Remove crafting times
One big problem with Nexus crafting is that long craft times lead to people sitting in one spot waiting for something to finish before putting in another one, without roleplaying in the meantime since for most things its on the order of a few minutes so running back and forth between rp and crafting is a hassle, might as well just sit and grind
Removing crafting times would make grinding go by much quicker, because lets face it people are going to grind a skill system in any case so might as well let them get it over with quickly
Remove gear percentages
People will sit in a spot for a good while trying to make a high % sword because right now its a random number generated %, which detracts from roleplay
Pretty sure part of warclaim and pvp lag comes from people with all different % gear doing different things at the same time, maybe reducing variables will make it less laggy?
If you wanna keep tiers for weapons like iron < steel < black ferrum just change base damages like 5 < 6 < 7
Remove knockback resistance and slowness on armor
Having knockback resistance on armor takes away from a lot of the skill of minecraft pvp, no combos and the person who wins is the one who has the slightly better gear
Besides that people in slow iron armor will always lose to somebody with a decent archer set and bow because the archer will just kite forever and the iron armor guy cant catch up
Remove racial pvp buffs
Too many people only playing a certain race because of the buff, like wood elves for archery or orcs/ologs for melee
Remove weapon speed timers
Please remove weapon timers so the pvp is more similar to 1.8, having 1.9 pvp timers with shields and 20 hearts means pvp lasts way too long and running away from being surrounded is way too easy
Lower the max exp for skills to something like legendary or masterful
Last I heard the max was gonna be dropped to Aengulic but 1,000,000 exp will still take a while for people to reach, keeping the cap low means less time spent grinding and more time spent roleplaying
The whole point of most of this is to make the server less of a mmorpg grind-fest, and make it more like skills lite; still something to do when not rp'ing but not nearly so time-consuming to get to a decent level
psure staff wont see this or the ones who will wont do anything but hey might as well try