or elf - who would fight and die for the sake of FREEDOM against foreign invaders and unholy HERETICS, is one the Legion would be proud to call one of their own. Organizational Structure The Grand Legion is led by the Grand Marshall, currently Grumdul Frostbeard, and is comprised of different Legions, each of which is divided into 4 Cohorts. Each Cohort specializes in a different type of combat or provides a supportive role, and is led by a Legion Centurion. The Cohorts are organized as follows: First Cohort, aka Dungrimm’s Fist Comprised of combat veterans, those Legionaries with the most experience in their Legion. Not bound to a specific combat type like the other Cohorts, Legionaries in the First Cohort typically perform special operations on the battlefield separate from the main force. Uniform trim color: Red As of the Reforms of 1555: First Cohort acts as the personal bodyguard force for the Grand King of Urguan. They are paid 200 minas per year and do not conform to the same rank system as the other Cohorts. Second Cohort Comprised of heavy infantry, Legionaries in the Second Cohort are typically equipped with full plate mail and carry either long two-handed weapons or sword & shield. Most carry a heavy crossbow for when range is required. Uniform trim color: Gold As of the Reforms of 1555: Second Cohort acts as the guard force for the Dwarven capital, Kal'Ishtul. Third Cohort Comprised of archers, dedicated crossbowmen, and marksmen in general, Legionaries in the Third Cohort are typically equipped with ferrum-studded leather armor and either a heavy crossbow or modified longbow, along with a knife or other short one-handed weapon. Uniform trim color: Green As of the Reforms of 1555: Third Cohort has absorbed the Fourth Cohort and patrols the surface holdings of the Grand Kingdom, on the lookout for suspicious persons. Fourth Cohort Though some mock the idea of a naval Cohort, Legionaries in the Fourth Cohort nevertheless carry out their seafaring duties with the zeal and enthusiasm expected of any Cohort. Legionaries in the Fourth Cohort act as a specialized water-faring unit, using equipment specially designed to enhance their prowess below the surface, such as advanced diving helmets and enchanted mail. When not required for their naval prowess, they act as reserve troops for any Cohort that needs reinforcement. Uniform trim color: Dark Blue As of the Reforms of 1555: The Fifth Cohort remains the same as before the Reforms, but in keeping with the dissolution of the Fourth Cohort, is now renamed the Fourth Cohort itself. Individual Ranking Grunt Every new Legionary starts out as a Grunt in the Second Cohort. Grunts typically perform manual labor and are tested rigorously through training to determine which field they excel most in. A Grunt is not promoted to Stoneguard until displaying proficiency in one of the Cohorts’ specialties during training and defeating an enemy of the Grand Kingdom in combat. They receive 0 pay. Stoneguard The lowest rank in a Cohort aside from Grunt, Stoneguard are ubiquitous in the Legion and perform all manner of duties for their Cohort, not bound to any specific task. They are paid 50 minas per year. Ironbreaker Experienced Legionaries, Ironbreakers set an example for their younger Grunt and Stoneguard brethren to follow and act as the sharpened blade of their Legion in battle. The strongest Ironbreakers in the Legion are occasionally promoted to First Cohort if their current Cohort has enough Dwed to fill their place. They are paid 100 minas per year. Pridebearer Normally the boldest and most courageous Legionary in his Cohort, the Pridebearer is tasked with carrying his Cohort’s banner into battle, acting as a rally point for his brothers. Can be heard shouting inspiring phrases during battle in half Dwed, half Common, condemning HERESY and praising the virtues of FREEDOM and DEMOCRACY. They are paid 150 minas per year. Centurion The most experienced and tactically-minded Legionary in a Cohort, the Centurion is the commander of his Cohort and gives orders that his Legionaries are required to follow to the letter without question. Only promoted to First Cohort if a suitable replacement exists within his current Cohort. They are paid 200 minas per year. Immunos Those Legionaries who are able to proide the Grand Legion with arms, armor, or equipment in general are given the title of Immuno, which increases their pay by a factor of 1.5 according to their rank. A Stoneguard Immuno, for instance, is paid 75 minas per year instead of 50, an Ironbreaker Immuno 150 minas per year instead of 100, etc. Individual Dress All Legionaries regardless of rank and Cohort are expected to wear their uniform while performing Legion duties, and gain even more honor from wearing it off-duty to provide Legion presence wherever they go. Legion Cohorts wear the same base uniform, with different colored trimmings for each Cohort, and varying amounts of colored trim depending on individual rank. Pridebearers in particular have shimmering gems embedded in their armor to act ever-more as beacons for their brothers to rally behind. First Cohort Uniforms http://imgur.com/a/hObBf Second Cohort Uniforms http://imgur.com/a/FHuUw Third Cohort Uniforms http://imgur.com/a/HeZrO Fourth Cohort Uniforms http://imgur.com/a/bXLZM Enlisting Any Dwarf wishing to join the Legion to root out unholy HERESY in the realm and defend the sovereign FREEDOM of the different races should send a letter to the Grand Marshall. ((Reply to post in following format:)) MC Name: RP Name: Which Cohort you prefer: Skype: Timezone (EST, GMT, etc.): Do you have Teamspeak?: What are your reasons for joining the legion?:
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bump, seems pretty cool +1
